Resident Evil 6 And Social Games Doing Well; Capcom Profits Soar

By Ishaan . October 31, 2012 . 9:00am

Owing to higher-than-expected sales of Dragon’s Dogma in Japan—currently a more profitable market for Japanese companies due to currency exchange rates—and to Resident Evil 6’s strong start, Capcom saw profits of 4.1 billion yen ($51.6 million).


That’s an increase of 355.1 % over the same period (April – September) the year prior, Capcom point out.


As of the end of September, Resident Evil 6 had shipped 3.7 million copies worldwide, Capcom say. As previously reported, by October 4th, that number increased to 4.5 million. Meanwhile, Dragon’s Dogma is now at 1.2 million copies worldwide, up from 1 million in June.


Additionally, Capcom report that Resident Evil: Operation Raccoon City has enjoyed “steady growth in sales” and that downloadable content for the game has proven to be popular, which contributed to improved profits.


Meanwhile, on the social games front, Resident Evil: Outbreak Survive for GREE racked up over 2 million registered users, while previously released social games like The Smurfs’ Village continued to perform strongly. Finally, Monster Hunter Frontier Online is continuing to bring in steady revenue as well.


As previously reported, Capcom expect their ongoing fiscal year to see record-high figures for all income categories with $1.3 billion in net sales and $122.7 million in profits.

Read more stories about & & & on Siliconera.

  • MrTyrant

    Give me Alex Wesker as the next RE main antagonist and I will be happy.

    • Just Tim

      Or even better, #NemesisForCapcomMascot! 

      • MrTyrant

        That’s not better, I like the super-human Wesker and his badass theme. I was hoping something similar in RE6 but Simmons and “Ada” were lame villains.

        • Just Tim

          Nemesis is the most memorable bio-organic weapon in the Resident Evil franchise.

      • Godmars

         You mean this:

    • Godman

      I’d love to have a game revolved around an awesome super-human. We’ve already had a taste of what the Weskers can do (Mercs). Build a story around that and I’ll play it

  • Curan_Altea

    People seem to like hating on Capcom lately, but I’m glad they’re doing well. They have multiple series I enjoy and look forward to sequels from. With so many companies I support losing  money, this is some nice news. 

  • Domii

    The power of marketing ladies and gentlemen.

    • kupomogli

      No.  The power of a well known IP.

  • Shadowman

    Not bad for game for everybody don’t like that much. Love the gameplay and adventure hated the final boss.

  • Mizu D

    We can question their DLC business practice, but Capcom is actually one of the more consistant Japanese company with Nintendo that can release many successful and fun game to play. Despite getting trash by reviewers, RE6 is actually fun to play and many of my friends enjoying it.

  • Alexander Yeh

    Shipped unit doesn’t equal Sold unit.
    RE6 global sale till the end of October of this year is 2.80 million – Capom projected 7 Million sales.
    Resident Evil Racoon City global sale till end of october of this year is 1.61 Million, projected sale was origionally 2.5 million, it was reduced to 2 million.

    • Capcom projected 7 million shipped. While publishers tend to use the world “sales,” it often means shipments.

    • Peeka Chu

      It kinda does. Once the retailer buys it, the publisher cares next to nothing what the “actual” sell through of a game is.  They have already been paid.

    • malek86

      Capcom projected 7 million shipped copies. It’s not like publishers see any money from the consumer sales. They only get money from shipping the game to stores.

      Consumer sales are still important because, if you convince retail stores to get a million copies, and then the stores only sell 200.000, next time they’ll be much more wary of buying from you as many copies as you say. But stores have many ways to sell remaining stock, and they often get helped by the publishers too. Overall, it’s a balance that works.

  • Godmars

    Rewarding mediocrity.  

    • Something does good, and you call it “rewarding mediocrity” just because you don’t like it. That kind of mindset is ridiculous.

      • Godmars

         Sorry, but on one hand where they’ve gone to the effort to make games, on the other said games are buggy, designed to appeal more towards a broad rather than target audience and in a few instances include content which requires additional payment to access as well as an online connection.

        Whether they’re doing “good” is subjective, so yes, I’m allowed not to like it. Especially if I think that such success wont encourage them to see much less fix what’s broken.   

        • M’iau M’iaut

          Yet quite arguably the last RE pinpointing the original audience is named Code Veronica. The audience today is far more apt to know the movies, RE5 or yes,  even RE4. 

          What today’s audience finds as a successful game is different than what piqued the original audience. Nothing more, nothing less.

          We have been quite pointed with our own posts and writing targeting RE6 as a game; many of which you do bring up. Yet, not being like Resident Evil’ is not a weakness in and of itself.

        • malek86

          “designed to appeal more towards a broad rather than target audience”

          You say that as if it were objectively a bad thing.

          • MrTyrant

            Normally it is. Now looking at it, in a more profitable way it’s not. One can argue that a company does everything for money but I still have the silly dream that they should think in the initial target audience a little more If they feel like do a game like RE6 then do so but not using that name at all.

    • MrTyrant

       It wasn’t that bad, I personally enjoy it but to sell this high well…it’s too much. The game have clearly a lot of bad things, not a bad game but I didn’t even feel it like a RE game and it wasn’t even a perfect action game.

  • Godman

    With this I hope Capcom will grow on a Dragon’s Dogma series, or anything else with a partner creator (pawns).

  • Mrgrgr and Unacceptable World

    Nice news for Capcom.^_^ With all the bad economy nowadays, it is always a good thing to hear when a game company is doing succesfully to shows to the world that game industry is still a very profitable industry.

  • amagidyne

    Hope this means there’s more Dragon’s Dogma on the way. It’s easily the best thing they’ve done since RE4.

  • Peeka Chu

    Yay for Dragon’s Dogma – it was one of the few games that I COULD NOT put down this gen (Nier also comes to mind).  

    Boo to the rest of the report.

  • Luna Kazemaru

    Congratz capcom may not always see eye to eye with you but good to see a company doing well.

  • eilegz

    good to see that re6 its selling well despite the haters….

    • raymk

      I didn’t enjoy the game that much buts its not as bad as people made it out to be.  Also was it any surprise that it wouldn’t do well?

  • konsama

    Dragon’s Dogma is awesome, tho they really should release those DLC’s for it sooner, the game won’t last that long.

    As for RE6, the game is awesome, it’s not just fun, but the story is better written than the awful RE5 one. My only dislike about it is the QTE-fest, god it makes GoW look light in that aspect.

  • Brandonmkii

    I’m glad they’re doing well, they’re one of the few companies that still makes games I enjoy.

  • Good job Capcom. I really enjoyed RE6 =)

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos