1 Million Copies Of Dragon’s Dogma Shipped Worldwide

By Ishaan . June 24, 2012 . 9:30pm

Capcom have shipped 1 million copies of their fantasy RPG, Dragon’s Dogma, worldwide, the publisher announced this evening. Of those 1 million copies, the game has sold (in its opening week) 92,000 copies in the U.S. as of May 2012, and 437,248 copies in Japan as of June 17th, 2012. Not counting European sales—which are unknown—that’s around 529,248 copies sold across two territories.


Dragon’s Dogma is directed by Devil May Cry 4 director, Hideaki Itsuno, and produced by Hiroyuki Kobayashi, who has worked as producer on the Devil May Cry, Sengoku Basara and Resident Evil series. Kobayashi has described it as the most difficult project he’s worked on to date.


The cost aspect was quite a headache because this game is not only massive, but completely new,” Kobayashi said in an internally-conducted interview last year. “Getting people within the company to understand what we were aiming for was incredibly difficult. There were countless times I felt like giving up when I had trouble persuading others, but ultimately I got the consent of everyone at Capcom, including our American and European subsidiaries. This is probably the single most difficult title I have ever been in charge of.”


By the end of March 2013, Capcom hope to ship 1.5 million copies of Dragon’s Dogma worldwide. Beyond that, the goal is to turn the series into another staple franchise, alongside others like Resident Evil, Monster Hunter, and Sengoku Basara.

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  • I’m ok with that! Keep coming Dragon’s Dogma~

  • Andar

    This has by far been one of the most refreshing games I have played in a long time. More than anything else, it’s just fun to play, through and through, and I feel like it’s been a long time since I’ve really felt that way about a game.

  • Note that this is 1/10th of what they intend to sell.

    EDIT: I was too tired last night T_T

    • 500k is 1/10th of 1.5 million? That’s news to me. :P

      • M’iau M’iaut

        Was doing the math in my head myself. At 1/10 as 1 million, I was getting 10 million. I didn’t think this was Call of Duty: Dragons Dogma.

  • i really hope that this becomes a staple franchise. i absolutely adore this game, as i knew i would.

  • I hate how the npc won’t shut up, no fast travel(no horses man wtf), enemies spawn in the same place EVERYTIME

    there are a ton of things I hate but it is an ok game

    • rebecasunao

      What’s the point of complaining about the game like that? Constructive criticism is always welcome, angry rants aren’t.

      • d19xx

        His comments sounded constructive enough. He pointed out what he didn’t like and didn’t just say “the game sucks.” You don’t have to sugarcoat your words to be constructive.

        • rebecasunao

          Sounded like an angry rant to me. He pointed out what he hated about the game and that’s it… I don’t think that adds anything to a discussion about the game. 

        • No need to sugarcoat, and I understand his points, but that doesn’t mean he couldn’t have put it better. He’s talking about things he “hated”; that’s not exactly a convincing word if we’re talking about reliable criticism.

    • (1) they need to fix the pawns speech in the sequel. (2) I think Fast-Travel tends to be used when a game is too boring to actually run through. Imagine how annoying Skyrim would be if you had to walk everywhere. Thankfully, Dragon’s Dogma isn’t a bore to play, but (3) the enemies could do with some shuffling around. They don’t spawn all the time, but enough to the point where it can be repetitive.

      • GGear0323

        fast travel is generally used only for places you have been to before. you still have to walk there in the first place. 

    • MrRobbyM

      Fast travel doesn’t exist because there would be no point in a day/night cylce. It makes you plan ahead. But I agree that there does need to be some form of fast travel. All the back tracking gets a bit boring at times. Maybe some sort of train or bird that only takes you to places you already discovered like pokemon? Or maybe something that will transport you to a certain point, decreasing the time to get where you want but not exactly right there you you still have to travel by foot some? I don’t know.

      • There are these teleport stone thingies, which you can place all over the world. You have to be on NG+, though, I think. With nine of these stones you can generally teleport wherever you want.

        • MrRobbyM

          Oh, right. Those port crystal things. Totally forgot about those. Still, that’s not till NG+ which not everyone will play. I know you get 1 or two on your first run through but it’s still annoying.

          • amagidyne

            Actually, you can buy them at The Black Cat. By the end of my first playthrough I had set up a Mass Effect-style relay system.

          • MrRobbyM

            Aren’t they really expensive?

      • Solomon_Kano

        Adding mounts to the second game should remedy that. Have different mounts with varying methods of traversal and varying speeds. That would go a long way to cutting down on the travel time.

  • Nitraion

    Okay i just buy it 2nd hand just wish had good time :)

  • MrKappa

    Game didn’t do all that well in the US huh? Barely 100k compared to Japan’s barely half a million.
    Overall it did good though but I must admit that I am one of those who bought it used so I guess I didn’t help any.

    • Nitraion

      haha Me to X_x

    • Only five days worth of sales were counted in the U.S. Let’s see where it is in a few months. Word of mouth could really help this game.

      • MrRobbyM

        I agree. I see more and more people buying it everyday.

  • Solomon_Kano

    That’s great. When Capcom announced Dragon’s Dogma and Asura’s Wrath, I remember thinking that it was cool that they were investing in new IPs at this point in the generation, so hopefully they’d get a series out of one of the two. Welp, now we have our series. It’s always good to see new IP succeed well enough to join the ranks of the established IP we see time and again, so hopefully Capcom manages to meet their goal by 2013.

    That said, I look forward to the sequel fixing the game’s problems. Some don’t bother me (fast travel? I could care less), but I hope they can expand on the pawn idea to fix some of its flaws. It’s a cool system, but they should work out the talking. If we can get to a sequel where the pawn’s speech is more organic as opposed to them repeating the same things again and again, I’d be happy. Past that, I look forward to them expanding on all the things this game got right. The game has some of the most satisfying combat you could ask for in an RPG, so it should be cool to see where they go with that. Yep, this should be good.

    • MrRobbyM

      Speaking of pawns, there should really be a command where they actually stop attacking and run away with you instead of walking 5 feet away and then return to attacking. More control over the pawns in general would be nice. Tell them when to attack unless they get hit first, “shut the hell up” and “stay right here and don’t touch anything!” would all be welcome commands.

      • Solomon_Kano

        To that end, I think it would be good if Capcom looked at some squad-based shooters to work out how commanding your pawns should be.

  • canarinta

    Sold like hotcakes here in the Philippines. Everyone’s playing it but me.

    Screw “On-Disc DLC Hate”, I’m buying it.

    • Mrgrgr and Unacceptable World

      Happy for you there.^^ While we may hate DLC here, i am still holding my principles, if the game is great, we should not blind ourself from the great feature in the game here.^^

      • Even if we have to suffer knowing the crappy DLC practices that has been planned in the beginning….

        Putting that aside… Yes, a new game like this looks like it’s meant to be worthwhile to play it…

        • Mrgrgr and Unacceptable World

          Well i mean here, as long as the DLC is still reasonable,(Not cutting down the game endings or make the game lesser.)

          If only costume(Like Bamco) or some special weapon(like Sega or this one.) I am more or less okay as long as the game is fun.^^

          • What ever happened to this belief???

            1:41 – 1:55

          • Mrgrgr and Unacceptable World

            Haha.^^ Angry Joe. While i see some of his point is not wrong, but he is too extreme there which sometimes makes me not really fond of him.^^

    • MrRobbyM

      I usually don’t support On-Disc DLC but this is a new, really good game that has the potential to become even better. I had to get it.

      • malek86

        I don’t really understand the point of not buying a game because it has on-disc DLC… wouldn’t it in fact be better to buy the game but not the DLC?

        If the game sells well but the DLC not as much (because of all the people not buying it), essentially producing a very low game:DLC sales ratio, the company will understand that something was wrong with the DLC.

        On the other hand, if the game sells little (therefore, since the players who don’t care about DLC will buy it, the game:DLC ratio will probably remain average), it could lead them to wrong conclusions like “they don’t like the genre” or “they don’t like the game”.

        Not saying that one has to buy a game they have no interest in, but assuming that the reasons for not buying the game were just for the on-disc DLC, that seems actually counter-productive to me.

        • MrRobbyM

          Let me rephrase that. I usually wouldn’t buy a game with on-disc DLC *new*. For me, I wouldn’t want to give them my money, not a bit. But this being a new IP that I would like to see continue, I had to buy it.

          Though, I feel some people feel that they are supporting an incomplete game, feeling robbed of their money somewhat. So they either buy later on at a lowered price or just skip it altogether. You do have a point though. Makes much more sense.

    • Mike Villela

      what was the on-dlc for DD anyways other than extra weapons, those side quests in the second board in the pawns guild, armor, hair etc etc? like was there a quest or something that extended the story or something of the sort?

  • Mrgrgr and Unacceptable World

    Lol so before they can come out with this game, the must fight the old dragon in capcom first?^^
    Well hope that this sell quite well to guarantee the next series for this game.^^ As i pour 90 hours to this game lol.^^

    • You’ll be happy to know that there will be a sequel for this since Capcom has already turned this into a new franchise….

      • Mrgrgr and Unacceptable World

        Really?O.o They already mention on making DD2???

          • Mrgrgr and Unacceptable World

            Ohhh.^^ This is a great news there.^^ I will be one of the first one to buy the game there lol.^^

          • Hraesvelgr

            This is good. I hope they can iron out some of the issues I had with the first game, because it has the potential to be really great if they do.

          • AWH YEAH, More Monsters , More Equipment and Lots more places to travel to is what i’m hoping for! 

          • TiredOfMyOldUsername

            Yeah i was a bit dissapointed when i first played DD and saw how small the world was.
            Really few dungeons, only 1 small city. few equipements or maybe it was just me expecting to much after playing game like Skyrim and Kingdom of Amalur which had big world and lot of place to explore.
            Anyway i really enjoyed playing DD, but i was just expecting a bit more of everything.

          •  that’s great news!

            I’m wondering if they’ll add new Vocations?

            I’d like to see a Lancer, Cleric, and Martial Artist~

  • Vaelone

    Best RPG I’ve played for a while and it deserves to sell more, of course it isn’t without issues, bit too much running around before you get Ferrystones and the story is pretty meh but whatever thats not what this game is about, I had and am still having a blast with it. Love the combat, world and atmosphere.

  • XiaomuArisu

    The proof that cap can still make new games are this and asura(yeah I know im the only one loving it XD)
    Hope the sequel is even better…maybe we can import our arisen?

    • so something similar to new game + happens. The New game + ending was a nice touch.

  • Setsu Oh

    i m so glad for it right now. for once in a while (the last one being i guess shadow of rome) capcom takes arisk and this time it pays (we won’t know the real ending to shadow of rome unfortunately: it didn’t sell enough for a sequel)
    i wonder how they can make a frnachise out of it. but well those guys (not capcom, the creators of that game) created it and fought for it. i guess they’ll do a good job making a second. i ll make sure to buy mine before march 13 then

  • badmoogle

    They have a lot to improve for the sequel but DD is a solid game.I still haven’t finished it and i have put more than 100 hours on it.

    One thing i want to see that remains the same in the sequel is the online aspect.I don’t want pointless MP,they should instead improve the pawn system.I still want some games to remain focused on single player.

    • midgard229

      yeah single player would be the way to keeep it. though i could see them adding some sort of online arena?

      either where players can log on and fight, or where you can fight peoples pawns. would be pretty cool. Man i love this game and am so glad to hear its going to be a franchise. need more NOW!!!

      need more classes too, spear weilder, Staff fighter, brawler, scythe user, Lance and shield user, add crossbows, arm cannons, ahhh so much good to come hopefully

  • this game is amazing, on NG++ already, and really I hope really hope it’s sales pick up soon.

    While flawed, it’s only really as flawed as most first games in a (hopefully) franchise.

    • DD is a great game with a great idea. They just need to fix the flaws and it will rock.

  • Nikolai Sumcad

    Glad to see it’s selling well worth their effort. Hands down one of the most enjoyable and well made RPG games I’ve played in a while.

  • SirRichard

    It seems to be a trend with staff at Capcom having to fight the entire administration to do their work, there really needs to be a change in the structure because they’ve been driving away their talent because of it.

    Still, good to see a new IP managing to succeed. Hopefully it encourages them to try others.

  • Roberto Armando Iraheta

    That’s some better news then. I really do hope they meet their expectations. This game demands a sequel.

  • TheCynicalReaper

    …How the hell can this become a franchise? I mean…am I the only one who beat the game (4 times) and saw the ending?
    It kind of doesn’t-uh…leave much room for a sequal.
    At all.

    Still good to hear this game did well, though a large part of me is angry it did well despite having locked on-disc DLC.

    • Perhaps you visit the home world of the Pawns? Find out more about the country where that female knight came from? A plot to destroy that system of the ending? Plenty of stuff they could do for a sequel. 

    • Well… If Dark Souls is a convincing example, you don’t really need an unfinished story point to make a (good) sequel. TV series and movies do that because the story is the real meat in their native media; for games, there are also the game systems for sequels to inherit.

    • davidvinc

      Ever hear of the Final Fantasy series, or the Dragon Quest series? Or Breath of Fire, Wild Arms, etc.? 

      You don’t need a direct continuation of a storyline to build a franchise. 

  • Crimson_Cloud

    Can’t stop playing it. The game is enchanting, to say at least.

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