Dead Or Alive Ultimate 5 Announced For Xbox 360 And PS3

By Spencer . May 7, 2013 . 3:17pm

momoDead or Alive 5 is getting a "super" version with extra characters, according to Famitsu. The magazine announced Dead or Alive 5 Ultimate which adds Ninja Gaiden: Dragon Sword alum Momiji as a playable character.


A teaser trailer for Dead or Alive 5 Ultimate was shown in Japan last week.

Read more stories about & & on Siliconera.

  • FitzpatrickPhillips

    lol what started as a super solid fighter is just kind of a joke now

    • jediyoshi

      A fighting game finally rereleasing with Super in the title! You’re right, game over.

      • FitzpatrickPhillips

        They JUST came out with Plus like 2 months ago. At least wait another year before talking about more releases.

        • Kenneth Richardson

          But DOA5+ is a Vita exclusive and it has features – like the enhanced training mode and challenge modes – that are sorely needed in the home console version of the game, especially when you consider the fact that the hardcore competitive players (or the ones who actually need the enhanced training mode) are playing on consoles.

          It’s also far from the first fighting game to be ported to the Vita.

          Besides, this update doesn’t have a release date yet and DOA5 launched in September of last year. Ultimate Marvel vs. Capcom 3 launched a mere nine months after the release of MVC3. Unless DOA5U launches next month (which seems highly unlikely), DOA5 will be valid much longer than MVC3.

          It’s hardly fair to the game “a joke” for keeping up with genre conventions.

        • Slayven19

          Yeah lets compare a game that came out on vita to one that came out on console.

          • FitzpatrickPhillips

            Yeah let’s ignore that its still Dead or Alive 5 and people still bought it if they wanted an updated version of the game.

  • Dylan

    Woohoo one more pair of physics to play with!

  • nyobzoo

    hope they add more than 1 character

    • Nick

      Someone on some forum claimed that they heard a Leon grunt in the trailer.

      There’s really no way to tell if that’s actually true or not, but going into backlog for characters would be much easier than making entirely new movesets.

    • Lol well they could add Rachel but there’s already Tina

  • Sakurazaki

    Time to save mah munnehs!!! :D

  • phangtom

    If the DLC costumes aren’t compatible with this version there’s going to be trouble…

    • pimpalicious

      They are compatible for DOA5 on the Vita so I don’t see it being different in this case either.

  • XypherCode

    Ok how many times do I have to buy this game?! Already got it for PS3 and Vita!
    But if it’s DLC (a big one at that), I’d be fine with it.

    • sunK1D

      You have a gun pointed at you or something?

      • XypherCode

        lol maybe :)

  • Lexaus_the_Alchemist

    Looks like someone’s been reading a few pages from Capcom’s handbook.

  • Lucian Kara

    Gotta love when Capcom’s business practices rub off on everyone else. *sigh* I hope they do this properly at least and make it worth whatever they’re going to charge. On the plus side, Finally Momiji!

    • venomryu

      to be honest team ninja dead this before with dead or alive 2 for the dreamcast then they re released it on ps2 made an update called dead or alive 2 hardcore and made another one for the dreamcast called climax i shit you not

      • Lucian Kara

        That is true, however that was between two different consoles and two different generations of tech. This is the same consoles of the same generation getting a presumably middling amount of extra content as a full re-release within a year of it’s original launch akin to the various SFIV versions(SFIV, SSFIV, SSFIVAE, and SFxT to an extent). It’s kind of a dirty tactic imo.

        • Tre W

          In the end, though? A re-release is a re-release. And pretty much EVERY fighting game maker has subscribed to this trope. Like it or lump it, this new era of technology is not going to change that.

        • mirumu

          It wasn’t really two generations of tech. The Dreamcast and PS2 were the same generation, it’s just the DC released earlier (much like the Xbox 360). In the small window of time when both were available, those latter Dreamcast games had better graphics than the early PS2 games so the gap in power wasn’t really as large as many think either.

          The Dreamcast got two versions of Dead or Alive 2 (original and LE), and the PS2 got two versions as well (original and Hardcore). The versions released in each region however were also quite different too making the situation even more confused. Was a nightmare for importers. The enhanced versions didn’t come out that much later than the originals either. 9 months for the PS2, and about a year for the Dreamcast. Europe being screwed as always never even got the enhanced versions.

          So yeah, Tecmo was firmly on this bandwagon well before Capcom. DOA5 is just history repeating itself.

          The second Dreamcast version, Dead or Alive 2: LE, was the best of them. It had the most content and had better graphics than any of the PS2 versions. Of course DOA Ultimate on Xbox eventually surpassed it many years later.

  • FlamingFirewire

    This better include ALL of the DLC – otherwise there is no point to this release

    EDIT: A little extra would be really nice too (I just don’t want to pay $30 or more separately to get all those DLC costumes)

    • ALfromHELLSING

      This better not include any released DLC, but brand new costumes. I’ve purchased good half of the DLC for this game. If it’s included then TeamNINJA will join the list Capcom is on. I’m not even bothering purchasing any DLC from Capcom, cause Super Mega Awesome edition will include all those anyway.
      Let’s see what TeamNINJA will do here.

      • FlamingFirewire

        Game companies have released “GOTY”/”Ultimate” versions since the beginning of video gaming – why would you want those who have yet to purchase the game pay extra to get (for what is admittedly throw away) DLC when the game has already been available for a while. While more NEW content would be nice, the game should really be the most complete version of the game full-stop. Especially since it’s called Ultimate.

        • Slayven19

          Because that would be a serious blow to those who did have to pay for it. They could always just make more new costumes for the game(which I’m sure they are) and let people still buy the costumes if they don’t have them.

      • Sakurazaki

        Especially with the ‘Ultimate’ subtitle that follows. It leaves me thinking about DoA1/2 Ultimate, which had super duper amounts of extras.

        I can only hope TN has the same idea in mind. Very doubtful though…

        • Repede91

          If I`m remembering this correctly, the Ultimate version of DOA1 (based off the Saturn version) actually had fewer costumes than the PS1 version which was released over here.

          • Sakurazaki

            Ahh, I didn’t know that. Though, I meant it in the grand scale of the Ultimate package.

    • Repede91

      i`ve purchased all the DLC for DOA5. I think that if you purchased any of the costume DLC previously that content being available for use in the new edition at no extra cost to be a good compromise.

    • That’d be great, they charged way too much for the DLC

  • thaKingRocka

    Nice. I just took the original release out of my Amazon cart. I was not expecting a redux of a DoA, so I thought I was safe to bite at 20, but I’ll hold off now.

  • Xeawn

    I love how it’s not safe to buy games when they first come out anymore…

    • FlamingFirewire

      …especially with fighting games. (see BlazBlue or Guilty Gear series)

      • Aisha Lee

        but when it comes to updates with the two games you mention. Their is a huge gap in between them (look at the release date for CS1 to CSEX, CS2 was a free update so that isnt really a problem).

    • RichyGaming

      Ugghhhhhh…. I want to get BlazBlue Chrono Phantasma in day 1 though. I already planned to pre-order it along with a fight stick :D

      • ShadowDivz

        Or you could wait till Blazblue Chrono Phantasma Hyper Blast Orgasmic Revolution. All included DLC plus new chars.

        • Linhua

          … i’ll wait until that comes out then =D

          • ShadowDivz

            You shouldn’t, because when you purchased that. They will annouce Blazblue Ultra Disco Fever Battle Royale.

          • Linhua

            … then .-. Then i’ll wait until THAT comes out then ._.||

            … no wait…!

            … i’ll wait until Blazblue Ultra Disco Fever Battle Royale TWO comes out… heh heh yeahhh… i’ll be coming out ahead that day.

          • Tonton Ramos

            @ShadowDivz and @Linhua
            ENOUGH! I want a Blazblue Chrono Phantasma Extend version to be released “exclusively” on the “next-gen” consoles! That way they won’t miss Blazblue. The current gens should recieve updates through DLC only.

          • Linhua

            .-. I’m… not sure how I feel about that..

            … ‘sides… they already announced that they plan to release a new fighting franchise on the next gen consoles.

        • RichyGaming

          No, no, no you got it all wrong. First BlazBlue Chrono Phantasma, and then BlazBlue Chrono Phantasma II, and then BlazBlue Chrono Phantasma Extend, and then . And then BlazBlue Chrono Phantasma Extend To Reach Out To The Truth with Persona crossovers if pre-ordered.

    • Kaihedgie

      It was never “safe” to begin with. Re-releasing games has been done since the days of old and Capcom wasn’t the only one doing it

    • Slayven19

      Again people saying this like they are new to gaming. When have they ever not done this? This isn’t about weather its right or wrong I’m simply asking since the ps1 days when have companies never done this?

      • MrTyrant

        I depends on the time, re-releasing a game yeeaars later isn’t the problem. We got DOA 5 on september 2012, then in march 2013 a portable version (that’s fine, it’s kinda the same game) but now we have an update of the same version in least than a year? Yeah, sure. Of course this isn’t the first time that happened and neither was Capcom or Tecmo the first ones doing it but still, it’ll make you mad everytime with any company.

      • ShadowDivz

        Like Tyrant said. It’s one thing when theres an updated version years after the original. But to buy something day 1, at like 60$ then 6months to a year later, they release the same game with even more.

        It’s a essentially like the company says “LOL! RETARDS THOUGHT THE FIRST RELEASE WAS THE FULL GAME” Then they all share a laugh.

        I never used to understand it either, until Dragon’s Dogma Dark Arisen. When it happens to you, then you will understand.

        • Sardorim

          Well. It’s very cheap to re-release the same game again. Especially if they just bundle already made DLC in it like what Bethesda does…. Or like SSIV which just released balance changes and a few new characters.

  • ShawnOtakuSomething

    no Wii-U? that sucks

    • Lucian Kara

      Well NG3: RE didn’t sell that well on Wii-U. Add that to the sluggish sales of games on the console in general and you can kind of see why they don’t want to risk it.

  • ShimaPantsu

    There are times when copying Capcom isn’t the best idea.

    • Slayven19

      Its a good thing they didn’t copy capcom as they’ve done this in the past during the ps1 era as well.

      • ShimaPantsu

        If you’re referring to Dead or Alive 2 Ultimate, there was a span of 4 years between the console version of DOA2 and DOA2U. DOA5 came out last September.

        • Tre W

          …Are you familiar with DOA2’s life cycle? The original Dreamcast release came out in February 2000. The PS2 version’s “Hardcore” came out in October 2000.

          No even a full year later…

          • MrSirFeatherFang

            I’m not sure when this came out, but in Japan they actually got the original DOA2 before they got the Hardcore one lol.
            *edit* actually now that Iooked this up… there are 11 versions of DOA2 lol (including minor updates for the arcade, DC and PS2 versions)
            Although it was a dick move by Itagaki’s manager, where the manager asked for a copy of the game (incomplete) to play, but instead sent it in to the production factory. Ouch

    • What slayven said.

  • ReidHershel


    • That’s why i waited :/

  • ResidentMetroid

    I hope its not another game.

  • Andar

    I’m not going to jump the gun here and start booing Team Ninja, because none of us yet know for sure how this will all pan out. If they take a DLC ‘upgrade’ approach, like what Dark Arisen was supposed to be at first, and also do an ultimate edition for new players to buy, that would be awesome. I just hope that however they do it, they do it well and it works out for them.

    If the practice of re-releasing games over and over gets much more prevalent than it already is, I worry that people will be so hesitant to buy games at all. The impact of that could be hard for the gaming industry to recover from.

    Even personally, there are a number of games this past year or two that I was interested in but never purchased (DOA5 being one of them), because I wanted to wait and see what would happen as far as re-releases, DLC combos, etc. I’m even putting off Atelier Ayesha to see if it gets a Vita port, despite really wanting to get back into the series.

  • megacool

    Now we wait for a vita updated version

    • TheExile285

      How about a DLC patch since I just bought DOA5+ 2 months ago.

      I do really want those new characters…..

  • I’m glad I didn’t got neither Dead or Alive 5 nor Dead or Alive 5+. I’ll have to remember this, Tecmo probably release one or two extended version of their games over the time.

  • CptPokerface

    Welcome to the world of fighting games, ladies and gents. This goes far beyond Capcom.

    • Slayven19

      Thankyou, not only fighting games but other games as well. Capcom has made people believe that they are the only one’s in history to ever do this and that no other company can. Though to be fair I guess they did start it back in the snes,genesis days.

      • CptPokerface

        Capcom is at least the most recognized for doing it since they market and promote their games extremely well.

        But Guilty Gear, Blazblue, and some previous DOA titles have done this. Tekken has too, but in Japans arcades, and only reach the states once the game has been tested and balanced extensively. The best one can do is watch and see if DOAU5 will add enough to make it a worthy purchase.

        • andref

          Though don’t forget the on-disc dlc fiasco that Capcom undergoes pretty regularly. Not to mention the ps3 exclusive characters were found in data form on a 360 disc even i playing them is illegal

        • Wisdom.

  • Duc PC-QB

    Im waiting for Super Ultimate Shining Premium Plus Version

  • Gotta love the “capcom” comments, I guess nobody realised every single fighting game developer has done this since…ever.
    Doa 2 alone had -5- releases.
    Guilty gear x had 4 and XX has 5 releases, which is impressive considering xx was released in 2002 and the latest release was only a month ago…

    Blazblue is at its 7th release with the -8th- one upcoming in october…
    Virtua Fighter 5 has 5 releases
    MK9 had 3 releases
    KoF13 has 3 releases
    KoF12 has 2

    And then there is SF4 with 2 releases, SSF4 with 2 releases and mvc3 with 2 releases….yeah capcom really set a trend there…

    • See, if they made it a Visual Novel, we wouldn’t be having this conversation.

      • MrTyrant

        You wanted a visual novel about what?

        • The difference between an arcade and people giving 10 bucks to a Kickstarter.

    • Neppygear

      Your BlazBlue comment isn’t entirely accurate.
      There was BlazBlue: Calamity Trigger, the first game.
      After that was BlazBlue: Continuum Shift, a full sequel to CT. It received two further versions called CSII and CS Extend.
      The new one, Chronophantasma, is another full sequel. It’s like calling Mortal Kombat 4 the fourth version of MK1.

      • Blazblue doesn’t use numbers and since it reuses all the sprites like all the GGXX rereleases do I count them as updated releases and not sequels just because the “story” says so.

        Your mk1 example is flawed because mk1,2,3 and 4 all use completely different assets.

        It’s like Mass effect 3 MP has received 41 new chars, 16 new maps, new weapons, many changes and additions to the core system but still uses the same assets as the initial release, this is comparable to how Blazblue has been updated; Calling CS a full sequel is just…laughable in that respect, it’s nowhere near the difference between say Third Strike and SF4 or MVC2 and 3, or DOA4 and 5, or MK4 and Deadly alliance or etc..

        • Yeah, some people feel as if this thing they weren’t really committed to is somehow ripping them off by having a continuation with some reused assets and this assertion that it’s “The same game.” Which isn’t true. Since people feel content to pull out their mental flowchart which is “If update to fighting: Complain”, here’s something to think about while tagging in on a good series of monkey king posts:

          Something worth noting if a person has played fighting games with any sort of commitment, they know that the first iterations of games are often litmus tests for ideas. Depending on how good or bad that initial version is, you might end up pissing people off, or you might end up garnering their support for future installments. For as popular as Street Fighter Alpha 2 and, even moreso, Street Fighter Alpha 3 are, you’d never think, by today or yesterday’s thought process, that we’d arrive at these games if you played Alpha 1 with hindsight. But we did.

          Smart developers know that many players have really poor/short attention spans. They not only add new characters, they adjust old aspects of their game, add in new systems… Sometimes the adjustment isn’t something that can discerned easily. Some players see new GUIs and frames of animation or attack adjustments or actual game mechanics they don’t have any sort of appreciation for as being “not worth it”, and hence they arrive at this idea that they’ve somehow been slighted at every instance of this. The reality is that they’re afraid the copy of the game they own is obsolete, yet in the case of many fighting games, dedicated players stick around. No one’s forcing you to buy the new game, and your old version of the game isn’t necessarily automatically devalued.

          This isn’t some black or white issue. A new iteration or update to a previous title isn’t a bad thing, and in the case of Capcom, all those Street Fighter 2 updates? No one paid a DIME for those other than arcade owners. For arcade goers, it was just a new machine in which to insert coin.

          If it was the SNES version of the games, the fact remains that we know, especially today, new characters and new additions to games cost developers money. A lot of money. The difference between a Kickstarter and a real arcade is that your support helps keep a space to play living, breathing people. A community.

          The fact people are content to throw money around and then worship voice actors and memes shows a disparity to me about what people want in a product. It’s fine to want these things, but don’t try to backhand the method of creating sequels that’s about the game and a different type of player because it’s convenient to not think.

          The issue is deeper than something so simple and binary.

          • Great post.

          • Reading through a lot of this stuff, I thought the whole “but my fighting game has a story” is a pretty BlazBoring view of video games and reused assets. I think story mode is one of the least interesting aspects of a fighting game because the game is why I find many characters interesting, and I find that Capcom’s characters are actually way more interesting than they appear because of what they do thematically, without some hours long trist into fake drama.

            Akuma, for instance, is a character that symbolizes a certain type of player. The player who will fight to win regardless of context. “That guy.” The one who destroys a scene under the weight of his skill. The one who trains to use ridiculous techniques like chopping a mountain in half and kicking a boat in half underwater, that he will NEVER USE on actual living soul without killing them/driving them away. It’s pretty powerful, thematic stuff, it speaks to what I do in game: Actually playing it and interacting with people who bring their own reasons to playing to the game. We define how we perceive characters by how we play as them or fight against them.

            I don’t care how cute the game presents Chun Li to me, I hate her because she throws me and I take massive, SPD levels of damage based on the games I play. Story has nothing to do with how I perceive her.

            I actually think Nash/Charlie from Street Fighter Alpha looks really stupid, but when I see him in action in the Alpha games, he really seems cool, and it ties in with the idea of losing someone, a player, to tragedy. You’re sad that they won’t be there because they were great and could have been even greater.

            That’s just my take on it, apparently Capcom games don’t have “stories” or something because there’s no explicit mode or blah blah.

            I just don’t see this as anything other than fearful self-loathing. REUSED ASSETS!? NO WAY, I CAN’T LOVE MY GAME IF IT DOESN’T CONFORM TO SOME HORRIBLE NOTION I HAVE ON GAME DESIGN!

            If someone told me “Cyberbots” was just a re-release of Armored Warriors, I’d slap them because Cyberbots is a pretty smart use of perfectly good assets. I love that game, I still play it:


          • Another great post, yeah I don’t mind reused assets at all really, I just don’t see how the story in a fighting game is so immensely important to actually playing that fighting game that an update to said story could possibly count as a full sequel (╯°□°)╯︵ ┻━┻ .

          • The hang up seems pretty harmful. We really do get the games we deserve, after seeing the outright admission of Seth Killian via the Skullgirls development team just going full transparency on where their money has to go… you’d think people could be a little more forgiving of companies that dig trenches into certain styles of releases. Not forgiving to necessarily keep them going, but forgiving in that they don’t waste their energy, and maybe consider other things… well, bleh I’ll squash that before I make more paragraphs.

            I don’t even make games, I’m not a designer, I just enjoy playing them… but even I can tell that with fighting games that are designed by Japanese companies, they realize that owning a game is a premium, and the price points that whole games sell at don’t fully refund the development cost. Arcade owners buying cabinets were, yes, at the mercy of some dirty practices like suicide batteries, the other benefit to companies was being able to sell product at a price point that gives them some kind of reasonable return.

            After a friend told me what the normal going rate for a video game was in Japan, I really do get that a lot of these sales practices aren’t wholly understood. Meanwhile… some guy telling you how to make video games, lol. I guess we’re all designers now, ugh.

        • sockem

          BlazBlue CS Extend’s story mode is like 25-40 hours long (depending on how fast you read and how many branches you explore) and most of it is voiced dialogue. I haven’t played the original one but aside from the recap portion, I believe it was all new stuff.

          I initially had the same impression as you but after playing it, I felt the story alone was enough to warrant calling it a sequel. That is, unless you also call all those games in other genres that reuse assets while having a different story updated releases…

          However, if the story was short, then I’d have to agree with you, even if it was a different story.

          • BB CSX is the only one I can count as somewhat of a sequel, but only if you disregard CS and CS2’s existence, and even then only because the story mode was indeed quite beefy.

            Which in turn is also the reason I bought CSX

        • Neppygear

          Maybe so, but even if you count CS as a new version of CT, (which I’m hesitant to do, since the two games have very different mechanics) that only bumps up the re-release count by one more.

          Chronophantasma has quite a few sprite redraws, on top of having a completely new UI, soundtrack, stages, mechanics, etc.
          CP definitely counts as a true, full sequel.

          (but btw, where are you getting eight releases from? CT, CS, CSII, CSEX, and CP. That’s only five… unless you’re also counting the portable versions of CT and CSEX.)

          • Check my comment above for the 8 releases.

        • Astrotrain

          Are you saying that BB has to redraw its character sprites everytime they release a new version to be considered a true sequel. You’re crazy!

        • Aisha Lee

          Blazblue actually does have sequels. Take Chrono Phantasma for explain. Not only is it a sequel in terms of story but every character sprite has been redrawn, Noel has actually been redrawn with a new design, new moves and specials where add to existing characters, new mechanics where add to the game like Crush Trigger and Overdrive while some were remove (Gold Burst and Guard Primers), not to mention the fact that there are six new playable characters, revised theme songs, and brand new stages, balance changes, etc. With all that said its pretty much a full on sequel.

          That and this is 2D animation were talking about. You can’t honestly think that they have to repeatly keep redrawn everything from the start up every time they plan on making a sequel.

          • Actually I do, SF2 > SFA > SF3 > CVS all had different sprites.

            I don’t mind the releases but don’t call it an actual sequel when all the assets are exactly the same or only partially updated even if the story is what drives your fighting game.

          • Aisha Lee

            CVS and even MVC and MVC2 had copy and paste characters sprites from different games (you can tell by this because some if not of all the sprites in the games had different depth in the sprites) which pretty much makes half of your post incorrect and like I said Chrono Phantasma had their sprites redrawn so at the end day its not the same sprites you saw in the past game, they just look like them :).

          • I never mentioned MVC….and CVS had updated sprites for many characters including all of the SNK characters redone in capcom style, same goes for CVS2 which continued the updating of sprites:

            CVS had SFA chunli, whereas CVS2 had a new sprite based SF3 chunli; ofcourse there were a couple that went unupdated like sagat/blanka/morrigan, but I’ll give them a break for completely redoing the SNK sprites.

            And you are welcome to point out the differences between ragna’s spritesheet between cs and cp, cause to my eyes they look fairly identical aside from new colour pallets and moves. From what I can tell only the neutral stance looks different for existing characters.

          • Aisha Lee

            Look I’m not here to start any ill blood its just that IMHO that you can’t really go saying that BB didn’t have sequel just because the sprites didn’t change espically when other companies have done this. You even said that some sprites were reuse and/or unupdate whether you let it slide or not. Thats still the same sprite from previous games. Also I’m ok with the fact that SF series have true sequels but take those away and you still have more updated versions then sequels. Plus animating 2d characters is really time cosuming so I can seeing why they don’t go a different route with the sprites. But thats just how I view it, nothing personal.

          • I don’t really care how many releases Blazblue has, how many times XX has been updated or on what patch AE is.

            But as long as any of those are reusing their assets on a large scale (not a minimal one like CVS), then yes they aren’t true sequels, just updates, even if they continue the story.

          • Aisha Lee

            This will be my last post regarding this (seeing how this had lead everyone off topic). For starters I will disregard everything that I have posted in previous comments and will stick to this one. That being said I went though some of your points on the matter and found that you believe that a game is not a true sequel only because a game sticks with one sprite design. Not only is that untrue but its pretty much bias. A game is not a updated and/or re-release of the same game if it share the same sprite design but if the game has the same core game mechanics as the previous titles. SFA, SF3, SF4 are not sequel because they had different sprites, they are sequels because they each have a different game mechanic from one another i.e ism to parries to focus attacks and so on. If SF3 had the same sprite design as SFA but everything else was SF3 in terms of mechanics, balancing, and the parry system. It would still be a sequel to the SFA solely based on that it plays nothing like SFA. It just shares a similar look that has little to no affect on the main game. Same can be said that a game can be a updated/ re-release even if it has new sprites (this is evident with SF2 Turbo HD Remix which has new sprites but is still a remake/re-release of SF2 Turbo and not a sequel). I also found that you contradict yourself on numberous times. You mention that BB use same/updated sprites (BBCP has completely redrawn sprites that have been work from the ground up so none of the old sprites exist in it, you can search Chrono Phantasma Material Collection for the new sketch designs if you want proof) Yet you still consider CvS a true sequel when not only does the game has several recycle sprites but it also recycle two of its main (large scale) game mechanics, the grooves and the three man team (grooves just being the isms from SFA under a different name and the three man team being presented in about every KOF game). All and all I have to say that if you don’t like BB sprites then thats it, but to say that its a update just because of something mininal as sprite design and that its not a sequel while major factors prove that it is. Is pretty much on par with believe that the earth is flat. Well thats my rant I’m pretty much done with this.

          • It’s not just “sprite design” or whatever:

            “It’s like Mass effect 3 MP has received 41 new chars, 16 new maps, new weapons, many changes and additions to the core system but still uses the same assets as the initial release, this is comparable to how Blazblue has been updated; Calling CS a full sequel is just…laughable in that respect, it’s nowhere near the difference between say Third Strike and SF4 or MVC2 and 3, or DOA4 and 5, or MK4 and Deadly alliance or etc..”

            BB might’ve changed some core systems along the way (like me3 MP) but it’s still largely the same game, it’s not like how SF2, SF3 and SF4 played completely different, or MK4, MK5,…MK9.

            Ofcourse I haven’t been able to play CP yet, but with arksys’ track record I’m not convinced it’s going to play radically different from CSEX, combine that with assets that look/are largely the same, then yes I’d say it’s another revision.

            And no I don’t have a problem with BB’s sprites, I don’t have a problem with any of the games I listed in my initial post, there was no bias or ulterior motives, the only current FG I don’t like is Skullgirls; it was just a posting of a very clear pattern in the fighting game scene.

          • Aisha Lee

            Look I’m not trying to start any ill blood its just that in my IMHO that you can’t really bash blazblue for sprites (espically when 2d sprites are really time cosuming to make) and other things you noted when some of the games you mention have done this too. You even said that some of the sprites where reused and/or unupdated whether you let it slide or not its the same sprites from previous games (thats like if I attacked STxT for being a release of SF4 because the use the same character models for the SF characters and use the SF4 engine). Also I’m ok with SF having true sequels but there is aslo the fact that SF has a longer run the BB so of course they’ll have more sequels that different from one another coupled with the fact that some of the games in the series have little to none of the same production teams, but take all those away and you still have more updates the sequels. But that just how I view it, nothing personal.

            Don’t know why my early post didn’t show up so this is kind of pointless. Also to comment to your new post So just because they still using the same design (Even though I just mention all the changes that CP through that makes it different then CS in my previous post) Its still not a true sequel… Well thats your call. Just like how its my call to say CVS was on a large scale for reusing assets because they still borrowed sprites from past games instead of drawing completely new sprites. But what ever thats your opinion not mine.

          • And as I mentioned in my reply:

            “And you are welcome to point out the differences between ragna’s spritesheet between cs and cp, cause to my eyes they look fairly identical aside from new colour pallets and moves. From what I can tell only the neutral stance looks different for existing characters.”

            Updating an existing sprite here and there is just that, updating, it’s not like in CVS where the majority of the cast had entirely new sprites and it was only the capcom side that had a few reused ones (which were also “redrawn” like CP’s).

            Just giving the characters a new neutral stance while all of the other sprites look identical pretty much means that 90% of the sprites are the same as the previous game.

          • Aisha Lee

            Thing you are missing is that the sprites are redrawn which means any sprites that existed in the older games have been replace by the newer ones and not just an update were as with CvS even though Capcom did draw the SNK character’s sprites several of characters from the Capcom side are still 100% the same sprites from others games that most likely went though a filter to look new and just because a game doesn’t change its sprite design still doesn’t make it a update, the are many factors to game that can make it different from another game things like mechanics and redesigns.

          • Astrotrain

            You clearly don’t know how fighting games are made.

          • I don’t? Shit I guess my titel as engineer and BA in gamedesign and development have ill trained me.

          • M’iau M’iaut

            @Astrotrain78:disqus enough guys. Leave the tit for tat right here.

          • I’m sure we can all keep it civil ;].

    • MrTyrant

      I didn’t pay for DOA 2, I paid for DOA 5 and in conclusion, me mad.

      That’s the short answer I can give you.

    • Tee Niitris

      MK9 PSV is a port to a different system not a update. Same for PSV & 3DS BlazBlue. VF5 has only seen 2 releases on PS3/360 (5 years apart). KoF 12/13 were only released once (even though 12 is clearly “beta 13”). All of those DoA2 games were all on different systems (Arcade, Dreamcast, PS2, Xbox).

      While Capcom certainly aren’t the only ones,some of the examples mentioned aren’t the best ones.

      • Doesn’t matter if it’s on a different system, it’s an updated release of an existing game, which is what I was pointing out.
        And just because it wasn’t released on your shiny console doesn’t mean the release doesn’t exist.
        And no I never counted the 3DS releases for Blazblue, look at my comment above ;]

        • Tee Niitris

          You’re right, I didn’t think it through. Apparently SF4 has been released 9 times (SF4 arcade, SF4 console, SSF4 console, SSF4AE arcade, SSF4AE console, SSF4AEv2012 the arcade update, SSF4AEv2012 console, SF4 3DS, SF4 PC, SSF4AEv2012 for NesicaxLive). Doesn’t matter if it’s on a different system. I hate all those updates of SF4 that my shiny console didn’t get (even though most of those made the game worse anyway). Now stop attacking my precious BlazBlue. :P

          • …..Just because a patch exists doesn’t mean it’s an “updated release”.

            SF4 only has the console and the arcade release which makes 2.
            SF4 pc is the same game, no difference….c’mon I don’t have to spell it out do I?

            SSF4 only has SSF4 console and SSF4: AE, those are the only 2 actually different releases, the updates are only available in the form of patches, not as standalone releases…or to spell it out for you, all existing versions get updated to those.

            SSF4 3DS is the same game as SSF4 console

          • Aisha Lee

            Also SF4 had a arcade that later had several characters added to the console (cammy, fei long, playable gouken etc) Also SSF4 3DS is different from SSF4 console seeing how it had that whole battling statues thing that wasn’t present in the console. Also changes to charcaters offense and defense is an update soley for the fact that it is a “change” (and a large scale one at that) so SSF4AE 2012 also count.

          • Tee Niitris

            Don’t bother. He’s just trolling about some fanboy nonsense or something.

            Interesting, I didn’t know about SF4 getting an Arcade update. I thought they used a time release character system.

          • Aisha Lee

            yup the very first SF4 game started off in arcades with only 17 playable characters (seth and gouken being unplayable bosses at the time.) Then when then game was release on console they add 6 more characters and made seth and gouken playable which made a total of 26 playable characters. the time release was probably for the arcade version.

          • Uhh…yeah, that’s what I said, SF4 had 2 releases, the console and arcade ones, that’s I mentioned them because they were starkly -different releases-. The PC one doesn’t count because it’s the same game as the console one.
            The 3ds version also doesn’t count because the statue battle thing can only work with nintendo’s wifi thing, meaning it’s not exactly possible on the other systems.

            AE2012 doesn’t count because again….-all versions of AE got updated to it-, meaning the updates to AE aren’t -stand alone playable releases-; you know, that’s a what a patch does, or do you want to count the literally hundreds of small balance changes to MK9 as completely different standalone playable releases as well?

            Seriously this isn’t hard, I also don’t know why you bothered to mention there is a difference between the arcade release of SF4 and the home release, when I already mentioned that…which means you agree with me….

            Also this was never about SF4, or blazblue, or mk, or whatever the hell; I’d advise you to read my starting comment once more.

          • bigevilworldwide

            It’s just amazing that you feel the need to cherry pick what you call re-releases

          • rerelease? I never mentioned any rerelease, nothing i listed was a rerelease, they are -updated releases- like DOA5U is going to be.

          • Aisha Lee

            Console still use wifi though so there is still away to implement that to other console it doesn’t have to be a roam around thing for it to work. Plus there were combos you preform in 3DS that weren’t possible to perform in the console version (explain being that you could create combos using the guile’s sonic boom in the 3DS version that were physically impossible to do on the console version because of his charge time). As for AE, that game still had a disc release for people who didn’t buy SF4 or SSF4 that wanted to get the game with out the hassle of DLC so even if AE2012 doesn’t count that still leaves the SF4 series with five releases (arcade version, console version, SSF4, 3D edition, and AE).

          • Cept I’m not, thanks for making this about “fanboy nonsense” though, since your fanboy glasses clearly prevented you to see my post as anything but an attack on Blazblue, which it wasn’t.

            I’m sorry you weren’t able to comprehend what my starting post was about.

          • Astrotrain

            You forgot SFIV for iOS.

        • bigevilworldwide

          No it’s not…It’s the same damn game that was released on consoles…It wasn’t re-released it was ported ….I think you need to go and actually learn what a re-release is before you claim that you do….MK 9 had 2 releases and there was absolutely nothing new about the Komplete edition it just had the DLC

    • Ni

      BlazBlue didn’t get released 8 times. CT is the first. CS is the Sequel, CS 2 was a free update for CS and was only released as fisical copy on the 3ds and psp, Extend is the “true” revised version of CS for the consoles while CP is the third “numbered” install on the franchise.

      capcom set a trend with all the versions of SF 2 and how they rereleased the others games in the SF series since 1991.

      • Blazblue arcade
        Blazblue console
        CS arcade
        CS console
        CS2 arcade
        CS2X console
        Chronophantasma arcade

        All these are different releases, I didn’t include CS2 console because as you said it was a free update from CS console to CS2 arcade.
        Chronophantasma console will most certainly be different from the arcade release as well, which will be number 8.

    • I love how BB fans have flocked to defend their precious games only to completely ignore the point of my comment; hint: I’m not attacking blazblue ;].

      • Tee Niitris

        I love how you think that when Capcom put “Super” in front of SF4 that it counts as a separate release and not an update.

        Also, you did the damn face wrong too. ;)

        EDIT : Nobody was attacking Capcom. Are you that desperate to defend them?

        • You can count sf4 and ssf4 as 4 releases if you want to, I only seperated them because I gave KoF12/13 the same treament because in the end in doesn’t matter and the amount of releases for sf4 isn’t the point of my post.

          Hint: it’s not attacking blazblue or defending sf4. ;]

        • You must’ve been reading different comments then me then, I’ve seen plenty of capcom indicting posts before making mine.

          • Tee Niitris

            The sad part is that most agreed with the point you were trying to make, myself included. We all know everyone does this update stuff, especially in today’s age where making video games are expensive.

            But then no one cared because you decided to go all butthurt fanboy on everyone since people said “bad things” about what you like.

          • Butthurt fanboy? Bad things I like?
            I’m not the one who jumped to the defence of Blazblue when that wasn’t even the point of my post, meaning those responses were completely unnecessary.

            There are literally 6 different people that were just pining to tell me how great blazblue is or how it doesn’t have 7 different playable releases (which it does).

            Heck I don’t even play sf4 anymore so I really don’t care if you want to tell me how bad you think it is or that super should be counted as an update to sf4, because that was never the point of my post.

            I own literally all of the games I mentioned in my starting post and many more, so to call me a “butthurt fanboy” about anything in particular is just a sad way to justify whatever you felt about me mentioning SF and BB in the same sentence.

          • Tee Niitris

            Still going on about yesterday? This discussion ended hours ago. It’s a new day, get over it. :)

          • I’m sorry I don’t spend all my time on siliconera checking for comments ;].

    • bigevilworldwide

      What are you smoking MK9 had 2 releases the vanilla version and the Komplete edition….The vita version is the exact same version as the consoles

      • Really?

        “The PlayStation Vita version of Mortal Kombat, also released in 2012, has the same features as the Komplete edition and includes —new costumes and a new Challenge Tower— that were —not available— in the console versions.”

        Yeah exact same alright, maybe you need to start wondering what it is you are smoking yourself ;].

  • DarthSithZero

    Finally!! Momiji on doa thank god i didnt Bought the vita version, now my only concern is if i should get the Xbox version or wait for a possible vita version.

  • If there are more characters, more modes (like co-op survival/arcade modes), unlockable costumes, and stages, you got yourself a customer….. I’ll buy it anyway but still.

  • gamefreak86

    If I can grab this as dlc, includes all current costumes and is compatible with vita at a reasonable price, ill buyit.

  • Final Aura

    Why cant their be a ultimate edition of a fighting game from the get go?

    • Slayven19

      There can never be enough added to please fans so why does it even matter?

  • KyoyaHibari

    I hope they improve the interface, make the video/photo options higher quality and more accessible, add a couple story chapters perhaps, character customization (a fever dream but w/e) and maybe a few other things.

    • Christopher Nunes

      I approve of the Character Customization one, will more for Character Creation honestly.

  • Christopher Nunes

    Extra characters? More than one? So besides Momiji, who else are we getting?

    I’m a little mad that I bought the first version of DOA5 and gotten some of the DLC (which is a tad overpriced in my opinion) I hope that getting the Ultimate version will have the DLC I got from the first game get imported to the Ultimate version.

    I wonder what else will be added to Ultimate?

    I’ll buy it when I can, I love DOA!

    • Tee Niitris

      People who know more about DoA than I do were saying that the guy Momiji was fighting was Leon (who was also in the roster listing leak).

      In fact, everyone from Dimensions had some data listed in that leak, so practically anyone could return.

      • Christopher Nunes

        I had a feeling, characters from Dimension could be the “new” characters for DOA5 Ultimate.

        And there was a roster leak already?

        • Tee Niitris

          No that was the leak from vanilla 5 last year. Leon was on that.

          I presume some of the ninja animations will be used for Momiji, so it’s probable Ein will be in it as well.

          • Christopher Nunes

            Oh I see. Thank you very much for that information.

  • KnifeAndFork

    Guess my laziness paid off for once in me not getting the vanilla copy…

  • TheExile285

    So Ike guessing the newely released Vita version is getting shafted with new stuff. Why didn’t they just wait?

  • Sonny Oranga Taing

    I’m actually disappointed this isn’t coming to the Wii U despite never being a DOA fan. Wii U needs some fighters outside of TTT2.

    • Jordan Coleman

      Yeah seems like a missed opportunity for Team Ninja. But hey maybe there’s still a chance.

  • faceless128

    i bought none of the DLC. all of the old DLC better be included for free.

    • Slayven19

      You bought none so you deserve none for free.

      • Jordan Coleman

        Nah, re-releases like this should have the dlc. Especially since we bought your trial run game.

      • faceless128

        i don’t know where you’ve been the past 30 years but gaming has taught me that buying the gold/platinum/gameoftheyear/ultimate edition means i deserve everything that was released before for free. early adopters pay more, people who buy DLC upfront pay more, those are the rules, i don’t make them, i just benefit from them occasionally.

  • Glad I hold off on DOA5, I guess I’ll get this one.

  • Jesse Thompson

    Sorry Team Ninja, I bailed out pretty early on DoA 5 when I realized you guys had planned on raping my wallet with your DLC. Literally. I’m not sure if this is getting worse than FF:Theatrhythms or not…

  • Zhizn Snake

    All my hopes for this game:

    – More stages like those in DOA2U, DOA3, and DOA4 that had more hurdles and slopes to interact with.
    – tightened up gameplay that’s closer to DOA3.1
    – movelist changes and additions for all characters
    – more of (or all of) the characters from DOA:D that weren’t in DOA5, and maybe one more new character besides momiji
    – music that’s worth owning an OST over
    – even more costumes along with the past DLC costumes, especially more for the guys too
    – all the features from the Vita release, including the gravure videos and custom soundtracks for the PS3 version
    – a CG INTRO
    – CG endings and regular story mode like in past DOAs (this one is probably the biggest stretch but I still really hope for it)
    – Wii U release (then I’d get it on both PS3 and Wii U)

    No kidding, even though I’ve actually bought every DLC released so far, I’d pay full on day 1 if we got most of that (especially if they added all of that). It’d be taking DOA5 and turning it into the best DOA ever without question, and it’d totally live up to the “Ultimate” subtitle. After that they could only follow up with either DOA6 with an all new engine, or DOAX3, lol, so the “Super Turbo” syndrome would end there.

  • notforsale

    This game isn’t broken like MvC3 so I don’t see why they have to re-release it. If it just to add additional characters then that could be done through DLCs…

    • Slayven19

      They said they weren’t going to make DLC characters. Also the game needed a lot of fixing like online,loading times and other things

  • hope they add Ryo Hazuki

  • JMaster3000

    I think i’ll wait for Dead or Alive Super Ultimate 5

  • artemisthemp

    This better be come as DLC upgrade

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