How To Beat Metal Gear Rising: Revengeance Demo Boss With Style

By Spencer . November 1, 2012 . 2:04am

If you have Zone of the Enders HD Collection you also have Raiden. The Metal Gear Rising: Revengeance demo lets players fight LQ-84i. You probably have your own strategy to dice up Bladewolf, here’s Konami’s.

 

 

Metal Gear Rising: Revengeance comes out on February 19, 2013 in North America.


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  • http://www.facebook.com/profile.php?id=100002221478916 Vergil Uchiha

    Wait? So The Demo Is Out Already? ._. 

    • Curan_Altea

      It came bundled with Z.O.E. HD collection

    • http://twitter.com/AuroraXIII AuroraXIII

      Read the first sentence.

  • kupomogli

    Just like Bayonetta it’s style over substance all over again.  I don’t want to watch a cutscene because I finished off a monster.  I want to just finish off a monster and get on with it.  Atleast Lords of Shadow 2 is coming out soon.  I can look forward to that.  

    It’s like after Devil May Cry, it’s more flash instead of just gameplay.

    • http://wiredjungle.wordpress.com/ DrakosAmatras

      “it’s more flash instead of just gameplay.”

      All the footage of player-controlled sections flew over your head? And you speak as if style and substance can’t co-operate in a game.

    • Curan_Altea

      Because Lords of Shadow was an original game void of annoying qte’s and over stylized moments. 

      And I’m sure you can’t accurately judge a game based off of 1 video of a early boss fight. 

    • http://myfigurecollection.net/collection/ashgail Ashgail

      Play the game first?

    • http://www.facebook.com/honkerhonk.honkhonky Honkerhonk Honk Honky

      ” Just like Bayonetta it’s style over substance”
      ” Atleast Lords of Shadow 2 is coming out soon”
      YOU GAVE ME TESTICULAR CANCER

    • Elvick

      That’s just silly.

    • XiaomuArisu

       so LoS2 doesnt has cutscenes?
      weird the first one had…

    • Göran Isacson

      In all fairness, the cutscene is because you’re extracting health from an enemy. Just kill them regularly and nothing special happens.

  • GreekGod88

    My soul needs this game gotY for me for sure nothing comes close
    day 1

  • sonicgamer07

    The action looks pretty pulse-pounding. Feels like one of them button mashers where you pretty much hit one or two buttons to do insane combos, with some extra additional function button thrown into the mix to spice it up. Although… Doesn’t that robot dog seem pretty predictable after a while?

    • Curan_Altea

      Square is wide attacks, Triangle is strong attacks. From there you do moves by timing button presses, double taps on the stick such as forward forward triangle, or forward back square. And there’s no block button so you cant just mash your way through and block whenever. That boss kinda wrecks you if you try button mashing. 

      • dotzeno

        Luckily, the game makes up for the lack of a block button by allowing you to drain life from other sources (ie enemies), which I think makes the game even cooler.

        I only played the demo once and just from that, I expect a lot more from the retail edition now. Hoping for a larger arsenal of equipment to allow me to play in a sneakier fashion.

        If not, then I will be slightly disappointed. But probably not by much.

        • http://www.facebook.com/honkerhonk.honkhonky Honkerhonk Honk Honky

           You dont have a block button but you can block, and why do people complain so much about “button smashing”? would you prefer the “deep” combat system of most AAA titles out there? like, go to the left, go to the right, jump, pointless gimmick animation, grab stuff, weak attack 1 (WITH 2 ANIMATIONS, WHOA! THATS TECHNOLOGY MAN! LAST GEN), strong attack 2 (3 ANIMATIONS THIS TIME, DUDE, THATS TOO MUCH!!), QTE festival, DEEP story (with completely generic characters and a plot that wouldn’t past even as a mediocre movie), 50 million dollars in marketing and brived IGN score, 13/10 GOTY MATERIAL.

          Sorry for my harsh words dude, i dont like kinect (WHICH DOESN’T HAS BUTTON SMASHING)

          • sonicgamer07

            I personally enjoy button mashing action games. It makes for a deceptively strategic system, and it’s simplistic as well. I just wonder, I think a block button could have at least been there to simplify things a bit more, although I think Konami’s thought process is to make the player think on their feet and react to a situation.

        • Curan_Altea

          I always suck at blocking in video games. I love the parry system. And based off of the item menu there’s 4 categories of equipment: recovery, sub-weapon, special, and weapon. I assume they have various kinds of items besides explosive weapons. I was always excited for the game, but the demo solidified it my second most anticipated release next year. 

          Thanks for your comment.

  • OatMatadoQuatro

    Here it is the demo in English for ones who were looking for it.
    http://www.youtube.com/watch?v=eUK_JW_mNYA

    Something curious I saw was that Raiden starts going sadistic after being defeated by the cyborg terrorist like his “Jack the Ripper” persona (the first trailer had it). He has yet to laugh in battle just like in the first trailer.

  • Onizuka Gio Hikari

    wow nothing excites me more than using a sword!! and this just made me full of hype

  • Armane

    This boss was brutal when I played the demo at Eurogamer; want to know why? Just look at that Combat Manual. Can anyone guess what you’re supposed to do with the left stick? Release it? Click it in? Both good guesses, but no, you’re supposed to tilt it!!! How the hell does that even remotely convey tilting?!

    Although I guess it’s my own fault for skipping the tutorial.

  • http://twitter.com/markdaenemy mark payne

    this demo looks awesome same with the game cant wait for it too come out. Btw anyone know the name of the song in the background ? it sounds pretty awesome

  • Göran Isacson

    As slick as this looks, am I the only one who has a problem telling what’s going on in the battle? It may just be the colorscheme of this particular environment and enemy, but I have a really hard time discerning my enemies movement patterns here because all the grey blends together, and the big colorful special effects clashing distracts me more than it excites me. There are so many sparks flying I have a hard time seeing what’s on the screen.

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