This Week In Sales: Gundam And Toukiden Lead A Wave Of New Games

By Ishaan . July 3, 2013 . 2:40pm

Period: The week of June 24th – June 30th (2013)

Top-seller: Gundam Breaker – 200,564

Nintendo 3DS sales: 17,440 | Total sales: 8,387,055

Nintendo 3DS XL sales: 33,272 | Total sales: 3,328,074

PlayStation Vita sales: 31,271 | Total sales: 1,671,091

Wii U sales: 7,060 | Total sales: 960,288

<< Last week’s software sales chart


Last week saw the release of another Gundam game in Japan from Namco Bandai. Gundam Breaker, where you battle using plastic Gundam models, sold a whopping 200,564 in its first week.


At #2 was the PlayStation Vita version of Toukiden, Tecmo Koei’s Monster Hunter-esque game set in medieval Japan. On Vita, Toukiden sold 122,794 copies in its first week, while the PSP version sold another 66,6016 copies.


Also released last week was Etrian Odyssey Untold: The Millennium Girl from Atlus. The game sold 88,278 copies in its first week, which gives it the second-highest debut of the series, behind Etrian Odyssey IV. Here’s how the series’ first-week sales have looked so far:


(2007) Etrian Odyssey – 32,511

(2008) Etrian Odyssey II – 68,913

(2010) Etrian Odyssey III – 87,765

(2012) Etrian Odyssey IV – 95,506


Finally, Gust’s Atelier Escha & Logy for PlayStation 3 was released last week as well, and sold 57,550 copies in week 1. To see how that compares to past Atelier games on PlayStation 3, check out this previous report.


The top-20 chart for the week was as follows:


Lw Tw Title Weekly Sales Total Sales Sys. Publisher
New 01. Gundam Breaker 200,564 New PS3 Namco Bandai
New 02. Toukiden 122,794 New PSV Tecmo Koei
New 03. Etrian Odyssey Untold: The Millennium Girl 88,278 New 3DS Atlus
New 04. Toukiden 66,016 New PSP Tecmo Koei
New 05. Atelier Escha & Logy: Alchemists of the Dusk Sky 57,550 New PS3 Gust
New 06. Digimon World Re:Digitize Decode 34,350 New 3DS Namco Bandai
03. 07. Tomodachi Collection: New Life 34,254 1,201,787 3DS Nintendo
01. 08. The Last of Us 32,472 149,938 PS3 Sony
02. 09. Donkey Kong Country Returns 3D 27,725 174,541 3DS Nintendo
New 10. Date A Live: Rinne Utopia 23,340 New PS3 Compile Heart
06. 11. Animal Crossing: New Leaf 12,834 3,303,681 3DS Nintendo
New 12. Urakata Hakuouki 12,247 New PSP Idea Factory
07. 13. Luigi’s Mansion: Dark Moon 11,510 805,029 3DS Nintendo
New 14. The Elder Scrolls V: Skyrim Legendary Edition 7,841 New PS3 Bethesda
New 15. Sniper: Ghost Warrior 2 6,813 New PS3 Spike Chunsoft
New 16. The Legend of Heroes: Trails in the Sky 3rd Kai HD Edition 5,970 New PS3 Nihon Falcom
New 17. Starry☆Sky: After Autumn Portable 5,550 New PSP Asgard
13. 18. Taiko no Tatsujin: Super Splendid Edition 4,847 506,998 Wii Namco Bandai
New 19. Onigokko! Portable 4,159 New PSP Alchemist
New 20. Kuma Tomo 4,124 16,829 3DS Namco Bandai


Sales data acquired from 4Gamer, Media Create and


  • Spirate

    Those are great numbers for Toukiden; definitely didn’t expect the Vita version to sell as much as it did, let alone outsell the PSP version. Tecmo Koei seems to be turning into one of the Vita’s main supporters.

    • malek86

      I was expecting the PSV version to sell more myself, since it was the one who got the most hype. I guess it’s surprising, indeed, that the PSP version even sold as much as it did. Maybe the demo helped. And yeah, it does almost look like Koei and Namco, together with Sony, are effectively keeping the console afloat by themselves…

      • Spirate

        Don’t forget Marvelous AQL, with their success with Soul Sacrifice, Muramasa, and Senran Kagura: Shinovi Versus.

        • malek86

          I think Soul Sacrifice was from Sony. And Marvelous still mostly makes smaller games – even if they got a hit with Shinovi Versus, their other games are well smaller, both Muramasa and VK3 sold less than 50k units each.

          They also tap into a more niche market, whereas the hunting genre of Toukiden, SS and GE2 is much more mainstream in Japan, and thus any success of those games can make the console look better in the eyes of other big devs.

          • TheExile285

            Soul Sacrifice is first party but Marvelous AQL and Concept worked on it.

            Oh and both Muramasa and VK3 sold 60k+ on Vita.

          • malek86

            Well, the publishing and marketing was from Sony, so that matters the most. It surprises me that, despite all that, it still got outsold by Toukiden. Maybe it just didn’t catch on all that much.

          • TheExile285

            Well it didn’t sell that much better than SS (obviously only counting the Vita versions).


            My guess is that its because Toukiden is much more like MH while SS is similar but more unique.

            Just my speculation though. I hope GE2 sells well on Vita.

          • Solomon_Kano

            I’d imagine that’s owed to Soul Sacrifice having a much less mainstream Japanese aesthetic. While that won it big points with western gamers early on, I’d imagine it put more than a few Vita owners off domestically.

            More than that though, the extra from the PSP version is what really put it over. The Vita version alone is in Soul Sacrifice’s ballpark.

          • xavier axol

            hey Solomon, seen how toukiden did really well on it’s first week, what do you think GE2 will do sales wise? do think it will surpass GE’s first week of sales? and what are the chances of see this title announce for the u.s.?

            ps. i know, i’m kindda late but congrats!, you’re doing a fine job so keep those comments coming. it’s always nice to see your point of view even in those heated discussion.

          • Solomon_Kano

            Oh, God Eater 2 should do much, much better. God Eater was the biggest hunting game after Monster Hunter on PSP, so I think it’ll do better than Toukiden on both PSP and Vita.

            If you’re asking about God Eater’s chances, I’m not really sure. D3 brought us the first game and they could do it again (they brought us EDF of Vita, after all), or maybe Namdai would publish it themselves this time (I doubt that though).

            And thanks!

        • ShadowDivz

          Oddly enough those are the vita games i want the most. Im only missing Senran Kagura.

    • Solomon_Kano

      TK’s keeping up that support globally, too. There are very few Vita games from them that haven’t gotten localized.

  • malek86

    Really surprised at Toukiden, I was expecting it to sell no more than half of that (although I imagined a 2:1 split for the PSV… and I bet God Eater 2 sales are also going to favor the new platform). That’s quite the hit for Tecmo, and in the end, having a PSP version helped too, I guess, as well as cross-platform multiplayer to make sure people don’t feel alienated.

    EO remake sales are mostly similar to the last two games, which is also a bit unexpected – I was expecting less, maybe because I saw that some series fans seemed put off by all the changes. Dunno. But it does look like, even with the changes, the series still can’t expand off its existing fanbase.

    Atelier did about as much as I expected, which is not much. Not sure if the formula finally got tired, if people didn’t take to the male protagonist, or if Gust simply got a lucky hit with the Arland trilogy.

    • But it does look like, even with the changes, the series still can’t expand off its existing fanbase.

      This is hard to say, because it could be a different set of fans buying the game. The question is if Atlus expected added sales on top of the entire original fanbase returning, and I don’t think that was ever going to be possible, because of the “spin-off” stigma associated with non-numbered titles.

      • malek86

        They were probably intending to get more people, yes? Otherwise they wouldn’t have bothered adding all the extra stuff with the story mode and characters. But these numbers make me think that it was bought mostly by series fans. In that sense, it’s not a good sign.

        It probably didn’t help that they released it in a pretty busy week, though.

    • Solomon_Kano

      I completely missed Escha & Logy, because I was so caught up in the stuff above it. Isn’t that about what the previous games debuted at?

      • malek86

        Similar, although a bit lower. But if you consider that adding a male character was likely an attempt to shake up the formula to gain more interest, it looks like the attempt failed entirely.

        • Solomon_Kano

          Yea, after looking at the link up top, it’s just over Totori. Guess they really can’t grow the series past its current followers. Hell, they can’t even get back the ones they had by the Arland trilogy’s end.

          • malek86

            I still maintain the Arland trilogy was a lucky break for Gust, brought about either by Mel Kishida’s artwork, or by a good moment in the RPG market.

            Anyway, this looks like something that’s happening to a lot of RPGs now. Neptunia keeps selling roughly the same with each entry, and now Etrian Odissey too. Maybe the market is too difficult to enter for newer players.

          • Solomon_Kano

            I could see that being the case. The Arland trilogy’s been the most popular, despite Atelier having been around for a good long while now.

            I guess we’ll need some more new RPGs to come along, so we can see just how true that may be. I wonder if Fairy Fencer F will reach Neptunia’s numbers or do less? They’re trying to make something of this whole Galapagos label, though nothing’s really changed thus far. Let’s see if anything comes of it.

          • WyattEpp

            To my recollection, the Atelier series used to be much larger (in Japan, at least), but something happened to tank it and it hasn’t managed to recover. (Bah, where’s SpaceDrake when you need him? ;)

          • Solomon_Kano

            Oh? Interesting. I didn’t start paying attention to it til this gen, so I’m curious as to what that may have been. Guess I’ll have to go look around a bit.

  • DesmaX

    Oh, nice to see Toukiden doing well on the Vita.

    • TheExile285

      I agree and its nice that you its doing well in general at almost 180k between the two versions.

  • Phoenix Down on Vita? :D

  • Christopher Nunes

    I’m happy for Toukiden and I can’t wait go get it for the Vita, but I feel sorry for Digimon World Re:Digitize Decode… perhaps because it’s an expansion version of the game that it didn’t sell as much as it did and many fans are upset that they didn’t do this in the first place for the PSP version.

    I’m glad many fan-favorites and lesser known Digimon got into Decode but I think the lack of information for the most part didn’t help the game out as much, I would’ve loved to hear more about it to keep my interest afloat but I still plan to get it… if they announce a localization version of it, but it looks doubtful at the moment.

    How much did the PSP version sell compared to the 3DS version? I would think the 3DS would do better considering it added in Veemon and it’s digivolution line along with Dorumon and Alphamon as well (when they should’ve) I think a lot of fans would get it for the Digimon they loved! I would’ve love to see Gaioumon.

    What do you guys think?

    • Tylor Boreas Makimoto

      86k opening week, just checked. Sad face, truly sad face.

      • Christopher Nunes

        Maybe next week will be better? I REALLY want Decode in English… I hate the 3DS Region-Lock (they did it for Paternal Controls since it has different rating in different countries? That’s just lame…)

        • Sardorim

          That region lock is a pain… I want my SRW games!

          • Christopher Nunes

            One of the reasons is because of Paternal Controls as each Region has different rating… I mean seriously?

            You rate the games for a reason so show parents what’s typically in those games and importing from other countries… how often do kids under 18 import without a credit card? Parents decide… good graces this is one of the most illogical decision I have heard.

            If you think about it, that’s just a poor excuse to implement it.

    • malek86

      Honestly, even with some improvements, I don’t think it was ever gonna sell that much more… it’s a port of an existing games, and most anime fans probably still have a PSP rather than a 3DS.

      • Christopher Nunes

        I wanted Veemon and Dorumon as partner and I like to have them and there’s another Digimon that’s awesome as well and they added two new Story scenarios and double the content from the original.

        It’s not just a port, it’s like an enchanted remaster version of the game.

    • Renaldi Saputra

      I think their timing for Re:digitize Decode wasn’t right..
      announcing it approximately 6 months after the original Re:digitize..

      I heard from some of Japanese digi-fans.. they said “hayasugiru”
      means the announcement of Decode was too fast for some of them..

      maybe this is why their sales wasn’t that nice, regardless of the improvements they made

      • Christopher Nunes

        I see… that sucks indeed but I’m still glad they released Decode as it as Digimon I WANT to raise that was sadly not added into the original PSP.

        Hopefully the 3DS version will do better overtime.

        • Renaldi Saputra

          I hope so

  • Tylor Boreas Makimoto

    I know it was already a slim chance, but this basically cemented by fear of Decode not getting localized ;3;

    • Solomon_Kano

      I don’t know about that. Fusion airing this fall provides a significant opportunity to capitalize on potential cross-media advertising.

      This is just the latest case of a PSP game that sold pretty well selling poorly after being ported to 3DS. That won’t be a problem in the west.

      • Christopher Nunes

        I really hope so, I loved Re:Digitize for the PSP and the 3DS version looks better but I hate the region-lock thing so it will be a while before I can import a Japanese 3DS XL and this game.

        Decode just seems the better version and has a better selection of Digimon to choose from…

        PS: You’re a mod now Solomon? That’s awesome! ^_^

        • Solomon_Kano

          Yea, I’d have settled for the PSP version, but now that there’s an improved version on a lively platform, there’s no reason for us not to get it.

          And yep. Got modded last week.

          • Christopher Nunes

            I have the PSP version and loved it but the 3DS version has Digimon I WANTED to have in the PSP version.

            I hope there’s a chance for it to be localized still… when’s the average time a company announces a localization after the original is announced/released?

          • Solomon_Kano

            It’s hard to say with Namdai. They can announce localization anywhere from months after a game releases (Project X Zone), a year after (Ni no Kuni), or even the day it gets announced in Japan (Tales of Symphonia HD). They’re all over the place.

            I’d expect them to save this announcement until Fusion starts airing though. So we’ll probably see the game next year, unless they work on it for this fall so it’s out when Fusion airs.

          • Christopher Nunes

            I hope so…. ugh! I can’t take it anymore! I’m importing the game and getting a Japanese 3DS XL as well!

          • Solomon_Kano


            I refuse to own two of the same system just to play all of its games, so I’m just going to hold out for a localization.

          • Christopher Nunes

            True… but they’re might be games I want to get that will be Japanese-exclusive no matter what like Senran Kagura (but I AM hoping for a localization one day) and Little Battlers.

            But… I love Digimon and I want it. :'<

          • Solomon_Kano

            I’m holding out hope for LBX as well! We’re supposed to be getting the anime at some point, though there’s been no news on that front recently. I’ve wanted to play that series for ages though.

          • Christopher Nunes

            The reason I’m looking forward to Little Battlers is because I love Custom Robo as I loved customizing my robo fighter and LBX does that and adds in Dual Wield which I’m a fan of that fighting style!

          • Solomon_Kano

            I want LBX because Level-5’s RPGs are awesome. I’ve been looking forward to it since they first announced it at Level-5 Vision back in like… 08 or something. That was when they announced Ushiro too, though that got cancelled.

          • Christopher Nunes

            Sheesh… it feels like they’re NEVER going to localize it!

            Who’s in charge of marketing the anime? How are they going to gauge the interest of the series if they don’t air it already?

            Plus aren’t there people online voting or something that they want it localize? Companies have it bad nowadays… SO many good games in Japan that will never leave to see the light of day in other countries.

            That’s why I want to learn Japanese so I can understand the characters and what they say.

    • Renaldi Saputra

      about the trademark filling..
      well, I hope the sales won’t decrease the chance of localizing

  • miyamoto


    English version can’t come too soon!

  • Masa

    Seeing the top 10 in Japan makes me sad looking at ours in the West which is full of FPS and sport games. :(

    • TheExile285

      Which is exactly why I never look at NA sales.

    • Solomon_Kano

      Why? Different people have different tastes, that simple.

      • puchinri

        Maybe it’s just that there’s such a larger variety of genres (and between platforms) of the JP titles compared to the NA ones? That is a bit sad for a region if only one or two genres dominate all of the sales. (Unless that is literally all that’s being released, but that’s also a sad circumstance.)

        Nothing severe of course, but it is a bit disappointing.

        • Solomon_Kano

          Fair enough, but I can’t personally find any disappointment in that. I’ve spent too many years watching the same kind of TV shows get ratings while the different stuff fails, churned out sequels and remake flicks top the box office, repetitive pop music top the charts, etc. to feel any kind of way about our game chart looking the way it does.

          It’s something that pretty much pervades all of our entertainment mediums, it seems. That’s just what it is.

          • puchinri

            Well, sometimes things are abused in very calculated ways in the U.S. to make some things do better (or worse) and in some cases, numbers don’t matter anyway. (Arguments made to justify certain projects/products and to pass on others.) Really, our issues are pretty bad on a different scale.

            The game charts to an extent is slightly better and worse. It usually isn’t abused as badly (sending things out to die intentionally, etc), but yeah.

            I just think it’s disappointing anytime a region (doesn’t matter which one) is overrun with all of the same thing and it looks like that’s all people want.

          • Solomon_Kano

            I just think it’s disappointing anytime a region (doesn’t matter which one) is overrun with all of the same thing and it looks like that’s all people want.

            I can agree with that in principle. Variety is good.

    • psycho_bandaid

      The way it’s been explained to me is that the high-budget, AAA games with the huge marketing push we get in the West are usually focus-tested to death. In the West, we try to figure out what people want and then make games that fit that description.

      The upside is you get games with mass appeal, and the focus on several popular genres and concepts (like the FPS, open world games etc etc) actually lends itself very well to the iterative nature of game design. See a concept that works in other games very well? Western studios are pretty good at adopting that concept, integrating it into their games, and perhaps adding a twist.

      The downside is pretty much what you stated: All of the games with the largest budgets, and that AAA quality tend to look the exact same. Try to introduce a character that you think is interesting and different? Focus testing will reveal that character should be a bald space marine since it’s the most popular. Don’t think that your multiplayer game should have unlockable weapons and skills since it might ruin the balance? Focus testing shows that you must include level progression in multiplayer.

      Japan, of course, is not immune from this of course. I’ve seen many a game that just seems to be designed by checklists and spreadsheets (Nice girl that is the perfect waifu, check. Loli tsundere, check. Peerless teenage fighter that really just wants to be a cute girl, check. Make loads of merchandise). However it seems that many devs in Japan just make a game about whatever, and see if an audience appears for it.

  • TheExile285

    Glad Toukiden sold well on Vita. I hope God Eater 2 sells well too. My NA vita NEEDS that game.

    BTW is 50k good for a console Atelier game? I’m only familiar with the Vita versions sales (which was like 30k for both last I saw).

  • ( `Д´)ノ)`ν゜)
    • TheExile285

      OK for us non-Japanese speakers, what does that say?

      • Spirate

        Something about them shipping 300K copies of Toukiden due to retailers selling out, I think.

      • ( `Д´)ノ)`ν゜)

        They’ve sold 300k copies so far and are shipping more due to the demand.

        • TheExile285

          Wow, that’s great

        • malek86

          Holy crap. I assume that’s for both versions (and only shipments, but I imagine it will eventually sell all of them).

        • Solomon_Kano

          Woah. This is much bigger than I expected, though that 300k is likely the total that they shipped rather than sold at this point.

          • ( `Д´)ノ)`ν゜)

            Oh it could be shipped, I’m not sure.

  • Solomon_Kano

    My mind is BLOWN by those Toukiden sales. I honestly expected that to flop. Well, there’s a pleasant surprise. Drove Vita sales up significantly, too.

    Good on Etrian Odyssey as well. I wonder if they’ll continue the remakes before they jump into another numbered game?

    As for Re:Digitize… these PSP-3DS ports really haven’t seen a significant debut yet. Decode did about as much as Level-5’s LBX ports. I wonder if they really captured that much of their target audience on PSP alone or what’s the deal there?

    • ( `Д´)ノ)`ν゜)

      I wonder if EOU actually did that well. They took a new direction with that entry and tried to get a “broader audience”. Considering that it sold about 10% less than the previous entry and assuming that they did indeed get a bunch of new people buying the game, they must have lost quite a significant amount of EO fans in those sales.

      • Solomon_Kano

        It’s interesting to consider. If that number is mostly new fans, then it’d be a huge success, but if it’s mostly old fans then… well, they got a nice little profit, but they’ll still be selling to same pool next time out. Guess we’ll find out once the next numbered EO hits.

      • psycho_bandaid

        I’m sure part of it is the fact that EO IV still isn’t that old yet so some just opted to wait. Mechanically, this new game doesn’t seem to do much different. Just little things to make it more accessible (which is actually a downside to some I guess).

        • AkuLord3

          Its old in Japan…its been a year for them but with other things out, for now people are waiting on it.

    • Sardorim

      Well there’s a vacuum due to no MH so games like SS, PSO2, and Toukiden are filling i that void for PSP fans that bought a Vita over a 3DS.

      • Solomon_Kano

        Sure, I just didn’t expect Toukiden to do well. Soul Sacrifice was heavily promoted, PSO2 was free, but this? I didn’t really see anything in its favor. Lo and behold, it did SS numbers without the promo.

        • psycho_bandaid

          I’m thinking the Vita is only really selling to, well, nerds like us. We are already tracking these games even without a giant ad campaign. Others that don’t have a Vita see the ad campaign, but aren’t interested. It is an interpretation that is worrying and encouraging all at the same time.

          I think Sony said during E3 that Vita owners have an average of 10 games a piece for the system, lending some insight into the types of folks that own the system.

          • Solomon_Kano

            That’d make sense. Apart from the ever-popular Persona and hunting games, the Vita’s best selling games are Senran Kagura and Project Diva.

            With the price of the system and the memory cards, it’s the kind of device that only corest of the core would really want to drop money on with its limited library. And Sony’s stats just seem to reinforce that. They also said that some crazy percentage of Vita owners also have PS3’s. So, yea, it’s a particular crowd.

  • Wesley Kenneth Houpt Mattingly

    The demo for Toukiden wasn’t anything impressive, granted I was stuck with the PSP version because of Sony making accounts tied to your cards. I’d like to have a US Vita demo before launch. Knowing Tecmo this shouldn’t be a problem.

    • ( `Д´)ノ)`ν゜)

      Did you try the first demo before the patch maybe? It was significantly different from after the patch/the second demo.

      • Wesley Kenneth Houpt Mattingly

        Just tried it a few days ago. It just feels dated. Feels like a PSP game ported to Vita.

  • Go Escha & Logy & Date A Live! =^_^=

  • Ferrick

    kinda surprised to see gundam breaker at the top, can’t deny it though, its a fun game especially for gundam fans =D

  • sherimae1324

    so will toukiden become a franchise now?

  • JMaster3000

    *gasp* No Nintendo game on the 1st place?! THIS IS MADNESS!

  • I sure hope a localization announcement comes soon for Escha & Logy. That’s one of my more anticipated games that hasn’t been announced for NA yet.

    Nice to see the Vita got a pretty huge jump in sales though. From 13k to 31k is pretty good for them.

    • Renaldi Saputra

      and I expect Vita will get a huge jump in sales again by the announcement of Danganronpa vita vers also Neptunia re:birth it seems..

      nice move, Vita

  • well im glad that the wii u and vita got a boost, maybe this will help the vita escape its fate of being an indie only machine, as for wii u, well, any boost is a good boost for now

  • WyattEpp

    Those are…some pretty good numbers for Gundam Breaker. How do they stack up against the last few Gundam games, though? And if it does well enough, could that provide impetus for an NA release?

  • I’m looking forward to more info on Gundam Breaker for the vita.

  • Renaldi Saputra

    that’s too bad, Decode..
    34k sales on first week was.. umm..
    maybe your timing wasn’t right

  • PoweredByHentai

    On Vita, Toukiden sold 122,794 copies in its first week, while the PSP version sold another 66,6016 copies.

    For some reason, the PSP numbers are highly amusing. XD

  • 60hz

    toukiden seems to be some really good early feedback … hopefully a western release is in the cards

  • Lemon

    Woah, is it just me or did the Vita suddenly get a huge boost in sales?

  • Go2hell66

    wait did toukiden sell better than soul sacrifice?

  • Fox

    I should definitely try and get Breaker whenever it goes on sale. It’s a cool concept, but damn, was the beta awful.

  • Penguin

    cmon namco… bring gundam breaker over…..

  • Aristides

    Strong week for the Vita, sales of the platform jumped almost 3x thanks to a single game. Goes to show Japan is more than willing to shell out big bucks if the software is available, the future looks promising.

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