Finishing Moves Make You Even Stronger In Killer is Dead

By Sato . May 21, 2013 . 4:30pm

When Killer is Dead protagonist, Mondo Zappa, isn’t out seducing attractive women or getting a peek at their undergarments using his see-through sunglasses, he’s out fighting enemies, and lots of them. Now, Kadokawa Games have introduced some combat features in the game.

 

In combat, Mondo will be using his beloved katana, called Gekkou, which has the ability to absorb blood from his enemies. You can start out by continuously performing combos. The more combos you do, the higher the combo level increases. Once it reaches the max level, you’ll have a choice of four different finisher moves, called Final Judgment.

 

The four finishers will grant items with bonus effects such as Health Gauge increase, Blood Gauge increase, health recovery and skill level up. The items acquired depend on which finishers you use.

 

Here’s a look at the four Final Judgment finishers.

 

Assassination

 

The Assassination finisher involves Mondo taking out an enemy with a swift cut to the throat from behind. Doing so will get you the Bloody Rose item, which is used to increase the Blood Gauge level.

 

Slaughter

 

The Slaughter finisher is when Mondo lifts an enemy and slams them against the floor. The Hellsgem can be acquired with this finisher, which increases Mondo’s Health Gauge.

 

Punishment

 

 

 

Punishment is the Final Judgment attack where Mondo uses his left-arm, to shoot down an enemy from point-blank range. Using this finisher will get you the Wire Synapse item, which recovers Mondo’s health.

 

Execution

 

Finally, the Execution finisher is where Mondo will use the Gekkou to pierce his enemies through their throats. Doing so will get you the Moon Crystal, which is used to power-up his skills.

 

 

Additionally, you can also get the Energy Core (above) by taking out enemies called Wires. This item will recover Mondo’s Blood Gauge.

 

Mondo will have plenty of skills to take out Wires and other enemies around him. Some of these skills include the Gekkou Renewal, which temporarily cancels out the katana’s limits, allowing you to attack at high speed with enhanced power. The Healing ability uses blood in exchange for health recovery. They also say that there’s another skill that automatically recovers your health.

 

 

 

Killer is Dead is slated to be released on this Summer for PlayStation 3 and Xbox 360 in North America.


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  • Solomon_Kano

    Slaughtering everyone because diamonds are forever~!

    • KuchikiSentou

      Need there be a reason?
      I just want beautiful death dealing and this game appears to provide that in spades.

    • Domii

      Just brilliant!.

  • urbanscholar

    Hmm they expanded on the blood idea from Killer 7, very cool

    • Mavalex

      What if they threw in the “You’re Fucked” clip from Killer 7 in there. That would be glorious

  • Göran Isacson

    Sooo if I’ve got all this right: diamonds enhance his max HP, Synapses recovers lost HP and crystals are upgrade points. And absorbing blood, according to the other article, fills a gauge that when IT is full, enables the use of combos.

    So you need to absorb a lot of blood in order to start combo-mode (which does extra damage), and when you max out combo-mode you can do one of these finishers and gain a power-up. I presume that when you increase the Blood Gauge it will take longer time to start “combo mode”, but you will also stay in combo mode a lot longer? And add to that that you can use blood to regenerate your health AND you have a gun which apparently does not add to the blood gauge…

    Gotta admit I am having skeptic thoughts now. There seems to be a lot of complications to this games system that don’t really sound like they make it any more fun, just a lot of stuff to micromanage. At this point I wonder what possible use the gun-arm will even have since it doesn’t seem to contribute to combo mode or help you enhance Mondo.

    • Juan Andrés Valencia

      When you put it in that way it sounds like an Idea Factory game.

      • Göran Isacson

        I admit that I haven’t played that many of their games- do they usually stuff the games full of different features and systems without giving much thought to how they will all gel together?

        • Juan Andrés Valencia

          http://www.hardcoregaming101.net/kusoge/kusoge01.htm

          Check the Agarest War section, it’s basically an RPG that’s more complicated than Hearts Of Iron III, EVE Online, Daisenryaku, ArmA III, Resonance Of Fate and Wizardry combined. Ok, not that bad but sadly a good chunk of their games are just insanely beurocratic.

          • haku67

            Whoa harder then EVE online and Wizardy. Man that’s crazy. I always kinda ignored that series I have heard the game play isn’t that fun but I should try it out.

  • gamefreak86

    Pre order complete.

  • Speedo Redempteur

    “How to survive in the assasination business for dummies.”

    Where did i put that book ?

  • http://watercrown.info/ Ryusui

    Random trivia thing: “Hellsgem” is a Japanese pun. “Hells” would probably be written ヘルス, which is a homophone of “health.”

  • Mister Spooks

    Law of derp says that you’ll get these bonuses right when you absolutely don’t need them.

  • Istillduno

    It’ll be like being attacked by walking vending machines.

  • Damarius Wingfield

    *Creature attacks mondo*….
    Mondo:hm….*Unsheathes Gekkou*.
    *Slaughtering sounds*
    Mondo: *Adjust glasses and walks away*

  • haku67

    this is looking better then lollipop chainsaw. one of the big problems with lollipop was combos not feeling good. attacks had too much weight on them. also near the end of the game upgrading felt like an minor improvement from the beginning.
    I’m looking forward to this game :D

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