PlatinumGames Explain Parrying In Metal Gear Rising: Revengeance

By Ishaan . February 1, 2013 . 11:30am

PlatinumGames have shared new videos from Metal Gear Rising: Revengeance on their studio blog, explaining the concept of parrying and how it works. In order to parry, you face an incoming enemy attack, hold the analog stick in its direction, and execute a light attack (Square on PS3; X on 360 controller). If it works, you’ll be able to cut the enemy to ribbons. Here’s what that looks like:

 

 

If your opponent is more skilled, they’ll be able to parry your parry and counter-attack. In such a situation, you’ll need to parry back yourself and counter-attack. This could potentially go back-and-forth for a few cycles, like so:

 

 

Metal Gear Rising: Revengeance will be released on February 19th in North America and February 21st in Europe. U.K. will get the game on Feb. 22nd.


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  • Go2hell66

    3 more weeks! This wait is killing me!

    • SunOatBoatMatadorQuattro

      *Grabs pillow *I’ll go to sleep. Wake me up in 3 weeks

  • AlteisenX

    Looking good. I did make the fps drop quite a bit by continuously slashing a watermelon in the demo… Not sure if its cause I own an 80GB model or the game actually lags, but I’m looking forward to this.

    • AkuLord3

      well the demo is from an old playthrough of the game so its probably fixed

    • Archon

      An 80 Gig model is NO DIFFERENT than any other model in terms of what it can do for gameplay. . .
      Thats how much storage it has.
      Ugh.

      • AlteisenX

        Doesn’t mean its not old and dusty and doesn’t run as well as a newer model.

  • Wake

    I was initially concerned about the lack of a dodge move. You would think that a character as agile as Raiden would have a plethora of evasive maneuvers. However, the focus on parrying is very interesting. The idea is still the same. Timing. In Bayonetta you dodge at the last moment to activate Witch Time. Here you time your opponents attack to parry it. It’s the same concept but executed differently. It’s great that they’re trying something different yet maintaining that balance of defense/offense. Can’t wait to play it.

    • Cephrien

      He has a move where he hops to either side or backwards as he slashes. Dunno if that counts as a dodge move– but that’s probably as close to it as we’re getting. xD

      • neogeno

        It has invincible frames in those moves so I’d like to think of it as a dodge (an offensive dodge at least).

    • http://www.facebook.com/honkerhonk.honkhonky Honkerhonk Honk Honky

      Push square+x to dodge

    • Sergio Briceño

      When you think about it, even if it requires a comparable level of skills, in Bayonetta timing wasn’t required to dodge, just to activate witch time, while in this game it’s needed to avoid getting injured at all. So I’m thinking it will need some more practice than Bayo, at least for newcomers (because us Bayo veterans are accostumed to dodging at the last moment every single time :p).

  • AkuLord3

    Its funny (and kinda sad) that some people confused parrying and Blocking when u do the move

  • Inuyakira

    NICE!!! so that how you do it!! i just replayed the demo! and got a A rank against the boss! Yeah!! and i was on normal to!! Cant wait for my collector edition!! XD

  • Dick Mountainjoy

    I can’t believe so many people didn’t understand how to do this. Next we’ll see trailers for platformers telling people how to wall jump.

    • http://www.facebook.com/honkerhonk.honkhonky Honkerhonk Honk Honky

      There was kotaku reviewers complaining about not knowing how to block, when supposed “profesionals” don’t know how to do shit like that you can be 100% sure that videogames are doomed.

      All hail the second videogame crash!

      • Dick Mountainjoy

        Probably because the other big Spectacle Fighter out now is super babby time.

        Simple things can seem hard if you are used to even simpler things… I guess?

        • M’iau M’iaut

          We can do without the baby time comment. It’s not as if you haven’t said it before.

          • Dick Mountainjoy

            Yea… because it conveniently disappeared…

            Besides, It’s a valid point. You’re not going to sit there and say it’s not true.

          • M’iau M’iaut

            You’ve said it far more than that once, Sir. Changing names does not magically reset things to zero. Yes, I will say it’s not true as will plenty of other folks who greatly enjoyed their experience with that game. Enough.

          • Dick Mountainjoy

            What are you talking about? It was the same account, something removed the comment.

            And how is a game being easy mean it’s bad? Dynasty Warriors is pretty simple on lower difficulties and I love it. But the reviewer in question mention DmC and the end of his complaining about how hard Parries are in Rising. And to ignore the relation is absurd.

    • Sergio Briceño

      Well, I usually play a game without paying attention to the turorials (or skipping them if there is a chance) and not even bother with the controller settings because it’s too boring and I like starting fresh and without any handicaps.

      So yeah I was kinda lost when playing the demo and I appreciate this video tutorial (or the info that parrying was at all possible) because it’s really awkward that attacking activates parrying and I really wasn’t expecting it. So now that I know I will play the demo again and go through it without a scratch :) How it’s supposed to play an action game.

      • Dick Mountainjoy

        I was more referring to the people who said it was too hard to do, even though it’s only 2 buttons, has a bright red warning signal, and even if you do it too soon you block.

        • Sergio Briceño

          And I was just saying, it wasn’t hard to me. It was inexistent. I don’t even know if it had a tutorial for it, I just went through the demo without knowing about it. Wait a second… You COULD block in this game? I swear I tried all the buttons and I got nothing.

          Seriously, is my friends PS3 broke or something? Is it possible to download a broken demo version at all?! I’m not kidding, now I definitely will go back and play the demo all over again, maybe even download it myself!

          • Dick Mountainjoy

            I wasn’t talking about people like you though, so no worries.

            LOL No, A block is just what happens when you fail the parry timing too soon.

    • Armane

      The problem is the game has no tutorial for it. The game does a poor job of telling you when and how to do it. During the first fight it mentions you have to tilt the analog, but that’s the only time. And the prompt in the demo doesn’t communicate what you’re supposed to do with the stick (it looks like it’s at rest).

      I don’t think it’s difficult or hard to understand, just the game does a poor job teaching you.

      • AkuLord3

        Well some demos don’t teach you how to play a game…just throw you in, the demo was in the point of the game where its already explained it.
        You’re right it didn’t explain it well but at the same time its sorta wasn’t suppose to at that point

      • Dick Mountainjoy

        It doesn’t tell you how stairs work either, but you figure it out by logic and process of elimination.

        There are only so many directions a stick can go, either at the foe, away from, or to the sides of it. Now a parry will most likely use at or away, and if they wanted the stick neutral, they wouldn’t put in on the screen.

        It also doesn’t tell you that you can use the blade mode during a stealth takedown to harvest the electrolites, or where the cardboard box is, but you are meant to explore the dynamics.

        EDIT: And it actually does say “Push L-Stick in the direction of the enemy attack”… so… yeah…

  • http://twitter.com/crxuchilbara MegamMix

    The demo did not seem to execute parries very well as after seeing this demo it looks like they modified the ability.

  • Leo121

    Parrying in this game is pretty much like using the Moon of Mahakala in Bayonetta.

  • Badr Alomair

    I know it’s ironic considering back-in-the-day I didn’t like the white “sweat” blood in the original SNES Mortal Kombat but I really like that the blood in the Japanese version is white. It’s internally consistent with how Cyborgs like Raiden have white blood instead of red. I hope I can change that in the US/EU.

  • Sergio Briceño

    It’s like a 3D action adventure version of Street Fighter 3′s parry system. I’m liking it.

  • MrSirFeatherFang

    Seems a little boring to just parry and Zandatsu (at least for the weaker enemies). Looking forward to what combos weren’t available in the demo.

  • kaizin

    glad to see there is more dodge moves in this cant wait to pick this up.

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