Multiplatform Games Like Injustice: Gods Among Us Are Skipping Xbox 360 In Japan

By Spencer . February 25, 2013 . 11:52pm

Superman_Grundy_0Injustice: Gods Among Us is coming to Japan, but it will take two months for Solomon Grundy to learn Japanese. The DC comics fighting game will be available on June 9, but Warner Bros. is skipping Xbox 360. Injustice: Gods Among Us is a PS3 and Wii U game in the region.

 

Spike Chunsoft picked up Terraria, a port of a 2D digging/action game from Re-Logic, but again it appears to be a PS3 only title in Japan. In the West, Terraria will be released as a downloadable game for PS3 and Xbox 360. Other multiplatform titles like Metal Gear Rising: Revengance and Silent Hill: Downpour are also PS3 exclusive in Japan. With a handful of publishers already dropping Xbox 360 support in Japan this early on, I wonder how Microsoft will try to convince gamers in Japan to pick up their next console. Microsoft actively worked with Japanese developers for Xbox 360 by publishing games like Blue Dragon, Ninety-Nine Nights, Lost Odyssey, Everyparty from Game Republic, and Ninja Blade from FromSofware. Microsoft also signed a deal with tri-Ace to start Infinite Undiscovery (which was later published by Square Enix) and brought Monster Hunter Frontier Online to their system.


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  • Ixbran

    the Xbox is dead in japan, that’s all there is too it.

    They are smart, they know a bad system when they see it. I just wish gamers in the west were smart enough to see this as well.

    • M’iau M’iaut

      Let’s please refrain from such hyperbole. In the west the 360 focused on establishing a large online community enabling folks across a wide variety of genres to find friends and games to play 24/7.

      Different communities, different needs. Not one better than the other.

      • Ixbran

        In all honesty I just hate how Microsoft treats its customers with the 360.

        Demanding players having to pay for online gaming as well as online features, where as the PS3, PSP, Wii, and 3DS all supply online features for free. Not to mention, while i dont own a 360 mind you, friends of mine who do own them constantly complain about getting adds from Microsoft. Again, Sony and Nintendo dont do that shit with their gamers.

        I mean really, greedy much? while 360′s are cheaper in the short run, and the PS3 is more expensive in the short run. But in the long run it costs more to own a 360 because of those membership cards, where as with the other systems you dont have to pay extra for online anything.

        Maybe if Microsoft didn’t ask for money for every little thing, I’d be willing to give their system a chance.

        • M’iau M’iaut

          And many 360 customers will also tell you that they are willing to pay for cross game chat, a backbone which has shown itself simpler and more stable and a wider range of online experiences. If the audience finds value in the experience, no one is simply ‘doing shit’ to them.

          • almostautumn

            Always forget about cross-game chat— it really is a pretty great feature. Dunno if it justifies paying annually for, but it is solid.

          • Ixbran

            Ohhhhh, cross game chat, so exciting! (sarcasm)

            If I want to talk to my friends while playing different games, ill just put on my head set, pull out my cell phone, select group call options, and call my friends and chat with them that way.

          • Tails the Foxhound

            Not everyone has that option though. I disagree that cross game chat is worth paying for Live, but it is a wonderful feature.

        • Cazar

          Hmm… I’ve hated Microsoft since before they ever got into the game console business but I don’t really agree with your logic. While it is true that Microsoft always puts money before their own customers the problem with Microsoft’s involvement in the game industry isn’t Xbox live. Xbox live is the one thing from MS that I can admit helped innovate the game console industry. While in my personal opinion PSN is now superior to XBL (and not to mention free), I don’t think it would be what it is today if not for the milestones set by XBL.

          My real issue with Microsoft and Xbox is how they depend on their financial assets to assure them success rather than focusing on what gamers actually want. To further elaborate just look at the position they were in when they first entered the industry. They were the newest kids on the block and didn’t have established first party IPs. So they bought Rare and made a deal with Bungie. Rare hasn’t been the same since they were bought out. Their latest big accomplishments were XBL avatars and Kinect Sports. As successful as Halo was, not to anyone’s surprise, Microsoft had to milk it tirelessly. Now Bungie has gone independent because with Microsoft they would have had to keep developing Halo games for eternity. The same is happening Epic Games and Gears of War. I can bet you that’s why Cliff Bleszinski left Epic.

          Based on the directions they’ve taken recently with Windows 8 and Microsoft Office 365, the future of Xbox is looking very grim. Implementing things that their customer don’t want once they have an established product is part of Microsoft’s resume.

  • Ceci “Ruzuzu” Kiyomizu

    Dropping support? That’s not good.
    I hope the 360 does at least survive (Or Microsoft’s next console) out in Japan I hate to see this happen to any console really.

  • Wake

    I’m curious on what MS plans to do with the next Xbox specifically in Japan. Will they still try to push it on consumers in Japan? Or will they not bother with it at all?

    • $6618284

      I say why bother spending cash , what’s the point in providing jobs & goods if they refuse to even buy them or give them a fair shake. Rather they just continue the pc aspect going , but everything else take to where you have a chance of succeeding.

  • almostautumn

    Reading this, it kind of makes me just hate the fact exclusives exist. I loved Blue Dragon and Lost Oddysey when I had a 360, and I’d totally love to double-dip both of those games again…
    Also, it doesn’t surprise me about the Xbox; you can run a checklist comparing the system to the PS3 and I think it’s pretty obvious why one outweighs the other. Surprised that here in the west it’s so successful also, but then again I’m surprised by most things that are successful here.

    • ZEROthefirst

      It’s popularity in the West is because of the PS3′s initial $500-600 price range, so Sony lost a good amount of potential customers for a while. And while I know this doesn’t apply to everyone in the US, the majority of gamers tend to be FPS gamers, and the 360′s game library has more FPS’ then any console I’ve seen.

      • $6618284

        For me personally it’s the fact that they are an American company competing in a field dominated by foreign companies. Just like Vizio
        is doing in the TV field, Apple in the portable player field. once again showing us at home that we can compete with anyone , just wish everyone here would support the home team more than those from other countries.

        • J_Joestar

          much of Japan is still quite Xenophobic, so yeah, simply the fact that the 360 is “American” is already a big hit to the country’s general interest in the machine.

  • Mister_Nep

    “Grundy will korosu anata after you tell Grundy what a baka gaijin is!”

    Man, teaching Grundy japanese is a tough job.

  • Sergio Briceño

    If they want to make it successful in Japan they probably need either a cute mascot in their games as a guest character (later star his own) or repopulate Japan with non japanese people. Tough crowd…

    • Just Tim

      Or even better, DC reaches out to the Japanese audience by including DC chars that are Big in Japan.

      • Sergio Briceño

        I meant what Xbox needed to be successful. Injustice is coming out in PS3 anyway.

  • SunOatBoatMatadorQuattro

    I wonder if Injustice will be popular in Japan considering how they disapprove Mortal Kombat

  • Follower_of_Pram

    Wait….Grundy can learn Japanese in only two months!? I think we need to give credit to Grundy where credit is due. That’s just plain impossible for me.

  • Tee Niitris

    Microsoft needs developers in the U.S. to make games that appeal to the Japanese crowd. I’m not saying they should start making console-exclusive fanservice games (which ironically, they had a few at one time), but they should get people to make more appealing games to the diverse crowds instead of just aiming for the U.S. big bucks (this worked for Skullgirls, which appears to have a bigger following in Japan than Mortal Kombat, despite the ladder easily being more popular over here). Microsoft has this same problem in Europe (to a much lesser extent of course).

    But why am I bothering, Microsoft’s too clueless to figure that out.

    • Mister_Nep

      Did somebody mention ladders? Because I think I heard someone mention ladders!

      http://media.tumblr.com/tumblr_m21k38AYQq1r19q43.gif

    • http://www.siliconera.com/ Ishaan

      Honestly, I don’t see why Microsoft should care about Japan when even Sony don’t, for the most part. For a company their size, it’s too niche a market and one that they’ve had no success making headway into.

  • Tails the Foxhound

    Well that really sucks, can’t they just release it on Live only like they did Ken’s Rage on Wii U in the States?

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