The Last Guardian Development Team Dealing With "Technical Issues"

By Ishaan . August 15, 2012 . 11:10am

Every few months, someone will ask Sony Worldwide Studios head, Shuhei Yoshida, what’s going on with Team Ico’s next game, The Last Guardian, originally scheduled for release in 2011. This week, it was Eurogamer, during the ongoing Gamescom trade fair in Cologne, Germany.


“The team is still working on it very hard,” Yoshida told Eurogamer when asked about the game. “There are certain technical issues they’ve been working on. That’s the period of time when the game, looking from the outside, doesn’t seem to be making much progress. But internally there is a lot of work going into creating the title.”


Yoshida elaborated that these technical issues resulted in the development team having to re-do work on the game that had already been completed.


“We had the game playable,” Yoshida shared. “At one point we felt that it would be produced for a certain time period. That was the time we prematurely talked about the launch window. But it turned out the technical issues are much harder to solve. So the engineering team had to go back and re-do some of the work they had done.”


The Last Guardian is still going to be a PlayStation 3 game, though, Yoshida assures, despite rumours that the PlayStation 4 may see a release next year.

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  • Mike Pureka

    Wait; This is still happening? I thought this one had been officially proclaimed dead. (as opposed to, in the words of Miracle Max “only MOSTLY dead.”)

    I’ll be bloody surprised if this title ever sees the light of day.

    • Göran Isacson

      And now I’m imagining Fezzik as a Collosus.

      And now I made myself sad :(

  • SirRichard

    I’m willing to bet that the tech issues have to do with that big creature, such as making it move around environments and such while also keeping the focus on the kid. 

    Probably why they had Santa Monica come in to help, what with God of War having you kill things that size and bigger every other hour. Here’s hoping we see it eventually, even if the PS4 is a thing by the time it comes.

    • badmoogle

      Yeah either that or the framerate…but i still have faith on them.

    • That or just the PS3’s architecture. 

      • God of War is proof that the architecture is a non-issue. Same with Uncharted, they are like movies with no loading screens just constant moving.

        There was a video in the ICO/SOTC collection showing a lot of structures breaking apart. Likely related to the issues.

  • thaKingRocka

    Whatever needs to be done, I want them to do it, and I don’t mind waiting years.

    • Indeed. It’s funny though that it was announced as a launch title back in the day (because let’s admit it, a lot of people did choose a PS3 mainly for this game and MGS4), but now it won’t come out ’til the very end of the console’s lifespan.

      Must be hell though. I mean, I don’t know about you, but I feel like there’s so much pressure on the guys working on it, and they’re aware that they must deliver, because that’s what people have been expecting for so many years…Let’s hope everything will turn out good in the end.

      • badmoogle

        Strange but i don’t remember Sony ever announced Team Ico’s game as a launch title…I’m pretty hardcore when it comes to Team Ico stuff so i’m sure i’d have remembered it.:p We didn’t knew anything about it until 2009…

        • OneOkami

          The game was rumored even before 2009 IIRC.  But yes, I highly HIGHLY doubt it was ever announced as a launch title.

        • Yeah, well I mean, maybe not as a launch title, but as OneOkami said it was rumored way before that. And to be honest that was one of the main selling points of the PS3 to me, together with MGS4 as I’ve mentioned before.

  • Domii

    It’s a shame. I really thought this game was gonna take off after the brilliant ICO collection. Oh well, I guess I’ll wait.

  • Godmars

    If we see anything about it at TGS this year, then I guess we’ll see something about it this year. 

  • It’s dead. Let’s move on.

    • Budgiecat

      We have the Dragon Balls we can revive it

      • Those only work once. This game has died like twice over.

        • Jake Joe

           Simple we just go to Planet Namek to bypass that

          • Hmm… Indeed… So all we have to do is TRAVEL HUNDREDS OF LIGHT YEARS TO A FICTIONAL PLANET AND GATHER SEVERAL MYSTICAL ARTIFACTS to save the Last Guardian.

            I’m game!

  • I don’t get why Sony/Square don’t hire some other studios to help finish The Last Guardian and Final Fantasy Versus XIII. Taking the whole generation to make a game is ridiculous. If they really want to take that long, don’t bother announcing it.

    • Because both games are already very expensive to make, and adding further expenses on top of those probably isn’t wise. Besides, the development teams for both games are likely already quite sizable, and adding more to the current development staff could make it overly bloated and slow communication–and thus development–down even further.

      • Domii

        Wait, didn’t Sony annnounced a couple of months ago that their Santa Monica studio has joined the Ico team to help finish the project?

        • badmoogle

          Yes they did.

        • They never stated that all of Santa Monica was assisting. For all we know it could be two or three people who work in the field they have issues. SSM being know for making games with no loading screens, I can bet it had to do with that.

          Both ICO and SOTC also had issues with world loading and frame rate drops.

          • Domii

            True. I hope with the help of SSM they can get this out the door soon.

      • I’m sure both games are well over budget by now. If they do have a large staff then these games must be very poorly managed. 
        Ueda left Sony and some Versus XIII staff also left, so that tells us something. I’m sure we will hear about it after the games finally release, like we did with Final Fantasy XIII.

        • Domii

          Ueda is still leading the project, although he’s doing it as a freelancer instead of a Sony employee.

          • Right, but he may not make another game with Team ICO. There must be a reason why he left.

  • Farid Belkacemi

    2013 Release, I’m calling it :p 

  • XiaomuArisu

    If we can wait for The Duke,we can wait for this!

    • And we all know how disappointing that was!

      • XiaomuArisu

        ….yeah….True datXD
        But this,THIS is different..I hope

        • OatMatadoQuatro

          I agree with that. While Duke changed developers various times, The Last Guardian is at the hands of Team Ico and Ueda is working on it (I think)

  • Lexaus_the_Alchemist

    Same crap, new day. Like many others, I have faith in Team ICO, so I’ll keep waiting until they say otherwise…

  • when was this game announced?

  • sherimae1324

    and here i am…. still waiting for my Last Guardian…. 

    please don’t die on me….. T_T

  • John Szczepaniak

    My prediction: it NEVER gets released, but a playable beta copy surfaces on ASSEMbler games and sells for ONE MILLION DOLLARS. After this the owner teases the world with screens for the rest of his and his children’s lives.

  • Ricardo Guedes

    it’s the last time i buy a xconsole to play a game that wasnt released yet…

  • Valtiel Ikari

    My heart breaks and my hope flatters with every news about this game getting delayed… but I will wait, both ICO and Shadow of the Colossus are great and unique games, and this will probably be just as unique and great, I will wait for it.

  • Alexandra Cordes

    Still so sad Ueda is leaving after its completion… 

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