• Kristoffer Brandberg

    I was about to say “looks like the project is in good hands” but quickly stopped myself cause I do not want to jinx myself saying that like I did with Metroid: The Other M. I’m just gonna sit back quietly, patiently wait and see…

    • darryl scott

      loved other m btw. my most favorite metroid game. but anyways since crapcom sees no one want to support wii u, they want to be followers and hop on that same train. but if devs actully makes games for wii u it would be really really awesome.

      • Solomon_Kano

        You seem to be relatively new around here, so I’d like to ask that you browse our rules. Thanks.


        2. Think before you write: What you say and post on the site has consequences. Comments that generate discussion are encouraged. However, rudeness or flaming are in no way constructive, and should be avoided. Typing a post with insults like “Crapcom” will likely get you banned if you do it more than once..

        • darryl scott

          ahh ok thanks dude I neede to read that ^_^. I’ll think b4 I type next time. just posting my oppion that’s all. didn’t mean to get anyone angry.

          • Solomon_Kano

            It’s cool, man. Thanks for cooperating.

    • Armane

      “Speed isn’t directly related to responsiveness. In fact, speed makes it more responsive, so that wasn’t a concern.”
      I don’t think the project is in good hands myself.

    • Mecha_the_Hedgehog

      Metroid Other M was a pretty good game and Team Ninja did a great job. Sure there were some things that didn’t make the game perfect but what most dont know is that it was the Nintendo half of the developing crew that put in the stuff people complained about.

      But not to totally derail this topic. Your 100% right about this project not being in the right hands

  • Cerzel

    All the passion and motivation in the world is no substitute for ability. And ability is something Double Helix clearly don’t have.

    • Ty Arnold

      Double Helix is the Ed Wood of the video game industry.

  • Thatguy

    I think, reason, why Double Helix was picked for Strider is because Capcom wants easy and quick money and annoy fans. Again :D

  • d19xx

    Ninja Theory was busy. :)

    • VitaminC

      Next thing you know, they will be asking Precursor Games to make a new Darkstalkers.

      • Ergo

        ^It may be the 4:45AM-on-dealine-for-(too many) hours talking, but I found this hilarious.

    • Minos

      Gearbox was busy.

  • AkuLord3

    I’m sorry but this really bugs me sometimes…do big gaming companies just ignore the developers’ past track records? cause Double Helix hasn’t had a good one. It either shows they REALLY don’t care or they have that much faith in them and not like they can’t one day make a good one (cuz despise their usual stuff, its not like they don’t try and aren’t passionate but still), just i just really wonder what goes on in their heads sometimes.

    “Oh let’s not get the reliable ones who would probably do a good on it, NAH let’s just get some guys who have barely done much/haven’t made a game that WOWed people…SMART BUSINESS PLANNING THERE 8DDD.”

    • SiliconNooB

      They really don’t care – think Operation Raccoon City…

  • Namuro

    So…they already have the Osaka team who knows the game ‘in and out’, as well as gurus who specialize in hardcore side-scrollers since the 80s… Yet they went and pick someone outside the company anyway. It’s just that, if we’re talking about reviving the classic, being passionate about a product, and making a challenging game like of the past, wouldn’t it be better to let the old pro handle it?

    I’m not hating the new developer or anything. I just want CAPCOM to make their own games…

    • SunOatBoatMatadorQuattro

      It bugs me that Capcom is doing this with three IPs. First we have Devil May Cry by a Western developer (they said they chose them because they liked their cutscenes which has nothing to do with why people liked), then Dead Rising 3 by a Western studio and now Strider by the guys who made Homecoming (because there is “passion”). Next thing we know Megaman X9 will be developed by EA.

      • MrSirFeatherFang

        Wow, I thought Dead Rising was always done by a western studio. I didn’t know the 1st one was done by just Capcom themselves.

        • SunOatBoatMatadorQuattro

          Dead Rising 1 was made by an Eastern studio and was aimed to a Western audience. Dead Rising 2 was made by a Western studio but it had Inafune. Dead Rising 3 has no Inafune.

          • MrSirFeatherFang

            Yeah. actually now I’m not sure how to feel about DR3 now lol
            Hopefully Capcom Vancouver still implement Inafune’s developmental techniques (if he ever did work with them like that)

          • Solomon_Kano

            I can’t picture the lack of Inafune drastically changing DR3, when Vancouver were the main force behind 2.

          • MrSirFeatherFang

            I see, I did not know that either.

      • Solomon_Kano

        How you consider Dead Rising 3 in the same league as DmC is evading me, when Vancouver is the team behind DR2 as well. Your point would’ve been better served by Lost Planet 3.

    • LaserVision

      You may have answered your own question. If the Osaka team were as passionate as Double Helix during any of the last 13 years they might’ve made Strider 3 by now. Maybe the guys in Japan would rather work on the projects they’re currently on than make this.

      I think a lot of the posters here need to keep an open mind (probably like asking a fish to walk, I know). It’s not like every sequel Capcom home base has made has been a home run.

      • Ergo

        True enough, but one look at Double Helix’ output since…forever, should send cold chills down your spine since they are *clearly* a third tier developer. (Sorry DH guys, but you are, whether that’s down to lack of talent or that Foundation 9 has decided they’re only going to feed you projects with minimal budgets/timelines, however, I can’t say and, I’m guessing, you’re not going to say, either.)

        (Also: part of having an “open mind” is that you don’t ignore an obviously terrible track record and say “ah, just because everything they’ve done to date has been terrible doesn’t mean they can’t suddenly do complete justice to a game that calls for a high degree of game design precision”. Which is true…except that over here in reality it pretty much *does* mean this when you balance open mindedness with a few dashes of common sense.)

        • LaserVision

          Sure. Fair enough.People do like dogpiling on Capcom though. I’m just saying people should chill out and just wait for the demo before passing judgement on a game that hasn’t come out yet.

  • Minos

    I had some interest on this.

    Great way to make it dissapear.

  • TheHolypopeofgaming

    Whiners will whine. I think the game footage speaks for it self and Strider will be a great game. If you don’t like it and still want Strider there’s Moondiver on XBLA and PSn.

    • Fidelis

      They’re citing legitimate reasons for their concern, all you’re doing is saying it looks like a great game. You shouldn’t dismiss comments with substance if you’re not even going to back up your opinion.

      • TheHolypopeofgaming

        No Developer has a spotless record. Besides most of the complainers are probably much younger than me. I’ve been around. I know a good game when I see it 28 years of Gaming will teach you that.

        • https://twitter.com/kcgst Karu

          I hope you played Front Mission Evolved, cause they didn´t show that “passion” for the IP, despite the game was looking “nice”.

        • Ferrick

          no developer has a spotless record, yes that is true, nobody is perfect, but when they kept making terrible games like homecoming and Front mission evolved, along with many other movie tie-in games, that’s abit too much

        • Fidelis

          “I know a good game when I see one” and “No developer is perfect”
          These aren’t legitimate reasons at all. Baseless praise and baseless bashing are in essence the same thing.

  • GuyAlpha

    So, it’s not like Double Helix is making this on their own and as mentioned in the article the studio has been making “changes” and are working with the Osaka team. After seeing gameplay of Killer Instinct and this new Strider, I’d say that the “new” Double Helix are doing alright, but not spectacular. I’m still looking forward to this game.

  • Kamille

    Seriously, they need to hire better artists because the art-style of Strider is awfully generic and ugly as hell.

    Looks at Strider’s salaryman shoes! http://storage.siliconera.com/wordpress/wp-content/uploads/2013/07/Strider_Announce_city_gate_008_tga_jpgcopy.jpg



    • Kalis Konig

      yeah I really don’t like the color scheme mostly. reminds me of MvC3 for some reason.

  • ronin4life

    WiiU Didn’t make sense for reasons.

    Ps4/1 Made sense for Hardware reasons more true of the WiiU than Either of the other two.


    • Farid Belkacemi

      Frankly, it’s as if he didn’t know what to say when the question came out of nowhere.

      • ronin4life

        Yeah, this was hardly an answer… it felt more like he was just saying things remotely related to the question in order to fend it off.

      • Ergo

        Correct. This was an evasive non-answer, and shame on Siliconera for leaving it as is without a follow-up for clarification.

        • Farid Belkacemi

          Hopefully, the follow-up will be in the next interview :)

  • https://twitter.com/kcgst Karu

    As long as they show more “passion” than the one shown with Front Mission Evolved. I hope they don´t kill another franchise.

  • quasadra

    they say the same thing about Front Misson Evolved too…

  • melbye

    Their reasoning for no WiiU-version makes absolutely no sense

  • kdog254

    The problem that I have with this is the idea that somehow bringing the game to next gen Sony and Microsoft platforms will result in reaching more of a different audience then bringing the game to Wii U, Mac, or Linux. Not saying they can’t bring the game to either PS4 or Xbox One but the reasoning behind porting to the newer generation Microsoft and Sony platforms while trying to justify not bringing it to other companies platforms (in particular Nintendo’s), using their own reasoning, doesn’t add up.

    • Ergo

      There was no reasoning involved in his answer, which is why it doesn’t add up.

  • http://altsune.com/ Ovada Bey

    Didn’t Double Helix also have a lot of passion for that Silent Hill franchise. That went well.

  • BlueTree

    “Speed isn’t directly related to responsiveness. In fact, speed makes it more responsive, so that wasn’t a concern.”

    If it isn’t directly related, how would speed make it more responsive then? These guys aren’t winning me over with their thoughts on the series, much less blatant contradictions of logic these past few interviews.

  • Solomon_Kano

    Our Osaka team is not only comprised of guys who did all of the artwork for Strider 2. [...] We also have game design gurus in Osaka like the guys who did Super Ghouls ‘n Ghosts and guys who worked on the original DuckTales games, basically guys who know hard core side-scrollers have been worked with Capcom since late 80s early 90s.

    This is EXTREMELY reassuring. I’m willing to give DH another shot, but that they’ll be under Osaka actually moves me from cautious optimism to something more like real optimism.

    • Marco Tinè

      Glad you’re reassured, but they did state the involvement of original Capcom staff in the very same moment they announced the game.

      • Solomon_Kano

        I certainly missed that.

  • Eder García

    it seems that Double Helix doesn’t have WiiU dev kits

  • Bobby Jennings

    So wait…what was the exact reason for not developing on Wii-U?

  • kamiboy

    We needed someone cheap who had a demonstrated ability to squeeze one out on a tight budget and limited time constraint. So we turned to the overseas outsourcing ghetto.

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