Kingdom Hearts 1.5 HD Remix Hands-On: Revisiting Halloween Town

By Spencer . June 11, 2013 . 2:52pm

Siliconera played a demo of Kingdom Hearts 1.5 HD Remix and it was turned on to the original Kingdom Hearts. One station started at the beginning of Halloween Town before Sora meets Jack Skellington.


Sora, Mummy Donald and Frankenstein Goofy walk into Guillotine Square where ghosts look like they’re about to attack, but they just stand there. Jack and Dr. Finkelstein are looking for a way to give the Heartless a heart. Jack ask Sora if he would like to come along on a quest to find Sally’s memories, the last ingredient for the heart. I formed a party with Sora, Jack, and Donald and fought Heartless in the graveyard.


Kingdom Hearts 1.5 HD Remix tweaked the combat system a bit. You can control the camera with the right analog stick and the menu has been scaled down to three options: attack, magic, and item. Reaction commands introduced in Kingdom Hearts II are used for special attacks like Sonic Blade. When you see a giant triangle icon over an enemy you can execute action abilities. In the pause menu, there is also an option for “Final Mix” difficulty level which the game was set on.


A representative from Square Enix reiterated that features in the Japan-only release, Kingdom Hearts: Final Mix, are included for the first time in North America. Kingdom Hearts: Final Mix has an extra boss, one of the hoodie wearing members from Organization XIII and new cutscenes.


I played through a couple of challenges in Olympus Coliseum too to get a better feel for combat. The camera control tweaks and reaction commands make combat more fluid. Kingdom Hearts also looks sharper on PlayStation 3, but the Disney and Square Enix mashup is essentially the same game from over a decade ago with a simple and clean story.


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  • Elemiel

    I see what you did there, Spencer.

  • NoLastName

    As a European I just can’t wait for Chain of Memories

    • Gilgamesh2025


  • Saraneth

    Why did they use the reaction command system instead of the command deck system? I always thought Kingdom Hearts 2’s battle system was one of the low points of the series because the reaction commands didn’t give you much control over the combat so you ended up just watching the action. Even Kingdom Hearts 1’s system was better about that despite the clunky menus.

    • XiaomuArisu

      You use your special moves with triangle instead of the clunky menu.
      Its the same just better executed

      • Saraneth

        Except that you don’t have control over when you can use your commands and which one of you use at which time. Wasn’t the whole point of Birth By Sleep’s battle system to fix that?

        • XiaomuArisu

          You sure you dont have control.
          Maybe there is a way to choose?
          In the original ,the special moves shared the same spot in the menu.
          Got you choose your attack there,I cant remember

          • Saraneth

            You were able to choose which one you used in the original, though it was clunky because you had to navigate through more than one menu. In Birth By Sleep there was only one menu and you could set a command to a shortcut so you could get to it quickly (such as Curaga) so that it worked better. The article is unclear, but it makes it seem like you don’t have that control anymore and you just get prompts for the abilities automatically which you can use or not use.

          • XiaomuArisu

            Lets see what they did.Maybe some Triangle combinations for different attacks?

          • SigmaNHK

            What ability is selectable is dependent on your location from the enemy you have targeted. If the enemy is in the air, the triangle prompt will say Ragnarok; if you’re a moderate distance away from the enemy, you’ll be able to activate Sliding Dash; etc.

    • Göran Isacson

      As far as I can see, they’ve essentially altered the Special Abilities in Kingdom Hearts 1. The way it worked there is, as you may recall, that you scrolled down to the “special attack” slot in the menu, which changed depending on your distance to the targeted enemy and then you had to time the button presses really well or the attack would whiff out. Here it looks like they’ve moved that menu command to the triangle button, but apart from that it seems to work the same way. You just hit triangle to execute the attacks, rather than sift through the menu.

      Me, I’m thinking this COULD work as long as they keep the strict timing requirements for the button presses. I agree that the Reaction system in KH2 made the game WAY the hell too easy because it was so darn lenient- you could essentially hammer the triangle button without any repercussions and that was just no fun. If they’ve made it that easy, I shall be quite cross. But if it’s just as before, but with easier access to the special attacks? Much rejoicing will be had.

  • Kelohmello

    “with a simple and clean story”

    Ahhhhhhhhhhhhh I see what you did there. You so clever.

  • David García Abril

    I bought the Japanese version in my recent trip to Japan.

    One of the best HD ports we’ve gotten so far, probably the best competing with “Okami”. Square Enix got this right.

    And yes, the triangle commands and camera tweaks are definitely an improvement.

    • Bloodios

      How was the performance of Re:Chain of Memories? It seems to have some major slowdown in the trailers, so I’m a little concerned about how the actual product turned out.

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