Luffy Tears It Up In A New One Piece: Pirate Warriors 2 Trailer

By Ishaan . December 25, 2012 . 12:23am

Namco Bandai released a trailer for One Piece: Pirate Warriors 2 at Jump Festa this past weekend, and you can check it out below:



In case you missed it, someone recorded seven minutes of footage from the game, which you can watch here. One Piece: Pirate Warriors is confirmed for a European release in Summer 2013, but hasn’t been announced for America yet.

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  • Go2hell66

    namco europe relesed the trailer in english

    • Testsubject909

      My many gratitudes…

      And color me jelly.

  • XiaomuArisu

    The used Enels “oh s..t!”faceXD

  • Captain_Jiruo

    Playable villains! That’s just what I wanted in this sequel.

  • Spirit Macardi

    If this one comes stateside, can we please get an English voice track this time? It’s not like Funimation is hard to get in-touch with, plus the VAs are all non-union which means they’re comparatively cheap to hire.

    • GotoHell

      Even if this game does come out in the US, Koei is too cheap to hire Voice Actors for Warriors games anymore. On the off chance that the first Pirate Warriors actually sold well in the US, Koei MIGHT cut a deal with Funimation, but i’m not even going to get my hopes up for a US release, let alone a dub.

  • Göran Isacson

    If I have a playable Aokiji in his New World hipster hobo outfit, I will be a happy camper with this game.

  • Zazii

    Whats up with this game?
    It looks so boring, why would they make a second one ?
    And the music is as same and boring as ever

    • Hinataharem

      Well I’m sorry you have no interest in it. Not everything caters to everyone.

    • Testsubject909

      Care to explain why it looks so boring to you?

      You maneuver around a battlefield either in a relatively linear fashion or a semi open manner in which you attempt to control the battlefield by maintaining control of areas and clearing spaces of enemies actively with a variety of combos and alternate special skills along with powerful finishers.

      Most common enemies are filler but ranking officers and named boss characters have unique movesets. The general setting and story pacing of the first was relatively faithful to the story in general and the power progression felt natural as well, it offered quite a bit of variety in terms of the cast of character you could control and very colorful and different areas in which to battle with most of them having different sub-goals, some stages being more action oriented, some being more battlefield control oriented and some being more puzzle oriented, mixing and switching things up.

      The QTE’s weren’t the most interesting of things but they were handled adequately and, while the music is a bit on the repetitive end due to their preference for electric guitar, they are still distinctive from each other despite having a similar base to each of them.

      Plus it most likely made a very pretty penny in Japan and possibly in Europe… Why Not make another one?

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