Beyond: Two Souls’ Story Inspired By Loss Of A Family Member

By Ishaan . July 16, 2012 . 1:30pm


Heavy Rain developer, Quantic Dream, are developing a game called Beyond: Two Souls for the PlayStation 3. Beyond: Two Souls puts you in the shoes of a character named Jodie Holmes, and her partner character, a mysterious invisible entity. The theme of the game is about what happens after death.


At the San Diego Comic-Con, Quantic Dream held a Beyond: Two Souls panel where director, David Cage, discussed the game, whether he sees himself as a game-maker or a film-maker, how he goes about development and more. When asked by a fan, Cage reveals that Beyond: Two Souls’ story was inspired by the the experience of losing a family member close to him.


You can watch a recording of the panel above. Beyond: Two Souls will be released in 2013 for the PlayStation 3.

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  • I love watching stuff like this: the mo-cap acting and comparisons and whatnot. It reminds me of the unlockable bonus clips included in Heavy Rain that showed similar stuff. (The casting auditions were eerily identical to the in-game characters. For obvious reasons, but still! Technology’s come a long way.)

    Good questions and good answers, as well. If I ever pick up Beyond, I’d love to how his personal experience reflected on to the game. I’d like to think personal experiences enable the conveyance of complex emotions that cannot just be “imagined”.

  • Testsubject909

    Having both gained a lot of hype and lost a lot of hype in the span of a few minutes during the E3 conference on the subject of this game, and you’ll probably figure out why in this post…

    I’m left with even more questions. How does the loss of a family member create a story about a girl who can speak to otherwordly beings (nothing strange yet) that gets involved with SWAT members hunting her down, police car chases that culminates into spiraling crashes and said girl giving out death threat to a beaten up cop.

    I just… It just gnaws at me how the concept of the game differs so heavily from the video trailer that was given. It feels like a missed opportunity of colossal levels that ends up just being another Hollywood style cookie cutter blockbuster.

    I can only hope I’m wrong. And I know it’s odd to have crushed expectations so rapidly, but again, the description provided during the E3 conference, the long detailed summary and overview of the theme, concept, story of the game followed immediately by that blast of action movie tropes just…


    And sadly, this video solves none of those worries for me. They seem to be left a bit more fascinated on what was already covered with Heavy Rain, the treshhold between gaming and movie experiences, the thinning gap between the two and all that.

    • Guest

       Is your post a prescription drug withdrawal? Cause I got that impression…

      • Testsubject909

        I… fail to understand what you’re trying to say with that post.

        Is that an underhanded insult? I kind of get the vague sensation it is, but I might be misreading your statement…

    • M’iau M’iaut

      I’m not sure how much of an opportunity this would be, as it takes from  so many preexisting blockbusters. A little FEAR, some Carrie, with Bioshock and Willard thrown in.

      Seems he is trying to build on the movie experience of Heavy Rain that you noted, using the dead family member story to play the ’emo impact’ card times two.

      • Testsubject909

        True, but from the introductionary speech in the E3 Sony Press Conference, paired with the background imagery and the tone and facial expressions given by the speaker.

        It sounded like it was going to be a more emotionally moving piece, so I was expecting something closer to home, a lot less horror and more mystery and, again as I stated, drama.

        Which is why the action sequence was such a quick 180 from what I perceived from what was expressed.

        But hey. Blockbuster Action helps to sell to a much wider audience than socially focused mystery slice of life drama right?

        • M’iau M’iaut

          As long as the ‘artistic types’ use Hollywood as their model there will always be a disconnect. Folks like to see s*it blow up and don’t want to be burdened by things that get in the way like characters and plot. Heavy Rain seemed to include much of the feel of Japanese story games, but I can’t recall any of the developers mentioning them as a major influence.

          Through the visual novel framework, Japanese developers have used games as a story-telling medium with great emotional impact since well, the start of the Japanese gaming industry. It’s too bad American developers won’t look past the ‘ewwwww pron’ stereotype to garner ideas that have already been a success.

    • Nemesis_Dawn

      Did you play Heavy Rain? Did you see the trailer? 75% of the trailer was the action sequences which are a very small part of the game. It’s not all car chases and exploding apartments and stripping, but those were all in the trailer. I have no doubt the pacing of this will be something similar. It’ll be a mostly emotional story with elements of action thrown in, building a bit more towards the end. When there are action sequences, they’ll be big in scope, but they won’t be the focus of the story. I have no problem with that.

      • Testsubject909

        I hope so.

        Still doesn’t remove my worries.

  • Hinataharem

    I hope that family member rests in peace. 

  • Nemesis_Dawn

    I am super excited about this, after how much I loved Heavy Rain. I have no doubt this will be a deep, moving experience in the end. 

  • HassanJamal

    an artist takes inspiration from pain…. the game will be brilliant, sorry for your loss David.

    • Testsubject909

      Everyday, people takes inspiration from personal or perceived pains. It’s not limited to artists only, nor does inspiration from pain guarantees a brilliant result.

      Sorry to rain on that comment, just wanted to say. For it’s brilliance, base yourself on a more reliable factor, like the creator’s past creations as a basis of quality.

  • KOTheWorld

    My condolences to David Cage…your games are impressive (Fahrenheit, Heavy Rain, Beyond: Two Souls)

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