Skullgirls’ Second New Character, Big Band, Has Been Funded

By Ishaan . March 13, 2013 . 11:40pm

Skullgirls’ second new character, Big Band, has been funded. The game’s fund-raiser has crossed $378,000 in contributions and still has 14 days left to go. If it crosses the $400,000 mark, Big Band will get his own stage and story. In an update, Lab Zero Games wrote:


Just… amazing.

Thanks in large part to our second “Divinity,” we’ve now funded Big Band!


Once again, Lab Zero would like to thank you and everyone else that have contributed to this campaign! We are unbelievably grateful to have such devoted and supportive fans, and can’t wait to get this new content into your hands.


Once Big Band’s story mode and stage are funded, we’ll begin releasing information to help you make your decision for the forthcoming Mysterious Character vote, so keep those contributions coming in.

Again, thank you so much for your continued support.


The “mysterious character” vote is for a possible third character that will be added to Skullgirls. This will happen if the fund-raiser reaches $600,000.


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  • James Reilly

    This is appropriate

    Should be a Skullgirls VN where Big Band has to win the hearts of the female characters to achieve the harem end.

    • ShawnOtakuSomething

      oh lol you already…. hahaha

    • shion16

      You completed my life

    • Göran Isacson

      This is brilliant and everything I could ever ask for.

      • Testsubject909

        I could ask for Stanley, dude looks awesome.

        But I’m slightly off topic.

        • Göran Isacson

          True, more science shark can’t be a bad thing. I concede to this very neat point.

    • alixraen

      This made my entire week.

    • Warboss Aohd

      ok, dat made me laugh.

    • God yes

  • All the support they have received is wonderful. Hopefully we will see the fund-raiser make it to the $600,000 mark. Congrats to Lab Zero and Skullgirls, they deserve it =^_^=

  • Warboss Aohd

    he iz manly lookin’ humie……..wait, iz he a humie?

    • Joshua Rodriguez

      Yup, he iz a humie. He wud make your Mekboyz proud, he’s mostly iron lung and cyborg with alot of instruments under that jacket.

      • Warboss Aohd

        One o’ da mekboyz haz shown interest in hiz metal bitz now dat ya mention it.

  • Go2hell66

    holy crap how much money do they need!?

    • Zarx

      Only the initial 150k, the added stretch goals are there if anyone wants to donate further. Hopefully we reach at least 400k.

    • Brandon Dutko

      Not this much, but as crazy as it sounds, it costs thousands of dollars to make games, millions even. And it costs $40,000 alone to issue a patch on Xbox Live.

      So imagine funding putting DLC up and having to make a new studio because your original publisher lost money.

      Not to mention, because of the funding, the characters will initially be FREE, so they won’t be getting paid by *any* of the people downloading Squigly or Big Band when they first come out.

      But like I said, I still don’t think they need nearly as much as they’re asking for. These two were planned as DLC from the beginning, when they first made the game, which means they should have been working on them forever ago.

      • Joshua Rodriguez

        That’s not true at all. The first one, Squigly, had a portion of her work done before they were laid off, which is why they only needed 150k for her. Big Band was not planned as DLC and only made it into the game due to the IGG campaign, zero work has been done on him which is why they require 200k. They’re actually asking for a very small sum when you consider how much fighting game characters tend to cost. They don’t even have an Office (because they can’t afford one) so they’re all working from home.

        • Brandon Dutko

          Squigly and Umbrella were definitely planned as DLC. They had others, but their budget couldn’t afford more so they settled with the game’s roster with who made sense in the story arc.

          Pretty damn sure they mentioned Big Band and Panzerfaust before the game even was out as potential DLC as well. I mean, I only played the demo and barely followed the game, but I knew who they were.

          REGARDLESS- I said they SHOULD HAVE been working on them, not that they were. As in, they should’ve started on them once the game went gold and was done, and they would’ve needed less funding overall.

          On a separate note, I am surprised they are even allowed to develop DLC for it when they are now a different company (not just renamed). Did they forfeit getting paid for the game so they could maintain their creative ownership or something? Not sure how that all works.

          • Cellsai

            ‘Mentioning’ a character and actually developing them are completely different ballgames. Alex has had the visual designs for all of the characters basically nailed down for years, but that barely scratches the surface of the other work that needs to be done to flesh a character out. Anyone can draw a character design. It takes over a hundred people several months to turn one into a playable character.

            They did start working on Squigly as soon as the game went gold. The entire team was also laid off almost immediately after it went gold, hence the lack of progress.

            Autumn Games – their Publisher – owns the Skullgirls IP. Reverge Labs made the game, which then laid off the development team. That team then reformed as Lab Zero. LZ went back to Autumn – who own the game, even though they didn’t physically make it – to continue working on Skullgirls.

          • TrevHead

            My guess is that they had all sorts of things planned because they expected the game to be a big hit, which a professionally made fighter on XBLA / PSN looks like on paper.

            The devs probably found it quite a shock with so many ppl been overly sensitive to cleavage with the sexism debate in full force. Or how many ppl unfairly compared it to a full priced Capcom fighters in way of extra features despite retailing for a fraction of the price. (imo for a NEW game of it’s type, it’s the best value game on XBLA/PSN)

            Add in the low roster and coming a cropper to 100k per patch both MS and Sony charge which would have been a massive drain to their funding, which slowed everything to a halt.

            It’s only just recently that the devs have gotten the ball moving again with regards to what they had planned to make the game a success that imo it truly deserves.

            One thing to come out of this is that Sony and MS need to radically alter their digi service to be more indie / patch friendly to make it worth it for competive games that aren’t just rehashes of older games.

      • Cellsai

        How can you lead your comment with “So imagine funding putting DLC up and having to make a new studio because your original publisher lost money.” then continue to say the character should cost less because they’ve been working on them so long?
        They had started preliminary work on Squigly (hence the 50k price difference) and then they were laid off. They have had no funding since then and have thus not been paid – including for all the time MikeZ put into making the game’s patch – so no extra work could be done on the characters.

  • Funky Bottoms

    Big Bands to make her dance.

    • Lexaus_the_Alchemist

      These chicks are clappin’, but they ain’t using hands?

  • ShawnOtakuSomething


    • Göran Isacson

      … This must somehow, SOMEHOW make it into the actual game. Even if it’s just a gag, I still demand it.

  • Zonic505

    So awesome to see so many people donating money. If they manage to get the remaining $20,000 for his story mode, everything after that would be a bonus.

  • riceisnice

    The game is nice and everything. But did they really need that much money just to add another character.

    • TrevHead

      That depends on what you want. if you’re fine with it just playing a mugan / flash quality character with bethesda like bugs then no.

      I’m not getting on your back though, as it’s quite easy to forget how much professionally made competitive games can cost with all these noodle fed indies making games in their bedrooms.

      Just be thankful the studio is in the US with their low currency compared to the EU, AUZ and especially Japan :D (although they are probably hiring staff from other countries) It probably explains why so many of the big UK kickstaters have just squeezed through

    • Göran Isacson

      They outline the costs on the Kickstarters front page, and apparently a lot of big names in the industry like Seth Killian confirm that this kind of money is CHEAP when it comes to developing a fine-tuned fighting game character. Video game budgets man. They be crazy.

      • TrevHead

        Now if only CAVE would release a kickstarter for a new shmup then maybe ppl might have a better appreciation on how much top tier costs, rather than complaining that a shmup isn’t £5 because there are plenty indie and PS1 rereleases on digital.

        • Göran Isacson

          Oh man, now I’m curious how much money a really good shmup actually costs to develop these days. Skullgirls apparently had a budget of 2 million dollars, wonder if that’s about the same for Cave when they make a new game or if it’s even worse…

    • Brion Valkerion

      Like the other guy said, this game is considered cheap in terms of videogame industry standards. So yes lol.

      Considering what games look like today its kinda more hard to believe people assume they cost anything less.

  • You’re welcome.

  • cameron forsyth

    i never thought i’d see bane in skullgirls.

  • LustEnvy

    All we need now is a kickstarter for Konami to hire Murayama and continue the legit Suikoden arc ina classic 2D style like Suikoden II. I’d put in my life’s savings for this.

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