This Week In Sales: Anarchy Reigns In The Midst Of An Etrian Odyssey

By Ishaan . July 11, 2012 . 2:45pm

Period: The week of July 2nd – July 8th (2012)

Top-seller: Pokémon Black/White 2 – 184,648

Nintendo 3DS sales: 52,421 | Total sales: 6,471,409

PlayStation Vita sales: 13,758 | Total sales: 818,497

<< Last week’s software sales chart


Last week’s biggest release in Japan was Etrian Odyssey IV, the latest in Atlus’ Wizardry-inspired dungeon-crawling series. Released for the Nintendo 3DS, Etrian Odyssey IV sold 95,506 copies in its first week, making this the game with the highest opening sales in the entire series. Here’s a look at the opening sales of the previous games for comparison:


(2007) Etrian Odyssey – 32,511

(2008) Etrian Odyssey II – 68,913

(2010) Etrian Odyssey III – 87,765


There could be several reasons as to why Etrian Odyssey IV showed higher first-week sales. For starters, the game has been made more accessible to the average player with a casual mode. Atlus also released a demo for the game on the Nintendo eShop, which could have been a catalyst for the improved sales as well.


Another game that did well (within reasonable limits) was The Little Battlers: Explosive Boost. Considering that this is the third version of the first Little Battlers game, 54,000 copies sold in its first week is quite the feat and implies that Level 5 had the right idea expanding the series to the 3DS.


At this rate, there’s little doubt that The Little Battlers W, the upcoming second game in the series, will make its way to the Nintendo 3DS at some point, too. That’s where the audience for games aimed at school kids is going to be in the future, owing to titles like Monster Hunter, Dragon Quest, Inazuma Eleven, and Nintendo’s own franchises.


Last week also saw the release of Anarchy Reigns in Japan. Unfortunately, that game was released with little fanfare, and was narrowly outsold by Ubisoft’s Ghost Recon: Future Soldier. Anarchy Reigns sold 22,000 copies, while Ghost Recon sold 23,300 (both on PlayStation 3). Ghost Recon also sold an additional 6,500 copies on the Xbox 360.


On the hardware front, Nintendo 3DS sales took a dip from the week prior, possibly owing to the announcement of the Nintendo 3DS XL, which might have made some people want to wait for the larger model. PlayStation Vita sales, temporarily boosted by the Crystal White Vita model, also dropped.


The top-20 software sales chart for the week is as follows:


Lw Tw Title Weekly Sales Total Sales Sys. Publisher
01. 01. Pokémon Black/White 2 184,648 2,167,166 DS Pokémon Co.
New 02. Etrian Odyssey IV 95,506 New 3DS Atlus
New 03. The Little Battlers: Explosive Boost 54,354 New 3DS Level 5
New 04. Toriko: Gourmet Survival 2 38,640 New PSP Namco Bandai
New 05. Run for Money Tousouchuu 29,630 New 3DS Namco Bandai
05. 06. Dragon Quest Monsters: Terry’s Wonderland 3D 27,827 794,207 3DS Square Enix
New 07. Ghost Recon: Future Soldier 23,319 New PS3 Ubisoft
New 08. Anarchy Reigns 21,916 New PS3 Sega
02. 09. Atelier Ayesha 13,785 74,333 PS3 Gust
03. 10. Culdcept 12,019 67,488 3DS Nintendo
13. 11. Mario Party 9 11,150 472,324 Wii Nintendo
15. 12. Mario Tennis Open 8,715 218,263 3DS Nintendo
11. 13. Persona 4: Golden 7,883 189,749 PSV Atlus
06. 14. Resident Evil: Chronicles HD Collection 7,728 41,121 PS3 Capcom
14. 15. Tokyo Jungle 7,609 185,013 PS3 Sony
04. 16. Robotics;Notes 7,511 62,264 PS3 5pb
New 17. Ghost Recon: Future Soldier 6,489 New 360 Ubisoft
08. 18. Metal Gear Solid HD Collection 6,458 26,597 PSV Konami
19. 19. Super Mario 3D Land 5,783 1,643,564 3DS Nintendo
16. 20. Kenka Bancho Bros. 5,714 38,809 PSP Spike Chunsoft


Sales data acquired from 4Gamer, Media Create and

  • Ethan_Twain

    It’s interesting, and gratifying, to see that the Etrian Odyssey franchise has consistently grown since it’s inception.  I for one didn’t have that game pegged as one that would be able to reach a wider audience than the very niche.  One wonders, since this game has continued the trend of expansion for the franchise, what plans Atlus may have for it in the future.  I would not be at all surprised to see some iteration of the franchise ported to iOS devices at some point to try and expand this market even further.

    95,000 is an awful lot of copies though, especially for a game in this genre.  If the game doesn’t drop off the charts too quickly, do you folks think there’s a chance of a home console entry in the franchise?  If so, what console might it show up on?  Playstation has been the traditional console for JRPGs, but Etrian Odyssey has been exclusive to Nintendo platforms so far and the Wii U tablet could be used for the cartography element of the series with very little adaptation needed.  Which do you think is more likely, or is a console version probably not going to happen at all?

    • I don’t think a console version of Etrian Odyssey is very likely to happen at all, honestly. The one thing Atlus have always been very, very good at is keeping their development budgets under control and making smart use of existing assets in new ways.

      Devil Survivor sprites being re-used for Strange Journey; the Etrian Odyssey engine being re-purposed for SJ as well; the PS2 assets for Personas/demons being used for as long as they were; Catherine being developed on affordable middleware like Gamebryo; SMTIV being developed for the 3DS. That’s one of Atlus’ biggest strengths.

      So, I don’t think they’d ever be willing to take the hit on development costs by doing a console version of EO. That said, I fully agree with you that we can expect to see the series head to smartphones at some point in time. That would be a smart way to reach out to more people once the 3DS version has sold all it can.

      • Ethan_Twain

        You make excellent points.  It leads me to a few other questions though, if you have the time to answer:

        Do you think making Etrian Odyssey a downloadable game for a console would put it in the ballpark where the newly 3D assets from EO IV could be used?  You’ve pointed out that Atlus is loathe to make new assets where old ones will suffice, and I remember reading here that EO IV has 3D monsters for the first time.  Could those assets then be used for a downloadable console title?

        Do you think SMT IV is going to re-use the 2D sprites from the DS games (and that Soul Hackers is using) or the 3D assets from SMT Nocturne?  The 3DS is certainly able to handle both, so I’ve been wondering about that a bit.  I realize that this is just speculation either way, but I value your speculation more than most :)

        Lastly, when do you think there might be another SMT title that warrants entirely new assets?  It seems inevitable that at some point the models from Nocturne won’t cut it any longer and HD assets will be called for.  Do you think the mysterious Persona 5 might be that game?  Atlus has avoided needing to make that jump by moving primarily to handhelds, but just how long can that status quo continue?  Honestly, since they’ve made it through this whole console generation without making new SMT assets, might they just skip this hardware entirely and build new fancy designs for whatever hardware comes next?

        As always, thanks for replying! You’re really great about community engagement around these parts :)

        • Sure, I don’t mind replying at all! I love talking about this stuff. :)

          So, to answer the first question, I think the reason Etrian Odyssey works out for Atlus profit-wise is because of how the games are priced. For example, Etrian Odyssey IV is 6,279 yen. Low dev cost/high retail price. That wouldn’t be achievable as a download game on a console. Being a download title may also hurt sales, which would further damage its potential profits.

          On the subject of SMTIV… I guess we could speculate, but there’s really no way to say for sure how things will turn out. 

          Personally, I don’t think they’ll go with 2D sprites again for the demons. I think the 3DS is more than capable of handling 3D models, and if Etrian Odyssey has gone with 3d models, there’s no way that MegaTen won’t. I also think that this will carry over to the inevitable Devil Survivor 3 and whatever other new SMT spin-offs Atlus develop this gen (they’ve done something new each gen).

          On the subject of new models entirely… I could actually see that happening with SMTIV since, again, they would be likely be re-used for DS3 or whatever other MegaTen-like games they have planned.

          Persona 5 I think will definitely have new assets, or at least highly modified versions of the old ones with more detailing and at a higher resolution. Catherine was a very good looking game and I’m sure Persona 5 will be as well! 

          The question is, will  Atlus come up with a way to share assets (or at least modified assets) between Persona 5 and SMTIV? That would be really, really crazy and very efficient if they managed to pull it off.

          • Ethan_Twain

            That would be really cool and really efficient if SMT IV and Persona 5 could share assets.  I guess the key variable there is what hardware Persona 5 is being designed for.  It’s widely assumed that it will come to the Playstation 3, but is that confirmed?  If so, I doubt a ton of asset transfer will be possible.  The art for the Playstation 3 models will be designed for HD resolution which isn’t really possible on a 3DS.

            I’m going to make a prediction and say that SMT IV will use the 3D models from SMT III.  It seems inefficient and un-Atlus like to create a whole new batch of assets for the 3DS when, on a technological scale, the hardware is at just about the right level to handle their tried and true PS2 assets.  I mean, if Atlus was gonna break the bank with SMT IV they wouldn’t have put it on the lowest tech current platform would they?

            You said that Devil Survivor 3 is inevitable (and I hope you’re right) but what sticks out in my mind is that back when Nintendo was doing their very first 3DS unveiling there was a tentative Persona project listed for the 3DS.  Is it possible that project (if it even exists anymore) is Persona 5?  If so, then suddenly making new assets for the 3DS game makes a ton more sense because it’ll transfer over to Persona without any troubles.

            That’s a longshot though.  My money is on Persona 3D, because Atlus loves re-releasing that game and the title is just too easy not to use :)  Maybe they could take the opportunity to make a version of the game that has all the content on it?  Both protagonists, FMV movies, and The Answer?  There’s definitely room for one more re-release of that game since so far each version has content other versions don’t.

          • I do think that Persona 5 will be a PlayStation 3 (and Xbox 360) title, so yeah, high-res assets are pretty much a given for that game. What I was wondering was, if it would be possible for Atlus to develop Persona 5 and SMTIV somewhat in sync with each other. 

            Basically, we know SMTIV is in development and that Persona 5 is in development, too. Now, what if Atlus had a team of artists whose only job was to create demon assets for both games? They could develop the assets in high-res for the PS3/360 Persona 5, and simultaneously use those as a base to make lower-poly versions for use in SMTIV and their other 3DS titles, too.

            This would obviously require a very good producer and/or art lead to oversee the entire process, and to try and avoid a situation where one game’s development slows down because of the other. However, if they manage to avoid this situation, it could be extremely beneficial in the long run, and would result in some extra “oomph” across all their games, owing to the new assets.

            Moving on, that Persona title that was mentioned for the 3DS on that third-party list wasn’t an actual, in-development game. A lot of the games on that list weren’t. It was simply a list of publishers pledging 3DS support and indicating what franchises they would consider supporting it with. That isn’t to say that a 3DS Persona couldn’t happen–just that the third-party list from E3 2010 shouldn’t be used as evidence of one. :)

            Spencer and I actually have a bet going on! He says a Persona for 3DS is totally in the works (whether it’s a new game or an enhanced port of an existing one). I say I don’t think it’ll happen any time soon for a variety of reasons. But we’ll see!

          • Solomon_Kano

            On the subject of Atlus sharing assets between P5 and SMTIV, how would that work exactly? I’m not as clear on how all the asset stuff works, but wouldn’t their different engines (presumably, since P5 is pretty much a guaranteed PS3 title) determine the difficulty of that whether the assets are modified or not? I know some engines lend themselves well to scaling (Capcom’s MT Framework Mobile supposedly being easy to port to from its console counterpart), but I wonder if Atlus even has such a thing in mind?

            Not knowing what engine each will be built on (not that Atlus usually discusses engines anyway) makes that an interesting thing to question. It would be pretty crazy considering, as far as I know, the only developers talking up stuff like that are Squenix with Luminous and KojiPro with Fox. Or at least, as far as sharing these assets across the same engine on different hardware goes. If Atlus also has a way to share them across different engines that would be incredible.

          • Right, as you said, it would come down to if the engines they use would allow for asset-sharing across two consoles that are so far apart from each other in terms of hardware, and also how they have their art teams set up.

            The thing with Capcom’s games, though, is that they’re very technologically-driven. Atlus games typically aren’t. From what I can tell from looking at Catherine (although, I could be completely wrong), there’s nothing overly fancy going on there. The basic assets aren’t super-detailed, high-level affairs with things like skin-texture details and half a dozen normal maps. 

            Look at this model of Catherine, for instance:

            A lot of the details look like they’re being achieved through polygons, and that final, gorgeous cel-shaded look is achieved through shaders. I would imagine that Persona 5’s models would be on par with Catherine’s or maybe even of a slightly lower quality, as P5 would be a more “open” game in scale.

            So, with that in mind, I don’t think that porting assets between different engines would require a whole lot of work, outside of just trying to downscale them in a way that doesn’t make them look like crap. You’d cut down on polys in certain areas, reduce the texture resolution, modify some textures to use a single sheet, and so on. It’s totally doable, IMO. 

            The question is whether or not it’s viable for them to do it, and if they can set up a team of artists in a way that it’s possible without any of their development schedules suffering as a result.

          • Solomon_Kano

            @Ishaan:disqus Yea, that’s a good point. The relative simplicity of Atlus’ technology as far as visuals go would definitely go a long way in easing that process. As you said though, it then becomes a question of viability and other factors. Well, it would be interesting to see Atlus do such a thing moving forward.

  • Herok♞

    I wish psp games sold as well here as they did in japan, I can tell that’s really whats stopping vita from getting more stuff and selling more.

    • Solomon_Kano

      I’m not quite sure I’m understanding your comment, so I’ll ask to be sure.

      Are you saying that the PSP doing poorly is what’s stopping the Vita from getting more support? If so, you mean from western publisher’s right?

      • Herok♞

         What I mean is psp doing is poorly here so the game drought for Vita is a problem because there is no transition like with the 3DS and DS where there was still content for DS until 3DS got more stuff worldwide. However since in Japan the psp still has games coming out for it, developers and consumers don’t want to or need to move to Vita, which is bad as a whole because it means that in markets where no psp games come out the Vita is still being held back. also to directly answer the question yes, western developers don’t want to support it because of psp did badly which means basically no support for it exists for various reasons.

        • Solomon_Kano

          Ok. Wasn’t sure what you meant originally. Yea, it’s unfortunate that Sony ended up in such a position. The PSP fell victim to hackers which pushed most publishers away from the system, leaving us in the situation we’re in now.

          I don’t know that that’s the reason western publishers aren’t supporting Vita though. More likely, they aren’t supporting simply because it doesn’t have the install base and, even if it did, they’re all kinda keeping the new portables at arms length. EA (Madden… that’s it?) and Activision (COD means jack squat when we’ve heard nothing about it) are both ignoring the PSV and 3DS, with Ubisoft being left to publish titles and only giving out a few (though they seem to have put out more on Vita). In EA’s case, I don’t know that they ever will warm up to the 3DS as they didn’t support the original DS much either. Activision will likely cook something up for it eventually. As for the Vita, EA is giving it ports of sports titles and Need for Speed for now. Perhaps that will change moving forward, but they aren’t avoiding it in full like they would if their choice was based on the PSP’s failings. The Vita simply doesn’t have enough users to make their support really worthwhile just yet. I think that’s why they’re ignoring it.

  • Anarchy Reigns ;_; It’s too sad, dammit.

    • Safros9

      Your Noel icon really compliments your comment.

  • Go Atelier Ayesha, Pokemon, Anarchy Reigns, and Robotics;Notes! ^_^

  • riceisnice

    Etrian Odyssey has some of the grooviest battle music that’s far out of this world!

  • Hating Ass Nigga

    Even on their home turf Sega is still a joke.

  • Barrylocke89

    Glad EOIV started out strong. Another win for the 3DS?

  • Anarchy Reigns at a slow start…SEGA…You could of had better sales then that…From the U.S and of course from Europe as well. Until you delayed the game.

    Looks like they don’t have much choice to but hope that those outside of japan come through for them.

  • Solomon_Kano

    Anarchy Reigns. Ouch.

    Well, I’m glad to see that Explosive Boost did well. I’m greatly interested in the LBX franchise, so it’s good to see that Level-5 is intent on expanding it to all viable platforms. The sequel will hit PSP and Vita, with a 3DS version probably coming next year. The beauty of it being on 3DS is that now, with the toys and anime coming soon, we have a means of seeing the game in the US. Level-5 has been smart about expanding these last few years with these various multimedia projects also spanning multiple platforms. It’s always nice to see it do well for them.

    Etrian Odyssey’s increased sales are interesting though, if only for their possible applications to SMT IV. With Atlus’ premier dungeon crawl only seeing growth entry over entry, it’s even less of a stretch than it was initially for SMT IV to be a dungeon crawl. With the team behind Maniax in charge it’s equally likely that it could be a 3rd person RPG, but these numbers at least show that a dungeon crawling SMT IV is a viable choice on 3DS. With EO nearly at 100k in its first week, I could see SMT IV matching that or doing better, especially being promoted by a dungeon crawler in Soul Hackers. Still, at this point that doesn’t really say anything. I guess I’m just back to square one, since it’s viable for Atlus to go either way on SMT IV. Really can’t wait for them to reveal it in full so I can stop theorizing lol.

    • Haha, you and I drew completely opposite conclusions from EOIV’s sales!

      I thought the sales were good for what Etrian Odyssey is, but that in the case of SMTIV, I think Atlus would want more for what was once their premiere franchise. I feel like making a dungeon crawler creates a ceiling that you can’t break through and I don’t know if Atlus would want to do that.

      But yeah… as you said, it really could go either way.

      • Solomon_Kano

        Ha! It’s always funny how perspective changes how something looks.

        I considered that Atlus would want more out of SMT IV as well, but then I don’t know how well Nocturne did upon its release. With Atlus themselves having prioritized Persona over SMT, I figured they’d probably settle depending on how well the prior game did. I was tempted to check vgchartz, but unreliable numbers are worse than none at all. I know that it did well so, with the 3DS’ popularity as well, it would certainly make sense for them to expect more.

        As you said though, a dungeon crawler is a ceiling. How many dungeon crawlers do on par with marquee “traditional” RPG titles? None I know of and likely few, if any, outside of what I know. So perhaps they’ve set their expectations lower? Eh.

        Yea, back to square one lol.

        • I checked, and Enterbrain numbers say Nocturne sold 245,520 copies overall (ie; not just first week). Nocturne Maniacs sold another 77,791 copies the year after. 

          I honestly think that, were they to make a regular RPG using the Shin Megami Tensei name with smart, appealing features, they could very well hit that 245,000 number and probably even surpass it.

          • Solomon_Kano

            That’s definitely plausible. Even with the Vita’s limited userbase Persona nearly did 150k in a week. On the 3DS, if they replicate the elements that made Nocturne successful and deliver on that next step, that’s definitely an achievable number. They could easily surpass that in a year.

          • Ah, and Strange Journey sold 144,047 lifetime according to Media Create…

            Yeah, let’s hope they aren’t happy with that. ><

          • Solomon_Kano

            144k lifetime? Yikes. I really hope Atlus is aiming higher than that, because the game certainly has the potential to do much more.

          • malek86

            I think the SMT situation is quite different though. SMT3 came out back in 2003 on the PS2, the market is certainly different now. Strange Journey came out in 2010, when players had changed a lot, and on a platform that might not have been as familiar with such difficult games (trivia: Strange Journey sold roughly the same as EO3 and 7th Dragon, which makes me think there was a finite number of dungeon crawler fans on the DS).

            If anything though, the popularity of Persona 3/4 could make them change their mind. After all, those games are third person.

            But maybe they want to keep the series differentiated. And there’s no denying that first person games are cheaper to make. For now, I believe it’s more likely we’ll get another first person dungeon crawler, just with some optional mode to make it newcomers-friendly.

            But hey, come August 30th we’ll know. Maybe even sooner, if Famitsu has some screens or something.

          • Yeah, that’s what I’m hoping for. That they look at Persona and go, “OK, there’s money to be made here. Why are we doing dungeon crawlers again?”

  • Exkaiser

    Etrian’s top of the new releases this week. Good on ya, Atlus!

  • GaiunxWolfenX

    someone please tell me if one of the reasons that anarchy sold badly was because sega did NOT do a good publicity stunt for it? or any publicity AT ALL? or is the game bad? any reviews out there?? i really wanted anarchy reigns so am interested in see why did it fail to grasp a good first week

    • The Game is not bad at all. It’s a game that we’ve been sorely missing this Gen and it handles wonderfully overall. The quality of the game is not the reason for it’s lack of sales, I can personally guarantee.

      It’s most likely a mix of having unpleasing aesthetics for its Japanese audience (Muscular men and well proportion women, as opposed to Pretty boys/pretty men and run-of-the-mill girly designs) and a possible lack of advertising on their part.

      •  “It’s most likely a mix of having unpleasing aesthetics for its Japanese
        audience (Muscular men and well proportion women, as opposed to Pretty
        boys/pretty men and run-of-the-mill girly designs)”
        That’s…not true besides isn’t Oinkie the Pretty boy of the game : P truly you have forget this lol

    • z_merquise

      I don’t know how the game was promoted in Japan but as for the game itself, I read impressions from people who imported the game in gaming forums like NeoGAF and GameFAQS and they seem to love it. 

      For me, it’s more like an arcade-style beat-em-up with a depth of a good fighting game. I tried the demo (not sure if it still available in JPN PSN) and I love it so much. Sad that Sega questionably delayed the Western release.

  • z_merquise

    It seems like many people imported Anarchy Reigns (Max Anarchy in JPN) online. Do sales online count or is this just in retail stores in Japan?

    • Amazon sales aren’t counted so I would assume sales from other online stores that people could import from aren’t counted either. (That said, I don’t think Amazon Japan ships games overseas)

      • Mrgrgr and Unacceptable World

        Ishaan.^^It seems u put Run  for money sells amount a bit wrongly there.

        It can’t be the fifth position there outsold fourth position isn’t it? Or is it wrong position?

  • Göran Isacson

    All of my tears for Anarchy Reigns sake. I can only hope for a long tail effect at this rate ;_;

  • Sad about Anarchy Reigns but nice to hear Etrian Odyssey 4 doing good :3

  • Domii

    Very disappointed with Anarchy Reigns sales, I hope it does better when it’s release overseas.

    • Solomon_Kano

      Considering how the game’s “fans” reacted to its delay… well, don’t hold your breath. 

      • Yeah, how dare people be legitimately upset and want to play an awesome game they’ve waited on? Jerks.

        • Solomon_Kano

          In your attempt to be clever you seem to have missed the part where I didn’t hold it against them. I didn’t say they can’t be angry, didn’t say they shouldn’t be. I advised him on something based on their reactions.

          I’m glad you completely misunderstood my comment though.

          • ArmoredBoar

            Then why quote “fans” in your initial post if it wasn’t to seem snarky or snide? Or were you trying to point out the idiocy in boycotting Sega of America if not all of Sega simply for this game’s delay, which apparently even Platinum themselves was never aware of?

            Because you’ve been quite vague about it. I’m glad I can be some clever ragamuffin too.

          • Solomon_Kano

            The reason I quoted “fans” in response to his question of if the game would sell better wasn’t in reference to the people who were angry in that article, but to those who said they were going to import because of the delay. As I said in the comment section of that article itself, the game will probably do poorly over here if a bunch of people import.

            If anything I or someone else says is unclear, it certainly couldn’t hurt to ask for clarification instead of his approach of giving such a response to something he perceived erroneously.

          • I understood your intention perfectly. You called them “fans” because they’d rather import the game now than wait until an uncertain 2013 date for a game that they should already be playing. You placed blame on them for taking action against something relatively outside of their control by doing something that they can control. The only one who really loses from importing is Sega because they’re the ones who screwed us over, not Platinum. Importing the Japanese copy still give Platinum the money and I’m sure they’ll understand, as they have yet to give up on us outside of Japan.

            So no, it was you who misinterpreted me. However, I will admit that my sarcastic remark was vague.

          • Solomon_Kano

            If you take issue with Sega’s handling of the game, cool, but you can discuss that elsewhere. The sole point in my comment was to point out that I didn’t think the game would do well over here either. I’m not interested in why people are importing, not interested in any justification of it either. Again, my only point was to say that because they’re doing so the game probably won’t do well over here. That’s all.

        • Luna Kazemaru

          Yeah because he clearly said something that bad month the ‘fans’…Lol man before you post how about you READ next time it will do you good.

      • Domii

        Man I hope for the sake of P*, that you’re wrong. Although knowing Sega and their secret hate for P*, they’ll probably abandon them again when marketing is needed.

        • Solomon_Kano

          I also hope the game actually pulls through over here, if only to see such a fun game succeed. I’m not worried about Platinum in the least. They’re guaranteed a hit with Rising and that might even lead to a partnership with Konami (I believe someone at Konami had mentioned that particular title could even become its own series, not sure). Past that, Project P-100 on the Wii U is in the works as well.

          I hate to see such a talented team’s work do poorly under any conditions, but we can at least rest assured that this won’t be the death of Platinum.

  • Alex Sargeant

    That’s a shame. It’s a really great game. Not a huge fan of the main team deathmatch, but the 16-player Battle Royale is utterly amazing and beaten only by my new gaming love; DEATH BALL.

  • SetzerGabbiani

    Atlus USA announcement imminent for EO IV.

  • amagidyne

    Damn, there really is no justice in the world. As nice as it is to see EOIV topping the chart, Anarchy Reigns getting such low numbers is.. evil. Some people apparently hate quality.

    •  quality dont sells, marketing does, and sega is awful at marketing

  • Wafflenaut

    Good to see Etrian Odyssey sold well, hopefully this will expedite it’s localized release!

  • Reno Evangelista

    The 3DS is starting to pull out some big boys. This pleases me.

  • A strong opening week for Etrian Odyssey indeed! If it wasn’t for the gargantuan Pokemon game, it would easily score a first place. It’s really nice nonetheless, let’s see how it holds up from now on (I expect it to drop a wee bit next week, but I’m not sure if it will actually disappear from the top 10 or this chart altogether)

    Time Travellers should be on the next week chart, and I can’t wait to see how that one fares. Meanwhile, DQM is on course to become the next 3DS million seller, which can happen in two months or so, if sales keep up this strong. It’s DQ, so all bets are off, being a remake for a spin off title…but I’m pretty sure it will break the 1m mark domestically, eventually.

  • Mrgrgr and Unacceptable World

    Great news for Etrian Odyssey and also Congratz for LV-5 there.^^ At least Little Battlers there is on top 3 position even though it is facing Pokemon lol.

    It is also nice to see Culdcept still on the chart and selling 10k there.^^However for Anarchy Reign to sell that lows is breaking my heart here.T_T

    Hope that at least when the game come here, it will sell more here considering most P+ games is great games there.^^

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