Persona 4: Arena’s Story Mode Is Roughly Half The Size Of Persona 4

By Spencer . July 2, 2012 . 10:00am

imageWhile Persona 4: Arena is a fighting game, it isn’t going to slack in the story department. Arc System Works made a single player story mode one of the main highlights in BlazBlue and it sounds like Persona 4: Arena is going to be the same way.

 

On the official Persona blog, Kazuhisa Wada, director of Persona 4: Arena, says the story mode will be between 30 and 40 hours long. My Shin Megami Tensei: Persona 4 save file has over 60 hours on it so Persona 4: Arena has a pretty sizable story component. Each character in Persona 4: Arena has their own story to follow like Kanji who is tracking down a mysterious man with a red cape and Teddie who is protecting Labrys. Persona 4: Arena will have full voice acting for its story mode and for North America you can switch between Japanese or English voiceovers.

 

Persona 4: Arena, Wada explains, has a bunch of different gameplay modes including lesson and training mode. For beginners, Persona 4: Arena has a barrage combo, where you can hit one button to do a preset combo.

 

Persona 4: Arena comes out in Japan and North America in August. Heads up a staff member on the Atlus forums says Persona 4: Arena is region locked to the Americas for both PS3 and Xbox 360. If you’re in Europe, don’t worry Zen United have the game slated for release later in 2011.


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  • http://www.facebook.com/people/Wayne-LaBranch/100002132711844 Wayne LaBranch

    Woah…30-40 hours long…well i guess it being Atlus/Arc System i’m sorta not surprised.  Pretty cool

  • RmanX1000

    Way longer than i thought… Very pleased :D

  • Oltheros

    Awwwesome, and all with dual audio.

    • FitzpatrickPhillips

      English version better be fully voiced and not half assed.

  • http://twitter.com/Cucumber_man Cucumber

    I like the concept of a long Persona story, but I’m hoping the size of the story isn’t because they decide “30-40 hour storymode!” needed to be a bulletpoint. I really hope the story has a good pace and isn’t a tedious drag.

    • malek86

      Considering that a single fight will probably last two minutes or less, and that I doubt there will be more than 11-12 fights for each character’s story, I have to wonder just how much cutscene time we are looking at here.

      • Manny Being Manny

        If its like Blazblues story mode, each character has about 8-10 fights, but the story mode takes about 2 hours to 100% them. You can go about 30 minutes with text (not cutscenes, but visual novel style) between fights at points. It also has multiple routes based on choices you make.

  • MrKappa

    Do they really need to lie like this? People are already gonna buy the game.
    This is a clear case of false advertising because I’d bet my bottom dollar the game is no longer than 10 hours. Pretty much the same as BB.

    And then the ever cursed region lock rears it’s head for this game? And on the PS3? What ever for? Though I know it is possible this has got to be the only PS3 game I have ever heard of that is region locked.

    By the by, there is a type/error in the article as Chie is the one looking for the mysterious red caped man, not Kanji.

    • Rentekabond

      I was about to say the same thing. I don’t regret buying it and I plan on getting this anyway (have had it preordered for several months already), but the Extensive story they touted for Blazblue when it first came out was bologna. 

      • Manny Being Manny

        The hour they promise for games come from the max it can take. If you don’t do 100% and skip voiced text, then it is you to blame for not getting all you could out of it, not the developer for saying how much content there exactly is. And its not like a visual novel type of story has much fluctation in length, outside of people just skipping stuff.

        • http://www.facebook.com/profile.php?id=100000301072427 Mark Shaver

          But I watched every cutscene that came my way (except the ones that required me to lose and other such nonsense that is in no way made clear (I have to win fight 1,2,6, and 7, but I have to lose on 3 and 5, and on 4 we have to time out with a draw)), so don’t make assumptions. Having guidelines that I have to either look up online or suck my way into (there’s no way I’m going to lose on purpose in a fight I can win unless I have to for the plot) is BS.

          And even taking that into account, there’s a chapter select in BB, so you could skip to relatively close points without having to go through the story each time.

          I’m glad that there’s a story to it, but hype it up as more than it is, especially if you’re not going to tell people how to unlock all of it.

          Edit: I’m also talking about the First Blazblue, Calamity Trigger. Not the Super Ultra Hyper Extended version.

      • cj_iwakura

        10+ hours for a fighting game is still very extensive as opposed to, oh, 2 hours for SCV’s(if that).

    • http://twitter.com/Cucumber_man Cucumber

      “This is a clear case ”
      “I’d bet ”

      These two phrases don’t belong in the same sentence, bro.

      Anyway, Atlus USA employees have been saying in no uncertain terms that the Story mode is fucking ridiculous in terms of length. They’ve also gone on record to say that is the most expensive localization they’ve done to date.

      Y’know, this game with anime stills.  And no lipsynching like Catherine. Also keep in mind that Devil Survivor Overclocked was fully voiced.

      I believe it.

      • MrKappa

        “These two phrases don’t belong in the same sentence, bro.”

        Of course they do haven’t you ever heard of betting on a sure thing?

        Anyways I’m sure all the cost went to the VAs. If everything in this game is voiced then no doubt it is gonna be expensive. Especially if they really mean every bit of dialog in the stories.

        • http://twitter.com/Cucumber_man Cucumber

          Like I said, DSO was fully voiced and that was in the ballpark of 15-20 hours of voice work. It stands to reason that this is more than that.

          • http://www.facebook.com/profile.php?id=100000301072427 Mark Shaver

            DSO wasn’t Fully voiced. There was a lot of Voice Work in it, but only 90-95% was voiced. There were still areas that didn’t have voice work.

    • Manny Being Manny

      Its not a lie. Blazblue: Continuum Shift Extend took me like 45-50 hours. But I don’t skip the text and I got 100% for every character. You could probably beat it in a lot shorter if you just rush through the text and don’t do the multiple routes for each character.

      But 30-40 hour here seems legit if they mean 100% for every character and listening to all the dialogue, which I plan on doing.

  • http://profile.yahoo.com/U2UHZLVTHH5EFWNTDCP2MJ4TGQ Nick

    sux for europe there gonna have to time travel to get the game>>>2011. its 2012 lol

  • http://www.facebook.com/people/Dylan-Ng/100000854638739 Dylan Ng

    So all story mode are canon or not? Glad they took the story srsly and treated it as a sequel.

    • darkfox1

      Word is P4A is canon as it is mentioned in P4G

  • http://twitter.com/saffire_sky Kjersti

    …That’s a lot of substance for the type of fighting game I was expecting here. (I was assuming something along the lines of Super Smash Bros. story mode, except, you know, with a more plot and characterization. Maybe 15 hours at most.)

    If it turns out to really be 30ish hours—which I have no reason to doubt at this point—then I’m thrilled. That’s getting some bang for your buck, I suppose.

    • Alex Sargeant

      As it’s made by the BlazBlue/Guilty Gear folks I can easily buy into the 30 hour story modes. The most recent BlazBlue would probably take at least that to play through everyone’s scenarios.

  • Albirieo

    Coming to europe in 2011 huh.

  • Ooh Bee

    Cool now the ass whooping I’m gonna receive online will be severely delayed!

    • Mildra

      you won’t be the only one. However if I happen to be the (unlikely) one who does it, I promise to use some level of fighting game etiquette

  • Corey Letcher

    regularly i would have my doubts on the length but then i remember Atlus + Arc System then think ok i buy it

    wow a ps3 game region locked, never thought i would see the day

  • vileBrenman

    I went and preordered this yesterday i kinda hope i get my moneys worth it being 60 bucks and all but it’s probably good i preordered because we all now how Beary hard it is to find atlus games after they hit the shelves. it took me a year to find a copy of persona 4 for ps2 that wasn’t 50 bucks on ebay

  • vileBrenman

    I really they don’t pull a balzeblue extend on us and add more characters or something. I remember when i got marvel vs. capcom 3 and then poof they have an ultimate version i HAD to buy. i hope atlus dosn’t pull a capcom is what im sayin

    • Ooh Bee

      It’s Arc System. They’re still milking the same Guilty Gear title to this day and BlazBlue had more bull**** DLC and expansions than any Capcom fighter ever. They released 3 characters as DLC and to use the 4th, you had to buy the whole game again. If Capcom pulled that ****, we’d never hear the end of it.

      I really like Arc System’s fighters but they’re the worst when it comes to this stuff. I expect at least 47 versions of P4A.

      • cj_iwakura

        Uh, BB had three console versions; CT, CS(which added a metric ton of content, both story and otherwise), and CS Extend; which was a year+ after CS, and included all the content from CSII as well as new Extend content. I hardly think that’s as bad.

        • Ooh Bee

          Do you not understand the DLC BS I mentioned? If you wanted to use Makoto, Valkenhayn, or Platinum, you’d have to buy them. But all that was a waste anyway since they were included in the expansion. Which only adds one new character. All the while they’re releasing a bunch of overpriced colors(SFXT has these for free btw) and system voices. Again, imagine if this was Capcom doing this. Imagine if they released Yun, Yang, and Evil Ryu as DLC for SSF4 but then said “oh but if you want to use Oni, you have to buy Arcade Edition though”. That is BASICALLY what Arc System did with Relius. And no I’m not defending Capcom’s lame ass, MVC3 was handled terribly, but like I said before, we can expect a lot of DLC and versions of P4A. I mean they already announced colors and GLASSES.

          GLASSES.

          If you don’t think they’re going to milk the **** out of P4A, you’re dead wrong. Not that I’m complaining by the way. I’d love for them to add other SMT or Persona characters.

          And don’t think they’re done with BlazBlue.

          • Nemesis_Dawn

            He and I are ALWAYS debating about this. 

          • Luna Kazemaru

             Where in my post did I say it was special at all I said no one has the right to cry about it. I find it funny you both are saying that capcom isnt worst then asw when in fact asw makes balanced fighters and fixes problems without maying new ones *cough* sfxt but yeah enjoy your glitch fighter x failure.

          • Nemesis_Dawn

            @ValkyriaXEdge:disqus You are comparing apples to oranges. We are not talking about glitches or character balance. We are talking about retail revisions and DLC. The fact is that Capcom showed how it was supposed to be done, starting with Super Street Fighter IV (yes, vanilla SFIV was the wrong way to handle things). They released the game. Then made the Arcade Edition revision DLC. And then released the 2012 AE balance patch. You didn’t need to buy Arcade Edition on disc, then buy Arcade Edition 2012 also on disc.

            And as much as I hate that they even made UMVC3, I still give them credit for not screwing over people who bought Jill and Shuma as DLC, which is the point of all of our complaining.
            The fact is that it was excusable for companies to do this sort of thing back in the PS2 days, but now, in the days of hard drives, patches, and DLC, no company should release more than one version of a game. If they want to do revisions, they should ALL be DLC. Period.

          • Luna Kazemaru

             take the glasses issue up with atlus not arc…smh.

          • Ooh Bee

            Atlus and ASW is like a match made in heaven when it comes to milking things. Seriously I expect so much DLC and versions of P4A. The character select screen will be a circle when all is said and done.

          • cj_iwakura

            Hand-drawn sprites take a LOT more work to create from scratch than 3d models, and they were made brand new after launch, not taken from the disc.

            And I agree, P4A will get milked like crazy. Good news? I buy what I want to, just like with BB: Makoto, Jin announcer, Rachel announcer; that was all I bought.

          • Luna Kazemaru

            Inb4 P4A gets another version and everyone blames asw and forgets how much altus alone has been milking anything that is P4. If P4A gets anything in terms of ‘milking’ it will be atlus doing but you know people are slow.

          • Nemesis_Dawn

            Well, that would explain why you’ve been so defensive of them. You weren’t as big a sucker as I was, who bought all three characters. $24 I might as well have set on fire. 

            Actually $124 I might as well have set on fire because I had been dumb enough to buy both Calamity Trigger and Continuum Shift, only for Extend to render my purchases completely useless.

          • Nemesis_Dawn

            @ValkyriaXEdge:disqus Outside of Persona 3: FES, Atlus don’t traditionally release revision after revision of a game on the same system. That’s important. Porting it to something else with a few extras is very different from the BlazBlue model of making the previous copies you purchases useless.

          • Mike Pureka

            Sorry, but no.  Extend was a bad idea, but it’s no WORSE that Capcom’s absurd shenanigans.  Basically, both major fighting game companies have been ripping people off on DLC+Expansion content this time around.  Why yes, I’d be DELIGHTED to PAY for a balance patch with 4 characters I don’t give a crap about, thank you Capcom.  Similarly, thanks a bunch for making me pay $40 for one, Arcsys.

            That said, if you are complaining about Arcsys charging for colors and announcers you are… being an idiot.  Cosmetic stuff, yo.  If you REALLY WANT that Ky color scheme for Jin, you can suck it up, but it’s by no means an integral part of the game experience.  It’s not like the they didn’t give you 8 colorschemes to start with…

          • Luna Kazemaru

             Because keeping up with arcade releases for GG was milking….what? What has ASW milked the remakes of GG and BB where what again? Updates to keep up with the arcade version back in the ps2 era no one said anything about it because that was the only way consoles fighters that where arcade ports kept up with the arcade versions so no it wasn’t milking it at all why would that not release the game on the console then leave a chunk of the fanbase with a outdated version?

            ASW just now brought GG back into the light with the upcoming release for AC+ adding Net play wich is what alot of the fans wanted to happen with a GG its testing the grounds to see if people really want a new GG. As for BB CS2 was free so no one can cry over that if anyone is they’re an idiot and all of the releases have been a year apart and no one can cray about color plates for extend seeing as how you can unlock them in the damn game. Don’t try and put ASW on capcom level they don’t go around BSing about how they run things like them it while I don’t agree with extend fully it could have added more then one person to the list but would that stop people making comments like why you make it disk ect ect? Lol no.

            The only reason I can see people upset with extends release is anyone who bought CT or CS around the time of its release I got my money worth out of both games and bought extend because I enjoy BB and its the most balanced remake of CS out and fixed some net play issue most the people crying about the prices of the dlc I bet where the same people who just bunny hopped them off other people atleast ASW puts work into the games and addresses issues to the game unlike someone who says they do it only to make more issues in a game then get mad when people don’t buy the dlc.

            @Nemesis_Dawn:disqus How is that not the same for what you are complaining about right now? Its still rehashing the same game again which does make the other version useless since it has said extras the other versions do not have…that logic…

          • Ooh Bee

            You’re right, they’re not on Capcom’s level. They’re worse.

          • Nemesis_Dawn

            Nope. It doesn’t. Your PS2 version of Persona 4 is not effected at all by the Vita version of Persona 4. And ASW are so much worse than Capcom are. Worlds worse.

            And the whole “CS2 was free” thing…Uh…Arcade Edition 2012 was ALSO a free patch. And that’s all it was. A balance patch, which fighting games do all the time. I don’t see why ASW fans keep trying to act like it was something special.

          • Luna Kazemaru

            >You’re right, they’re not on Capcom’s level. They’re worse.
             http://img148.imageshack.us/img148/581/1879f18ee542e1c6j.jpg

            The amount of fail…Can not even take serious anymore.

          • http://www.facebook.com/people/Dylan-Ng/100000854638739 Dylan Ng

            Is tht Lee Chong Wei!?

      • Nemesis_Dawn

        The only hope I have is that Atlus resists them to strictly DLC and not revisions of the same game. If this were just an Arc System fighter, after all the bull they pulled with Extend, there’s no way I’d buy it, because I would automatically know another swindle was on the way.

    • Nemesis_Dawn

      I’d rather they not pull an Arc Systems. Capcom, at the very least, didn’t make your MVC3 purchase of Jill and Shuma useless. You still didn’t get them in UMVC3 if you didn’t purchase them as DLC. If Extend had locked those three characters unless you bought them separately, I’d feel a lot less ripped off.

      • Herok♞

         I honestly think it would be more of a problem to lock characters to disc if they weren’t already bought because that would have given Extend no reason to exist, since the main draw is getting the 4 characters that weren’t in normal CS

        • Nemesis_Dawn

          And you, sir, have just pointed out exactly how shifty Arc Systems’ business practices are. The main draw is the stories for the three characters that a lot of people ALREADY PAID $24 for and one character purposely NOT made DLC so that they could have an excuse for another disc.

          • Herok♞

             Well if they paid $24 dollars for the characters they did have the advantage of using the new characters first so they paid for early access which is important for competitive players, also the stories weren’t made by CS2 which had all 3 dlc characters on it, so I see no problem with extend. heck between my friend and I, we bought all the dlc already and still had no problem buying extend, since it did update other modes and had a new character. I can understand why someone would have a problem with the dlc but it isn’t like the $24 dollars was spent at once and was useless immediately. The last CS dlc was Platinum in May 2011 for ps3 so that was still 9 months of early access if you bought the dlc before Extend came out.

          • Nemesis_Dawn

            And if you don’t play competitively? If you only play for fun, then what? I had absolutely no advantage because I only play the game with friends. And they bought the DLC too. The only time I ever go on ranked is to earn trophies.

          • Herok♞

            If you only play for fun, before Extend came out did you enjoy the time you had the characters, and if so was it $24 dollars worth of fun? if your only motive to buy the characters was to play for fun, you could have spent the $24 on various other things like another game, dlc for a different game, a movie,etc but you decided to spend it on dlc that got outdated. If you also decided to buy extend then you really have no reason to complain because you didn’t need the game to stay up to date since you would only be missing one character and the dlc’s inclusion in story and arcade. you did what you wanted with your money with no incentive but enjoyment so if you got your money’s worth of enjoyment don’t complain, if not I feel bad for you and you need to move on its been 5 month since extend came out.  Also $24 isn’t a big deal if you work because you could earn that in about 3 and half hours at minimum wage, so I am sure you got back the money you spent on the game back by now. Sorry if I seem preachy but I really feel this isn’t as big a problem as people make it seem.

          • Nemesis_Dawn

            I didn’t buy Extend. In fact, I traded in Continuum Shift and have sworn off the BlazBlue series for good, I was so disgusted by the business practices.

            I also should note that I don’t appear to be the only one done with the series after that. When the original BlazBlue came out, I bought it first day for PS3 and I remember it being sold out EVERYWHERE the next day, when I tried to buy it as a gift for a friend.

            Now, I still see new copies of the special edition of Extend at just about every Gamestop I see.

          • Herok♞

            @Nemesis_Dawn:disqus The special edition of a game is never a clear indicator of how well something sells at launch it was $20 more then a normal copy. I still see special editions of popular games(like CoD) at many stores which sells millions day 1 . So people might not be done with the series like you think. Also if you bought the dlc and you still traded it in you wasted $64 and probably only got $5 back. Also you are using baseless speculation when you could have told your friends response to Extend, did they also swear off the series or was it just you? One last question I have what do you think of Capcom’s business practices? They made copies of Street Fighter 4 useless by making Super Street Fighter 4 and then on top of that made character dlc for the re-released version of the game. Next they made MvC3 for $60 in Feb 2011 and then rereleased it in Nov 2011 for $40 so if you like staying up to date that was $110 in a 9 month span for all the characters and they made the character people asked for the most into a costume not even a fully playable and voiced character. lastly look at SFxT it has Disc locked dlc that won’t even be available for purchase until the vita version of the game is in stores and has game breaking issues that could have been addressed in the time they were making the characters. I don’t hate Capcom for these reasons but still find they are as bad if not worse then Arc when it comes to these things.

          • Nemesis_Dawn

            @google-8eef0248a2f31f1edb91615994bd714b:disqus No, only one of my friends bought Extend. The rest are as fed up as I am. And yes, I did waste that money on Continuum Shift. It’s why I’m 100% done with the series.

            As for Capcom, I hated that Super wasn’t DLC, but they corrected that mistake by handling Arcade Edition exactly the way it should have been handled. They made it both a disc and DLC for SSFIV, which is what Extend should have been. 
            UMVC3 bothered me enough that I didn’t pick it up, although I do like that they didn’t screw over people who bought Jill and Shuma as DLC by making them free unlocks in UMVC3. They were still DLC characters, which I have no problem with. I still think everything in UMVC3 should have been DLC and that’s why I have not picked it up.As for SFxT, I don’t have a problem with the DLC being on disc. I’d rather have that than have a Super Street Fighter x Tekken. Capcom were in a no win situation there. If they had not put them on disc, there are a number of people who would complain about lost hard drive space from a patch or downloading some sort of compatibility update DLC for people who don’t play as the characters. If they put them on disc, they get the responses they get now. There was no way Capcom would come out of that situation in a positive manner. But I’d have a VERY negative opinion if they just put those characters in a disc update like UMVC3 or Extend.

  • SirRichard

    Region-locked on the PS3 as well? What the hell, Atlus, what’s the point of that? At least Zen United have said we’re getting it, but that could mean we won’t see it until months after the US gets it, knowing our luck.

  • cj_iwakura

    Wait, how is a PS3 game region locked?

    • Code

      Individual games can be regionally locked on the system. The systems do have regional settings, but it’s up to companies individually if they want to print there games locked to certain regions >o>

      • http://twitter.com/Cucumber_man Cucumber

        Region-locking is optional on the 360, and 90% of JP companies decide to use it.

        There has never been a region-locked PS3 game. I somewhat doubt P4A is going to be the first. I’m waiting on official confirmation from Atlus USA before I count it out.

        • cj_iwakura

          I think 99%. Only exception I know of is Cave.

          • malek86

            A few others I can think of are Eschatos and Virtual On Force.

            Also a few western games, when they get localized for Japan, end up being region free. Of course, given that they would cost more and also come out later, it’s kind of useless to us.

          • Code

            Microsoft generally pushes regional locking on the 360, although it is possible to print regional free discs on the system, companies usually comply with Microsoft’s preference to regional lock though. Cave and G.Rev in particular have both mentioned Microsoft has recently been putting more pressure on them to regional lock there titles. Although this might just be Microsoft’s approach to Japanese games, as most US releases on the 360 are regional free, not all but a large portion. 

            @twitter-165008134:disqus Although no official announcement (although it’s rare outside of STG that regional settings get official announcements) an Atlus staff member did mention Atlus is regional locking the game. So can put however much weight you want behind it until further information.  
            http://www.atlus.com/forum/showpost.php?p=288772&postcount=2483

        • mirumu

          I’m inclined to agree. Seems more likely to be a mistake by the Atlus staff member. I was under the impression that the PS3 didn’t even support region locking for games, and if it does I’d have expected someone else would have used it before now.

          If it turns out to be true I won’t be buying the game. In part because I couldn’t actually play it on my non-US PS3 and most likely it will never be released officially where I live.

          • malek86

            Midway did try region locking the collector edition of Stranglehold (since it also came with the movie). Fans complaints eventually had them remove it. The PSP was also region free for everything, except for one single game (Battlezone).

            So I guess it could be another case of “the exception that confirms the rule”.

            I still think we should wait for proper confirmation though.

  • FitzpatrickPhillips

    I’m not surprised considering how freaking long BB and BBCS took me. This is great though. Although I wont be rocking people online with mah girl Chie as much until I beat Story mode.

  • Nitraion

    Huh Ps3 region locked? what’s that? then what version should i buy?   I forgot what  region my ps3 was D:

  • Klarktastic

    So let me get this straight. this is the first region locked game on the PS3? WHY WOULD THEY DO THIS?

  • Code

    rar, that’s a lot of story >w__<; That being said I'll just have to go in with the mindset of story mode being less fighting, more plot zwz~

  • http://ikari-the-angry-angel.tumblr.com/ The Angry, Random One

    30-40 hours. That’s cool to hear. But a region-locked for PS3? I’m curious to know why.

    Also there’s a typo in the link at the bottom, the year is put under 2011 instead of 2012.

    • Alphabet Soup

      Probably the closeness in release date and the dual language option – I guess reverse importation is a concern.  Though I am pretty excited for the dual-language option.

      • Klarktastic

         no lol, they just hate money

        • raitouniverse

          No, reverse importation is the same reason anime doesn’t get released as Blu ray over here that closely to release in Japan. They sell their anime for insane amounts, and don’t want people to import our release which has dual language. It makes perfect sense. If anything, they love money, that’s why they’re making people pay insane prices.

          • Manny Being Manny

            Yeah, Reverse importation is why most likely. Its about 90 bucks in Japan vs 60 here.

      • http://www.facebook.com/profile.php?id=100000301072427 Mark Shaver

        You mean Exporting? It’s not “reverse Importing” just because they’re importing our stuff instead of us importing theirs.

        • Alphabet Soup

          See raitouniverse’s reply below.  The term is more common within the anime industry, because usually there’s little reason for the Japanese to import a US release of a game.

      • http://ikari-the-angry-angel.tumblr.com/ The Angry, Random One

        Oh okay. That makes sense. I had to look up examples of reverse importing, since I never heard of it until today. So yeah, that’s a lot of sense, considering how close the Japanese and North Americans are in the same month.

  • OatMatadoQuatro

    Wouldn’t 40 hours for a fighting game with 20 characters make it repetitive?

    • Dantis

       Persona Arena only has 13 characters. So… Yeah.

      • cj_iwakura

        I don’t know about you, but I’d happily spend 40 hours on Elizabeth.

        • Historiata

           That’s inappropriate.

    • http://profile.yahoo.com/PIGBUTQUXA4IZ4LLS3TZRX64MM Anon

       Only if the characters were unlikable, the story bland and uninteresting, and the combat boring. Fortunately the characters are awesome and the combat looks like its going to be great. The story, well….we’ll just have to see won’t we ;D.

      Plus if all the characters have their own six or so hour stories it won’t seem too repetitive.

  • Alphabet Soup

    I’ve never thought of story when I think of fighting games, but then again my perception of fighting games is still stuck in the mid-90s with Mortal Kombat 2/3 and Street Fighter 2.  Ah, the halcyon days of my youth.

    (goes to ruminate on youth and tell kids to get off her lawn for a few hours)

    …oh, huh?  Oh yeah, anyway, glad to see there’s such a lengthy story in addition to the gameplay.  I still wish there were more P3 characters, but it’ll still be fun and DLC gives me added hope. :)  I may have to check out BlazBlue if the stories are all that elaborate.

    • Nemesis_Dawn

      I guess you haven’t seen the new Mortal Kombat’s 5-10 hour story mode.

  • Sweet Sui ♥

    30-40 hours? For a FIGHTING game? And a canonical story at that?
    Potential Awesomeness: +100000
    Hype: +10000000000000 @~@
    Now I REALLY can’t wait to play this game (^o^)/ lol

  • Luna Kazemaru

    Oh lord some of these comments are making me laugh.

  • Rocsas

    I hope they include gag ends and bad endings like in BB…
    (Imagining Yosuke getting Spectacles of Eros but in the end only Kanji and Teddy are affected…)

  • Valkenhayn

    In P4 my playtime is about 80+(2nd playthrough) and most of that was grinding and stuff. Minus the combat in P4 and just cutscene wise wouldnt P4 story is about 30+ hours long with all social links an true ending?

    If its like BB’s story layout then I feel like it won’t take too long but still aou. 25-30hrs

  • Shane Guidaboni

    A 30 hour story for a fighting game? That’s crazy! I’ve never seen anything like it. I can’t wait. 

  • Herok♞

    I can believe its 30-40 hours.

  • Asura

    What? I beat P4 on hard the first time through in about 35 hours (perhaps because I loathe grinding). 

    Who spent 80 hours on their first P4 playthrough…?

    • Manny Being Manny

      People who did the S-Links? I took about 90 hours my first playthrough, and I didn’t even do many of the quests that send you back into the dungeons.

      • JazzWithAttitude

        I took 65 hours on normal and 62(lol) on expert(or professional,don’t remember the difficult name)

    • http://twitter.com/Cucumber_man Cucumber

      Did you get the “Bad ending”? The game ends 2 dungeons early if you did.

      Otherwise, I don’t even believe that’s possible unless you held the triangle button through most cutscenes, ignored the S-link system almost entirely and were rushing through it like a mad-man.

    • https://twitter.com/RaiohV Raioh

      81 hours on first run, with the majority of S-Links completed, true ending and MC at lvl 75.

      The storymode itself is clearly a lot shorter than the whole game.

  • Cephrien

    If it’s anything like Blazblue. We’ll be getting a great fighting game and probably a whole visual novel for the story mode.

  • canarinta

    Hyea! So much content!

  • Roubjon

    Fighting games + story = garbage. Not that it matters though, it provides a distraction for single player.  The fun of the game is the fighting system.

    • Nemesis_Dawn

      Fighting games – story = might as well be stick figures with different moves. I don’t want to play a game where I don’t know who my character is and why they’re fighting.

      • chalkcl

         This. Story is one of the main reasons why I greatly enjoyed Guilty Gear (being the music, the other main reason)

      • Brandonmkii

        I feel like stories in fighting games aren’t needed. Don’t get me wrong, I like a good story in my games, but the main draw of a fighter should be battle mechanics and competitive viability. If a fighter has all that AND a good story, more power to it. But if a game has a horrible, convoluted, or non-existant story, it’s not going to keep me from enjoying the actual gameplay.

    • pothier.adrien

      This comment just SCREAMS “I have no idea what Guilty Gear and BlazBlue are.”

    • revenent hell

      Im not trying to be combative but as much as I like fighting games I also like a story mode. Playing online battles alone gets boring after a while for me and mostly I enjoy story over battleplay . I mostly buy the fighting games for their stories since some are rather interesting even if the single player mode is fickle I do enjoy it..

      Edit: also online fighting games tend to die out after a period of time so once that hits its nice to have a good story mode to keep me playing the game when no one is available online.

    • Ooh Bee

      Yeah, Guilty Gear, BlazBlue, Soulcalibur V, and Mortal Kombat all had awful stories and the story mode sucked.

      I think what you MEAN to say is, “Capcom fighting games + story = garbage.”

    • http://takopako.tumblr.com takopako

      yeah…i disagree. a good dosage of both is fundamental to me. i am more interested in playing any game when i know about and learn to care about the characters.

    • http://profile.yahoo.com/PIGBUTQUXA4IZ4LLS3TZRX64MM Anon

      This isn’t just ANY fighting game. This is a persona fighting game. The persona series is known for having good long stories and great characters. A persona game, even a fighter, with no story isn’t a persona game at all.

      Hell the origional reason I wanted this game was because its a sequel to persona 4. I’m still mainly interested in the story and seeing the continual development of the characters than anything.

  • Alexander Aubert

    region lock?? PS3?? now how can i buy this game?

    • mirumu

      It may well be a moot point, but if it is region locked I no longer want to buy this game.

      • http://twitter.com/Cucumber_man Cucumber

        Hey man, remembered you saying this.

        http://atlus.com/forum/showpost.php?p=289141&postcount=2509

        There are english text/voice options in the Japanese version as well, though.

        • mirumu

          Thanks for the link. That does appear to confirm it. I guess the question now is whether or not the Japanese PS3 version is region locked, or whether Europe’s eventual release will be.

  • Solomon_Kano

    I kinda figured it would come to this being that it’s ASW and it’s meant to be a sequel to P4. Good stuff.

    Some of these comments though… lol.

  • http://momentsreprieve.com/index/ Aushria

    P4:A is cool and all… but I never thought I’d see the day where a PS3 game was region locked! Surely this has to be one of the first cases– and if it is, I hope it doesn’t become a trend.

  • http://twitter.com/cry0o0 Mohammed AL-mubarak

    Persona 4: Arena is region locked to the Americas for both PS3 and Xbox 360

    • Evan Waugh

      I call bull. It’s impossible to region lock a physical ps3 game.

      This would be the first region locked physical ps3 game of all time and would open the door to lawsuits against Sony who promised all games on ps3 would be region free

      The only thing that they could possibly do is “region lock” the networks only, so that if you have the american version, you cant access the european servers, and so on.

      • malek86

        Wait, when did Sony promise that?

  • http://www.facebook.com/profile.php?id=100001370454030 Eliram Barak

    so zen united have a time machine, and still they release blazblue later then anyone else.

  • Historiata

    EDIT: Holy HELL, this is a big deal for a lot of people.

    I hope listening to recycled music while staring at nothing but text and reused busts for 40 hours and isn’t as unpleasant as I think it is given how much the story in the original P4 dragged itself along the ground.

    http://www.youtube.com/watch?v=Klw1zOPemOI

  • http://diaglyph.igor.id.au/ diaglyph

    I don’t understand why people are so upset over the region locking of the release when it will be same version across regions??

  • Asa Barnes

    I felt the story mode was there for these who enjoy the story of persona 3 and 4. They never forced anyone to play the story mode

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