DuckTales Remastered: Tales Of Daring Remakes And "Grandpa Duck"

By Spencer . April 22, 2013 . 5:58pm

DTR_CastleStrangeDuck02

DuckTales Remastered is a remake of a 1980′s video game that is tied to a TV show that hasn’t aired for over a decade. I still own a DuckTales NES cartridge, so I was psyched to see the remastered version. At the same time, I was curious why Capcom and Disney decided to revive DuckTales because kids probably aren’t familiar with the show. Producer Rey Jimenez confirmed that was the case because while Capcom was focus testing DuckTales, Uncle Scrooge was called “Grandpa Duck.”

 

How did the Ducktales Remastered project get started? The Ducktales IP has been sitting in Disney’s vault and Capcom hasn’t been able to do anything with Ducktales since then.

 

Rey Jimenez, Producer: It’s been in both of our vaults forever and we were well aware of that. We actually heard every time we ask people what would you like to see redone again and Ducktales has come up a lot. We were definitely listening to that. Within Disney and Capcom, there are a lot of old school fans that love this game as well. It took a little bit of luck going back and forth for years with us pitching it and them pitching it to get the product together to really make sense. We scouted a developer together and here we are. Once we started development on it we’ve been non stop.

 

DTR_CastleStrangeDuck04

 

Why was WayForward selected as the developer? They’ve done a lot of sprite art and I remember Capcom published Shantae a long time ago, but what made them stand out for Ducktales?

 

I think from the beginning, we wanted to do a hand drawn sprite style and really they’re the best guys on the market that are doing it right now, out of all the studios out there. You can see the results of what we’re doing here. The animation done on these guys [points to the screen] is extremely well, this is Disney quality stuff. We have Disney helping very closely with us to approve the look and make sure everything feels right. And actually, WayForward was a suggestion from Disney. When we signed the project and decided to look for a developer, Disney suggested them and we checked them out and decided they were the guys to do it.

 

Launchpad ScroogeMcDuck_Pogo

 

How did you get Alan Young who voices Scrooge McDuck to come back? Isn’t he over 90 years old?

 

94. So, is June Forary who does Magica [De Spell]. Actually, she’s older. They still do work for Disney. Scrooge McDuck was in Kingdom Hearts and the voice actor Alan Young still does work for Disney and so do all of the other voice actors. This was something Disney put together for us because it wasn’t in the original scope of the game to do voiceovers, but Disney felt it would enhance the game and it really does. They were able to pull together the original Launchpad, Magica, and Scrooge. Everyone else they were able to get the official voice actors that do the voices now. Everyone on here is provided by Disney as the official actor. Everything is going to sound very authentic and true to the show.  This game more than anything is a tribute to the show itself.

 

A show that perhaps we grew up with, but I don’t think many kids these days know who “Unca Scrooge” is.

 

They don’t. They absolutely do not and that is no joke. We did focus tests when they played the game. They had no idea who the character was and didn’t know what Ducktales was.

 

What did kids say during the focus tests?

 

They go, who is this “Grandpa Duck?” They didn’t have a real connection to him apart from him being part of the duck family in Ducktales.

 

ScroogeMcDuck_CaneSwing1 ScroogeMcDuck_CaneSwing2

 

Did they get the pogo stick mechanic or was that too old school for them?

 

It’s pretty old school for them. The kids we focus tested with are Disney fans. They appreciate Disney as it is. They find the barrier for entry is easy enough for them, so they enjoyed the game. But, the concept of a 2D platformer starring this person is very foreign to them.

 

We did a lot of tuning within it. There was some frustration among kids because they’re not used to playing a game like this, which can be hard if you’re not used to playing a platform game. Easy mode has a lot of tuning and features that were pulled out of these focus tests to make easy mode more accessible for players that aren’t as used to 2D platform games as older games are.

 

What about the secret passages? Ducktales is full of them. Did kids figure that out?

 

Kids nowadays do not think that way. That’s why we needed to have a cutscene in there to explain you have to look in the walls for a secret.

 

How much content is brand new in Ducktales Remastered?

 

When you’re in a level you’re only going to find minor tweaks and changes in the level layout, item placement and what you’re actually going for. Other than that, we have three new areas. A beginning tutorial level and also introduction to the story. We also have a last level that leads up to the final boss. As well as, in between that there is a new hub level that serves as the area where you select the different levels you want to go to and the gallery where you can open up archive material and the music. There is also the Money Bin where you can dive and swim in the Money Bin.

 

DTR_ScroogesMoneyBin01

 

Yeah, I heard about that. Does it grow when you collect more coins?

 

Yes, it absolutely does. Scrooge can do a hop and dive in it. Every time he dives in he spits coins out.

 

Is the original NES game an unlockable?

 

No, it is not. I know there are a lot of requests for that. If there was something we could’ve done we absolutely would have, but there are limitations to that kind of thing and it was not possible.

 

What about the PC version? There has been discussion about that too.

 

The big message to take away is that we know fans want a PC version. If we can make it happen we will.

 

Are you considering to remaster other Capcom Disney games like Darkwing Duck or Chip ‘n Dales: Rescue Rangers?

 

We’re always thinking about the future, but right now what we want to do is make sure Ducktales is the biggest success it can be.

 

The amount of fan service in this game is immense. There are little nods to the show and comic book throughout the game.


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  • http://wiredjungle.wordpress.com/ DrakosAmatras

    Is this remake covering only the first game, or does it include the second game as well?

    • Reki Honoo

      I have no idea. But why can’t they release and hd version of the show, so kids can be familiar with the show before the game releases.

      • doubleO7

        Well, most of the show is available on DVD. But it really needs to be on TV again. Thats how most kids would discover it.

        • http://wiredjungle.wordpress.com/ DrakosAmatras

          Here in Norway, there were reruns of old series Disney Channel, and I sometimes come across Duck Tales (in Norwegian dub). But that’s about a year or so ago, so I don’t know if there still are reruns.

          • Göran Isacson

            There is here in Sweden, so at least over here in Scandinavia Disney still air their old Disney afternoon shows . Wonder if things are different in America.

          • doubleO7

            Yeah, in North America, Disney hasn’t shown reruns of this show for years. Actually, after doing some research, it doesn’t appear they’ve aired it since about 2004. Blasphemy, I say!

    • http://www.siliconera.com Spencer

      First game only, but if this sells well I imagine they’ll do the second.

      • Homero Alejandro Santiago Ruiz

        cross fingers…. really will be cool if they make the sequel XD

      • http://wiredjungle.wordpress.com/ DrakosAmatras

        Here’s hoping for a Darkwing Duck remake~

        • Testsubject909

          And now because I’ve heard the words Darkwing Duck one too many times…

          Let’s… Get… Dangerous!

          http://www.youtube.com/watch?v=375ENQbru8s

          • http://wiredjungle.wordpress.com/ DrakosAmatras

            I remember playing that game again and again until I got to the end and finished it all by myself. That was back in Burma, so finding tips and such online was out of the question; it was purely trial-and-error all the way.

          • Testsubject909

            Oh I understand the whole playing a game till the end without the use of online help.

            Remember when Gamefaqs didn’t exist? There were other sites that offered tips and hints or even cheats, long before Gamefaqs became a thing…

            Hell, remember when you had to get a gaming magazine for tips? Remember when Nintendo put up a full walkthrough of Final Fantasy 1 in a gaming maganize but intentionally inked out the final dungeon’s map because they didn’t want to spoil the final bit of the adventure?

            Man….

            Kids these days, when it comes to gaming. They’re spoiled… There are times I’m not surprised when I hear people complaining that today’s childrens don’t know what to do in games unless they’re explicitly led or told what to do… It’s no way to properly engage a kid into learning to play a game in the long term in my personal opinion…

            Edit: …. That said. I never finished Battletoads… It didn’t help that I always played that in coop mode. Those who know Battletoads knows the problem in that.

          • http://wiredjungle.wordpress.com/ DrakosAmatras

            Heh, now you sound like an old geezer. Again.

            Anyhow, I do agree that there’s an appeal to be had about discovering and learning a game’s intricacies by oneself. That said, hiding everything from the player and forcing them to spend hours upon hours isn’t exactly the best design either, particularly when it concerns user convenience. Much as I enjoyed a limited number of titles I played on NES, I’m gonna have to admit that some of them aren’t very kind to the player by design. (Although, I wouldn’t put all the responsibility on the games alone, because the limited NES hardware also made it difficult to add in extensive interfaces and messages.)

            The way I see it, Duck Tales II (the only Duck Tales I was able to find) was actually nicely designed because, for all its secrets, the stages are relatively short after going through them a couple of times, so it essentially poured the extra time you’d potentially have spent wandering in longer stages into secret hunting.

          • Testsubject909

            Well….

            If we want to talk unfair…

            Milon’s Secret Castle.

    • http://www.hamstapowah.com/ Zaron

      I’m almost certain it’s only the first, just based on how they’ve spoken about it and what they’ve shown. I think if the second were included, they’d be making a much bigger deal about that as a selling point.

  • FetusZero

    “Chip ‘n Dales: Rescue Rangers”

    Now that’s a game I would buy without even thinking about it. It’s the one cartridge I still own that makes me very sad that my NES doesn’t work anymore.

    • SuperSailorV

      Ch-Ch-Ch-Chip and Dale!

      I will pay full price for this game. I want it to succeed so we can see more of it.

      • Testsubject909

        Loved the game. Never finished it.

  • Laith Rem

    You know, I think what I take the most out of this interview is this

    “Kids nowadays do not think that way. That’s why we needed to have a
    cutscene in there to explain you have to look in the walls for a secret.”
    Is it because we were more challenged before? Or because games are/need to be more accessible now? Is it a good thing? Bad thing? Completely inconsequential?

    • Testsubject909

      It’s…. kind of both.

      On one hand, it’s more approachable, more people can join in.

      On the other. The games we had trained us in some ways, made us more spatially aware, more inquisitive, more resilient emotionally and mentally…

      Generally, socially, I’d say it’s a bad thing. Financially? I’d say it’s good…

      • Scrooge_McDuck

        Wait, more resilient emotionally and mentally? Are you talking about how we survived NintendoHard games?

        • Testsubject909

          Yeah, that’s one way of putting it.

          You get a thicker skin against such irritations and frustrations, you get conditioned to survive rougher elements. You’re not spoiled into a rotten skill-less gamer… ah… I shouldn’t have said that out loud…

          Ah well. If any kids out there take offense. Go ahead and prove me wrong. I’ll welcome being wrong because it’ll rekindle some hope in me.

  • AuraGuyChris

    “Kids nowadays do not think that way.”
    “They’d rather shoot virtual people and scream M-rated words over the internet.”

    • raulrain

      You sir, read my mind, a vote for you

    • Testsubject909

      Ah….

      Great. Now I feel down.

      I’ma go boot up Castlevania HD and cheer myself up a bit by helping some fellow grind whatever chapter he or she’s choosing to repeat.

    • protofox

      i found i cannot connect with this generation behind ours today. from their cartoons, to their way of thinking. As a kid i couldnt wait for the next gameboy(advance,sp, color, etc), i was content with my sega genesis for the longest. now kids today want smart phones and tablets. we’ve gone from well written shows like goof troop, or bonkers,tiny toons to stuff like annoying orange. as u said they just wanna curse all over internet on a microphone, and dont even get me started on this whole “stop bullying crap” that keeps going on, bullying was never this much of an issue my 1990s days, im not sure entirely what changed between kids of the 80s,90s compared to kids of the 2000s, but its made me more often than not just dislike most children today just cause how they act and think. while its not all of them, but most of the time when i hear a kid on xbox i have a sudden urge to smack them -_-;

      • Aoshi00

        Technology keeps advancing, kids are more privileged in general, etc. I don’t think I’m in any position to say kids today are worse than I was as I don’t think I have faced too much hardships (I’m in my early 30s, I think most people here are in their 20s?). I used the walkman, went to the library to do research, used a pager and public phone, etc, before CD/DVD, internet, and cellphone came along. Things change, so we can’t expect things to stay the same. I’m sure generations before me would call me fortunate and spoiled as well compared to them (and people don’t respect their elders and call them geezers). We grew up w/ NES, but people older than us didn’t even have video games, they fought in war, etc, in that respect, we are spoiled as well (I don’t think it’s right to think older gamers are anything special just because we played old school platformers). But yes, now we have youtube, twitter, facebook, etc, made people more self-centered I suppose, makes everyone think the world revolves around them.

        Anyway, looking forward to both Ducktales and Castle of Illusion remakes :)

  • ShawnOtakuSomething

    I want a Remake of The Goof troop SNES. It was like Zelda four swords but Goofyer ʘ‿ʘ

    • wyrdwad

      For me, it ain’t Disney, but you know what game I want? GOONIES 3. Produced by WayForward.

      If anyone from WayForward is reading this… make it happen, guys! I believe in you! ;)

      …Also, I am absolutely buying this on day one.

      • Testsubject909

        They’d need to purchase the rights and even then, they’ll do focus groups to see if younger gamers are interested as they can’t rely solely on the purchase of nostalgic gamers and general media entertainment enthusiasts.

        • wyrdwad

          WayForward did that with Duck Tales, but I’m pretty sure it was at Disney’s behest. They typically DON’T do that, instead releasing new games that feel just like old games — just look at Contra 4, A Boy and His Blob, or Double Dragon Neon.

          Heck, the mere fact that they released Contra 4 shows that they already have a relationship in place with Konami, so the idea of WayForward developing a Goonies 3 isn’t entirely out of the question at all.

          • Testsubject909

            Hmm…. Great. Now you’ve inspired a spark of hope.

            I hope you’re proud of yourself.

  • Astrotrain

    They included an easy mode in this game. Are you f*ing kidding?

    • doubleO7

      I don’t see the problem with that. Its not like you have to play on easy. There are harder difficulty levels of course.

      • Astrotrain

        I’m not talking about me, I’m talking about those “kids that do not think that way”. It’s not like this game is Castlevania 1, isn’t it?

        • Austin

          The original game was pretty hard. Plus, kids can play it on easy, but they might also try the game on hard and actually become a real gamer like we were as kids! Ya gotta believe!

          • Testsubject909

            The original game was pretty hard?

            ….

            Ducktales was hard?

            I’m doing my best to convey the fact that I’ve taken a silent minute pause to think back to everything I can remember of me playing Ducktales back in the day…

            Hard is not a quality I would apply to Ducktales… The game was definitely not hard…

            At all…

            Then again, I find Battletoads to be entertaining despite how I always end up getting killed nonstop in it… But I see Battletoads as hard.

            Are you sure Ducktales is hard?

          • http://wiredjungle.wordpress.com/ DrakosAmatras

            I’m pretty sure there’s a learning curve involved before the game becomes second nature.

          • Testsubject909

            I don’t remember having any difficulties when going into Ducktales though…

            Then again, my method in every game, ever since I was a kid, was always:
            - Press all the buttons to figure out what they do.
            - Mess around for 5 minutes to get a good feel on the gameplay
            - Follow my gut/instinct

            Mind you now that I’m older, there’s more to it and for some games I do some research in prep… But if memory serves me correctly… Just that alone would be enough to learn everything you’d need for Ducktales…

            I’m pretty sure even getting lost and not knowing what to do for about five minutes and just randomly mashing buttons should enable you to figure out everything you need to know about Ducktales… Aside from hidden areas.

            Then I just remembered. I saw a race between two guys who never played Megaman 2 in their lives.

            They got stuck at the Wily stages… Because they never used Item 1 to 3…

            Yeah….

            I gotta remember now. The newer generation of gamers… Man… I know it sounds mean but. They just don’t have any common gaming sense.

          • http://www.hamstapowah.com/ Zaron

            Yeah dude, you gotta learn to use the pogo on the man-heads, and that takes like a Ph.D. in duck and video game sciences to figure that basic game mechanic out that we all picked up on when we were 4.

          • Austin

            Yup. It was hard. Battletoads was harder. You’re probably very excellent at games, so I can see you not agreeing with that.

            [edit: I beat the Game Boy DuckTales as a kid, but it was a tad easier. And I beat the "motorcycle" section of Battletoads ONCE! Man that was hard, and I felt no good at games. So Im jealous and impressed at your skill.]

            But also let’s not confuse “hard” with “impossible.” DuckTales on the NES had it’s share of “unforgiving” (see: standard gaming staples of the era) with the checkpoint system, timer, and lives; BUT as you got good and progressed you got more life containers, went faster, and found 1ups. It was challenging, and difficult (and fun and rewarding), but not impossible.

            So then the question is how do you make the challenges of the past line up with the expectations of today? Keeping the game challenging but also getting the kids of today to WANT to play it, and not put it down at the first punishment (especially if it’s too harsh of one) is a very real challenge for designers these days.

  • almostautumn

    Good question about Darkwing at the end! I friggin’ loved that game; brutally hard too!

  • Testsubject909

    Ah…. Not sure what to think while reading this… Well. They’re playing smart…

    My problem lies more with the current youth in the gaming community and society now…

    Wow… Sure it was a bit spartanic, but it was hella fun and we were trained so well in gaming back in the day…

    Edit: Ah. Now it got me even sadder for the current generations of younguns…

    I’ve had to babysit my nieces a few times and I’ve looked across TV channels enough to know what passes for kids shows these days and in my family we’ve been showing them older kids shows from back in our youth and they love it. And I must say, rewatching those old shows, a lot of them hold up very well and are extremely solid in comparison to some of the new stuff I’ve seen.

    Mind you, some of the new shows out there are decent or good… And some of the old stuff is just downright sadistic, dumb or way too cheesy (I love Power Rangers but my oh my did that slice of cheese age into a very strong smelling cheese). Though generally…. The old sadly beats the new… And that’s beyond the nostalgia glasses. A simple breakdown of elements, points to engage watchers, educational level, respecting the viewer’s intelligence despite their age…

    • http://www.hamstapowah.com/ Zaron

      I remember reading some notes from the writer of the Donald Duck comics once about respecting the reader’s intelligence, and I think that’s something most forms of media are sort of forgetting to do or even intentionally dropping lately.

      There’s a lot of better ways to teach someone about hidden passageways and false walls than having Launchpad tell you to jump into one or whatever…

      • Testsubject909

        I can give you an example.

        Donkey Kong Country…

        Follow the Bananas. They usually lead to hidden paths.

        • http://www.hamstapowah.com/ Zaron

          Super Metroid: “That dude just crawled out of the walls. They never do that. Can I crawl into said wall? Well!”

  • vileBrenman

    It saddens me that these kids don’t know who Scrooge mcduck is and they can’t play 2D games

  • Göran Isacson

    See, I’m curious now. Is it that “kids don’t think like we used to do”, or is it that “kids who are part of this focus group had a limited amount of time to goof around with the game and actually explore?”

    On the other hand, the introduction of touch screens HAVE made a lot more kids play games like that, but liking one style of games don’t tend to translate into being good at games you hold with a controller. It could be that the immediacy of the touch-screen games for cell phones just train kids to expect different things from a game, so they aren’t really going into these games like we did. They may be used to a whole new paradigm of gaming, so the trappings and tropes of controller-games may be all new to them.

    All this isn’t to say that including a tutorial mode isn’t a BAD idea, I’m just saying that I wonder how much you can really tell from a simple focus test without considering environmental factors and such things.

  • XiaomuArisu

    Im the terror that flaps the night.
    Im the kitten in your bed.
    Im Darkwing Duck!

    • Testsubject909

      Let’s… Get… Dangerous!

  • Resilient

    If the DuckTales remaster sales goes over well, maybe we’ll get lucky and see Quackshot revisited.

  • http://www.lordterrato.deviantart.com/ Terrato

    Little Nemo: The Dream Master: HD….

  • http://www.hamstapowah.com/ Zaron

    I want to insult these kids’ intelligence for not being able to figure out a 2D platformer, but at the same time I can’t really play an FPS for crap, so I guess that’s just the times we grew up in.

    Still makes me sad, though.

    • Testsubject909

      I’m 26 years old, I was born with an Atari/Commdore/NES. And I play just about every game well.

      You can freely call them dumb for not being able to figure out a 2D platformer…

      Because honestly, from my viewpoint and personal experience in a family where nearly everyone from my generation (meaning my many cousins, sisters and myself) have played games… A four year old could play DuckTales and do well.

      But that might have been it. I was in a generation full of fellow gamers in my family. So I perhaps didn’t have the same handicap they had from of such….

      No. No they have no excuse in our day and age.

  • Scrooge_McDuck

    Bah, kids these days don’t know true effort, they don’t.

    • Testsubject909

      That said. My niece often borrows my sister’s smartphone to play random games on it that from my observation requires near zero skill and are really just time wasters rather then actual entertaining or challenging games….

      But she’s young so she’s at that age where she can be entertained by just about nearly anything… For better and worse.

  • Alphabet Soup

    A lot of fond memories of this game as well as Lion King’s, Aladdin’s, and Little Mermaid’s game adaptations. Definitely a day one purchase!

  • anarchynina

    Kids who don’t know Scrooge?

    Clearly they didn’t test it on any European kids. Anyone who has read Disney Comics would know who he is.

    • Theofratus ‘Geese’ Lester

      The only Disney they know is Pixar…

  • Shariest

    …Seriously, in the country where all 2 DuckMasters have lived (other one still lives :) ) Kids don’t know grandpa Duck?

    Seriously?
    Why.What.How?

  • zindkeeper

    Today’s kids are too stupid to appreciate the greatness of the past anyway. All they want to play is Fail of Dooty and curse at other gamers because they think it “makes them cool.”

  • husky543

    Wooho!!!
    Can’t wait!

  • http://www.ihasnowebsitez.com Satonaka CP-Four

    Rescue Rangers next, Dear god that game was epic :O!

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