Yaiba: Ninja Gaiden Z Is For PS3 And Xbox 360, Says Spark Unlimited

By Spencer . December 20, 2012 . 6:30pm

yaibaWhen Team Ninja unveiled Yaiba: Ninja Gaiden Z at their Tokyo press conference studio head Yosuke Hayashi avoided saying what console(s) the game was for. It appears Yaiba: Team Ninja Z, a Ninja Gaiden spinoff with zombies, will be for PlayStation 3 and Xbox 360.

 

Spark Unlimited who are developing the game revealed this tidbit in job descriptions for a senior character artist and senior designer.

 

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For more about Yaiba: Ninja Gaiden Z check out our interview with Hayashi-san.


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  • carlospsp

    seriously?

  • David Bond

    WTF.. WHAT ABOUT WIIU

    • Nemesis_Dawn

      Seriously, it is so annoying that you people think every game needs to have a Wii U version. This is worse than PS3 fans in 2007. Stop it, guys. Buy one of the other systems if you’re so bothered by this sort of thing, because it’s going to keep happening.

      • http://twitter.com/Vietgeta VietGeta

        Even then. Ninja Gaiden is a “meh” series. The only times it was awesome for me when I was playing the NES versions. The modern versions are just like any other game.

        • Luna Kazemaru

          just lol

        • MrSirFeatherFang

          I consider the 2004 Ninja Gaiden a classic. It was an action game that wasn’t really stylish (compared to DMC), but very methodical in terms of combat. Shurikens stun/juggle enemies, combos were actually really simple, combat was fluid, guillotine throw was there for spacing enemies, there was an actual adventure feel to the game (felt like a metroidvania because most of the areas could be revisited) and really it feels one of a kind. The original (not Black or Sigma) also required you to absorb essence to do an UT (strong enemies+weak ones? take out the smaller fires and do a UT).
          One of my favorites of all time. What makes you think it was like any other game? I could argue about 2 and 3 as well (because I don’t think there is anything like either of them… yes even 3)

          • British_Otaku

            I absorbed most of that, except for the original 2004 Ninja Gaiden being superior to both Black and Sigma. I’ve had fun with Sigma and heard there was some strengths in Black dropped by Sigma.

            Do you mean every remake of the 3D Ninja Gaiden games is missing a key element of the prior titles? I’ve heard of Sigma 2 messing things up too… >_> And Razor’s Edge actually being a decent game unlike NG3: Vanilla.

          • MrSirFeatherFang

            I didn’t mean to sound like the original was superior to Black or Sigma as it’s actually the only one I fully completed (I own the others, I just never finished them).
            Black is actually harder than Sigma on Master Ninja (or maybe in general) afaik from the videos I’ve watched.
            By different, it’s really the core gameplay and how to approach the game. You need to break the game into little bits and pieces to see the real differences. But in reality, they are pretty similar in terms of controlling Ryu and such. Each NG game isn’t missing a key element of prior NG, TN does a good job with keeping the controls similar and whatnot, but I guess it’s the tactical strategy you do in each game is pretty different which is the main thing that changes.
            Sigma 2 had less enemies compared to the original and no gore (not that I really cared… the gameplay is still the same). They removed the use of leveling up weapons with essence in S2 with a strict one upgrade up per stage thing. To be honest, both have their pros and cons, but are very good games! What S2 has in advantage that many NG pros love is the co-op in the trials. Some crazy stuff!
            NG3 was by far the worst in the series… and probably the most unfair. If played on Master or Ultimate Ninja with the control scheme TN made… it turned out very tedious and EXTREMELY HARD. On the lower difficulties, NG3 vanilla didn’t seem to have any sort of sophistication, but it really showed on the higher difficulties. I admit, it’s awful compared to the previous games, but it was definitely not like any other game I’ve played before (unlike what VietGeta was saying about the 3D games being the same as any other action game) and I consider some of the challenges in this game to be impossible for me to ever do!

        • SirRichard

          Last I checked, most games don’t have you flipping around with a giant scythe fighting werewolves as ninjas with rocket launchers open fire from off-screen.

    • M’iau M’iaut

      Please leave the console requests/comments/concerns elsewhere.

      http://www.siliconera.com/open-thread/

      As we note all too often, they sadly lead to posts like the one below yours.

  • monkey

    this news is as old as time itself

    • Draculoid

      hmmmmmmmmmmmmmmmmm….hyperbole much? (honestly though, “older than time itself” give me a freakin break.)

      • brian

        As old, not older, but it was to be expected.

  • MrSirFeatherFang

    huh, I felt as if it were a vita title. well that seems alright for me

  • BloodyNights

    Well regardless of anything at least this is a spin off, and not a reboot or a main title :P *cough* DmC *cough*

    • Richard N

      Sure, whatever.

    • http://wiredjungle.wordpress.com/ DrakosAmatras

      Can people stop talking about DmC on threads that aren’t about it? Seriously, this is turning into a clichéd punchline.

      • BloodyNights

        Sorry but I was just stating that at least it is a spin off, and not a main series title. That was all, take out DmC from my post if you want, that wasn’t really the point to begin with.

        • Pang Chee Jie

          The reason why people dislike DmC is because of the direction NT took with it, NOT because of the fact that it’s a reboot. I highly doubt people would be so up in arms as they are now about the game if Capcom included the old Dante and same game play in the reboot. Most people care about whether a game is good or not and a game being a reboot, spin off, etc. bears no relationship to the quality of a game.

          Also, rule 5.

          • ZBaksh386

            I do feel some fans are disappointed that it is a reboot because they are more invested in the old series and would rather have been given something that would advance that storyline and answer those questions.

            this is self-contained and seem pointless to them.

    • ZBaksh386

      you could just have said metal gear revengeance.

      just saying

      • Nemesis_Dawn

        No, he couldn’t have. Metal Gear Rising is not a reboot (it has been confirmed to exist within the Metal Gear canon by Kojima Productions, a few weeks ago, taking place a few years after MGS4) nor is it a main title.

  • d19xx

    I’m surprised that Japanese developers have not totally abandoned the 360. 0.0

    • d19xx

      Scratch that. I thought Spark was a Jp company.

  • brian

    “unannounced established console franchise” blah blah “3rd person action”
    I’m assuming they’re thinking of this game and forgot to update that page.
    But anyway, we should have all known it’d be on these systems.

  • Bloodios

    Oh? That’s quite surprising (for me.) I initially thought that it was
    a title for the 3DS or Vita (or both), due to the art direction (then
    again, I was just basing it off the teaser/trailer.)

  • eilegz

    going to use unreal engine?

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