Sony “Cut Ties” With PlayStation All-Stars Battle Royale Developer Superbot

By Ishaan . February 4, 2013 . 2:15pm

According to a Kotaku report, Sony have “cut ties” with PlayStation All-Stars Battle Royale developer, SuperBot Entertainment, days after the studio laid off a number of employees. Future DLC content for the game will be handled by Sony’s Santa Monica studio, who develop the God of War games.


"Sony Computer Entertainment can confirm that the working agreement with developer SuperBot Entertainment has amicably ended," a Sony representative confirmed to Kotaku.


"We have had a positive working relationship with this talented studio, and wish them the best of success in their next endeavor. PlayStation All-Stars: Battle Royale and the title’s forthcoming DLC releases will continue to be fully supported by Santa Monica Studio."


Meanwhile, SuperBot’s Director of Operations, David Yang, said to Kotaku: “SuperBot Entertainment can confirm that the relationship with SCEA has ended on good terms. We are extremely grateful to have had the opportunity to work on with Sony on Playstation All-Stars Battle Royale, and are extremely proud of the work we have done. SuperBot Entertainment will continue working on projects that reflect our passion for games and our commitment to creating award winning titles. We are very excited about beginning the next chapter of our future and invite all of our fans and supporters to follow our journey.”


SuperBot Entertainment were formed in 2009 by Sony Computer Entertainment in Culver City, California. While independent, the studio was originally meant to be a Sony-exclusive developer. Where they go from here on out remains to be seen.


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  • TheExile285

    WTF Sony?

  • Maybe in quite a minority, but – dick move Sony, dick move.

    • MrRobbyM

      I don’t think so. Sony hasn’t been doing so hot and if you ask me, Superbot was the wrong choice to do All-Stars.

      • All-Stars shouldn’t even exist in its current state. It sounds like it was a colossal waste of time and money. If they’d been able to secure more characters that people were excited for, then perhaps there would have been more point to going through all the trouble.

        • MrRobbyM

          Agreed. The whole game seems like a bad attempt on the whole different video game characters fight each other thing, for lack of better words.

          I haven’t played the game but from watching videos online, it looks like the game is unfinished. Bland stages and mostly bland characters. The whole game just feels off. The requirement of using supers to finish an opponent is lame too.

          Imo, Sony should have delved deeper into their past and use characters that made the PS1 and PS2 so great, even if they’re not first party.

    • TheExile285

      I would agree with you.

  • Rohan Viajar

    does that mean that the DLC characters won’t be free for the first week they come out anymore?

    I sure hope not.

    • TheExile285

      The DLC is still coming out next. They also said there would be some more news coming in March.

      TBH, my biggest concern is balancing and stuff like that.

  • XYZ_JolteonZ980

    I guess when your studio only makes one game in three years and it unfortunately doesnt resonant well enough to provide back three years of profits and enough to last three more years then ties must be cut and the company scaled down. I guess they will go iOS/Android/Browser developer.

    • TheExile285

      Probably would have sold more if they hadn’t made those stupid live action ads and actually used actually gameplay so people know these games are coming out.

      • Barrylocke89

        I’m gonna be honest, I just saw the ad for the first time after seeing you mentioning it, and it’s pretty stylish. I feel what you mean about it not explaining more about the game itself, but if I didn’t know about the game already, I would want to go online and find out more.

        Also, don’t forget that SSB’s advertisments also had a LOT of live action in it.

        • TheExile285

          The difference between Sony and Nintendo is that Nintendo has well known characters. Sony’s characters are popular, but none of them are as popular as some of Nintendo’s icons.
          Given their financial issues, it would have been more efficient to grab so gameplay and show off some of the moderatley popular characters in the game (Kratos, Raiden, Drake, Jak & Ratchet). Instead, they waste money hiring actors and paying for SE for IMO is a very cheesy ad.
          I love Sony products, but it’s hard to keep supporting them if they are gonna keep shooting themselves in the foot. Nothing will ever make me go to a Micorsoft product so if this new PS4 isnt the best thing since golden sliced bread, I may just buy a Wii U and that is a product that I currently have little interest in besides those Xenoblade games.

          Just my $0.02

          • Barrylocke89

            I can certainly agree with your first point at least. Whenever a new Super Smash Bros. game comes out, people are always thinking about new people that they could possibly add on to the roster. One of Nintendo’s biggest strengths is their iconic first party characters like Mario, Link, and various Pokemon. The characters that have appeared in the All Stars game certainly come from very solid titles, but few of them seem to really capture that sense of brand iconicness, (I’m sure quite a few people may not have even realized that certain characters were considered part of Sony’s brand). That right there makes the game come off as an odd idea.

            And I guess your other main point is that they should have at least showed off more gameplay to show how the game was different, instead of appearing to be a cheap copy. That’s a fair point as well.

        • Sergio Briceño

          Not only the live action ads. The gameplay ads didn’t explain the game well enough either.

          I think that people got what they wanted with the original SSB because they pretty much just wanted to watch a Nintendo battle royale, and then SSB got popular and fans knew what to expect for the next entries in the series. And still we got this:

          The smash dojo had a comprehensive look at SSBB. We still got ads, we already knew what was coming, but they still thought it was necessary to inform us on a day to day basis on the progress of the game.

          The problem with PSBR is that we had plenty of crossover brawlers before and it’s advertising failed to explain what set it aside from the rest.

          I had to try the demo to find out and it was really bad that it had no local multiplayer because that sort of made it a useless download.

          I’m a core gamer and I like watching trailers for games. But I don’t particularly enjoy watching developer diaries and I’m sure regular people don’t either.

          In my opinion, the only way Sony could have make matters any worse is if their ads told you something “Don’t buy this game”, because the lack of information really made me look away from it.

          So, gameplay faults aside, if marketing was supervised by Superbot too, they did an awful job.

          • TheExile285

            Sony advertising in general has always been bad. It’s embarrassing how terrible a lot of their ads are. The only decent PSABR ad I can think of is the Robot Chicken parody ad. If it wasn’t for the fact that I’m a hardcore gamer and do a lot of gaming research online, I probably won’t know much of anything about most of Sony’s games.

            The only good ads they had IMO were the ones with the guy who used to advertise the Move

  • Ethan_Twain

    I wonder if the end of this relationship is because of Playstation All-Stars Battle Royale’s lukewarm reception, or if it’s more because of Sony’s ongoing financial issues. Sony has development talent all OVER the place, and considering their recent earnings I’m not at all surprised to learn that some of that is getting cut back – remember that they recently closed their liverpool studio as well.

  • edit: replacing previous comment with a more fleshed out explanation that I posted in response to someone else above.

    PlayStation All-Stars looked like a doomed project from the day it was revealed. No one, outside of a few very dedicated Sony fans, appeared to be all that enthusiastic about it, and time and again, people pointed out the lack of interesting characters as one of the game’s glaring flaws.

    The characters issue in particular, I would say, was Sony’s fault, and not SuperBot’s. It was Sony’s job to go to Square Enix, Konami and all of these other companies to negotiate characters with them, and apparently, they weren’t willing to spend the time/money on that, or tried and failed.

    In my eyes, it looks like SuperBot were formed, put to work on a game that was never going to sell, and then discarded when it bombed, just like everyone expected it would. There were better, more efficient ways to handle this.

    Of course, we don’t know the full story behind the lay-offs, but from the outside, the whole situation, right from the formation of the studio to release to the lay-offs, looks very messy.

    • So… how long until Microsoft or Nintendo “acquire” Super Bot?

      • Not happening, IMO. Microsoft and Nintendo, to their credit, are both very selective and careful about acquiring/forming new studios.

        • And that is the only correct answer. Thank you for your time.

          • Just to clarify, I didn’t mean that as a jab at SuperBot. I’m sure they’re very talented and hardworking guys. Just that Microsoft and Nintendo only form or acquire studios when they have a very solid long-term vision for them.

            A good example would be 343 Studios for Microsoft and Monolith Soft for Nintendo.

          • Well, since Super Bot is no longer part of Sony (from what I can tell), they have more freedom as a 3rd Party. If they can grow for there, they might become acceptable targets, I’d bet. Or, Sony will just try to get them back.

            And don’t mind the last two comments of mine. I was feeling like posting bias.

          • Solomon_Kano

            I can promise you that Sony won’t try to get them back. They’ve done nothing to make that a probable course for Sony. SuperBot has nothing to their name outside of PSABR and it didn’t do what Sony hoped. No, Sony won’t be looking to reacquire them.

            MS and Ninty don’t have anything to seek from them either. SuperBot is composed of fighting game vets. Well, Ninty has Smash Bros. and all the staff they need for that — with bonus help coming from Namdai’s talented folks, this go around. MS has no interest in fighters. At this point, SuperBot is going to be independent or they’re going to be closed. There’s nothing they have that would entice the other two to acquire them.

            Nintendo doesn’t really seem interested in owning too many western studios anyway. Retro is it, with the rest of their western affiliates merely being closely related third-parties or perhaps a second-party (not that I can think of any of those right now).

      • I doubt that’ll happen. There goes my dream of having a Super Smash Bros X Playstation All Stars Battle Royale crossover game.

    • veegeen

      In response to the original comment:
      How unprofessional and childish. Such a wonderful image you’re giving Siliconera, Ishaan.

      • I don’t see why it’s unprofessional. Sony have laid off/closed down a whole lot of studios these last two years. One of them (Studio Liverpool) was one of my favourite developers in the games biz. There’s reason to be upset when talented people lose jobs and we, as gamers, lose good studios.

        • kupomogli

          SuperBot is still open. Whether someone else wants to fund them to develop a game with bugs, glitches, poor netcode, etc, it’s up to them. Sony didn’t shut down the studio, they’re just no longer working together. so SuperBot isn’t getting any funding from Sony and anything that comes out of Playstation All Stars in the future is coming from an inhouse studio.

          • This studio was set up by Sony, thereby making it Sony’s responsibility in my view. Contracts and technicalities may have said otherwise, but ethically, it was Sony’s responsibility.

        • xavier axol

          aren’t you going a bit too overboard with your claims, first: some of these guys were former employees of sony that wanted to formed a new studio, so sony help them just like lightbox. second: the game wasn’t applealing because it had many flaws that reviewers point out. and third: what’s up with the lack of rooster? just 20? even if these guy couldn’t get cloud, sora, laura, snake, leon, crash bandicoot, or spyro. sony have more of their own ip’s from other game like folklore, darkcould, demon’s souls, legend of dragoon, whiteknightchronicles, shadow of the colossus, ico….(should i go on?..). they had more than two years to make a good game that reminded us of the history of sony through this game, but they failed in the gameplay mechanic, story (boring!), and graphics as well as the soundtrack. it’s just average at best.

          • You’re right, the lack of rooster was a major concern. 7.5. Needs more hens. Maybe as DLC. :p

          • xavier axol

            well, at least the only thing we both agree on is, how bad sony is at davertising their products. just look at the vita :-D

          • landlock

            Can you confirm Sony owns the IP’s Dark Could or WKC and not Level 5?

          • xavier axol

            When did i say dark souls? it’s demon’s souls, and yes they own both of those ip’s.

      • ronin4life

        Maybe in delivery… but it isn’t like he is streatching the truth or lying. Sony had a garden, and in recent months and years has set to weed wack it.

    • ShawnOtakuSomething
  • Shogunreaper

    Game hasnt sold well and they took a long time making it, they’re own fault really.

    If they were going to do a SSB style game they should have remembered why people liked it to begin with.

    • I don’t know if I’d put the blame entirely on SuperBot here. It was clear from day one that very few people cared for the all-Sony roster of characters. None of the third-party characters that people had been hoping for (outside of perhaps Raiden) made it into the game. I would say that the blame for being unable to secure more third-party characters associated with PlayStation lies with Sony.

      • Ferrick

        ikr! there were many more characters that could’ve made it into the game to make it even more interesting (and we’ve yet seen any SE characters that made it into SAB even though most of their games are on sony platforms)

      • Cazar

        Third party characters which they needed desperately considering Sony’s lack of established first party Japanese IPs. A lot of people play PlayStation for the third party exclusives, not for the first party exclusives as is the case with Nintendo. For myself, I relate to the PlayStation platform as being best known for JRPGs. There wasn’t a single character from a JRPG in PS All-Stars. On top of that for what Japanese characters they did include, it’s like they went out of their way to select the least “Japanese” characters possible. Nothing against Spike or PaRappa but the roster needed more diversity. Even Dante was the westernized version of the character and apparently including old Dante as an alternate costume was too much to ask. Oh and amongst all of the western characters they did include, it’s still missing the king of all western PS characters, Crash Bandicoot. And I couldn’t care less about characters like Kratos or Sweet Tooth. And Big Daddy? Really?

        • Yeah, Big Daddy was a really odd choice.

          • I always thought of Bioshock as a 360 game personally.

          • JoJo_649

            Big Daddy felt insanely out of place and the Bioshock Infinite propaganda he brought with him was just awkward, touching that topic Superbot reminds me of the guy in Pokémon FireRed who sells you a Magikarp for 500 Dollars, they made a lot of buzz on how this game was the INCREDIBLE AND MAJESTIC HOMAGE TO 20+ YEARS OF PLAYSTATION HISTORY, yet they miss iconic characters like Cloud Strife, Old Snake, Spyro the Dragon and CRASH BANDICOOT for god’s sake, what they have instead of those? Raiden and Dante advertising their new (one unreleased at the moment) games, Heihachi (seriously, was anybody excited he was in the game?) and the already mentioned Big Daddy, but that’s for Third parties, the sony series represented were good, the only gripes were having two Coles, even as an inFAMOUS fan, that was just “meh” and Fat Princess is an obscure not even a bit popular PSN game, instead of those Dart from Legend of The Dragoon and Wander from Shadow of The Colossus should’ve been there, finally there wasn’t even a single mention to one of Sony’s best 2012 games, Journey, because Bioshock Infinite is more relevant for them.

        • James M Wallace

          Amen. That’s EXACTLY why I immediately ignored the game since the first day that it was announced. Unlike Nintendo, Sony has never been known for having “lovable” first-party mascots or characters. We choose Sony consoles because while they lack in first-party IPs they make up for it with second-party Western franchises and global third-party support. Nintendo on the other hand is known for the reverse – bankable first-party franchises whose mascots simply “work” when being pitted against each other in fighting games (as long as they’re given special care).

          With the overwhelming number of second and third-party franchises, I knew that the project would be out of control. One has to wonder why Superbot/Sony decided to risk precious resources in trying to attempt it…

      • Shogunreaper

        characters are fine, its the gameplay that isn’t.

        The entire leveling for supers is retarded.

  • ShawnOtakuSomething


  • kupomogli

    As fun as the beta was, when the full game came out, every new patch released by SuperBot caused more problems on the game. 1.01 was a day one patch, 1.02 wouldn’t allow people to play online as well as balancing Sackboy, 1.03 fixed that but introduced a bug that kicked everyone out of the game after every 2v2 match, 1.04 was a PAL only patch to fix an issue 1.03 added that the game would freeze every time that Fat Princess laid down a bomb but still had the bug that kicked everyone out, and 1.05 fixed all the other issues, did some balancing adjustments, but has a netcode so bad that you won’t be able to play a single online match without latency issues, regardless how good your connection is.

    SuperBot is just an incompetent developer. You’d think they’d test the
    patch prior to releasing it, but no. When every patch added more very
    apparent problems, it’s obvious they didn’t do anything other than fix
    one problem and throw it out there.

    Playstation Lifestyle even wrote an article about how each new patch made the game worse and how they contacted them but didn’t get a reply.

    I’d assume that this is why they’re breaking ties with SuperBot. Issues are taking too long to get resolved and when patches do come out to resolve them, they add more issues alongside the fact that the major 1.03 issue didn’t get patched for over a month, and it’s about a month and no netcode patch back to 1.03 or 1.01 netcode.

    Sony gave them a chance to show their worth and they failed.

    • Randy Marsh

      I think your comment is the only one that makes the most sense on this page. Everyone is just using the page to rant about the game being s**t and Sony being evil.

    • ronin4life

      Sony gave them a chance, direct funding, direction, franchises, advertisement. This was hardly superbots bastard child. So why should Sony not recieve some blame for how it turned out?
      Maybe most blame should be on SB, but this was Sony’s product. They were the management… at least some blame has to lay on them.

      Plus, it is hardly a secret that Sony has been gutting studios… many, some would argue, didn’t deserve it(I have no comment about them at the moment though) The constant in all of them is, well, Sony.

  • It might seem weird for me to say that but since “All Stars” didn’t do so well in terms of sales and gameplay (for the majority of players) it’s probably the best choice for Sony.
    I heared most people say that they have fun with the game, playing one or two rounds and then do something else entirely. Sure its fun but it seems to lack the long time motivation /replayability factor, which is very important for that sort of game.

    I’m not a huge fan of Super Smash Bros Brawl for Wii but at least it kept me and my friends hooked for 5 hours straight (in only one day). We did bets, had fun, a good system and characters we liked from our childhood.

    Looking at PSASBR from that POV, where only supers can do real damage to a character (especially in the Loco Roco Stage). … And the fact that it doesn’t actually feel really challenging… makes this choice only more obvious.
    It’s kinda sad, I had high hopes for the game, the characters and the Studio, especially because over the years Sony had some great games which included some of the best characters. (Alundra for example, Levant and Kahu (Jade Cocoon) or even Ryu and Fou Lu (BoF IV))

    Also there were some huge patch and support issues in the past.
    Overall it was a really nice idea but the game didn’t turn out the way it should’ve.

    • Astralwyrm

      yeah the game really was just Advertisement all stars to be honest. Most of the characters were just that, advertisements for current gen games. Not the blast from the past this sort of game was supposed to provide. I’m glad i didnt buy the game it is so hollow and short living. Having played it quite a bit it has nothing to keep you playing, the training mode ontop of that wasnt my kind of thing. I really would have been annoyed had i bought it and got so little content.

      • Sadly I have to agree with the “advertisement statement” as well as the modes. They did some bad choices there and it broke the games neck before it even had the first DLC. It makes one really wish they would’ve done things differently… so much wasted potential… :/

  • AlteisenX

    I enjoyed the game, but it seriously needed more development time and better roster choices. A lot of them were multi-platform characters (Big Daddy, Dante[at least “new dante”], Raiden[thanks to MGR], etc).

    I wouldn’t say its their fault, but more Sony’s. They didn’t give them much to work with really. Crash Bandicoot, I miss you. Activision, I hate you for having both Crash and Spyro. (I think they have Spyro at least)

    I can agree with the patches being pretty meh, and the balancing pretty bad. Kratos and Sackboy were broken, and Sweet Tooth had a crappy level 3. A lot of the system could be fixed (I don’t care if you mimic SSB, just get the supers out of there), and they kind of wrecked their own hype with the SSB tag on the youtube video awhile ago.

    Overall, I’m not disappointed with the game, as it was still enjoyable, and I would love a sequel/fixes, but improve the game, and give it a better presentation. I’ve seen a lot worse games.

  • ronin4life

    “We got what we wanted. Die in a ditch for all we care”
    –What everyone has thought, at least in passing, what Sony’s real thoughts were on this.

    • Solomon_Kano

      More accurately, it would probably be “We didn’t get what we wanted. Die in a ditch for all we care.”

      Sony wanted a franchise. If SuperBot’s game had sold, Sony would’ve kept them. It didn’t, so they didn’t.

      • ronin4life

        Eh, fair enough. Though seeing a new AS wouldn’t surprise me…
        Plus, one can’t deny Sony got a game and in return SB got layoffs and ditched by their founder.

        • Solomon_Kano

          That’s true, but had the game been a success it would’ve benefited them both. Sony lost money, SuperBot lost workers and their “boss”. It’s not like Sony just up and decided “We don’t want you” without any kind of reasoning. SuperBot could have seen this coming with the game’s lukewarm reception.

          If I fail to do what’s expected of me on my job, I’d expect to be fired too.

          • ronin4life

            I agree, with the only caveat that not all bosses give their employees only 1 chance…>.>
            Well, as far as I know. @,@;;;

          • Solomon_Kano

            True enough, but most employers probably don’t have as much on a single employee as Sony does. Every failure costs them, and they can’t afford that. The company’s been losing money for too long.

          • I don’t know, man. PlayStation All-Stars looked like a doomed project from the day it was revealed. No one, outside of a few very dedicated Sony fans, appeared to be all that enthusiastic about it, and time and again, people pointed out the lack of interesting characters as one of the game’s glaring flaws.

            The characters issue in particular, I would say, was Sony’s fault, and not SuperBot’s. It was Sony’s job to go to Square Enix, Konami and all of these other companies to negotiate characters with them, and apparently, they weren’t willing to spend the time/money on that, or tried and failed.

            In my eyes, it looks like SuperBot were formed, put to work on a game that was never going to sell, and then discarded when it bombed, just like everyone expected it would. There were better, more efficient ways to handle this.

            Of course, we don’t know the full story behind the lay-offs, but from the outside, the whole situation, right from the formation of the studio to release to the lay-offs, looks very messy.

          • Solomon_Kano

            I agree that it looked doomed from the beginning, but that doesn’t change that Sony would’ve moved forward with it if it had somehow managed to be successful. Forming a whole studio around this game tells us that they were at least hoping for success. Whether or not they set it up to actually be a success, well, that’s a different story.

            Your comments on SuperBot’s formation echo my own further up, so I’m in agreement there as well.

  • Solomon_Kano

    In looking at Sony’s portfolio, SuperBot was a mistake. Don’t get me wrong, I’m not wishing closure on them, but Sony didn’t need to go after SuperBot. This was an area that they had no business stepping into. To their credit, they put together a compelling number of people with experience in the field (fighting games), but they were poorly utilized. More than that, they weren’t really set up to be the most successful in the event that PSABR didn’t take off (and it didn’t). Clearly, Sony expected a franchise out of this and PSABR was to be SuperBot’s sole responsibility. Well, now that it’s failed them, Sony is tossing SuperBot.

    Well, what do they do now? Sit on their thumbs?

    In looking at the video game industry in the west, how much room is there for a dedicated team composed of veterans from various fighting game studios? Not much. The only western studio making fighters that sell is Netherrealm, and they’re sitting on the lucrative Mortal Kombat IP and are backed by WBIE. They don’t have to worry. What kind of future can SuperBot’s developers look forward to? EA isn’t going to suddenly try its hand at publishing fighters again, Activision doesn’t want any, Ubisoft is focused on action games and shooters, and THQ is dead.

    There isn’t really space in the western industry for a dedicated fighting game developer lacking a backer or an IP to call their own. Unless Capcom USA calls them up to handle porting some fighters from their catalog, I don’t see SuperBot’s doors staying open much longer, and that’s a sad thing. We’ve had far too many studios close down this gen and, in this case, this feels like a closure more inevitable than most others.

    If SuperBot can develop a pitch for a title in another genre, something for a portable, something for DD, then maybe we see them live on. But the future doesn’t look good for them. I hope they all manage to secure new employment if the company does shut down, and I wish them the best either way.

    • M’iau M’iaut

      I could see a couple of possibles. If whomever ends up with the WWE contract decides to go a different route than Yukes or EA looking for help on any relaunch of Fight Night or UFC.

      • Solomon_Kano

        I suppose those are possible scenarios, but I don’t know that SuperBot would be who they look to. Yukes is likely to be called upon again by whoever gets WWE, with their games under the IP having been successful. Unless, like you said, they want to go a different route. I don’t see that happening considering it’s already a money-maker with them, but stranger things have happened.

        The thing about Fight Night and UFC, is that all of EA’s sports titles are internally developed. The only way SuperBot gets in on those IP is if they shut down and their people get hired by EA.

  • MrJechgo

    First the layoffs and now this… Sony loves to rub it in, don’t they… ?

    Anyway, I just hope that Santa Monica Studio will keep on releasing more characters over the next months. Seriously, I just hate when devs announce that they will release more characters, only to release 1 batch and stop it dead.

    • Solomon_Kano

      From the article:

      “[T]he title’s forthcoming DLC releases will continue to be fully supported by Santa Monica Studio.”

      • MrJechgo

        1) Capcom said the same thing for MvC3… still waiting for something more than just Jill and Shuma

        2) Define “fully supported”, because patches will not satistfy my need to play the game more. Characters do.

        • Wasn’t UMvC3 the “something more”?

          • MrJechgo

            Yes and No… it’s more like an updated version. Capcom still didn’t release more DLC characters after that nor did they even made Jil and Shuma part of UMvC3 as regular characters.

        • Solomon_Kano

          1) I can’t speak on Capcom’s behalf, but I wouldn’t use another, very different company’s actions to gauge Santa Monica Studios’.

          2) I’ve never seen a developer that defined DLC as patches. If they said that Santa Monica Studio would “continue to support the title,” well, that would suggest patches. DLC isn’t patches. Also, unless Kat and whoever still haven’t been released as DLC, “forthcoming” suggests more to be released.

          • Time Sage

            They’re not out yet.

          • Solomon_Kano

            Ok. Thanks.

          • JoJo_649

            Gotta love how people forget the Starhwak dude, another wasted slot in the game, at least Kat counters this by being an awesome addition.

  • Ben Sylvia

    So all future DLC characters and stages will be from God of War?

    • And Last Guardian

    • Ben Sylvia

      I hate being Psychic.

      • Solomon_Kano

        Came back and saw this. Woah lol.

  • There goes my dream of having a Super Smash Bros X Playstation All Stars Battle Royale crossover game

  • Fango

    Calm down people, it was just contracted work.

  • Tonton Ramos

    So does this means Crash Bandicoot and Spyro will never be DLC or in the sequel forever? T-T

  • Göran Isacson

    Can’t say I didn’t see this coming, but I also can’t say it’s a bit sad it came to this. I wasn’t very enthused to buy this, but to think of what it COULD have been… ah well. Hopefully there is SOMETHING left for these guys to do now, even if this franchise has sunk.

  • raymk

    Oh well I still get kat so its not a total loss. Sad to see superbot put out of the picture but at least seth still has a job.

  • Pain777sev

    I have frequented this site quite a bit over the years and never signed up but now I will because I love this site and so happy it is still up after the demise of my other favorite Andrisang. However, this debacle is not Sony’s fault in the least. Superbot were made aware of problems and suggested by fans to make numerous changes to the look of the game, to the UI, to a depleted heath bar, to using too many characters for other characters supers. I mean Clank and Daxter have their own games for crying out loud and Daxter actually sold more than the best selling of the Sly series. Look, we have to be honest they could have made the game look like anything they wanted. Modnation racers has Kratos, Ratchet, Jak, Drake, Sly and company IN AN ORIGINAL art style. Everyone could tell what the Kratos avatar was. They did not even have to try and rip the characters straight out of their games. No imagination. Single player save for the actual fighting mechanics, stages and intro was amateurish at best. The fighting system without depleted health was a miss in addition to supers for more quick kills which would have saved the game. Superbot was bashed over the head and they did nothing but went head long with THEIR GAME. Well this was an easy assignment really. GIVE THE FANS WHAT THEY WANT. We want an encyclopedia on PS IPs in videogame form not some amateurish half hearted stuff. They did not need Crash and Spyro to make a GOOD game. All they needed was tender love and care with what they did have. I want all the cover arts for the game, individual fonts for naming the stages, being able to rotate the camera when you customize your character!!!!!!!!!! The game lacked soooo much and look at Sanzaru 9/10 from Game Informer for Sly 4. They just thought like a gamer and honored the developer and they should be the ones screwing that IP up because that has history. You have so many fans that give instructions and they are ignored because it is SUPERBOTS game. NO Superbot this is Sony playstations fans game. Don’t ignore us or this is the end result. Trust me I hope Sanzaru or Ready at Dawn get the job to make the next game because they may not have as intricate a fighting system but they will make a quality and polished game. Also online was broken from the beta and I still play AS CHARACTERS I DID NOT CHOOSE. That is not SONY that IS SUPERBOT not doing their jobs. /rant

    PS. I will be positive in most posts this just rubbed me the wrong way and I bought the game to support the devs and advised them to patch the game before the launch in Japan with new UI, story mode etc…. because I said this game is not going to fly as is for Japan it is so amateurish in so many ways. Even they should look to Japan studios to make the next game. We can hope…

    • Welcome to the site. I too am a refugee from andriasang. I come here and gemetsu. They both have similar but a little different content. You made good points about the game. I hope they do keep the all star idea and hand it off to another studio. Changes to the mechanics would be great too and an original story that can be co-oped with friends would be also great.

  • As long as my Kat DLC still comes according to schedule, I won’t be mad at this. Though I have to agree with what most people are saying; if they had better characters (Ratchet and Jack: yes, Cole and…Cole: wut?) then it’d probably have sold better. Even the input of ONE OF THE MANY PS3 EXCLUSIVE SQUARE ENIX TITLES could’ve boosted this games sales by at least a little more than usual. You could’ve even put the “hero” from Demon Souls if you really wanted to (though that’d be more of a joke than anything)

  • TiredOfMyOldUsername

    I think this games would have been awesome last gen when Sony had the support of a lot of developers.

  • Fidelis

    Eh, I thought the game was gonna suck

    But then one of my friends bought it

    And we played with a bunch of other people, and we had a lot of fun.

    Too much fun.

    We played for 11 hours straight.

    Agreed it was more fun than Brawl.

    I think it’s one of those games you can’t really just play by yourself.

    You wont have fun unless you play it with family or friends. Then, you can enjoy and poke fun at the flaws (ie a friend who mains big daddy having the most useless level 3 super, making pacts to go after people with insta kill level 3’s)

    If you’re playing it’re just gonna be like “…This is bullshit.”

  • Abhishek Posooa

    Too…many….long comments…

  • sd28

    not surprised in the least and saw it failing a mile away as among the list of problems already bought up the game also didn’t know what it wanted to be game play wise as it seems as though they tried to make a game that was a simple as smash but also as deep as say virtual fighter and overall ended up as as some thing not as good as either.

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