Castlevania: Lords of Shadow – Mirror of Fate HD Is A Mirror Of The 3DS Version

By Kris . September 27, 2013 . 3:13am


I thought Castlevania: Lords of Shadow – Mirror of Fate was a game with squandered potential. The game’s combat was a mere fragment of its 3D prequel’s and the checkpointing system removed all significance from the platforming. While I knew it was unlikely that those things would be balanced for the HD version, I was holding out hope it would be a bit more than just a prettier version of what we had.


Those hopes crumbled when I tried the Xbox 360 version of Mirror of Fate HD. The demo contained the first 10 or so minutes of Mirror of Fate, a tutorial with Gabriel Belmont and the approach to Dracula’s castle with Simon Belmont.


One of my concerns with the original Mirror of Fate was the game gave you your entire moveset as Gabriel, then took it away to be unlocked as you leveled up with the other characters throughout the rest of the game. This demo was exactly the same way. I could combo for days with Gabriel, throw out direct and wide attacks (which are still kind of useless in 2D) with X and Y, jump to launch, then smash my enemies to the ground with heavy strikes (holding direct or wide). Simon’s combos were shorter, his heavy attacks nonexistent, and his launchers limited to direct attacks alone.




After realizing combat was exactly the same, I decided to see if the increased number of buttons on the controller added anything. Triggers and bumpers just did exactly what L and R did on 3DS, but aside from that, there was nothing special gained by using the Xbox 360 controller. The right analog stick could have been a handy remap for dodge rolling (which is tied to L and the left analog by default), but the stick remained unused.


The maps and controls were the same, but I was probably most disappointed to see how muddy the visuals seemed. After seeing how crisp Final Fantasy IV: The After Years looked, Castlevania: Lords of Shadow – Mirror of Fate HD seemed messy. It was a shame, considering how good the cutscenes looked and how strong the game’s art direction is. It seemed more like a port than a remaster, and I wanted more, either visually or mechanically.

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  • AaqibRawat

    Come on konami you better then that -_-

    • Namuro

      MercurySteam is the developer, though.

      • AaqibRawat

        I was talking about the port .

    • eilegz

      they was cool until kojima started to enter into other things that its not its own series….

  • I stopped caring about the Castlevania series after how disappointed I was with Lords of Shadow.

    • LustEnvy

      Nice Kashell avi. However, LoS was amazing. It didn’t feel like Castlevania, but it was still a great game. I hate it when people put down a game because it doesn’t feel like the originals. It had solid action, fantastic storytelling (much more than Igavanias), and an amazing score. I just don’t get people…

      Downvote all you want. I’m an Igavania fan, but I’m also open-minded enough to like a good game when it’s good. Haters gonna hate.

      • Demeanor

        I’m not a Castlevania fan so LoS was kind of a first experience to me, I too wasn’t impressed by the game, though I ackowledge the effort they put into it: it’s similar to the FFXIII case, a number of features that put together “break” the experience so heavily that the overall judgement is negative: for me they were: mission based structure with long loading times, the use of a chain weapon already overused in GoW, lack of exploration and generally beautiful but inaccessible environments, action focused on dealing with scores of enemies and with a very long distance camera. Some parts were great though, like the colossal boss fights.

      • Easy there, slugger. If others (and you for that matter) liked it, than I’m glad for them. Call it amazing as much as you want. I call it disappointing. I didn’t like it. Oddly enough, that was the first game in which I got a platinum trophy. I figured since I shelled out the 64.64 for it, I might as well get my money’s worth.
        I found the action to be stale. The two Titan bosses weren’t enjoyable, and then the boss on that flying dragon was more of a puzzle game; something I never cared for. I felt that there was way more spelunking than fighting, too. Even if they didn’t tack on Castlevania on the title, it wouldn’t have mattered: I didn’t like it.

      • eilegz

        i hope that people are like that with resident evil since 4…

      • Sergio Briceño

        I think there are two reasons for it:

        1) It didn’t need to be a Castlevania game if it was going to feel so different, it might have as well be called something else.

        2) For purists (like me) not only did it feel different, but it also felt inferior. And I’m not saying it’s bad to try to be different, but they should at least try to make it “as good” if they are going for something different.

        • D H

          Your second opinion is exactly that, an opinion. As another “purist,” someone who has enjoyed every Castlevania game I’ve ever played (I’ll admit, I’ve yet to play either N64 version, but I am planning on picking them up at some point and looking forward to playing them, despite their reviews), LoS was a fun and enjoyable and very well made game that fit with the world stylings of Castlevania. Sure, the gameplay was different, but it’s not meant to be in the same genre, so of course it’s going to be different. I mean, the main complaint I see is that this 3D action/platformer isn’t as good as these 2D action/platformers; sure, the genres are similar, but you can’t really compare them. You may have had more fun with an older game, but that doesn’t mean that LoS wasn’t “as good,” as it’s an opinion thing…

          • Sergio Briceño

            The N64 probably remain the best 3D Castlevanias to date. You should really try them out.

      • Mozendo

        I’m open minded too.
        Hell, I’m one of the few people I know that like the 3D Castlevanias, and the reboot itself pretty much is good with the story, and atmosphere of what to expect in a CastleVania game (but for me the originals do it much better).

        But it’s the fact that fans have been waiting for that one game that would be as good or outdo SotN, but Konami decided to reboot the series and for it to appeal to a new (dudebro) audience.

        So of course the game is going to get a community backlash. It’s the same reason why DmC is hated by some of the fans despite DMC2 being the worst game in the series.

        It doesn’t mean the game is bad by any means. But I will say I never expected to do a QTE to open a chest.

        • D H

          To be fair, at least as far as the first game is considered, it was much much less of a “reboot” than DmC. I know Konami considered it as such, but let’s be honest: within the game itself, the only thing it overwrote was the origin of Dracula, which was revealed within another Castlevania game that doesn’t really get good reviews in the first place. It wasn’t like they were completely changing the entire world and characters, like they did with DmC; Dracula’s personality has already seemingly changed from game to game for the most part in Castlevania, one more change wasn’t going to break it. Hell, they’ve even said outright that LoS2 is the end of this universe, so…

          The only thing I didn’t care about was the fact that I’ve yet to get another 2D Metroidvania game since Order of Ecclesia, and I’m getting really annoyed with that wait, Konami…

          • Sergio Briceño

            I’m liking your comment because of the third sentence.

    • Setsu Oh

      i disagree: i liked it.and thepics looks ok. i dint have any hopes of it being interesting and i only wanted the story so….it is fine. illl play it. hopefully in one year

  • LustEnvy

    What’s most important to me is whether they upped the framerate to 60fps? The sluggish framerate of the 3DS version was what ruined it for me more than anything else.

    • InfectedAI

      Completely agreed. I absolutely hated the demo. It felt almost like playing in slow motion. The framerate was abysmal.

  • Mecha_the_Hedgehog

    There making an HD update version for the consoles this the first I heard about it. I kinda have to ask why I thought the game failed sales wise and critically as well. Also this game just well I don’t know why but I got a feeling it wouldn’t look good on a big screen.

  • tubers

    Muddy graphics? Did they at least bump the framerate? Was there screen tearing?

  • James Enk

    i hope we see a metdoivania game when they are done with the Lords of Shadow saga

    • Sergio Briceño

      Or at least a “good” 3D one. I mean, I wouldn’t want Castlevania console games to become xboxlive/psn exclusives, if it needs to be 3D to be big then it’s ok to me, as long as it feels like Castlevania.

      • James Enk

        agree with you there but don’t forget there is always 3DS and Vita the ones on the DS were great

      • Rollersnake

        There already is a really good 3D Metroidvania. It’s called Dark Souls.

  • Ixbran

    so when are they going to make a real castlevania game again? im getting so tired of these LoS spin offs!

    @ – @

    • Namuro

      It’d be nice if they decide to revive the original Castlevania series. I missed the classic looks and feels, the music, the art, etc. I wish they would get Ayami Kojima to do the artworks again as well.

      • Castlevania: The Adventure Rebirth

        It’s a WiiWare thing and flew under a lot of radars a few years ago. I have no idea how good it is because I’m more in it for the SotN-style games than the classic era, but if that’s your jam it might be worth investigating.

        • Namuro

          Ah, I don’t know why I used the word “original” LOL. The one I really want them to revive in this case is the SotN style one. The “original” ones are also good, but personally, I think they perfected the formula with the SotN style. Just imagine if they could do another SotN but with crisp HD sprites like Guilty Gear or BlazBlue (doesn’t mean that it has be anime style, though), and still retain the Ayami-characters, along with kick ass soundtracks.

          Ahh…I really miss the old Castlevania…

          • I’d miss it more if I hadn’t completely neglected the handheld ones and thus have a nice backlog I can go after if I get in the mood. Honestly, though, it’s only been a few years since the last “Metroidvanian” entry, and LoS2 is trying to work in more of that style of play into it, from what I understand. But then, I thought Mirror of Fate was also supposed to be doing that, sooooo…

      • They tried to do that with Dracula X Chronicles for the PSP in 2007 but I assume it didnt catch on. Too bad since it’s one of the best classic remakes out there.
        Castlevania’s direction has always been inconsistant and everchanging, though.

    • abysswalker

      Regarding Lords of Shadow, David Cox said during e3 that this is the end of the saga so that’s it. About the next real Castlevania, well, we’ll have to wait…

      Clarification: By “this” I mean Lords of Shadow 2, by that time Mirror of Fate HD was just a rumor

    • Brandonmkii

      I thought LoS was more like real castlevania that the last umpteen castlevania games, for what it’s worth.

  • fairysun

    Lord of Shadow storyline is pretty good though. I like the new connection between Dracula and Alucard.

  • OK, so after the LoS Saga is forever lost and forgotten in Video Game History, what will be next in the Castlevania franchise? A WayForward remake? A Platinum Games rendition? IGA finally doing The “1999” Demon Castle Wars chapter? A Harmony of Despair Sequel? An MMO version?

    Anything can happen at this point forward. I’m still waiing for LoS2, however!

    • OK, so after the LoS Saga is forever lost and forgotten in Video Game History, what will be next in the Castlevania franchise?

      Why would it be lost and forgotten? More people have played it than any of Iga’s games.

      (The truth hurts, doesn’t it? :P)

      • d19xx

        Playing it is one thing, enjoying it is another…

        • Villainous Inc.

          Except Lords of Shadow’s reception was overwhelmingly positive except among a certain very loud and obnoxious fraction of Castlevania “fans”

          The same kind of people who hate the JJ Abrams Star Trek movies, really. They live to be contrary.

      • I don’t hate the LoS games. I have the first two games, too! But indeed, this Saga is very memorable! Embedded in our psyche! I certainly will not forget Mirror of Fate most of all! With its excellent gameplay, compelling storytelling, unforgettable sountrack, and well-adapted cast of characters! /sarcasm

        Ah, but the first game is a classic already! The new origin of the Belmont clan and their background! Not to mention the fact that Death has a name (but let’s not spoil that to the rest who have yet to play it). 3D Castlevania games have mostly been shunned for… being 3D. But this one goes the extra mile by adding some “state-of-the-art-groundbreaking” new gameplay to the formula! I personally love the fact that Knives are no longer the useless sub-weapons of old! The platforming is still there, the combat is top-notch, and who would forget the Music Box level! A great homage to the series lies there!

        But yes, the Lords of Shadow Saga is, very safe to say, an unforgettable Trilogy-to-be! But the most important part of this post: Is it Castlevania? ****. NO. Castlevania isn’t defined by either “Classicvania” or “Metroidvania” as most people seem to clutch on. That much I know. The first game never focused upon the titular castle’s previous ownership, until the poorly-done DLC Chapters. The first one was terribly short, and only filler to bridge the game with the second DLC, where it finally went to deal with Chaos. But the match wasn’t as exciting as the final boss. The new relationship between the Belmont Clan and the Castle’s Lord is, I admit, kind of refreshing. But the way they act about it is… It just feels off. MoF is wasted potential down the drain, gameplay-wise, and to an extent, story-wise.

        To conclude, you can be sure that the final story of this Saga is what will definitely show the Fate of… Dave Cox’s Career? Yes, Dave Cox’s Career!

  • Max

    Bring IGA back!

  • leingod

    I’d pay for another Igarashi Metroidvania. But this time on the Vita.

  • .:Raphællius:.

    I have yet to play the Lords Of Shadow game. The last Castlevania
    game i played was Order of Ecclesia. (Which is a kickass game!)

    • lesangpro .

      Then you shouldn’t play LoS , bro . It’s will ruin your expectation .

  • Göran Isacson

    Ah, so this is still a ‘meh’ game, just a bit more upscaled. I shall pass then- though I am looking forward to LoS2, which seems to pretty much be the exact kind of game they’ve wanted to do since day one.

  • Spirit Macardi

    Am I alone in thinking that Konami is setting themselves on a slow path to death?

    They make nothing in-house anymore; all their recent games have been contracted to outside studios. Metal Gear and these in-name-only Castlevania games are about the only series they do anything with. Despite owning Hudson’s properties they’ve utterly neglected to make any use of them. Yu-Gi-Oh is being almost entirely propped up by an unofficial parody.

    Are these signs of a company with lasting potential? I really don’t think so.

    • echokanon

      Time to get Suikoden to be resurrected

  • DS23

    Why won’t you just let IGA back at the helm of CV Konami WHYYYYYY

  • d19xx

    Best 3D Metroidvania is Soul Reaver. I wish someone will show that game to Konami and tell them this is how it should be done…

  • d19xx

    Best 3D Metroidvania is Soul Reaver. I wish someone will show that game to Konami and tell them this is how it should be done…

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