Resident Evil: Revelations Is Coming To PS3 And Xbox 360

By Spencer . November 23, 2012 . 3:00am

res It appears that Capcom is bringing Resident Evil: Revelations to PlayStation 3 and Xbox 360. Resident Evil: Revelations was announced as a Nintendo 3DS exclusive and released earlier this year. Since the game uses a version of MT Framework, the same engine used for Dragon’s Dogma and Resident Evil 6, a HD port shouldn’t be too difficult.

 

The news comes from Korea’s video game rating board, which has Resident Evil: Revelations clearly listed for PlayStation 3 and Xbox 360. Capcom Korea is listed as the publisher.

 

image

image

The Nintendo 3DS version has a separate rating, which was filed in July. Nintendo of Korea published Resident Evil: Revelations in Korea on September 20.

 

image


Read more stories about & & on Siliconera.

  • badmoogle

    If this is true i think i’ll wait a bit more buying a 3DS.

  • http://profiles.yahoo.com/u/HAEBCODVH3BGFIHE47BKNDXD2I Jonathan

    huh, well. . . that’s an interesting port

  • XiaomuArisu

    Some things never changeXD
    Nintendo is still the beta-test.

    • Benny Tormoes

      TOG wasn’t incomplete, just horribly buggy, so still beta test, but not in the way you’re thinking…

  • Otoya

    WTH?!!!! Nah, is okay. Who cares, i finish in 3ds, doesnt mean I cant play in ps3. XD

  • epy

    Great news. Revelations is a better Resident Evil than both 5 and 6.

    • http://pulse.yahoo.com/_42AD7BXAVNLT35L7YDCMAILIOA dajuanb

      Nah, 6 is better

  • malek86

    So uh, first “Revelaitons”, and “Reveleations”? This game just can’t catch a break.

  • SirRichard

    I was debating getting it on 3DS, but I think I’ll wait and see what comes of this. I’d rather have an actual analogue stick in this sort of game.

    I wonder, though; will it be a small digital release like RE4 HD or are they going to push for a retail one?

    • malek86

      I’m thinking a $20 digital release for the west, a cheap retail release for Japan (maybe bundled with some movie to make it more price-attractive).

      I’d be more interested in this game if the demo were better. But I’m afraid I didn’t see the appeal of shooting jell-o monsters who didn’t react in any way to your gunfire. The scanning was also a bit annoying, reminded me of all that pace interruption in Metroid Prime.

      Finally, as the game is published by NOE here, it will never go down in price :O I must admit I’m a tad surprised that this conversion would happen at all, given that Nintendo-published games don’t usually come to other consoles. Think that maybe Europe won’t see these versions?

      • SirRichard

        I just checked and it’s still around the £30 mark, Nintendo’s dark sorcery really does apply to each and every game they publish. Also I don’t think Nintendo publishing the 3DS version is an issue for Capcom; Nintendo of Korea published the 3DS one there but this listing still showed up.

        • malek86

          I wonder if maybe Capcom always intended to make it only a timed exclusive?

          • SirRichard

            It’s entirely possible, and it wouldn’t be the first time they went back on exclusivity for Nintendo if they hadn’t, though I doubt it’s the case here. Odds are Capcom intended for it to be a timed exclusive and Nintendo weren’t fussed enough to try and wrangle full exclusivity for it, or Capcom are using it to fill in a potential gap left by RE6′s slowing sales in their earnings or whatever. Could be any of these.

          • malek86

            “and it wouldn’t be the first time they went back on exclusivity for Nintendo if they hadn’t”

            True, but back in the GC days, Nintendo’s contractual power was much much lower in the face of Sony’s massive success and their own low sales.

            Although, I guess even today Capcom would still have quite a say in any deal, due to Monster Hunter being as big as it is.

          • Nemesis_Dawn

            Honestly, the moment it was announced, I knew there’d one day be a PS3 and 360 version. 

  • Syn

    insert obligatory vita comment here:

  • AzuNo17

    Guess this’ll help me wait for the definitive RE6.

    Also was gonna get a 3DS, but waiting saved my wallet’s arse again.

    PS3 is always bashed as that ‘Port Machine’, but it feels so much better that I don’t have to fall for all this exclusive nonsense.

  • http://www.facebook.com/jefriputra Jeff

    REVELEATIONS? And I thought it was Revelaitons

  • AaqibRawat

    this game is the true sequel to resident evil 4 and 2 !

    fantastic game 

    better then 6 and 5!

  • Elvick

    Well, it’s Capcom. Not really surprising. *looks at RE4*

  • Nemesis_Dawn

    Excellent. I very much had no intention of getting a 3DS but I always wanted to play this.

  • http://Gematsu.com/ Bruno Silva

    Awesome game, and one that I’d recommend any classic RE fan like myself. I might just double dip and get the PS3 version, knowing how much I loved this game.

    Imo, it blows RE5 and 6 out of the water. And RE4 as well…the best RE game since REmake and RE0 imo.

  • almostautumn

    lol; it’s the capcom 5 all over again.

    Either way; RE:R had an excellent online system and I’m looking forward to taking down the Ghost Ship again.

  • Monsley

    What a revelaiton!

  • MasterHiei

    and this kind of attitude that made Mikami leave CAPCOM in the first place.

    I wish they honored the ”exclusive” part a bit more.

    • badmoogle

      They feel the RE6 ship is sinking fast beneath their feet so they are kinda desperate at this point.

      • MasterHiei

         RE6 sucked balls, no wonder that is happening. I’ve read that it had a 82% decrease in its sales in the second week, I wonder if the people at the head of the project are still sleeping at night after this.

    • midgard229

      why mister stingy?

      the game will sell tons more on the xbox and ps3. I dont feel like playing bad controls on the 3ds because of the lack of the 2nd analog so i think its a fantastic idea and news to put it on the  home consoles!

      • MasterHiei

         Don’t get me wrong, I’m with you there about the sales, I really hope it sells a lot so CAPCOM can get a clue of what the fans really like about RE, since this one is closely related to what made the series enjoyable in the first place, unlike the mess RE5 and RE6 was.

        What bugs me is how they throw the ”exclusive” away like this, I wonder how many people bought a 3DS just to play this game. I wish they had more respect for that, as it is the same thing that happened to RE4 back in the day.

        • midgard229

          well unless its first party developed or ties in key 1st party content then a game can never be exclusive. I learned this when i bought a 360 for Ninja gaiden 2 and star ocean 4. NG2 was published by microsoft but it came to ps3 anyway.

          I’m sorry about ur feelings on re5-6. I honestly loved every single RE game that has come out with the exception of outbreak. I really loved 5, I played it 5-6 times with my fiance, and really like 6. just dont like chris’s campaign.

          the old games were fun because they were puzzle games, you didnt have to kill any monsters, and there was tons of back tracking, horrible controls and horrid camera’s but its nostalgic albeit annoying.I have never been scared of a game or movie except for nightmare creatures on ps1 lol, game wasnt scare, its just something popped out a box. 

          if i want true fear and a sense of looming death in games now a day, i just replay dark souls…..that game is honestly the truest survival horror this gen without trying to be a survival horror. imagine if they actual tried to make a survival game!!!

        • badmoogle

          Well this should be another lesson that no third party company can be trusted nowdays in terms of exclusives.
          If Vita was selling better than it is i’m sure Capcom wouldn’t mind to make another port for that as well.

        • http://www.siliconera.com/ Ishaan

          I don’t think people really mind all that much, especially in this case. Resident Evil is a very console-centric series, so the people who bought this game were either very ardent RE fans or specifically wanted a portable RE game.

          Besides, Revelations is fantastic! It’s “Resident Evil 4.5″ and it’s awesome that more people will get to play it, especially in light of how RE6 turned out.

        • Marco Tinè

          I think that in Capcom’s mind, it’s not a violated exclusive as long as it’s not on another handheld.

      • kylehyde

        All right, you are right that maybe it will sell more, but about the bad controls, I’m not agree with you. Easily for me, this game has the best controls of the 3DS to the date. Even without the circle pad pro (which I never buy), this title has a lot of control options and the gyro option certainly makes this game really smooth. Is so well designed that I’ve never lose the 3D effect meanwhile I used the gyro controls. I don’t deny that two analog stick would make more easy play this game, but still is unfair to say that this version has bad control which is not the case.

  • http://pulse.yahoo.com/_42AD7BXAVNLT35L7YDCMAILIOA dajuanb

    Incredible news

  • FitzpatrickPhillips

    Aww, hell yeah. Good thing I never bothered with the 3DS version.

    • Aoshi00

      Bought the Circle Pad Pro for this too :(.. oh well, at least there’s still KH 3D, maybe that would get ported too.. and CPP is no good for Kid Icarus either, another piece of accessory wasted. I know people say no customers should be alienated, but I really wish they would support it more.. at least it makes holding the 3DS kinda comfortable.. 

      I really think Revelation or games like MGS Peacewalker especially should’ve been on a system w/ two analog sticks in the first place.. but I don’t like them making people double dip.. which I would do for this too…

      • Peace Legacy

        I can understand the appeal of having two analog stick instead of one, games would surely be easier…
        …but since I have completed both of those game with one analog stick (finish every single Extra Ops of PW SOLO-ING THE ENTIRE TIME) and finished RE:REV in hell mode (a much less challenging achievement, as I am in a middle of the No-healing items, no merchant, no grenades, handgun only run in RE4 professional mode right now… and in this game, you can’t even move and shoot at the same time), I find the whole “One stick too difficult” controversy blown out and exaggerated.
        (I did bought a circle pad pro, tried re:rev on it, find muscle memories being a b*tch and preventing me from using it, throw it in a corner and let it gather dust)

        • Aoshi00

          I haven’t played Revelations w/ the Circle Pad Pro yet.. not trying to knock the PSP or 3DS for not having a 2nd analog stick, but I really did try to play PW on the PSP, it was extremely difficult for me, using either the face btns for direction, and any control scheme, it literally lacked both set of 2nd shoulder btns and 1 analog stick..  I got both Jpn & US ver of PW on PSP, and even later got it digitally, thinking I could play on the PSP Go w/ the Dual Shock 3, but 2nd analog still wasn’t supported.  Then when the MGS HD Collection comes, I was able to play it much more smoothly and got much further w/o any problems, like any of previous MGS games on consoles.. Some might be able to adapt to the PSP control for a shooter w/ 1 analog stick, I couldn’t do it and PW on the PSP just wasn’t fun for me, it was just frustrating when I kept dying and missing performing the simplest action I otherwise wouldn’t. 

          So yeah, I bought PW 4 times including MGS HD, if I knew it was coming to the console, I would not have gotten the PSP ver in the first place.. Same for lack of inverted y-axis in some games like Zone of Enders HD (the 360 has y-axis invert as a system default but PS3 doesn’t) or Walking Dead or Pandora’s Tower, it always throws me off no matter how hard I try..
          but lacking 2 shoulder btns and 1 analog stick I really thought it was paramount, to me personally anyway, and I’m not exaggerating, I wanted to throw my PSP across the room playing PW, I just gave up on the game.. same for Pandora’s Tower, I stopped very early on because the game lacks such a simple option even most older games have.. I’ll get back to it one day, but it would be hard w/ the aiming..

          But imagine every other console game that uses 2 analogs sticks and take away one of them, it wouldn’t make the games easier right? It’s great that you managed to play and enjoy both of those games no problem, but I don’t know why you would say it’s not a problem for some.

          If I knew this was coming to console, would definitely skip it on 3DS and probably the circle pad pro too.. like I said though, at least the piece of plastic makes holding the system rather comfortable :(.. Both PW and Revelations are great games, I just thought they were on systems that didn’t have optimized control.. and would prefer not to double or triple dip..

          • Peace Legacy

            The trick is to use the claw to control the camera, really
            As demonstrated here: http://www.youtube.com/watch?v=MnW-ganA2cM

            If I was to play PW with one hand, I would have throw my PSP against the wall as well (not that I would do it to my dear darling PSP, of course)

            Lots of people complain that the claw is difficult and unorthox… and again, I have never understand the reason behind it

            Back in the PSP day, my brother, my best friend and myself, when we all started Monster Hunter (a game that is impossible without the claw), we just use the claw naturally without finding it difficult, and no one show us how to do it as well, we just… use it ‘instinctively’ (gamer instinct, lol)

            Right now, even until this date, I still used the claw even for Peace Walker HD (which doesn’t really need the claw), or several iPad shooter games that is really easy with the usage of right hand claw variant

          • Aoshi00

            I think I might’ve tried clawing at some point, and every other method, didn’t work for me.. I never played MonHun though, so still wasn’t sure what the famous claw is.. but I think I tried this gesture for PW.  If you do the claw, aiming would be w/ face buttons right? I dunno, w/ 2 less shoulder btns and 1 less stick, and all the real time inventory managing, switching weapons, and aiming to shoot against hordes of enemies and tanks, it was too hectic for me, even sneaking was hard..  and I couldn’t get used to moving the char and the camera on the same side..  well, I could play it on HD collection on a big TV now, so…  But I still think it’s harder to play say MGS 1-4 w/ 1 less analog stick and L2/R2..  I think it’s PW and Kid Icarus mostly that drive me bonkers (and CPP didn’t even try to address Kid Icarus’s weird control). I haven’t really played Revelations yet, just saw the intro and left it aside..   I actually got the Circle Pad Pro for the XL too.. at least it’s like a collectible :(..  now the only use is KH 3D until it gets ported again…

          • Peace Legacy

            *Reply to comment below*
            Not really sure about KH, but as for Kid Icarus:
            …and again, with proper control, Kid Icarus would be really easy to control

            Most people hold their DS INCORRECTLY, making it really hard to play stylus based game. They don’t use their stylus hand to support the DS, but instead adding pressure onto it (poor holding hand)

            The trick is to use the pinky finger of your stylus hand, and lock the 3DS firmly in place
            That way, the screen will be stable, and the pressure of the 3DS would be equally divided by both hand (and not just the holding hand)
            Here, if you are right handed, just hold your stylus like a pen, but instead of leaving your hand on the 3ds, pop the pinky finger below the screen, and place it above the R-Button (let the ring finger and the pinky finger sandwich the screen). Then, adjust your hand so that the entire right section of the DS is press again the bottom side of your palm.

            I have played Kid Icarus 2-3 hours straight without any surface support whatsoever, and without any tiredness to the hand afterward as well.

            At the time Kid Icarus launched, since so many people raised storm about this issue, I was going to do a video explaining how they are doing it wrong (I go on the internet and gather image of people holding it wrong and everything… there were a few pic and vid showing people actually holding it logically like the way I described though)… but in the end, I got too lazy and never actually made the vid (that picture collection and video speech script is still in a folder right on my desktop)

            Here, in this video, at the 3:00 mark, the kid on the right ‘Kind of’ get the idea right: http://www.youtube.com/watch?v=uPuRGTY02z8

          • Aoshi00

            Well, I didn’t think Kid Icarus’s control was that comfortable, otherwise they wouldn’t have included a stand w/ every copy to start w/ right, and many stores sold it at $30 at launch..  If a Circle Pad Pro is available, why waste the opportunity to add 2nd analog support w/ such accessory?  That way, the people who don’t mind the original control can play it the convoluted way, and getting a CPP would make it easier to play it in the traditional way.  It was the same w/ Wizard of Oz using the trackball to run, putting the system on the desk made it much easier and less tiring, it was unique for the first 5 mins but unnecessary.. If Kid Icarus’s control needs such long explanation and not intuitive, I don’t think it’s very good control scheme in the first place.. and the Circle Pad Pro could’ve easily remedied that if they so choose, alas they don’t bother w/ it.

          • Peace Legacy

            Well, that method doesn’t just help Kid Icarus, but it pretty much is the logical way to hold and use the DS for every single stylus-base game anyway (pick up the method during the old Ouendan playing days. Not even sure if you can even call it a method… it is just a really simple, more efficient and effective way of doing things. It sounds convoluted because I suck at explaining… it’s 4AM over here…).

            …but yeah, Kid Icarus control isn’t exactly intuitive and user-friendly, I admit… but the problem became a bigger deal than it suppose to be, simply because people can’t hold their DS correctly when using a stylus.

            Overall, let just say that most problem is workaround-able, and that we just need to spent the effort searching (gaming in this context)

        • Marco Tinè

          “I find the whole “One stick too difficult” controversy blown out and exaggerated”

          … But you can’t deny that a second analog stick available from the get go would have made things much more enjoyable. Seems like you don’t mind about important things like playing comfortably on your device.

          • Peace Legacy

             …and I did stated “I can understand the appeal of having two analog stick instead of one, games would surely be easier”
            Don’t strawmen me please

  • midgard229

    6 is great, and I enjoyed RE 1,2,3, Veronica,4,5 and 6,

    only people who strictly like puzzle games hate the news RE games.I love playing re5 and 6 with my fiance :P

  • http://openid.anonymity.com/5HuDuQyz Woot

    Someone’s going to miss DAT 3D effect…

    • nyobzoo

      not if you have a tv that can enable 3D whenever, then it’ll be that 55″ 3D “effect” :)

      • FlameEmperor

        That’s also IF they keep the 3D effect for the console versions

    • OatMatadoQuatro

      Now I finally get the meaning of “Jill Sandwich”!

    • Ben Tan

      amen, brother

  • nyobzoo

    cool beans, wonder if they’ll add anything

  • MagiusNecros

    But Survival Horror doesn’t sell.  Why the change of heart Capcpom?  And what is this Reveleations business?

    • Marco Tinè

      Capcom said they would check the people’s reaction to Resident Evil 6 before assessing a final judgement on the game. And this announcement speaks volumes about their conclusions…

      • http://www.siliconera.com/ Ishaan

        Hardly. If the game is being rated now, it means it was submitted a while ago. This isn’t an “announcement”. It’s a leak. It was always going to happen; just that the timing coincidentally happened to work out this way.

        • Marco Tinè

          Could be, but this kind of coincidences rarely happens on a corporative and highly lucrative environment :) 

          • http://www.siliconera.com/ Ishaan

            I’m not sure I understand? For this game to be rated means that it has been in the works for quite some time now. “Quite some time” likely being well before Resident Evil 6 was even released. Seeing as how it isn’t even officially announced yet, I fail to see how the timing is anything more than a coincidence.

  • Nemesis_Dawn

    I know they’re two different companies, but I can’t help but think that this also means we might see Kingdom Hearts 3D on the 2.5 collection, if this is the beginning of a trend of 3DS to HD ports.

    • Marco Tinè

      Capcom is all out on this. Look at E.X. Troopers…

      • Nemesis_Dawn

        Not a port, though. Both versions were developed at the same time. That’s more like a multiplatform release.

    • Solomon_Kano

      Depends on what kinda engine SE had that running on and how easy/difficult it is to port from. This was made on MT Framework which Capcom’s been using in all of their console games, so this was never much of a stretch for them to port. SE on the other hand, they don’t really discuss what engines the KH games have been on, so who knows how that could go.

  • anthony apduhan

    Revelations is coming on the PS3 and Xbox 360… but why not in the Vita? I mean it’s in the 3DS! “portable” game as well.

    • Peace Legacy

      Very simple reasons, really:
      -This game is being re-released for home console since Capcom want to capitalize on the home console gamer (who doesn’t own portable devices, and would want to try out RE:REV… which is a lot, and can be easily seen during the game’s announcement period where every home-console gamer rage bl**dy curses over the internet… good nostalgic memories)
      -Most portable gamers already own a 3DS, whereas not many people own a Vita, so spending effort porting and optimizing for the Vita would be… not exactly hard works per se, but still would not worth the effort since the amount of people buying it will be low. (Also, considering the PS3 and Xbox 360′s is much, much, much stronger than the 3ds, making it much easier for porting, slap some upscale texture on it, run it in 1080p or 30fps/720p 60fps, and call it a day (not 1080p 60fps though, cause that would required way too much optimization)).

      • Marco Tinè

        I’m reading things a little differently, here. When Revelations came out on 3DS, the machine was not selling well at all. It took this game, a core release from Nintendo (the Ocarina of Time remake) and a huge price cut to sort things out, and I think this approach would work as well with the Vita.

        I think many gamers would be attracted by a Vita version of Resident Evil: Revelations, for a variety of reasons. It’s a quality game that sheds new light on the franchise, it feels fresh and original, it has known characters. But more than anything, it would be the first RE to come to a Sony handheld.

        This factor should be taken into serious consideration by Capcom. In the past, the company deceived the PSP audience announcing specific entries for both Resident Evil and Devil May Cry that never came, and most Vita owners comes from the PSP pool.

        This means that a Vita version of Resident Evil: Revelations would act as a sort of “apology”, and help the platform much more than Capcom thinks. The only problem here is, do you see Capcom as the apologising kind? Of course not, they’re just greedy.

        And lazy, because they know they could simply port the game directly to Vita (MT Framework is a multiplatform engine) and the sheer power of the machine would make it work like a charm, with no particular optimisations involved. The best optimisation is already there, and it’s called “second analog stick”.

        One final consideration: Capcom did a splendid job with Ultimate Marvel vs Capcom 3 and Street Fighter x Tekken on the Vita. But, two entries for a niche genre? Not smart. By bringing Revelations, the would have given the platform a broader appeal, and ultimately more sales.

        It was in their best interest to help the platform.

        • M’iau M’iaut

          Few things to note. I do need to remind that console requests — even well argued ones — are one thing we do ask be left of the boards. Capcom and two niche games can also be understood as a third party who sells games, not systems. If anything it shows they felt the need to get two titles out just to recoop. Who do they need to apologize too? Plenty of fans have played and adored Rev on the 3DS.

          • Marco Tinè

            Well, reading again what I wrote, I’m quite sure the response is not formed as a console request. Anyway, I didn’t intend to break any rules, so I apologise for the inconvenience.

            About the two niche games, don’t you think the chances of recooping would be much higher with a Resident Evil game, rather than with MvC? The apologising part was aimed specifically at the PSP people: back in the days, they were promised a RE on the platform, and Capcom didn’t deliver.

          • http://www.siliconera.com/ Ishaan

            Games get cancelled all the time. Capcom may not even have been ready to announce Resident Evil for PSP when they did. The general theory is that Sony asked them to do it before they were ready to show the game. Ultimately, the game got cancelled, and I wouldn’t be surprised if it turned into Revelations.

            The reason Revelations isn’t happening on Vita is, I’m fairly certain, that RE’s audience is primarily on consoles. Revelations on 3DS did well, but it didn’t do enormous numbers. It would do even less on Vita given the device’s failure to sell, and most people who wanted the game in a portable format likely already own the 3DS version. 

            Moving it to consoles is simply a better use of resources. It’s an “upgrade” in the eyes of console owners, and more people own consoles than they do Vitas.

            Ah, also, Revelations did absolutely nothing for long-term 3DS hardware sales. By the time Revelations was released, the pricec cut, two Marios and Monster Hunter had already worked their magic. Similarly, it would do nothing for the Vita either.

          • Peace Legacy

            Well, it is not exactly console request, he was just responding to my interpretation of things (and it is hard to state his argument without making it sound like console request since my original post is kinda semi-related on the topic).

            Well anyway, I will gladly indulge:

            “I think many gamers would be attracted by a Vita version of Resident Evil: Revelations, for a variety of reasons. It’s a quality game that sheds new light on the franchise, it feels fresh and original, it has known characters. But more than anything, it would be the first RE to come to a Sony handheld.”

            All the factors you have stated didn’t help it sells millions in the 3DS version (also the first new Full Pledge RE game on portable Nintendo console), so why would it do so for Vita?

            If anything, the Vita is suffering from too much ports right now, and if all those previous ports didn’t help the Vita, why would this port do so? Heck, original games like Assassin Creed and Uncharted game can’t even help
            much, why would a port from a 3DS will?

            “Apology”? If anything, people will always find an excuse to criticise Capcom (regardless of right or wrong), and that move would just be interpreted as “oh noes, Capcom do another port from exclusive game for quick cash-in again. Dirty cash hungry Capcom”.

            “And lazy, because they know they could simply port the game directly to Vita (MT Framework is a multiplatform engine) and the sheer power of the machine would make it work like a charm, with no particular optimisations involved. The best optimisation is already there, and it’s called “second analog stick”
            If it is as effortlessly and as easy as you said, then there would be absolutely no logical reason why they haven’t done it already (and I already DID CLEARLY stated before that the machine is indeed easily capable, and wouldn’t worth much effort. It is just that “that bit of effort” doesn’t pay).  As for the second analog stick, that got nothing to do with optimization, but I understand what you mean.

            “One final consideration: Capcom did a splendid job with Ultimate Marvel vs Capcom 3 and Street Fighter x Tekken on the Vita. But, two entries for a niche genre? Not smart. By bringing Revelations, the would have given the platform a broader appeal, and ultimately more sales.”

            Stop calling fighting games a niche genre. I swear, gamer these days call anything that does not sells as well as shooter games a niche genre. Those two games sell averagely not because it is a niche genre, but simply because they sucks (well, MVC3 does not exactly sucks, but the context behind it multiple controversies make it so). Anyway, it is without a doubt that those 2 games are excellent port job that would undoubtedly cost considerable amount of effort… but those port are to carter the portable market who want to have home console experience. RE:REV, on the other hand. is already belong to the portable market, making it less necessary to be port to another gaming platform (that sells only 1:30-50 of the original platform, mind you)

          • Marco Tinè

            Sorry for the late response! Do you mind if I borrow your answering structure?

            “All the factors you have stated didn’t help it sells millions in the 3DS version (also the first new Full Pledge RE game on portable Nintendo console), so why would it do so for Vita?” [...] 

            The sentence you’re answering to sounds clearer if you contextualise it with what was written before. It took this game, a core release and a price cut to sort things out: it was about how the game could help hardware sales to pick up, not the other way around. The problem is the machine, not the game. And the choice of ports, if you will: I think a Revelations port would help because as I said before, it has a strong reputation. About the apologising and over-criticising part, you’re absolutely right, though one can’t say that Capcom hasn’t given reasons to justify this kind of attitude.

            “If it is as effortlessly and as easy as you said, then there would be absolutely no logical reason why they haven’t done it already (and I already DID CLEARLY stated before that the machine is indeed easily capable, and wouldn’t worth much effort.” [...]

            The logical reason is “maybe it won’t sell”. It’s not a technical problem, we’re saying the same thing here. The “optimisation” term, though, was not referred to the platform or the game’s coding: I think the best “optimisation” Revelations could use is the use of a second stick.

            “Those two games sell averagely not because it is a niche genre, but simply because they sucks (well, MVC3 does not exactly sucks, but the context behind it multiple controversies make it so). Anyway, it is without a doubt that those 2 games are excellent port job that would undoubtedly cost considerable amount of effort… but those port are to carter the portable market who want to have home console experience.” [...]

            Fighting games are not exactly the most played genre on handhelds, as far as I know. RPG, racing games and puzzles are. But even not calling it “niche”, I say why 2 games of the same type? Its a redundance. One half of the budget could have been spent more wisely on a game of another genre, thus creating more variety.

          • Peace Legacy

            Sorry for the late response! I was sleeping.

            “The sentence you’re answering to sounds clearer if you contextualise it with what was written before. It took this game, a core release and a price cut to sort things out: it was about how the game could help hardware sales to pick up, not the other way around. The problem is the machine, not the game. And the choice of ports, if you will: I think a Revelations port would help because as I said before, it has a strong reputation.”

            The Vita sales never even match with even fraction of the 3DS sales in any time frame (even before price cut), so if RE:REV did not sells well because the lack of hardware sales on 3DS, then there is no chance in hfil they would sell well on the Vita. Also, if the game was indeed good, it would have no doubt become a console sellers (like first-party mario games, or Monster Hunter)… and the game was not exactly THAT good

            “We’re saying the same thing here”
            Yeah guess so… but the tiny different is that I am saying “not worth the effort” is a valid reason because it DEFINITELY will not make much profit (unless Sony make a deal and pay a million Zenny deal, and if the game was truly that important, they would have done so), whereas you are saying “not worth the effort” is a poor reason as the game will be a significant help for the Vita.

            “One half of the budget could have been spent more wisely on a game of another genre, thus creating more variety.”

            Capcom is a company that is notorious for porting and rereleasing, and afraid of new IP (as proven by Keiji Inafune). Also, this is a bit of a subjective reason, but if anything, having fighting game on portable would greatly appeal to the hardcore fanbase, who needs every single seconds of practice as possible. Also, PSP did have plenty of its fighting games as well, and at until launch to now of the 3DS, there have already been multiple fighting games release for it already (so it is hardly an uncommon genre for portable gaming)

  • FlameEmperor

     Saw this coming so no surprise here e.e

  • http://www.siliconera.com/ Ishaan

    This is great news. Revelations is a fantastic game. Since they’re doing an HD port now, I hope they take the time to address a few of the minor issues in the 3DS version in addition to just up-rezzing the visuals. The gun sound effects could use some work, and they could make some of the enemies feel less like bullet sponges.

    Other than that… it would be nice if they added proper co-op to the game’s story mode. 

    • Marco Tinè

      Proper co-op mode? Not happening. Capcom is always after the quick bucks.

      • http://www.siliconera.com/ Ishaan

        You’ll excuse me if I don’t take you very seriously after your little outburst and apparent Capcom dislike below.

        • Marco Tinè

          It’s not apparent, is actually very real.

    • http://Gematsu.com/ Bruno Silva

       I agree with pretty much everything, besides the co-op suggestion. I think co-op would ruin what is potentially the (only remaining) example of a survival horror in this generation (that doesn’t suck), alongside the first Dead Space.

      Co-Op is fun, but it prevents the game from blossoming as a true survival horror experience. Which is what sets this game apart from any of the “modern” RE iterations as it is.

      • http://www.siliconera.com/ Ishaan

        But you do already have a co-op partner throughout the game, so it kind of makes sense to just have the option for a second player to control them if they want to. Plus, there are parts in Revelations where you split off from your partner a few times, too. Those could be really interesting in co-op (although, they would need to add something for player 2 to do, since in the 3DS version, you just leave them behind while they “investigate the area” or whatever).

        • http://Gematsu.com/ Bruno Silva

          You said it yourself, the game has lots of times where you just play the game on your own (and that’s when I think the game hits it’s stride, honestly). I just think that removes a great deal of the horror elements, co-op is incompatible with survival horror imo.

          Even tho it is fun, and I don’t think I would’ve enjoyed RE5 otherwise (played the game from the start up until the credits with a friend). I just think that it’s inclusion can definitely hamper the survival horror elements. Being “alone” in the game can have a great impact, as it’s one of the many variables that make a difference. Perhaps add co-op for the chris segments? Since those are not survival horror to begin with, I think it’d blend in better. But definitely not for the “Jill parts”, even when she was with Parker.

          • http://www.siliconera.com/ Ishaan

            I kind of wish the Chris segments hadn’t been in the game at all, heh. They aren’t bad or anything. The snow level with all the crazy dogs is actually pretty wild. Just… I feel like Jill and Parker had a more interesting rapport than Chris and Jessica.

            Jessica: *hits on Chris*

            Chris: “I wonder if Jill’s okay…”

            Jessica: “Hey, are you listening to me?!”

            Chris: “Jill… where are you…”

          • http://Gematsu.com/ Bruno Silva

            Eheh, yeah, these segments were kinda shoehorned into the game. It really feels like the producer was afraid the game’s pace was going to put away most of the players and decided to thrown in something to break away from the slower moments and scenarios. It would’ve been a stellar game without them.

  • Hexen

    I’ll miss Jill’s 3D butt unless they’ll make it work on 3D TV’s.

    • http://www.facebook.com/JaeWhy SasuleUchiha

      But the 3D only add more distance from our eye.

      • Heavenly_King

         no, because it will pop up from the screen, so we can grab it XD

  • TruSpindash

    I was planing on buying a 3DS soon along with this game, probably still will since I’ve heard it is one of the best 3DS games so far. Good news for those that would prefer to play it on a HD console tough. 

  • kylehyde

    Well I enjoyed a lot the 3DS version (the gameplay, the graphics, seeing Jill and Jessica from behind) so I think is great that more people could enjoy this game on different platforms. Is great that capcom wants to make some amends with the franchise, still I wish that they can make some amends with the orthography

  • Godmars

    Honestly haven’t played an RE since three – yes, three – and I might have to try this if its on its way to the PS3.

  • SDDMN

    Good news for PS3/360 fans. I love this game, so the more people who get to enjoy this game, the more chances Capcom might be convinced survival horror really is the way to go for this series.

  • Valtiel Ikari

    okay, now this just made my day!
    Hopes it sell so CAPCOM can finaly see what makes a RE game a RE game, since it just have been all bad for the main series since RE4, I enjoy a lot more the spin off, like outbreak, and will probably enjoy this!

  • JMaster3000

    I say Booooo!
    And they even ignored the Wii U
    Not hyped at all, ill rather play the 3DS version.

    • Godmars

      May not just be announced yet.

      Even this “announcement” is only a rumor. An unconfirmed announcement. Real question should be what quality the port will be.

    • kylehyde

      Patience my friend. Also this is a korean rating board, the Wii U still has not release date for South Korea (the 3DS has less than a year that was released on S. Korea), it won’t have sense to rate a game for a platform that still not exist in that country, maybe this could be a reason why is not listed. So is just matter of wait until we get an official word from Capcom.

    • SDDMN

      You remember that potentially leaked list someone found on the Wii U a week ago about Yoshi’s Island U, Metal Gear, Resident Evils and all that? This game could be what Capcom’s planning to bring to the Wii U as well.

      Then again, the list could simply be a rumor and not real at all, or Capcom could be planning another RE game for the new system.

  • http://www.facebook.com/people/Dylan-Ng/100000854638739 Dylan Ng

    I’d like to have a copy of the cover with the typo lol. Think of it as another type of “limited edition”.

  • TheDarkEmpress

    Sweet, they should’ve just ported this game in the first place or just joint-developed for consoles as well instead of wasting money on the flop known as RE:6 minus the Leon campaign.

    • Ferofax

      I believe back then they were tied to an “exclusivity” deal, else why would they (and Nintendo) claim it’s exclusive if that’s a false claim?

  • SDDMN

    Come to think about it, I remember a member of Capcom saying this game was specifically designed for a handheld.

    Unless it’s common practice to take a game made for handhelds, and turn it into a console game.

    • http://animereviews.co/ Nadav

       In the past handheld games were rarely ported. When they were ported there was a nasty upscaling and remodeling process (look at the God of War PSP games, both of which are great on the PS3). But the 3DS is stronger than a Wii in the visual department so maybe all they need to do is remap the buttons and slap it on a console DVD/BD?

  • JazzWithAttitude

    Biohazard RevelEations?Really CAPCOM?

    • DarthSithZero

       lol i didn’t see that, another type error will be madly funny

  • eilegz

    now i hope they add online cooperative and some extras i dont want a simple port…

    A good way to complement an epic re6, the patch in december will further improve for all those who are still complaining about re6

  • http://www.facebook.com/people/Humzah-Jan/100001147084979 Humzah Jan

    Reveleations.

    Revelaitions. Never forget.

    • Ferofax

      LAITONS. It’s Revelaitons, but not the Professor type.

      • http://www.facebook.com/people/Humzah-Jan/100001147084979 Humzah Jan

        ^Seriously? Even more amazing lmao

  • Godman

    Woo! Keeping an eye on this one, could never get around getting the 3DS version

  • http://profile.yahoo.com/IPAHDFC3ZSTQTJX5S55O6FEDDE John

    capcom,what does the word exclusive stand for?

    • Heavenly_King

      RESIDENT EVIL: REVELATIONS was made exclusively……………..with the purpose of making money.

      :Troll face:

  • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

    Capcom really do not like Vita at all, it seems -_-

  • DarthSithZero

    What!? What!? What!? I was expecting  Vita version which in my opinion is much more easier to port but i’m ok with this I can still have a chance to play it

    • tubers

      yeah.. T.T

    • https://twitter.com/mikedo2007 mikedo2007

      Oh I agreed, I wanted this game to have a Vita port, this game was made for a portable console, a Vita port would’ve been interesting.

  • konsama

    And they want us to think MH4 will stay on 3DS? LOL

    • MrRobbyM

      Not for long hahaha.

    • http://www.siliconera.com/ Ishaan

      Different situation. Besides, Monster Hunter isn’t just on 3DS. It’s on Wii U as well, and Frontier is on PC/360.

      • konsama

        I know that, but that Tsujimoto guy supposedly said MH4 will be 3DS exclusive, which means even if it comes to Wii U will be a troll from Capcom part.

        • http://www.siliconera.com/ Ishaan

          Er… sure? That doesn’t make a whole lot of sense in my head, but if you feel that way, I guess? I’m not sure how that’s a troll.

        • K Mantle

           They said the same thing about Resident Evil 4 and Viewtiful Joe a few years ago

      • tubers

        Wow.. so i guess Monster Hunter V for the PS VITA 4 years from now? xD

        • http://www.siliconera.com/ Ishaan

          If Vita survives that long, maybe? But judging by past trends, at least for the foreseeable future, they’re going to want to continue on the system where they’ve built up their fanbase, just like they did on PSP.

          Then again, four years from now, there are going to be plenty of viable alternatives to the Vita, so it’s doubtful that Vita is where they’ll choose to start gen-5.

          • tubers

            Hope so.. I won’t mind Sony being the loser again.. I’d be happy for them to just keep the system supported. :D

        • konsama

          We’re being realistic, if they’re to port the game they’re obviously not going to do so to an already dying console. Especially in 4 years, when we’ll surely be playing MH4G or MH5.

  • miyamoto

    Resident Evil Umbrella & Darkside Chronicles ha ha ha ha! 

    PS3 RULES! 

    Gotta love Capcom! XD 

    Whatever happened to Resident Eagle Portable for PSP? Any news about it?

  • $29082171

    Well there goes the 40 bucks my cousin spent for this game.

  • http://pulse.yahoo.com/_MVJ26CHGCECY3KE34ZOHJBFPEI Jess

    Ah Nintendo…you wonder why I no longer trust you and/or buy your products.  Good times, good times.

    • Nicky Tetlow

      What exactly did Nintendo do here?. This is a game by Capcom being ported to other consoles.

  • K Mantle

    First Revelaitons
    Now Reveleations
     

  • http://www.youtube.com/user/jodecideion?feature=mhum TheWon and Only

    It’s about money people pretty simple. Not enough bought it on the handheld. So they are porting up to get some of that home console money. Since after looking at the sales of 5, Raccoon City, and 6. Those fans will buy anything with the name Resident Evil on it. Putting on the Vita would be a complete waste of time. No one is buying that thing in either region.

  • isfuturebright

    That’s nice to hear! I think that Capcom makes deals to be exclusive for a year or so and then depending on how it was received they port it over. A Wii U HD version would be nice too.

  • Göran Isacson

    Nnneat. Never got this for the 3DS, so I think that waiting for the PS3 version will suit me just fine. The demo I played gave me some trouble with aiming, and I think I’d like to see this game on a bigger screen.

  • FFmax

    Lol they misspelled it again? They need better proofreaders.

  • http://twitter.com/monkeyking2135 monkey king

    Even though I FUCKING KNEW IT, this is still great news! Guess I won’t be buying a 3ds anymore.

  • ronin4life

    Did RE 6 Ever release in Korea?
    Seems a strange place for a game to leak…

  • Bloodios

    So, these are like HD-remastered versions of the game, more or less. I can only hope that the ports are going be native 720p with high quality textures in place rather than being 1080p but look disappointingly unappealing.

  • Silver Phoenix

    The game is going to look like a slimey poop. The character models in that game are fugly. It is just another half-assed conversion like Code Veronica and RE4 were even though this is a newer game full of annoying swimming and tons of the same enemy.

  • dr000d

    “Reveleations”

    lol, capcom

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos

Popular