• ronin4life

    Vita does poorly= lots of localizations from tecmo koei.

    3ds does awesome = why u no samurai warriors chronicles 2nd??

    Of course, doa is a lot bigger than SW…

    Anyway, this is pretty awesome. I know which version I’m getting if I ever get a vita. ^ͺ^

    • http://www.siliconera.com/ Ishaan

      It’s also a question of how much text there is to localize. Ninja Gaiden Sigma and DOA on Vita are easy to bring over because they’re already translated on other consoles.

    • shion16

      Vita is more awesome and it has way more potential
      And 3DS is way too uncomfortable for fighting games, when the PSVITA is almost perfect.

  • http://www.twitch.tv/jpnags Jason Naglic

    Great to see that they took the time to fully integrate the two platforms’ features while maintaining a high level of integrity. They can have my money again.

  • ElRobotico

    Wow! Im gonna buy this for sure!

  • Luna Kazemaru

    *looks at sfxt*

    where dat crossplay capcom *kappa*

    • http://www.themogblog.com/ Edward Walton

      SFxTK offers crossplay.

    • shion16

      youre confusing crossplay with crossbuy

  • http://animeaudiolog.wordpress.com/ Sabas

    Definitely a must-buy.

  • http://www.facebook.com/people/Altin-Bujupaj/1157167838 Altin Bujupaj

    See ? That is how a port is done right ! *looking at Capcom and NetherRealm*

    • kupomogli

      The only difference between the PS360 versions and the Vita version is the graphics and netcode. The graphics on the Vita are terrible, while the netcode on both PS360 are terrible. It does online better on the Vita.

    • Juan Andrés Valencia

      UMVC was great in the Vita. Presentation and gameplay-wise.

      Mortal Kombat does look horrendous though.

      • http://papped.webatu.com papped

        Yep UMVC3 was awesome

    • Elvick

      I love UMvC3 and SFxT… what’s wrong with them?

      I know UMvC3 doesn’t have cross play, which sucks, but SFxT does.

      Can’t think of anything else Capcom has put on Vita, if anything.

      And I know MK is ugly, but gameplay was still right, and it had buttloads of content.

    • Sergio Briceño

      Exactly my thoughts. If (like other people mentioned), this included cross buy, then it would be the ultimate example of how Vita ports should work (and all their console gaming on the go philosophy).

      Come to think of it, even if I’m already excited for this game I can’t help but think that if the announcment had been delayed until all this information could be shared I would be even more excited. Maybe it’s just me, but I don’t like game announcements in advance too much, even if they are about ports…

  • MrSirFeatherFang

    I would think I would have to go through Survival mode again… I am really happy

  • Bloodios

    What about the graphics? Is the game even going to be running at the Vita’s native resolution?

    • Kefkiroth

      Wait, there are actually games that run below native resolution? That would look slightly blurry and terrible… At least I haven’t noticed it on my games.

      • Bloodios

        Well, Uncharted and many others run below the native resolution. Also, most of the time, it’s not blurriness but the jagged edges that I’m worry about.

        • Kefkiroth

          I think jaggies are bearable as long as it isn’t blurry. Blurry jaggies are just the worst in my opinion.

      • Juan Andrés Valencia

        Uncharted, NFS: Most Wanted, Gravity Rush, Assassin’s Creed III: Liberation, Unit 13, Mortal Kombat, Street Fighter X Tekken, MGS: HD Collection, Mortal Kombat, Ridge Racer, F1 2011 and Sine Mora are sub-QHD. The lowest resolution in a Vita game is 640×368 for NFS: Most Wanted but it compensates that with a solid framerate, amazing visuals (It’s a slightly toned down version of the Frostbite 2 engine) and 4X Anti-Aliasing, unlike Mortal Kombat which runs at 60 FPS but it looks horrendous and without any sort of anti-aliasing.

        • Kefkiroth

          Wow, I couldn’t even tell (I don’t have any Vita games besides Uncharted, UMvC3, Rayman Origins, and P4G; I usually play PSP games on it).

          Makes me hope they can get DOA5+ to run at or near native, considering the other fighting games you listed that are below that, though in all honesty just getting it to run at a smooth 60 FPS should take priority.

          EDIT: Wouldn’t it be preferable to use a higher resolution and 2x anti-aliasing or no AA for NFS? Or maybe somehow lower resolutions with high AA look better than high-resolution and less AA…

          • Juan Andrés Valencia

            That’s the beauty of a portable console (Unless it’s an Apple device which have ridiculously high resolutions and a very small arrangement of games to sustain them): The games could run at a very low resolution and you’d probably look over that. On an HDTV or monitor you’d notice it right away.

            As for the choice between higher resolution and no AA/lower resolution and AA…. it’s a double edged sword. Sometimes the latter case works fine in games like Alan Wake or Resistance 3 which back ups the lower resolution with AA and absolutely incredible visuals but it’s horrible in games like Red Faction: Armageddon or Ghostbusters (On the PS3) while having 720p (Or 1080p resolution on some games and on PC’s) with no AA can also bring forward the plattform’s hardware handicap in terms of texture resolution, jaggies, etc.. This can also happen on PC’s in which you have to figure out which settings you should and shouldn’t disable (Like the Advanced DOF and Tessellation in Metro 2033. It barely does anything and it cuts my framerate from 40 FPS to 6).

  • Lester Paredes

    Now that’s just all sorts of awesome. Go! Cross-Play! Go!

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