|PS3 / VITA||Japan|
By Spencer . June 6, 2013 . 1:55am
Super Heroine Chronicle sticks to the tried and true strategy RPG formula. Players move units on a map and attack enemies. The twist is the playable characters come from a hodgepodge of anime series including Higurashi When They Cry and The Familiar of Zero.
Namco Bandai made a few original characters for the game too which were designed by notable artists.
Noel (left) was created by Growlanser artist Satoshi Urushihara. Noel combines magic and black magic to create "magical magic," an ability she can use to attack enemies from a distance. She’s still learning so sometimes the skill may be ineffective. When Noel was a child a magician in a purple leotard saved her life, so she aspired to become a magician to help people.
Eternal Poison artist Shinichiro Otsuka designed Claude (center). He’s a mysterious boy that traveled around the world, but lost his memory. Sometimes Claude will mutter things to himself. His timid personality makes him a natural pacifist and horrible fighter. In Claude’s specialty is escaping battles and he can use recovery magic.
Tora Minazuki known for the To Heart series drew Meru (right) who learned the art of the Magical Yoyo. Meru’s dream is to become an idol and tends to dress like one. She’s known Noel since the two were children.
Super Heroine Chronicle has two systems that weren’t fully explained. There is a Soul Sympathy technique that appears to let players choose one of three characters. You can also do an extra attack, which also presents three options to players. Details about these will be revealed later on.
Super Heroine Chronicle has cut in graphics for each character. There are victory graphics and defeated cut in graphics. When a battle ends, players can visit shops and talk to the anime heroines.
Super Heroine Chronicle is in development for PlayStation 3 and PlayStation Vita. Dengeki Online has a whole bunch of screenshots here.