Over 70 Million PlayStation 3s Sold, PlayStation Move Moves 15 Million

By Spencer . November 16, 2012 . 3:04am

psmoOn November 4, the PlayStation 3 reached the 70 million units sold worldwide milestone. PlayStation 3 launched on November 11, 2006 in Japan and was available on November 17 in North America. Both regions, of course, had Ridge Racer 7.

 

Sony Computer Entertainment also announced the PlayStation Move motion controller sold 15 million units worldwide as of November 11. I wonder how many of those people bought The House of the Dead 4


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  • Herok♞

    I wonder how many moves they wanted to sell overall.

  • Peeka Chu

    That puts them almost neck and neck with MS (whose report last month pegged them at 70m); and they launched a year to a year and a half later (EU). Pretty big accomplishment for a console deemed a failure from the start. Maybe they can work some of the underdog magic on the Vita next.

    Speaking of failure, I don’t understand how analysts can claim that the console business is shrinking when this gen has cumulatively sold more consoles between three manufacturers than any generation preceding it. If things continue, the cumulative console business will settle over 300m for the generation. That’s massive. And next gen should stimulate the business anew, which is currently winding down, not dying.

    Maybe I’m just being optimistic, but aside from the handheld business  I don’t see tablets replacing dedicated PC or console gaming any time soon.

    • Syn

      Totally agree with you on all counts, People are usually quick to peg things as failures and none starters when that is usually not the case, even the psp that was hailed as ” so called failure has still sold more(and is still selling in japan) than was ever expected to the point that japanese publishers are still releasing games for it. In the end, this whole console/ dedicated gaming devices dying out(see success of 3DS and soon underdog success PS vita) is utter nonsense, I dont see dedicated handhelds or consoles dying out any time soon. If analysts where always correct we would not have arcade games in this day and age….but guess what, they are still here.

      • Elvick

        People still say the PSP is a failure, forgetting it’s the only handheld to actually stay in the market against Nintendo.  But since it wasn’t DS sales and popularity, it’s a failure.

    • Domii

      That’s because most of these so called “analyst” are too high on mobile gaming. The console business will always thrive as long as there’s some sort of demand for it, in which there clearly is as we can see by hardware and software sales.  

    • http://www.siliconera.com/ Ishaan

      The problem is the amount of money they lost while trying to get the PS3 to remain competitive. It effectively crippled their games division and played a major role in the entire company’s decline as well. 

      If we’re talking strictly sales numbers, then yes, it is very neat that they have managed to turn things around. If we’re talking about whether or not they actually made significant profits off PS3… well, that’s another conversation entirely.

      Something else to consider is that the PS3 got very lucky in that publishers decided to port multiplatform PC/360 games to it. Ironically, if not for the 360′s multiplatform games, the PS3 probably wouldn’t have taken off.

      • malek86

        Sometimes I wonder what would have happened if they had just used standard DVDs on the PS3. It would have launched one year sooner, so maybe it would have managed to get more support from publishers, and Sony could have focused on not letting Microsoft snag its exclusives.

        The price would have been lower, games are still made with DVDs in mind because of the multiplatform focus and so the smaller storage space wouldn’t have been a problem, and Blu-ray would have won the format war anyway because it had more support from the majors… so maybe it would have been a better choice all around?

        Granted, this is hindsight bias, but still. I guess a winning strategy (having the PS2 as the first cheap DVD player) doesn’t necessarily work twice.

        • Belenger

          Very very few games actually managed to exploit the BD capacity too, multiplat games where mostly differenced on adding a DTS audio track and leaving the videos on uncompressed .bik format.

          I do have a question about why still using that .bik instead of the now common x264 that it does have a commercial license use, and would prove better in every single field.

          Anyways back to BD topic, from the top of my head can only think two games that where actually worth being in BD, one being MGS4 and the other being Ni no kuni.

        • Elvick

          The issue with support was the cell, not bluray.

          • malek86

            Problems in manufacturing the Blu-ray’s laser were the reason why Sony had to delay their launch for a year. Arguably, if they had come out at the same time as the 360 (and with a similar price, since DVD was much cheaper than BR) they might have attracted a lot more support.

        • miyamoto

          Its worth the investment to secure the global home video entertainment market with Blu-Ray’s triumph against HD DVD for the next decade.

          Its worth the investment to make the Blu-Ray disc medium for PS3 & PS Orbis for high capacity storage space of 25 to 100 GB that will off load the burden from a costly CPU & GPU.

          Its worth the investment to make massive software piracy on PS3, PS Vita or PS Orbis a thing of the past. A feat only Sony pulled off. A first in the industry… giving hope to software makers to have food on their table the next morning.

          You just cant do these on DVD.

      • Peeka Chu

        Those games were destined to be multiplatform because of development costs, so that point is moot. Almost everything major is multi these days. There was no luck involved, multiplatform games are a product of the ecosystem at the moment. And Sony’s games division has been the one, consistent bright spot – with a few dips yes – in a business crippled by woeful tv sales more than anything else. You also forget that 1/2 the “cost” of this war was due to blu-ray which they did win in the end and will be reaping the rewards of (along with the BDA) for years to come.

        This gen started as a format war, more than a console one. If they’d just shipped it with a DVD drive, that would have made for a more interesting landscape.

        • malek86

          I do wonder about the rewards of the format war. Ever since they won, Sony hasn’t had a single profitable fiscal year, so I don’t think they are nearly high enough.

          Of course, you could say that if they had lost the format war, they would be losing even more money now. It still is a little weird, because it shows that thier problems are far deeper than just the initial costs of the format war.

          Now they got to recover from a really bad position, and BR royalties (which they share with all the other BRA members, mind) won’t help too much.

        • http://www.siliconera.com/ Ishaan

          Relying on other companies to make exclusive games for you, while you yourself are incapable of branching out beyond a single demographic, is not the path to success. Look at where that’s gotten the Vita. 

          Nothing is “destined” to be multiplatform until a console actually begins to sell reasonably well, which the PS3 wasn’t doing for a long while. Publishers took a chance on it, and that’s where Sony got lucky. Developers could easily have stuck to PC/360, and consumers would have followed those games to the Xbox 360 instead of buying a PS3 at all.

          In the case of the PS3, Sony have also constantly had to cut the device’s price every year, in order to convince people to keep buying it, because a lot of people simply didn’t see the value in buying a PS3 when they could have played those same games—and often smoother versions of them—on the 360 instead. That also is a large part of why there have been constant losses.

          That’s not how you do business. You shouldn’t have to constantly cut price in order to get people to buy your product. In fact, I would say one of the smartest things Sony have done this generation is to introduce PlayStation Plus, since that is a genuine value for PlayStation buyers, but even that business model is based on giving things away for free. 

          Again, not the best way to do business. Sony have done a good job turning the PS3 around, but it’s come at a very, very high price to company as a whole. Look at how many game development studios they’ve shut down and how many developers they’ve laid off over the last two years.

          • Peeka Chu

            They bought quite a few studios this gen too, so I’m not sure what your point is on that really. Its not as if they closed a dozen. They closed a few and bought a few. I think overall 1-2 were lost from the sum of their stable. I’m also confused by your first paragraph, its sounds as if you’re referring to MS, who are notorious for having a paucity of non-exclusive or timed exclusive content and games, not Sony. Regarding the Vita, Sony haven’t even turned their 1st party muscle toward it yet, we’ll start seeing that shift (and hopefully a product change) next year starting with Soul Sacrifice.
            About mid-2008, Sony’s new mantra, when they realized that they couldn’t compete on price was to compete on content. Meaning that they would provide more exclusive content published by themselves than any other manufacturer. Plus is an extension of that and they’ve been pretty true to that mission-statement. 

            And cutting the price is the quickest way to stimulate demand and really the only reason why the 3DS is in such a favourable position now, so I’d contend with that statement of yours as well. 

          • http://www.siliconera.com/ Ishaan

            “They bought quite a few studios this gen too, so I’m not sure what your point is on that really. Its not as if they closed a dozen. They closed a few and bought a few. I think overall 1-2 were lost from the sum of their stable.”

            List of Sony studios that have been shuttered or had massive lay-offs since 2010:

            Studio Liverpool – Wipeout
            Incognito Entertainment – WarHawk
            Zipper Interactive – SOCOM, M.A.G.
            BigBig Studios – MotorStorm: Arctic Edge, Pursuit Force, Little Deviants
            Sony Online Entertainment – Not closed, but numerous lay-offs

            Now, I know Sony acquired Media Molecule and Sucker Punch, and also announced the existence of SuperBot, but that doesn’t change the fact they’ve ruined a lot of studios and uprooted a lot of lives. Maybe it doesn’t matter to you, but in my mind, this is not how you do business. If it takes constant restructuring to try and make your business profitable, that isn’t a good sign.

            “…its sounds as if you’re referring to MS, who are notorious for having a paucity of non-exclusive or timed exclusive content and games, not Sony.”

            For all intents and purposes, Microsoft have made it very clear to both buyers and consumers this generation that they are the console to bet on when publishing your third-party games. Early in the generation, and even now, Microsoft would go out of their way to promote third-party titles while Sony took much longer to begin doing the same. 

            Guess who got the Resident Evil 6 demo sooner? Or who gets Call of Duty DLC sooner every year? The company that actively promotes those titles at E3. My point is that the vast majority of “big” third-party games people like to play are on the Xbox 360 and often run better on that system, too. For Sony to go from first place last generation to third this gen is not a success.

            “Regarding the Vita, Sony haven’t even turned their 1st party muscle toward it yet, we’ll start seeing that shift (and hopefully a product change) next year starting with Soul Sacrifice.”

            Soul Sacrifice is going to do nothing for the Vita’s problems. It’s a misguided product that looks visually unappealing in terms of art style to most people. As for the rest of Sony’s major studios, there’s absolutely no guarantee that they will be put to work on AAA Vita system-sellers. 

            “And cutting the price is the quickest way to stimulate demand and really the only reason why the 3DS is in such a favourable position now, so I’d contend with that statement of yours as well.”

            Yes, but the 3DS price cut was meant to complement the horde of exclusive games that were announced for it both before and after. Without those, the price cut would have done nothing beyond giving it a short-term boost. Also, the 3DS was launched in a far more challenging market than the PS3 was. The two are not remotely the same. 2006 and 2011 are worlds apart.

          • Nemesis_Dawn

            Exactly.
            The 3DS was a FAILURE until the price cut. It was looking to be slaughtered by the Vita and then Nintendo turned it around with the price cut and made the Vita look overpriced and under-gamed.

            People are so quick to get on Sony’s case all the time. I’d like to see them sell 70 thousand of something nevermind 70 million before they can talk. People will rewrite history to put down Sony. It’s amazing.

            I, myself, saw the PS3 as a failure when it launched and bought a 360. Eventually, Sony had more of what I wanted and I bought one as a second system. Love them both, but love my PS3 more.

            And it is absolutely silly that you’d bring up the COD and RE6 DLC as examples of how much better Microsoft is, in general, while completely forgetting about the exclusive characters the PS3 version of SFXT got or the exclusive DLC for Assassin’s Creed 3 on PS3. BOTH companies get their share of exclusive DLC. It depends on which market that particular system skews towards. This is why people think that you have a definite system bias. 

          • Elvick

            What on earth are you talking about? Sony puts out tons of software which appeals to the largest array of demographics. They just can’t afford to advertise that, and what they do advertise is underwhelming at pushing their hardware and software.

            That is Sony’s failure. Marketing.

            Vita has gotten solid first party support. Show me a better first party lineup at launch *DAY* than the PS Vita. You won’t find one.

          • http://www.siliconera.com/ Ishaan

            Vita had a good launch line-up, but the problem is that all of it caters to the exact same audience. They haven’t been able to break out of that and cater to a wider age group/demographic the way Nintenodo have with their IP and the way Microsoft have with Kinect and turning the Xbox into a media centre.

            Like it or not, these devices need to appeal to people beyond just the core gamer in order to be successful in this day and age. Yes, Sony develop great games—some of my favourites in the entire industry, in fact—but the fact remains that God of War, Uncharted, Infamous et al are targeted at the same audience, more or less.

            Gran Turismo is the one true breakout mainstream hit that Sony have left. Just to cite an example, last generation, they also had Singstar, and the generation prior to that, they had Wipeout. Both of those appear to have lost relevance, which is extremely unfortunate, since both were good series that were, at one point, system-sellers for their consoles. 

            That’s my point. On some level within Sony, there has been a failure to develop new games that branch out beyond their usual demographic. LittleBigPlanet was an admirable attempt at doing this, actually, but a lot of people tend to find themselves split in opinion over the game because of the way the jump works. 

            This is what they need to figure out a solution to—how to develop games that appeal to more people. Sony are targeting the exact same demographic that every other publisher in the industry is targeting, for the most part. The indie games push is the one really unique thing about PSN, but the problem is that indie games don’t bring in the big profits.

          • miyamoto

            “Relying on other companies to make exclusive games for you, while you yourself are incapable of branching out beyond a single demographic, is not the path to success. Look at where that’s gotten the Vita.”

            Dude
            100 million PsOnes ago
            155 million PS2s ago
            72 million PSPs ago
            70 million PS3s ago

            Sony has been making games for the same core gamers since 1994 and that is no path to success to you?

            Wow! Are you blind?

            I can’t believe you have a job for comments like that!

            “You shouldn’t have to constantly cut price in order to get people to buy your product.”

            Why?
            Doesn’t Nintendo, M$ do that?
            Every consumer electronics company does that!
            Samsung, Nokia, LG…hell even Apple does that on a yearly basis!

            even a teenager knows that
            And you get paid for ridiculous comments like that?

            Mama Mia!
            Even a Japanese gaming site like Siliconera is not spared?

            Stop eating sour grapes, my friend.

          • http://www.siliconera.com/ Ishaan

            “You shouldn’t have to constantly cut price in order to get people to buy your product.”

            Cutting price is absolutely fine, provided you can afford to do it. Sony couldn’t. Cutting price on the PS3 hurt them every single year. 

          • Elvick

            SCEA Launch Day Titles
            Escape Plan (PSN Only)
            Hot Shots Golf: World Invitational
            Hustle Kings (PSN Only)
            Little Deviants
            ModNation Racers: Road Trip
            Super StarDust Delta (PSN only)
            UNCHARTED: Golden Abyss
            wipEout 2048 Yes. All the same. And let me tell you, those shooter only fans just love some Journey and Heavy Rain. I mean, those are the best shooters ever.

            You sound ridiculous to me. Sony has a huge array of games. LittleBigPlanet, Flower, Heavy Rain, R&C, Uncharted, Puppeteer, ModNation Racers, Rain, Journey, The Unfinished Swan, Gran Turismo, Wipeout, Warhawk, Sly Cooper.

            That’s not even getting into it all, or previous generations. I don’t see how you can say they appeal to only one demographic. That is ridiculous.

        • Morricane

          Just curiosity…I’ve never seen the term ecosystem applied to economics. This kinda puzzles me now. ‘_’;;

          • malek86

            Ecosystem is sometimes used in economics to describe a network of products/services by a company that interact in some ways. Essentially, it makes sure that buyers of one product will know and gain advantage by buying another product of the same ecosystem.

      • miyamoto

        @ Ishaan

        You seem to see things skewed, cat.

        “The problem is the amount of money they lost while trying to get the PS3 to remain competitive. It effectively crippled their games division and played a major role in the entire company’s decline as well. 

        Are you kidding?

        There is a saying “You Get What You Pay For in the Long Run”

        Its worth the investment to secure the global home video entertainment market with Blu-Ray’s triumph against HD DVD for the next decade.

        Its worth the investment to make the Blu-Ray disc medium for PS3 & PS Orbis for for high capacity storage space of 25 to 100 GB that will off load the burden from a costly CPU & GPU to process 1080 p Full HD graphics into the next decade.

        Its worth the investment to make massive software piracy on PS3, PS Vita or PS Orbis a thing of the past. A feat only Sony pulled off. A first in the industry… giving hope to software makers to have food on their table the next morning.

        Look at the positive stuff & see the big picture. Open your eyes and you will see, brother.

        ” Something else to consider is that the PS3 got very lucky in that publishers decided to port multiplatform PC/360 games to it. Ironically, if not for the 360′s multiplatform games, the PS3 probably wouldn’t have taken off. ”

        How is a investing on tight anti-piracy measures a thing of luck?
        Its science & technology, my friend. No luck nor magic but tons of time, money & effort involved.

        Why did the biggest PC development companies like Valve, Crytek & epic Games jumped back in to PS3?
        Why did big M$ exclusive developers like Bungie & Epic Games not renew their contract with Microsoft?

        Because they know they can make money on PS3 due to Sony’s anti-piracy policies & their ability to control revenue for its developer/publisher partners.

        It’s not luck, bro. Its a long term investment.

        Do you really think an investment like that is good for only a few years?

        And why don’t we look at things this way.

        Puny Sony @ $14 billion vs. Microsoft a $$228 billion company a behemoth even for 7 Sonys & Nintendos combined!
        Its a case of David versus a Goliath he can never outspend.  

        Yet what happened since Xbox 2001 up until today?
        The two puny chinky eyed companies are still doing great!

        What happened to the giant’s billions?
        Did MS dominated like Nintendo or Sony did?
        How’s MS doing worldwide in the 3 major markets?

        What are these two puny companies ‘doing right’ that they stayed relevant all these times despite facing a billion dollar opponent they will never outspend?

        Think about it my friend.

        BANZAI NIPPON!

        • Nemesis_Dawn

          I always found it strange that this was the only site on the internet that didn’t say a single word when Gabe showed up at E3 to announce that PS3 would get the best version of Portal 2. It was headline news on so many other sites and it was completely ignored here.

          Nothing about the Steam-connectivity or the cross-platform play with Mac and PC users. Or even the free Steam copy of Portal 2 that PS3 users got. I always wondered if it was something personal.

          • miyamoto

            Thanks for bringing that up, tomodachi. 
            Now we are getting somewhere.

          • http://www.siliconera.com/ Ishaan

            Not at all. It’s just that Siliconera is run primarily by two people, and especially during E3, it’s impossible for us to cover everything. In fact, when Steam for PS3 was announced, it was also that we were at a point where we were trying to figure out what kinds of games to include in our coverage.

            Obviously, we’re covering a broader palette of stuff now, seeing as how we regularly cover the more interesting western stuff.

        • malek86

          I should at least point out that Sony was not a $14 billions company before, they were around $50-60 billions just six years or so ago. If they lost so much value in so little time, it’s exactly because something went wrong. You can’t call that success. In fact, I’d say that the steps they took years ago aren’t really bringing to any success in the long run, given how they are losing so much money now.

          Also I should point out that making market cap comparisons is useless anyway, for two reasons:

          1) Market cap varies wildly depending on your company’s success outlook, so it can greatly outstrip your true size (or also be much smaller). One example would be how so many companies were overvalued with the dot-com bubble (with MS reaching a whopping $800 billions) before going back to their normal levels just one year later. So market cap doesn’t mean size. There’s a relation, but a feeble one. As an example, I’ll point out that Sony is actually bigger than MS in terms of employees and number of products, despite their market cap being currently less than one twentieth.

          2) A company’s success doesn’t depend on their size anyway. If you are big, it can help you enter by force in a market. It sure helped MS, but that wasn’t all. Unless you have good business sense, you’ll crash down anyway. Despite their size, for example, MS just couldn’t enter the smartphones OS business in a successful way, and lost all the shares they had on Windows Mobile. Comparatively, a small company can do a lot against much bigger companies, as long as they have a better strategy.

          So it’s easy really. If Sony is losing so much money now, it’s because they don’t have a good strategy, not cause MS is being evil. Of course, MS being a competitor, the moment they see a weakness in their enemy they will strike for it. It’s Sony’s fault if they weren’t prepared though. Nintendo certainly seemed to defend itself a whole lot better despite being muuuch smaller than Sony. Again: size doesn’t mean much.

          Mind, I’m not even praising MS overall, I think they too are making a lot of mistakes lately, although the results of those will be seen in a longer term. And Nintendo also needs to step up their game in the west. I just criticize any company that I feel deserves criticism. It’s not a matter of being pro-Japan or anti-Japan or anything (where did you get these ideas anyway?). Sony’s situation is clear in front of everyone’s eyes, and it’s currently not good.

      • miyamoto

        ” For all intents and purposes, Microsoft have made it very clear to both buyers and consumers this generation that they are the console to bet on when publishing your third-party games. Early in the generation, and even now, Microsoft would go out of their way to promote third-party titles while Sony took much longer to begin doing the same. 

        “they are the console to bet on when publishing your third-party games.”

        How? by greasing a few palms instead of developing new IPs or new games for its core customers?

        Unlike Nintendo & Sony who compete honorably by making great games
        in answer to another great game.

        Sony had FF VII Nintendo answered with Zelda: Ocarina of Time
        Nintendo had Mario 64 Sony answers with Crash Bandicoot

        That is how you do business in video games- you make games! not dirty politics

        Guess who got the Resident Evil 6 demo sooner? Or who gets Call of Duty DLC sooner every year? The company that actively promotes those titles at E3. My point is that the vast majority of “big” third-party games people like to play are on the Xbox 360 and often run better on that system, too.

        Like Peter Dille said, ” Sony can never out spend MS.”

        And I can guarantee you, even at face value, that MS has spent more much more & lost more money than Sony or Nintendo in the console gaming business yet still did not come out as the dominant winner.

        “For Sony to go from first place last generation to third this gen is not a success.”

        In what respect?

        unit sales figures?

        The way I see it…

        Sony PlayStation is successful enough to stand its ground against M$ in all markets even in the USA unlike MS in Japan

        Sony PlayStation is successful enough to not side step and go kiddie casual and continue to cater to its own target market of mature core gamers since the original PS One

        Sony PlayStation is successful enough to stand its ground against massive software piracy that has been the serial killer of many development houses

        Sony PlayStation is successful enough to sell 25 million PS2s six years into the PS3s generation more than Xbox & GameCube did in their own generation! Its one heckuva accomplishment only Sony pulled off.

        Sony PlayStation Portable is successful enough as the only non-Nintendo handheld to stand its ground against Nintendo DS 8 years after launch and is still selling millions at 72 million units. No one has ever done that.

        There are so many positives to be happy about, my friend.

        • http://www.siliconera.com/ Ishaan

          “How? by greasing a few palms instead of developing new IPs or new games for its core customers? Unlike Nintendo & Sony who compete honorably by making great games in answer to another great game.”

          Regardless of how you might see things, “greasing a few palms” has proven to be an effective way of doing business in this industry. It has nothing to do with honour at this point. It’s just another tool at Microsoft’s disposal, and Sony need to counteract it in some way.

          “In what respect? unit sales figures?”

          No, in terms of them actually making significant profits off the PS3.

          “Sony PlayStation is successful enough to not side step and go kiddie casual and continue to cater to its own target market of mature core gamers since the original PS One”

          And my point is that this is part of what’s hurting them. If you want to compete in this age of rising costs, cut-throat competition, and a dozen other forms of entertainment vying for people’s attention, you target all audiences. This is what Sony did, back in the days of the PS2. This is what they have been unable to do this generation, and need to address in the future.

          “Sony PlayStation Portable is successful enough as the only non-Nintendo handheld to stand its ground against Nintendo DS 8 years after launch and is still selling millions at 72 million units. No one has ever done that.”

          PSP is indeed a very admirable effort, and no one can deny that it has some of the best portable games in existence on it. The problem is that the PSP was very reliant on third-party support from popular franchises like GTA, Monster Hunter and others to sell it. In the west, major support slowed down very quickly, and in Japan, the PSP was close to dead until Monster Hunter. 

          The problem with the PSP was that it was sold on the strengths of IP from other publishers, over whom Sony have very little control. We’re seeing this affect the Vita where no publisher wants to take the risk on it, the way they did on PSP. Meanwhile, Xperia Play, which could have been a potential solution to the portables/phones tug-of-war has failed to take off as well. It’s a question of long-term strategy.

    • malek86

      Talking of “underdog magic” for a company that had completely dominated the previous two generations is a little off-putting :P

      It’s good that Sony managed to turn around the terrible launch, but I really don’t think the PS3 has been a success for them. Not as much as the 360 has been for MS, and certainly not as much as the Wii has been for Nintendo.

      On the plus side, since they apparently managed to recover the brand now, the PS4 will at least start from a better position in the minds of the consumers. However, they are also a bit in trouble, because I don’t think their finances will allow them to make another cutting-edge product sold at a loss, like the PS3 was. And unlike MS and Nintendo, Sony has spent the better part of the last six years building their reputation on amazing graphics and technology. It will be hard for them to convince Sony aficionados to buy a new device with anything less than that.

      I wonder if they have effectively dug themselves into a hole.

      • Peeka Chu

        Well they haven’t dominated anything for the last 6-7 years, and you’re only as good as your last “hit”, so I’d say they’re easily the underdog here.

      • Fr33Kingdom

        Too be fair part of what made the ps3 so expensive was not that it’s cutting edge, but because of it’s unconventional parts and architecture. Something i highly doubt they will be carrying into the next generation. So……the ps4 could blow us away, or underwhelm us. 

  • http://www.facebook.com/JaeWhy SasuleUchiha

    Great
    I can’t wait for PS4 reveal next year
    Hopefully Ken Kutaragi and Kaz Hirai will appear to deliver the message and make new meme, lol.
    New console transition is always exciting even though I just bought a PS3 last year.

  • sandra10

    Do we know how Sony tracks Moves sold? I’m having a hard time believing that number. Maybe negative forum users have just gotten to me. They also told me GT5′s sales were underwhelming and it’s sitting pretty at 9 million copies sold. 

    • Peeka Chu

      Forum users aren’t the ones buying it. Its the Eyepet kinda crowd.

      • Elvick

        I’m a forum user, and I play EyePet. I realize I’m a minority though.

    • Tom_Phoenix

      I’m not sure why you think PlayStation Move selling 15 million is impressive, considering the Wii Balance Board sold around 42 million.

      Also, when people say that sales of a game are underwhelming, they mean by the standards of the series. Sure, if we treat GT5 as it’s own game, 9 million is certainly an impressive figure. But when you consider the fact that GT4 sold 11 million and GT3 sold 15 million, GT5′s result ends up looking less stellar by comparison.

      • http://profiles.yahoo.com/u/5O266I6427AQIXPAP5ZQ5DK3GM Bob Meaty

         9 million is just GT5. When you count the sales from Prologue (you know, that $40 demo), I’m sure it equals previous games.

        • Tom_Phoenix

          In that case, you might as well count Gran Turismo Concept and Gran Turismo 4 Prologue as well. Either way, GT5 represents a decline for the series.

      • Domii

        I think you overlooking the fact that GT5 wasn’t as critically acclaim as the previous two, resulting in a little less sales than GT4. 

      • sandra10

        I’m not saying it’s impressive, one way or the other. But when I hear that Kinect is a far more successful product than Move, I expected there to be more discrepancy in the numbers between the two. 

        GT3′s and 4′s total sales numbers of 15 and 11 million respectively were revealed 6-7 years after the games launched. GT5 has only crossed the 2 year mark a week ago. They’re slow burners, like most Sony exclusives. I’m not sure why people expect their sequels to sell as well as their predecessors in a shorter amount of time. 

  • Diego Prieto

    Cool, now step up and give VITA a much needed support, please.

  • Domii

    Very impressive numbers. Congrats Sony! 

  • Draculoid

    Does anybody know an approximate number for how many Xbox 360 and Wiis have been sold to date?

    • Nemesis_Dawn

      Microsoft also announced 70 million 360′s the end of last month.

    • ZEROthefirst

      I’m not sure how many Wii’s total have sold, but as of September of last year it sold 86mil units.
      http://www.statisticbrain.com/nintendo-company-statistics/

      • malek86

        Nintendo said that as of September 2012, they shipped 97.2 million Wii consoles.

  • Learii

    i bet allof those ppl waiting for Until Dawn now

  • malek86

    So that’s two consoles at around 70 millions, and one console at around 100 millions.

    This has been the most balanced generation ever in terms of marketshare, with the Wii that will probably dip below 40% marketshare the next year. It was also reflected in how many multiplatform games we have had overall (aside from the Wii which was kind of a troubling device).

    I wonder if the next generation will be as balanced as this one, or if we’ll be back to seeing another complete winner like the PS1 and PS2.

    • MrRobbyM

      I think next gen will continue to be balanced if things continue how they are now. I don’t think the next Xbox will do as well as the 360 but overall it will be pretty balanced.

  • Blesmi

    It sold ONLY because of Ridge Racer 7. Yup. Don’t argue with me.

    • ZEROthefirst

      Radaradaradarada!

  • MrRobbyM

    As a recent owner of the PS Move, I gotta say, it’s pretty impressive.

    It’s very responsive and works well with racing games. I tried the Ape Escape Move demo and was impressed with the accuracy. Good work there, Sony.

  • protofox

    the new ps3 STILL looks like a freakin george foreman grill -_-;

    • SerendipityX

      Something to cook our chicken fajVITAs on. :x

  • http://www.facebook.com/profile.php?id=100000172099718 Dominic Hunter

    Who/Where are those 15 million, and why can’t I ever seem to find them?

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