Crimson Dragon Update Rebalances The Xbox One Game Prior To Launch

By Ishaan . November 22, 2013 . 9:30am

Xbox One launch game Crimson Dragon has been receiving less-than-stellar reviews, and director Yukio Futatsugi intends to do something about it. Prior to the game’s launch, the game’s balance will be updated, Futatsugi said on Wednesday.


Well, the Xbox One and Crimson Dragon both launch today, so hopefully Futatsugi and his team have that rebalancing complete. Here are the changes being made, according to the director:


  • We have increased the experience points your dragons will get from each battle, including the experience points you get when you fail a mission.


  • Finding your favorite combination of items is an important part of “Crimson Dragon,” so we’ve reduced the cost of items and expanded the availability of jewels (in-game credits) throughout the game.


  • We’ve adjusted the different game styles, “Casual” and “Classic”, to better match their intended level of difficulty.


The game’s development team will continue to update Crimson Dragon even after launch, Futatsugi says.

Read more stories about & on Siliconera.

  • TomSkylark

    I can’t really see this becoming a larger trend. If (“less-than-stellar”) reviews are already out, then the damage is already done, so to speak, since I know plenty of folks who purchase games based solely on things like metacritic. Moreover, I can’t really imagine a developer expecting “re-scores” based on something like this, especially since it’s a fairly minute balance address, and those can’t fix larger gameplay issues (which were a lot of what I read as game-breakers).

    Granted, this is a launch title, and so Desert Island Syndrome sort of gives it a free pass anyway, no?

    • I imagine they’re more concerned about making the game more enjoyable for customers rather than hoping online bloggers will award new scores in their reviews. I have no way to guess what percentage of gamers rely on internet posts for their game purchase decisions, but I imagine the impressions one gets from trying a game out and word of mouth in general play more significant roles. Tweaking elements of a game to streamline the experience in a more satisfying way is likely worth the trouble, if they pull it off right.

      At any rate, I’ll be curious to see how this game is pulled off in the long run. It’s doing some things a bit differently (for good and for ill?).

    • Kei-chan

      Metacritic can suck it, I love the Panzer Dragoon series and would have bought this regardless.

      • Pockystix

        I have a hard time agreeing with that kind of sentiment. I will purchase a highly likely to be bad game, in order to hopefully influence the same team to make a better one later?

        I hate being that guy, but it’s a lot more complicated than that; this game was originally going to be a Kinect only game on the 360; so it was obviously relegated to gimmick functionality, then it was hastily converted over to the Xbone. If the respect for the game was there, the devs would have been given ample time to tweak it before release. From that impression, it seems more likely that they weren’t too concerned with it being as good as it could’ve been, and more that it needed to meet a deadline.

        If it suffers poor sales, we probably might not see another (but the previous games weren’t known for high sales, so I think we may be safe), if it sells well I wouldn’t hold my breath for something that far exceeds the predecessors performance.

        • Kei-chan

          Pretty much have to take what you can get. It’ll be a long long long time before anything Panzer Dragoon will even see the light of day again.

          • Pockystix

            I hope so, I probably wouldn’t buy the iOS versions of DQ games so SE can use them as some sort o strange hostage game with DQVII and X.

            But I understand where you’re coming from. The wait can be frustrating. . .

  • Pockystix

    I’m not understanding a lot of these fixes. from what I can understand; the gameplay itself has been criticized, a long with the music to a degree.

    adjusting EXP and difficulty is all fine and good, but when your core gameplay is lacking, then it’s a lot harder to simply ‘fix’ it.

    I really do feel bad for them and fans of Panzer Dragoon though, this was obviously not what either wanted the game to ultimately be seen as.

  • AndreasStalin

    As someone who has played through both Saga (only game I ever played on my Saturn actually!) and Orta I’m still somewhat looking forward to check out this somewhere down the line, and fixing things post-launch is better than no fix at all. Micro-transactions to make games easier is just not my thing but I understand that game companies need desperately to make money so I guess as long as enough people pays up and it also helps them finish games they otherwise would not bother with, it helps the industry and to me thats a good thing I guess.

  • Jirin

    I appreciate that they don’t make you play through the game on the easy level to unlock the hard level. Way too many games do that now.

  • ギャビン

    Going to get this game today.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos