Lara Shows Off Her Combat Skills In New Tomb Raider Trailer

By Ishaan . December 8, 2012 . 11:00am

Square Enix and Crystal Dynamics have released a new trailer for their upcoming Tomb Raider reboot, which they premiered at the Video Game Awards yesterday. The trailer shows Lara taking out enemies in different kinds of combat situations with her bow and other tools. Take a look at it below:



Tomb Raider will be released in March 2013 for the PC, Xbox 360 and PlayStation 3.

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  • Never played a Tomb Raider game before, but this game is looking really good, to me. Definitely on my list of games to get.

  • sd28

    so nathan drake had a sex change

    • Syn

      Yep, initially he was girl on the ps1, then became a boy, and is now a girl again :) (a young girl for that matter)

  • MasterHiei

    Just another series betting on ”Cinematic Experiences”, as if Uncharted didn’t have too much of it already.

    Tomb Raider is all about simplicity and loneliness, there’s no need for flashy stuff or feminism bait galore like this one has, just make one in which Lara can explore tombs, find secrets, escape from deathtraps, fight a rival/mercenary like she did in TR1 and that’s all.

    What should makes us awe isn’t how she’s ”vulnerable” or how shocked she is after killing one mook, but how ingenious and witty she is when taking on challenges or puzzles or fighting Lions and T-Rexes.

    That’s just my thoughts on the current situation of the series

    • You obviously don’t care about character development or story and would rather her be a blank character that immediately knows what to do without any development to either. This notion of yours thinking that it should be a “simplistic game with no need for anything else” is also ridiculous. And of course this isn’t “like the first one”, it’s a new start for the franchise.

      • MasterHiei

        What is so bad about simplicity?
        Why do all characters must have an aching, deep backstory? or be shown to grow as human beings to the player?

        Also, you seem to have started your gaming life in the current or last generation of consoles by your commentary. Back in the day in RPGs we had a recurring trope called ”mute main characters”, such as Rudy in Wild Arms or Adol in Ys series, they didn’t need any overcomplicated plot to cover how they knew to do their job right, they just did, and that worked, because we shaped them as we saw fit since they were mute, used something that is less required nowadays from gamers: imagination. It was offered simplicity, and in turn you added how much depth you wanted to the character you love.

        Does it really matter if Lara Croft was a weak willed teenager or a sociopath in her mid 20’s? Lara is Lara, there’s no need for words or backgrounds, just a game in which we can use her abilities to have fun, that’s all.

        I suggest you schooling yourself in SNES and PS1 classics, all these AAA Blockbusters from today can cloud your judgment of what trully makes a game being good.

        • heartless141

          Game is a form of art. People have different ways to express theirs.
          You don’t want a Solid Snake without all that explanations why he’s the best soldier EVER.
          You don’t exactly want a Mario with family issues either.

          Lara has always have her image tied to “The Crofts”, it’s her family, her blood, that’s why the image of the Lara we know is a strong girl that overcome hardships. Without all that, she’s just Faith (Mirror’s Edge). I’m not saying Faith’s character is bad, she’s awesome, but how she was, all i could admire her for was what she could do, not who she is.

        • But the tone and build of each story or work is different. Some don’t require much background; some do.

        • You are assuming I am new to gaming.. I am 20 and I have been playing games since the 90s, nearly everything from nearly all the consoles/arcades. I suggest you don’t go around thinking you know about what another person has/hasn’t played before based on assumptions. Nostalgia can also cloud judgement you know. While some are, this isn’t the type of game that should be simplistic.

          • MasterHiei

            You were just 4 years old when TR1 got released…

            also, stick with books, videogames aren’t for you.

          • Once again, proving your immaturity by making a comment like that. You don’t know me, so don’t tell me not to play games or read books when I always do every day. Go be a troll somewhere else. You clearly have no interest in this game, so I don’t see why you keep coming back to a thread about it.

        • Wtv

          Sorry, but if are making the personality in the main character of a game you’re not being imaginative…You’re still using other person’s work. That’s easy.

          Write a book.

          Some games really don’t need story or character development. The first Tomb Raider was good without that. But it’s even better when the game give us something to care about. And I can’t stay immersive enough in a game that give me a blank avatar to control.

          I’m playing a game…I’m not writing a game.

      • Sergio Briceño

        We already had that. It’s called Tomb Raider: The Last Revelation.

        Quite frankly, I’d take that game over this new one any day of the year (and that’s only because I don’t know if my Dreamcast will make it past 2012).

        Now then, if this game was named “Girls can shoot too!” or something like that then I’d be more at easy. I REALLY like this game, but it’s definitely NOT the direction I want TR to take.

      • puchinri

        Witty and charismatic characters experience development too. If you have to rely on your character being vulnerable to get strong (especially for a female character), then you’re being lazy or uncreative.

        At the same time, development does not happen the same for everyone, and there’s overt and subtle development. And at times, it’s fine not to see significant development. I also like characters that are already developed (and are just enjoying their lives).

    • puchinri

      This one really wasn’t even meant to be feminism bait, or if it was, it was posed as faux-feminism bait to me.

      It would have been nice if it were more like what you described~.

      • Wtv

        Well, a little of character development is always good. It’s not bad if she starts weak. It’s bad if she ends weak.

        A character like Kratos, for example, is a bad character in any media.

        You know…like Tales of the Abyss wouldn’t be so good if Luke wasn’t such a crybaby in the beginning.

        • puchinri

          That’s definitely true. I think you have to be careful, no matter the gender but especially with a female character (in our society and times), but that is a good point.

          Good analogies too~.

  • Fr33Kingdom

    Judging by past gameplay videos, with the way she interacts with the environment, the few survival elements and campfires, and the dirtier tone of it all, it’s a kind of evolution of uncharted. Uncharted tried to accomplish something a little cleaner, straight forward and exciting. Though i kind of worry all the gritty action in this game will get to be a bit much. They might want to break it up with some actual tomb raiding and exploration. Not looking too bad though.

  • Armageddon

    Seems Like Assassin’s Creed, Resident Evil and Classic Tomb Raider in One. This is gonna be a big adventure indeed

  • Looks interesting but will it feature deep characters and a compelling story? The trailer suggested a high emphasis on action while I prefer exploration in TR games. Thankfully I can comfortably wait for the much cheaper complete edition including all DLC courtesy of MS’s 30-days timed DLC exclusivity on 360. Thanks for saving me money, MS.

  • Learii

    Lara feel alot of pain this time the oder games she didn’t feel any pain but this time she will feel how bad is very hurt by going through all this

  • SerendipityX

    What I do like about this Lara is that she is still pretty badass while being scared and making a crapton of mistakes. Like she’s actually learning in a twisted way to be a “Tomb Raider”.

    I may pick up this game yet.

  • Göran Isacson

    That is one unstable support pillar at 2:08, have to say. Samurai statue-enemies out of nowhere on 2:27 (perhaps there will be supernatural elements after all?) Most interesting parts.

    I think my biggest fear concering this game is how some sequences pretty much look like Uncharted, which now that I’m done playing with them I have to admit I just don’t really like, gameplay wise. Nathan Drake and his crew are charming rascals, but I’m just not having much fun when I play it. If this game can manage to at least intersperse what seems like some real narrow and repetitive corridor-gameplay with some more open-world variety, I for one will be satisfied.

  • deathman00789

    Not seeing any tombs…..

    • Syn

      2:27 looks like she is some kind of Japanese temple, also theres the scene at 2:24 I think my biggest worry is they might add slightly too much QTE’s, if it has tones of tombs, exploration, and not as much “unchartedness” then I think it will be awesome. but thats just my opinion .

  • neetyneety

    This looks completely different than the old TR games, but hey, might as well give it a chance. At best, it looks like a suspenseful, tense adventure. At worst, it looks like another Uncharted.

  • I love all the TR games (except for Angel of Darkness, that was… such… a fail…*sigh*) and all of them have featured diferent stories and Lara has always had character development in them! I distinctly remember her poiting a gun directly at Amanda’s head in Underworld! She wasn’t THIS forward before, but when she stood against the possibility of seing her mother again, she changed! I do not see why this, a game showing her ORIGINS, should be bad or compared to Uncharted, even! Two different franchises, two similar concepts but come on, don’t just throw everything in the same “bag” and mix it around, that’s no way to do things! Great graphics, great story so far and I’m loving the innovations on the gameplay, bravo!

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