Fairy Fencer F Uses An Enhanced Version Of Neptunia’s Battle System

By Spencer . May 8, 2013 . 1:42am

imageDetails about Fairy Fencer F aka the first title under the Galapagos RPG label leaked online. This game from Compile Heart is developed by the Neptunia team, has Yoshitaka Amano onboard as a concept artist, and Nobuo Uematsu’s band The Earthbound Papas making music. Tsunako who worked on Data A Live also the Neptunia series is Fairy Fencer F’s character designer.


Fairy Fencer F’s story is about a goddess and an evil god and when the game begins royal principles have been twisted for evil. The battle system is an evolved version of Neptunia’s battle system. Characters can do mid-air combos and team attacks that can knock an enemy off their stance.


Fairy Fencer F will be released for PlayStation 3 this year as a 7,329 yen ($73) standalone game and a 9,429 yen ($95) limited edition.

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  • Kenny Loh

    It is date a live not data a live, lol

  • Duc PC-QB
    • Go2hell66

      meh exactly what i’d expect a compile heart game to look like, i think they should change it up a little

      • I agree. Also to add onto that, I hope they fix everything that was wrong with Neptunia. Attack sound effect, repetitive battle system, bland graphics, removal of 3D live or whatever that junk is called, and less…WAY LESS moeblog/fanservice/whatevergetyouoff

        • Luna Kazemaru
          • Hey I only played Neptunia mk2 and I dealt with it. Just thought it would be nice if they made something that is actually enjoyable.

          • Luna Kazemaru

            its like you flew over V

          • flew over?

            [edit – oh here we go again downvoting every comment :V]

          • Luna Kazemaru

            yeeep :/

            also V removed that derpy 3D thing I think that was a joke for it being a handheld game.

        • Chiupon

          they won’t.

        • Wtv

          Why would they put less moe?
          We need MORE moe!…more yuri wouldn’t hurt too.

          • Arc†icNinja21

            and more ecchi

        • puchinri

          Supposing they’re actually trying to expand their audience this time around or go for an audience outside of the otaku-sphere, they could go less fanservice (not sure about the rest).

          • Ladius

            To be honest, Neptunia V already did a lot to reduce the fanservice element compared to Mk2.

            I imagine they realized they have a following who like their games because of the humour, characters and mechanics (the last two Nep games were a big improvement in terms of battle systems) rather than because of some allusive event CG.

          • Wtv

            Well, fanservice just helps it sell, but it’s almost never the main thing in games. It would be weird if someone would pay $50 to see boobs and butts. Even Senran Kagura seems like a game with a fun gameplay together with all the fanservice.

            But this things can scary people so I think it’s natural that they will put less when their main fanbase is already secure.

            I for example am in the beggining of the first game and finding it really fun so far…being a fan of slice of life/comedy cute animes and all. The fanservice doesn’t scary me, but I never saw it as a necessity.

          • Kamakuma

            I hear you on SK I’ve played a demo of it and loved every minute of it honestly. (In fact waiting on my Vita version to arrive maybe next week or so…) It’s a pretty addicting game overall to be honest.

            As long as it has a decent story and fun gameplay I’m in as I’ve always have been. And for people who pay money to see boobs, ect… That’s on them I guess?

            I just try not to judge anyone you know? x’D

          • Wtv

            Actually after I posted that I remembered that many anime and manga ecchi that still sells. Like To Loveru…I actually watched a little of it and there is nothing more than fanservice…so…yeah, some people do pay even more than $50 to see boobs and butts…

            Well…if they are happy with that…I don’t really see a problem.

          • Iirc, there are only 2 fanservice parts that are even slightly ecchi in that game, the beginning illustration of Compa taking care of Neptune, and one story segment with a kid and Neptune asking him if he wanted to do something. I am playing mk2 right now, and there is 2000% more ecchi fanservice in that game than part 1.

          • Wtv

            That illustration of Compa and Neptune was actually of good taste IMO. I saw some screens from mk2…like tentacles and Noires’s butt on the screen, and I think it’s kinda ridiculous.

            But I still won’t care if the rest of the game is fun. I even have Mk2 already.

            But I do think you forgot those panty-shot in the first game. And their HDD form. At least, Vert’s HDD form.

          • Yeah, I don’t remember panty shots, but I don’t really consider them risque. To me a pair of normal panties is really not much different than a bikini bottom, and I think a lot of folks in the West look at that the same way as you can easily find pictures of underwear models in magazines you can pick up in a mom and pop joint.

            And good old Vert. Hehe, yeah, she is as ecchi as they come and my favorite goddess, design wise, because of it. I just never got her in part 1 because I haven’t had an urge to replay the game again, yet, so haven’t done a play-through where I get the goddesses.

            I don’t really care about ecchi, so while mk2’s stuff was unexpected, I just more or less don’t pay attention to it. I am a big fan of the Agarest War franchise and that game owns mk2 for ecchi fan service, but has what I consider a pretty solid game behind it. It doesn’t even need the fanservice, but I guess the content matter, with having to marry a women and have a kid, allowed the developers to go wild.

          • puchinri

            I wouldn’t doubt it, but I mean as a whole. Not necessarily just the more obvious, sexual fanservice-y parts, but a slightly elsser focus on the lolicon+moeblob parts too. In otherwords, it’d be aimed less entirely as a title at a very obvious audience and at a wider audience like most JRPGs (in context).

            Neptune V was still a Neptune (and “CH”) title after all, even if it came off a lot better in that aspect, right?

      • Brion Valkerion

        I’d rather them make a game that can hit a solid frame rate first before changing their characters, not that I like them in general. Just kinda messed up when they make a strech of games with ps1~sub ps3 level graphics and cant even get the thing stable.

      • Right? I was initially excited when Amano was involved. But, now I see that has done nothing for the cyber maid designs found in petunia.

    • The characters do look very nice =)

      • Demeanor

        The gothic incarnation of Nepgear and… well, a Noire just come out of an Atelier game XD oh my goodness, what IS THAT??? A MALE??? XD can’t wait to see what they bring on the table :D

        • I know right. It’s looking good already =^_^=

          I don’t mind that they didn’t change the character style or anything. As long as I’m have a good time with the game I’m happy lol =)

    • Chiupon

      Ack, they’re too generic.

      • komiko12

        True, they look like the sort of characters that are easily forgotten.

        • Chiupon

          in a genre that focuses upon characters, it’s important that they don’t have… Transparent designs. These designs are bland and tell me everything I need to know about the characters and their personalities. They aren’t inspired. They’ll likely be taxed with 99999 tropes and have zero actual development.
          There are about 50000000 other characters that look exactly like that.

          • komiko12

            *nods* With so much anime/manga/light novels/games out in Japan, the characters must have something special so that people would remember them.

            I have a good memory, but that doesn’t stop me from forgetting unremarkable characters after a while.

            It would be pitiful if they were just created just to fill certain character archetypes or to be the embodiment of “99999 tropes”

        • Demeanor

          Even with not-so-memorable design I think they do a pretty good job in fleshing out characters, given the space they usually give to VN-like dialogue and character interaction, a good chunk of which is personal and not story-related. The Nep V cast really grew on me, both baddies and heroines. :) I trust this to go the same way.

    • One of the characters is a dude so I’m totally fine with it, although while the girls look very cute their costumes are kind of very lame. Could have made some fresh styles, but we’ll see when more scans are out.

    • gamerdude

      No thanks to all of that. Why do japanese fighting games have so much more variety in character design but rpgs (that are more character driven too) have these designs that look like they came out of a clip-art folder.

      I love tales games but those chars look almost the same as these ones.

      • AkuLord3

        Oh yeah Lloyd and Luke look just like the guy oh and Milia and Collete look just like the Pink hair girl…TOTALLY THE SAME OMG : L

        • Wtv

          No. The pink hair is Arche…

          Actually, that would made me buy.

    • AmanoXTsunako Epicness for PS3! Champagne o/ long live FFF, long live GRPGs!!!!!

    • Kai2591

      oh lol talk about a misleading teaser image (green evil thing above).
      Turns out the characters are designed by Tsunako too hence moe and cute stuff!
      and a Goddess VS Evil God story, again? oh come oooonnn~ Can’t they make something more creative? *sigh*

      Too early to say if its good or bad though.
      But it doesn’t ‘seem’ to be what i expected…so a bit disappointed. Seems like they’re still going down the Neptunia route, but maybe this game is more serious?

      meh. I’ll just carry on re-playing FFIX now~

    • DyLaN

      Loving the Tsunako design. The MC reminds me of Naegi though.

      Also, maybe its just me, but their outfit doesn’t feel generic to me…..

    • revenent hell

      Thanks for the scan……But I think im amongst the low few that are actually more interested in the guys than the girls. Sure I like cute girls but I also like attractive boys to….equality and all that ;)

      • komiko12

        There has been lots of Japanese media out there where the number of females horribly outnumber the males in the main cast.

        • revenent hell

          Yeah, Its kind of sad in a way (I am female) and while I like pretty/cute girls I’d really like to see more males in the cast.
          Im not particularly sure whom the games are trying to appeal to but if its females im sure more would like males as well or if its males, come on, im sure guys like to see males in games to right?

    • Ni

      Thanks for the pic.
      Well it’s CH after all. I’m not disappointed because I was already expecting something like this from the beggining. When will japanese artists start to draw some original characters designs again?

    • DesmaX

      Well, that’s pretty generic… But, whatever, this is a CH game

    • Rentekabond

      The Girl on the left looks like the Ghost girl from Atelier Iris mixed with Nepgear while the girl on the right looks like a ginger Noire with Neptune’s Ribbons.

      Nothing to see here, yet.

    • Paradox me

      What a horrible waste of Yoshitaka Amano and Nobuo Uematsu, although I expected as much from Compile Heart and the ‘Neptunia team’.

    • ShawnOtakuSomething

      me lika Gothic lolita alota

    • puchinri

      Oh, yay! Thankies for sharing!

    • Wtv

      They kinda look as something out of a visual novel or light novel. It’s pretty, but it’s kinda…something I already saw before.

      Well, I don’t judge things by design, so we will need more information. I just hope that this isn’t a love polygon…Probably it is, but I can hope.

      Anyway…WHERE IS THE FAIRY?!

    • Immortal1

      Wait, I thought Amano was doing the art… ? WTF?

    • Ok, now this is a must for me xD

    • xXDGFXx

      More tsunako is yes X3

    • Pekola

      So basically Pamela from the Atelier Series and an inverted Noire…and a MALE.

      Well, that’s something. The characters look generic, but if the game is actually serious and good, then I’m sold. Crossing my fingers.


  • Hmm, that “Evolved battle system” sounds interesting. As I don’t know what exactly the battle system is like yet I can say that it would be cool if it were sort of actiony like kingdom hearts or perhaps even like FFXIII’s battle system with an ATB. Idk, just throwing ideas out there. Either way I’m excited and sure it will be something to look forward to. Bring on the Fairy Fencing! =^_^=

  • Oh darn.

  • As long as we’re not playing the goddess herself. I’ll be honest I really dislike stories where gods are pictured as super good and always caring for humanity(Even in NepV, but there I can shrug it off as comedy :P), but maybe I’m just too much of a cynic to believe it~

    I’m fine with the rest so far, I like the gameplay of NepV so this should be fun~


    i’m already hyped for fencing fairy f
    also the dude looks sexy as hell (ʳ ´º ɜº)ʳ

  • Randy Marsh

    I’ll just wait for more info and gameplay videos before I make my decision. No sense in getting hyped and calling this a must buy if no actual stuff has been shown, just sayin.

  • Amano got his dream project I guess. Drawing questionably cute girls. :I

    • Randy Marsh

      You realize the artwork in the scan isn’t Amano’s work, right?

      • Yep, but he’s collabing.

        • Randy Marsh

          Yeah, but can’t wait to see Squiggle’s concept artwork for the game.

  • Namuro

    I don’t see why people should complain about designs or products that are not made for them. The game is made for Japanese gamers specifically, and they like these kind of characters, just like how most western gamers like big and tough, bad-ass, armored protagonists in their games. Also, the Neptunia team is making this, it’s to be expected that the characters would be similar to their flagship game.

    It’s their game, just let them do what they want.

    As for Amano-san, since he didn’t design the character, maybe he’ll design other things like the mechs (if there are any) and enemies?

    • Chiupon

      don’t you generalize :V

      There’s a difference between shoddy generic and uninspired character art and something good; audiences of all countries can realize that. But yeah, it is aimed at the japanese, and unfortunately they do buy these types things, even in small numbers. It’s just marketing. But by purely appealing to a niche market and using safety tactics, they aren’t going to make anything that’s gonna live up to their boastful claims. And I think anything amano would design would just clash with whatever is going on there.

    • Rentekabond

      Nobody said that they couldn’t do it, just that they don’t get any lenience for continuing to be lame. Western games get crap for their generic designs as well, so Japan doesn’t get a free ticket.

      • Namuro

        I do understand where you’re coming from, but you can’t just bash on the designs based on your personal standards alone, especially when they are not even making the game for you. It would be like you have all the food that you like to choose from right in front of you, but instead you went and intentionally picked something that you hate from somewhere else, and complained that it tasted horrible.

        Just because you don’t like it, doesn’t mean that it’s bad or lame. Japanese people in general loves such designs, so as long as the demand stays strong, game companies will continue to make characters like these. If anyone is going to judge whether these characters look bad or not, it should be the targeted audience in Japan.

        If it’s not your cup of tea, that’s totally fine. But you could at least show a little respect for the different cultural standards and preferences. It’s not like they just go and slap random characters onto a game and boom, outcomes a new JRPG. Just like any other business, a lot of thought and hard work are involved, but all the efforts usually go unseen and unappreciated by the consumers.

    • puchinri

      I wouldn’t say these designs appeal to all/most Japanese tastes though. It does rely on the flavoring of plenty of popular styles in Japan though (but then I guess you’d have to consider other overlap too).

      At the same time, that also works on stereotypes of both audiences (and the industry doesn’t help those stereotypes one bit).

  • Repede91

    Seems like I’ve seen Amano’s name more frequently as of late. I know he works as an artist apart from video games (I think?).

    For some reason I’m thinking that he was involved with Last Story and ASH.

    Aside from those two games the only ties to video games he’s had in the last 18 years that I’m aware of, is that he designed the logos for FF VII and onward.

    Don’t feel shy at making me look like an idiot Internet, I’d like to be enlightened on this matter.

    • Solomon_Kano

      He did some guest art for Squenix’s Lord of ___ series, but that’s about it. Wiki says he got an upcoming gig on a game called Shinjuku Nexus though, which I presume is based on his similarly titled graphics novels.

      • Repede91

        Didn’t know about either of those. The Lord of Vermillion thing kind of shocked me since it’s on the lower tier of SE’s franchises. Thanks for the info!

        • Solomon_Kano

          No prob.

  • Always enjoy seeing Tsunako’s character designs. Can’t say much for
    the game yet, but I’m intrigued by it due to all the creators involved.

    I guess Kaori Ishihara is voicing the main. I suppose it’s safe to assume that Yui Ogura is somewhere as well.

  • Kioku

    I’ve never played a Neptunia game before but this game looks very promising.

  • Kioku

    The composers of the game should be Nobuo Uematsu, Joe Hisaishi, an Sakuraba Motoi.
    The game will become heavenly!

    • FitzpatrickPhillips

      Jesus, no Sakuraba. Please no Sakuraba. He may have been good in the past, but he’s lost his steam.

      • AkuLord3

        Yeah no…He can still make good music, so chill

        • FitzpatrickPhillips

          One good track in 50 does not make him a composer to get excited about. His time has passed.

        • puchinri

          It’s not that his music is bad, but he really recycles everything now. I actually felt that way since SO3, but it’s become way more blatant.

      • Chiupon

        e v e r y t h i n g s o u n d s t h e s a m e

        i can’t tell you how many ambient orchestral pieces with rising movements he’s done with twinkling noises in the background. Those aren’t proper musical terms.

      • Kelohmello

        I agree for the most part. Everything he makes sounds exactly the same. Every now and then he gets a good battle theme for an RPG but that’s about it really.

    • puchinri

      Can we replace Sakuraba with Hitoshi Sakimoto and Basiscape~? :’)
      And I can’t feel that Hisaishi would fit this, as fantastic as that would be.

  • Solomon_Kano

    Interested so far.

  • DyLaN

    Its kinda sad tht I can predict the type of comment and the downvote troll =_=

    Back on topic,the concept and character design seems nice, but need to see more of it.

    IMO, tsunako art is a step above some dating sim character design tht looks even more generic than her style. For me, as long as the art doesn’t cause eyeache its fine.

  • DesmaX

    “Characters can do mid-air combos and team attacks that can knock an enemy off their stance.”

    To be honest, that’s exactly what I feel that was missing about V battle system. It’s like they read my mind.

    Air combos makes everything better

  • Manny Being Manny

    Glad to hear. I was a bit worried about Compile Heart going in a different path due to Amano doing the art, but if he’s only doing the concept art and Tsunako is back doing the character designs, then theres nothing to worry about. Tsunako is one of my favorite artists so I’m really happy to see her back with Compile Heart.

  • Lelouch Vi Britannia

    Fighting against an Evil God. Hmm why does this get me thinking of Romancing Saga. Not to Mention “Romancing Saga” from the Former SQUARESOFT made great leaps in Innovation such as Level scaling, and Open World exploration.

    • Kelohmello

      Dunno. Considering how many hundreds of RPGs there are where you fight an evil god (like almost every single Shin Megami Tensei game). There are too many games I can think of besides Romancing SaGa that have done the same thing.

  • Sentsuizan_93

    Wow. Color me interested. Air combos sound pretty awesome for a game like this.

  • kool_cid414

    I honestly feel it’s too early to judge the game and its characters
    simply by one image. Making a judgement on the story and the character’s
    development and personality from a single image is about as shallow as
    doing the same to a real person. I say wait for more information.

  • Linhua

    … characters are NOT what I expected… lol…

    … kinda wanna see some environments now…

  • Neppygear

    Daaaaaaamn. This is looking really good. Hopefully Compile Heart will take mercy on us and let NISA release it over here. ;_;

    • Anime10121

      I can pretty much guarantee you with at least 98% certainty, that if Toki Towa is getting a NisA release, this game will have no problem :)

  • Keko

    It’s like they want me to throw my wallet to them…it’s working.

  • The real story here is that Amano and Uematsu are apparently unable to find work from bigger publishers. What was the last major thing they worked on… Fantasy Life? And prior to that, it was The Last Story for Uematsu, I guess. Scary.

    I wonder why they aren’t being featured in more games. Is it because publishers don’t want to spend the money to contract them? Amano I can kind of understand. His art doesn’t really lend itself well to games. Uematsu on the other hand…

    edit: OK, looking at that scan, I’m not even sure what Amano is doing on this game. Why bother hiring him if you’re eventually going to put out generic anime characters designs anyway? First those Inafune cameos, now this. I don’t know what Idea Factory is doing. Trying to drum up interest by “associating” big names with their games, perhaps?

    • Anime10121

      Amano is basically doing for this game what he does for the “Nomura era” Final Fantasy games, doing concept art. The Neptunia/Date A LIve character artist (forget his name) is the one doing character designs once again for this game.

      Kinda disheartening to see Uematsu not get any bigger projects myself, though I’ve always much more preferred Yoko Shimomura and Yasunori Mitsuda’s tracks over Uematsu’s, I will generally put him at a firm number 3 behind those two as some of my favorite Japanese vidoe game composers. It does suck that he seems to be only working with smaller publishers now.

      And after seeing what this game “looks like” I’m fairly certain that by CH’s claim of creating an RPG for Japan means that this one’s going to have a standard fare JRPG story, vs the ones they’ve been doing with Neptunia (moe/slice of life/parody game that also happens to have a plot). But after playing HDNmk2 and HDNV, I’m more than willing to give this game a try after NisA inevitably brings this over! I had great funs with the HDN series (barring the borderline unplayable first game), so I’m looking forward to this at the least.

      • It was kind of a rhetorical question, heh. I know Amano is simply providing concept-level illustrations and the actual game is going to look nothing whatsoever like his art. But again, I have to wonder why? They did the same with Inafune—tossed him in a game that has nothing to do with him or his aspirations.

        Judging by the art in the Famitsu reveal, this looks like their usual fluff aimed at the otaku niche. That’s what they indicated with their whole Galpagos angle.

        I honestly don’t know how to feel about this habit. It’s kind of… misleading. Especially with the FFF thing. That’s really, really pretentious and a good reminder of the “JRPG” stunt Imageepoch tried to pull a few years ago.

        • Anime10121

          While I see where you’re coming from, the usage of the phrase “JRPG for Japan” DOES seem to imply that it would be different from their standard fare (moe, parody stuffs), they could just be basing it on the front that it will be a regular JRPG now, where you have heroes with a “serious” plot against the big bad organization/god/psychotic that cuts kittens fingers for fun.

          Although, we could have all been looking at the phrase as what we wanted it to mean, vs. what it really meant. A JRPG for Japan coulda just meant more moe crap, as Japan seems to eat that stuff up (not saying its ALL bad (just most ;P), as I enjoy SOME moe myself).

  • HerosLight

    If its an “evolved version of Neptunia’s Battle system” and has mid-air combos, will it be Action-RPG? I think it would be great if it was.

    Edit: Been seeing some scans, characters look cool. Hopefully it’s much better than HDN, not that I disliked the series, I enjoyed it but the game had major flaws.

    I’m looking forward to it, now show us some gameplay.

    • DesmaX

      They did say to Famitsu some time ago that making an Action RPG was “too hard” for them.

      Their games tend to lag like hell, so no wonder

  • puchinri

    Even though the character designs are bland to a point, they are kind of cute/nice and I look forward to the characters’ personalities. I am digging what bits I see of the setting though!

    I can’t wait to hear more about the world and I hope the premise is a bit more evolved than what was said here.

  • Guest

    I like the insinuation this is some double down at Japanese audiences, when it’s just another lonely otaku product. It’s probably good advertising but it’ll be brought here and scooped up by our local brand of misfits as well.

    • Luna Kazemaru

      You really need to grow up.

  • Kelohmello

    Tsunako’s designs for this game look nice so far. Loved his work on Date-A-Live, but hated Neptunia’s designs.

    Really though, I’m mostly not interested in playing anything compile heart comes out with. It feels like the Uematsu and Amano thing is just to tell people “we have former square employees, this is how Japanese our JRPG is”. I have never liked a single Compile Heart game and I’m glad I stopped using my own money on them after the inglorious mess of a grindfest Cross Edge was. However, if this actually ends up different from the other stuff they’ve made, I’ll try it. However I don’t see that happening.

  • Will John

    Yea Tiara looks like Pamela from Atelier/Mana Khema mixed with Nepgear and the other girl whos name I can’t read looks like Kotori from Date A Live mixed with Noire?

    I for one am really interested in this game, imagine Neptunia with a storyline as good as FF 7. It would really be something to see with the designs like this

  • Talearc

    Wait for the gameplay trailer LOL

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