It Took A Decade, But This PSOne Game Finally Made Money

By Sato . June 8, 2013 . 1:30pm

There was once a game released on the PSOne back in 1998, known as Panekit. Its catchphrase was “Infinitive Crafting Toy Case,” and as it implies, it allowed players to flex their creative muscles by using various parts such as panels, joints, jets, motors and shooters to make whatever they could imagine.

 

As innovative as it may seem for its time, Panekit actually didn’t sell too well. It was even deemed a failure after having seen negative figures. Regardless of its poor sales, however, it was put on the PSOne Classics market in Japan in June of 2007.

 

A key developer of Panekit by the name of Watanabe Kuniaki recently tweeted that for the first time in over 13 years since its release, Panekit is finally in the positives with accumulated sales from the PSOne Classics. According to Watanabe, the royalty started coming in some time last year. At first, he believed it was some kind of mistake and had to confirm it with Sony, and he was informed that there were no errors—it was profiting.

 

Watanabe expressed: “During development, I’ve always said ‘Let’s make Panekit long and frugally,’ but the stock risk didn’t allow it at the time. I never would’ve imagined for it to end up like this. I think that the feature on Game Digging* had a huge impact on it.”

 

*Series of PSOne Classics game play streams on Niconico Douga and PlayStationStore featuring Japanese celebrity Teppei and editor-in-chief of Famitsu PSP/PS3.

 

Here’s a look at some of the creations we’ve seen from players.

 

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  • Sergio Briceño

    I was about to compare it to BK N&B, then I saw the first two pictures of user generated content.

  • JustThisOne

    Fantastic! Looks like Lets Players have more influence over the gaming community than I thought. It definitely seems to help out indie games, anyway.

    • Testsubject909

      Let’s Players provides exposure and publicity for games.

      It creates buzz. There’s a lot of games that I didn’t know existed but now want to get because I have seen them in Let’s Plays, like LSD Dream Emulator or La-Mulana! (BAKESALE! sorry… sorry, got some deceased crab in my mind.)

  • Repede91

    The one image is probably the ZZ Gundam, I think…

    • Exkaiser

      Yep, it’s got the model number and is named ZZ Gundam on the left.

  • ronin4life

    … the first 2 are screens from B&K: N&B, aren’t they?
    ?_.

    • Fitzkrieg

      Yes, yes they are.

    • Ouch My Head Said Dionysus

      Oh dear.

  • http://burnpsy.wordpress.com/ burnpsy

    Congrats to the developer.

    It may have taken a decade and a half, but better late than never.

  • Spirit Macardi

    This is why I LOVE these official emulation services, they give a second chance to games that didn’t get the love they deserved the first time around.

  • Kelohmello

    This is probably the most hilarious article I’ve read on this site. The two banjo kazooie pictures made it perfect.

  • Ouch My Head Said Dionysus

    That is very cute.

  • http://momentsreprieve.com/index/ Aushria

    …why is that sad excuse for a Banjo-Kazooie title included in this completely unrelated article?

  • Testsubject909

    Great, now I want to buy this game…

    Zero chance of localization?

    • SupaPhly

      let’s bother NISA! *rolls eyes*

  • Elvick

    This makes me happy. The industry needs more stories like this.

  • http://watercrown.info/ Ryusui

    If they’d only released it outside Japan, maybe they would’ve turned a profit sooner. :P

  • Ladius

    This is really nice, especially since the game looks worthy and imaginative. A shame it was a failure back in the days and no one even thought of localizing it.

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