Mistwalker’s Hironobu Sakaguchi Talks About Developing For iOS

By Spencer . July 23, 2012 . 5:18pm

iPhone 05

Party Wave is available now and the surfing game is also Mistwalker’s first title for iOS. Hironobu Sakaguchi known for epics like The Last Story and Final Fantasy wanted to make a game based on one of hobbies. While those games are targeted towards core gamers, Party Wave feels like it was designed for a broader audience. I asked Sakaguchi what’s the secret to developing a game anyone can jump into and play.


"By playing Party Wave, players can learn rules and techniques step by step without realizing they are learning it and they will be skillful naturally so that they can challenge higher stages and face a strong opponent like a boss," Sakaguchi answered. "It’s almost the same feeling of action RPG. I think it is important to offer a game format so that at the end, game players are filled with a sense of accomplishment because they cleared all the challenging stages."


ipad 02 ipad 03


Sakaguchi has been developing video games for a variety of platforms starting with the NEC PC-8801 then moving on to the NES and now iPhone/iPad. Curious about the differences, I asked him what are the pros and cons of developing for iOS.


"I think the number 1 pro of iOS games is that game creators can easily and instantly deliver their games to game players worldwide. The price is both a pro and a con. I feel $1.99 is an exceptional value. However, at the same time, because of its reasonable price, many people can play it. It is such a pleasure to see many people playing the game I created."


If you want to play Sakaguchi’s latest game, you can get Party Wave here.

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  • Mnstrzero00

    Stage 26 is glitched to hell. As of right now the game can’t be finished. And I hope they improve the interface.

  • James Smith

    That’s really cool, I bet he will learn many new things with his iOS experience that could be applied to innovate in other platforms too.
    Seamlessly introducing the player to features is something where I feel many japanese developers could still improve.
    Same with pricing techniques, virtual ecosystems are great to learn how pricing affects sales and profits. Master that and you can maximize your sales to profit ratio.

  • well, at least he’s trying.

    if you’re going to develop on a smaller platform, with relatively small ideas, the least you can do is your best.

    While I’m more excited to hear what RPGs the man has in store for the future, it’s nice to see that even his breaks in between aren’t wastes of his time.

    Though he really should be getting on to bigger better things lol

  • Mnstrzero00

    I don’t see how selling this type of game at 1.99 can be a con. Rovio has shown that its a good way to go about it and the benifits will eventually outway any costs.

  • WyattEpp

    “I think the number 1 pro of iOS games is that game creators can easily and instantly deliver their games to game players worldwide.”  You know, aside from the mandatory and arcane Apple approval process that can take weeks with no feedback.

    • Mrgrgr and Unacceptable World

      But it is still much faster than any game consoles or even Steam there lol. Not to mention, if Apple heard that this game is maked by Hironobu Sakaguchi, maybe they will give him extra service there.

      However releasing on consoles, you will need to pass Nintendo,Sony or Microsoft first which surely don’t want bad title to go inside their consoles so it will take more time there.

      Not to mention Ios there allowed the game to DL by all region at once. Not like our game consoles here where we will need to separate each region too.

      (Not that i am supporting Ios there but it is the way i see there lol.^_^)

      • WyattEpp

        I suppose from his perspective that may as well be instant.  And yes, for the moment, getting on Steam still requires Valve; though notably, once you’re on it, updating does not require approval.  Neither are like consoles, where the TCOs and region locking have long been known to be a gigantic pain.

  • Mrgrgr and Unacceptable World

    Glad that Hironobu here is able to take a break after The Last Story there.^_^

    Hope that the experience he get from developing game on Ios will be helpful when he is going to make a new game for any consoles there.^_^

  • Godmars

    Sorry, but I just can’t see why such a high profile dev working on such a trivial iPad title is such a good thing. Comes off as example of the poor state the industry’s in.

  • Salah Bubuli

    iOS is the next generation of gaming …
    Guys start thinking of leaving your consoles xD

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