Watch Dogs’ Walking Animation Was More Complicated To Mocap Than You’d Think

By Ishaan . May 31, 2013 . 1:00pm

A new promotional video for Watch Dogs shared by Ubisoft shows a motion-capture session for the game’s main character, Aiden Pearce. In Watch Dogs, Pearce is a hacker that is able to take control of the city of Chicago.



Animation director Colin Graham details how the development team rigged Pearce’s actor with a rope to help him maintain his in-game walking pose. You can see this and more in the video above.


Watch Dogs will be released on PC, Xbox 360, PlayStation 3, Wii U this November. The game will later be released on Xbox One and PlayStation 4 as well.

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  • Minos

    People wonder why the hell games cost a 100 million to make.

    There you have your answer: retarded crap nobody cares or notices.

    • Kelohmello

      If you think this is retarded crap nobody cares about or notices you’re seriously ignorant. There’s a huge difference between manually made animation and mocapping and the latter is not only much more realistic and fluid(which is what a video game of this type needs), it’s also faster to make. Tons of money goes into ensuring games like this are at the highest quality they can be. If you can’t appreciate it, well, sadly, you’re in the minority.

      • Miyali

        There is also the fact that it’s the small things in animation that really sells the feel of something, because we humans are very good at spotting when something doesn’t look right. It’s ingrained into us from seeing people everyday, consciously you perhaps won’t notice but your subconsious will pick it up.

      • Minos

        Judging by now days AAA’s sales I am actually the majority.

        Oh well, have fun with the games nobody will make after the next Gaming Industry Crash.

        • Ferrick

          did you seriously consider yourself as the majority ? With an ignorant comment of that caliber ? simply amazing

          • Testsubject909

            I’ve seen stupider.

    • JustThisOne

      B..but I care. ;__;

    • KingNigma

      I’m sorry you feel that way.

  • KuchikiSentou

    That’s some hardcore parkour.

    Can’t wait.

  • JustThisOne

    The rope fix was a pretty clever solution. It’s true that it’s kind of rare to see 3D models where the character has his hands in his pockets. None comes to mind, right now.

  • ChiffonCake

    It’s always nice to see videos like this.

    Really looking forward to this game!

    • Mithfalath

      Exactly my thoughts! I love watching these videos. :)

  • shuyai

    i wonder it is possible to use Kinect 2 to substitute motion capture tech like above?

  • complicated to mocap? haha, i never thought i would hear such line!
    it’s like saying “doing maths using calculator for addingsubtracting was more complicated then you’d think” to a kid who does it in his own brain.
    you know what is, like, reeeaally complicated in animation? doing it manually that is

  • Sergio Briceño

    Loved the ending.

  • ShadowDivz

    This is honestly, the only NON japanese game im looking forward too.
    This november is so soon.

    And for added awesome IT’S MADE IN MY CITY!!!

    • Testsubject909

      Oh hey, you live in Montreal?

      Fellow Canadian/Quebecer huh?

      Alors tu parles tu Français? Ou le Jouale? Ou mon prréféré, le Franglish.

      • ShadowDivz

        Francais et Franglish.
        Mais je sais pas c’est quoi le Jouale.

        Jaime pas vraiment ca, vivre ici maintenant. Le monde sont trop “QUEBEC C’EST NUMBER 1” puis il agis comme si la langue francais c’est la langue original.
        *cough* latin

  • Namuro

    I just love watching behind-the-scene footages like this. It really makes you appreciate the game more, and gives people outside the industry a better insight. I’d love to see more from other games as well.

    Also, that ending was hilarious, there should be a new rule for punishing video game employees by getting their asses kicked in MOCAP suit, and get the animations in the game.

  • Testsubject909

    Aaaayup… Sounds like the usual accent you’d hear around here in “La Belle Province”.

    That aside. It’s always fascinating to see the behind the scenes, certainly gives you a greater appreciation of all their hard work… And man. They cannot give me a release date soon enough.

    Money. TAKE IT!

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