Unraveling The Mystery Of Lily Bergamo

By Kris . October 18, 2013 . 6:21pm


Before Lily Bergamo was revealed, Siliconera already spoke with Kazuki Morishita, GungHo Online Entertainment CEO, and Goichi Suda from Grasshopper Manufacture about the game. We caught up with Morishita-san to see if we can find out more about the PlayStation 4 hack and slash game.


Lily Bergamo is still sort of a mystery. You said it was kind of like ramen… but not like ramen during the PlayStation presentation? What is the game going to be like?


Kazuki Morishita, President: [Laughs] The ramen comment it was Suda51 who said let’s use ramen as a metaphor to explain it and I said that’s going to be complicated so I said let’s not. That was the manzai comedy part. It was a very Japanese style of comedy. Sorry that it was lost in translation!


It is the first title Grasshopper and GungHo are working on. It’s an action, hack and slash game. We hope that the game will have longevity and people will keep playing it months after its release. The keywords would be a very unique world concept, online features, and smartphone compatibility. Those three things are the main concept.


Can you give us another hint, that isn’t ramen?


The hints that you’re hoping for we want you to look at the teaser and look at the characters. In terms of the time period, it will be set in 2043. I really want to tell people more, but PR is telling me not to!



Action games and online features are hard to balance with each other. In Japan, I guess more people think of Monster Hunter


No, it’s not like that.


But, for me I think of Anarchy Reigns and one of the challenges with that was making the quick response that you want out of an action game work with the netcode online. What are you doing to make sure the action game experience doesn’t distract from the online experience.


It’s a different type of online… the action latency shouldn’t even be an issue.


Bergamo_SS02 Bergamo_SS03


Suda seems happy about the opportunity and creative freedom. His name is often used to attach as a tag line on other projects too. How did your partnership with Suda start and how do you two work together?


Up until recently, he has been working closely with the publishers. They have their say in the game as well. Now that he is working at GungHo he has complete freedom and he gets to sell the things he creates. Suda’s expertise is creating unique worlds and his concepts are world-centric.


That’s what we wanted to focus on and work with him and his worlds, the ideas that he has. It’s hard to tell whether it’s going to be a new Suda or if he’s going to go back to his roots. We’re looking forward to working with him and his inspirations will inspire me as well since we work closely together.

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  • ChiffonCake

    I really want to be excited for this game, since it looks fantastic, seems to have a badass female protag and it’s the first (actual) game that Suda’s directed in a while, but having “smartphone compatibility” as one of the main features of the game kind of rubs me the wrong way… “online features” too, though not as much.

    I guess I’m just wishing that Suda’s games since Killer 7 hadn’t all been “good, but…”

    • DAT Bird From DAT Cage

      Is XSeed going to bring this over… not again…

    • Do we know that Suda is actually directing this one though? He hasn’t directed a game since the original No More Heroes.

      • ChiffonCake

        Wikipedia says that he is, which I guess doesn’t really count as a reliable source, but I’m hoping so.

        Also, he directed Liberation Maiden and was one of two directors for Fatal Frame IV, which is why I said “actual game”.

    • If Dead Rising 3 can use a tablet or smart phone to call in a tactical air strike, I am pretty sure they can use that compatibility in a way that doesn’t restrict gameplay.

      They keep implying that it is separate, so really, that compatibility could come down to your friends getting to sabotage you via smartphone as you play or any other variety of features.

    • Juan Andrés Valencia

      Didn’t he direct Killer Is Dead?

      • Ya and I’m not a huge fan of that and No More Heroes combat

      • ChiffonCake

        He actually didn’t, he was just the executive director.

        That’s the same case for most of the games that had his name slapped on them during the past couple years (Shadows of the Damned, Lollipop Chainsaw, hell even NMH2).

    • JustThisOne

      I’m not sure if this is the best comparison, but Suda’s like drugs. We’re all trying to get that initial “high” back, that he got with Killer 7, but I’m not sure it’s possible. We should just enjoy whatever he comes up with as a standalone experience, and just fondly remember “that one time” with Killer 7.

      (But also Flower, Sun and Rain.)

      EDIT: Also, I’m starting to wonder if Suda himself is constantly trying to achieve that Killer 7 level of “high” but with different concepts/mechanics. Everything so far has been unique and wonderful, but with something a little off. He’s so close! *__*

      • ChiffonCake

        The thing is, I’m not even sure if Killer 7’s greatness was calculated or just achieved by accident. It’s pretty weird.

        • JustThisOne

          A bit of both. I can’t say there’s a formula here because almost every Grasshopper game has been a different cocktail. The only similarities I can think of aside from quirk is the strong feeling of “game” within it. Power ups, forth wall destruction, over the top… and over all, it’s just fun.

          Perhaps that’s always the focus, but they’re just looking for different ways to get to the same goal.

          • Laer_HeiSeiRyuu

            Killer is dead is Killer 7 mixed with No more Heroes.

            With Japanese James Bond.

    • Anthony Birken

      Random out of context comment, but I really like your profile pic

    • Ric Vazquez

      I know that feel, smartphones are wrecking the gaming industry

  • Impressionnant

    Japanese devs sure do love their smartphones.

    • James McEneely

      Unfortunately, it’s more that the Japanese have a distressing fondness for iOS devices. And as a result, everyone in Japan basically needs to have good games released on iPhone, but most of us Americans would much rather play those games on the Vita/3DS (in a pinch) or on an honest to God console.

      • 1 million Pokemon sold on 3DS in ONE WEEK IN JAPAN WANTS TO SAY WTF

        • James McEneely

          Do recall, however, the recent glut of games released by Square Enix and Namco onto iOS, including Tales of Hearts R (instead of localizing it to the west, I might add. If that’s not a dick slap to the face, I don’t know what is).

          Nintendo might be the sole exception to Japanese developers releasing stuff on iOS, though. Pokemon does too well for them to put it on anything other than their handheld devices.

      • JustThisOne

        Nah, I wouldn’t call that unfortunate. Sure, there are a lot of smartphone games over in Japan, but there’s still a market for consoles, and a larger market for handhelds.

        If anything, I’m a bit thankful for smartphone games. They make companies money – it keeps them alive and afloat in a time where development costs can go through the roof. I’d rather have 10 smartphone games and a new IP/old franchise revival than a sequel to a tired franchise that the entire company’s survival banks on.

      • Laer_HeiSeiRyuu

        You actually have it reversed.
        Only the Japanese seem to care about handhelds.

        • School Idol Addict

          Yeah, except movies based games, the west release really few handheld games.

  • I want some ramen. And by that I mean I want Lily Bergamo lol.

    …….and I’m kinda hungry =P

  • Audie Bakerson

    You didn’t ask if has anything to do with yuri?

  • I’m looking forward to this but I hope it’s not silly combat

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