You Might Be Waiting A While For Metal Gear Solid V: The Phantom Pain

By Sato . December 2, 2013 . 5:45pm

Metal-Gear-Solid-V-Ground-Zeroes-5-1280x720

Konami recently confirmed that Metal Gear Solid V: The Phantom Pain and its prologue title, Metal Gear Solid: Ground Zeroes will in fact be released as separate games. During an interview with Famitsu magazine, series creator Hideo Kojima explains how the decision came to be.

 

Famitsu starts out the interview with a question many of us have wondered: what is the reason behind the decision of making Ground Zeroes its own game?

 

“If I were to put it in Hollywood movie terms, the prologue, that is Ground Zeroes, would be similar to the first 10-15 minutes that are meant to ‘captivate’ [the audience],” says Kojima. “At first, something will happen, then the title will appear like ‘bam!’ and then nine years later, a big event will be the start [of Metal Gear Solid V]. That’s how the story will be connected.”

 

“As far as the game itself goes, The Phantom Pain will take place in an immense open world map, while Ground Zeroes takes place in a smaller open world,” he continues.

 

“It would’ve actually been better to release it all at once, but by the way things are going, it appears likely that Phantom Pain will be coming out around the time the PlayStation 4 becomes more spread out. That means we would’ve had to make people wait a while longer.”

 

Famitsu points out that producing an open world title of such a grand scale must require a lot of time and resource, so it’s quite understandable if it ends up taking a little longer.

 

“Prior to the announcement of Metal Gear Solid V, last year, we showed a Fox Engine implementation video,” says Kojima. “Then, we also showed the Fox Engine in a presentation video at GDC 2013.  Since we revealed information on a regular basis, there were many who believed that Metal Gear Solid V was already complete, and there were many voices from fans saying ‘we want to play it soon’.”

 

“However, The Phantom Pain has enormous volume, so it will require much more time,” continues Kojima. “So, together with the marketing staff, we consulted ‘what ifs’ and such, and came to the decision of allowing fans to at least play the prologue, ahead of time. We want to offer it for as cheap as possible, so at first we thought about making it as a download only; however, after thinking about people around the world, and how some places don’t have the best connectivity, we’re preparing a physical version.”

 

For those of you wondering, Kojima also states players who have save data from Ground Zeroes will have something good to look forward to. Additionally, they’re also brainstorming ideas to give a certain merit to those who purchase the upcoming prologue game.

 

Metal Gear Solid V: Ground Zeroes will be coming out in spring 2014 for PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.



  • Lloyd Christmas

    I still need to beat Peace Walker… Damn it! So many games, so little time.

    • Shippoyasha

      You should relax. This interview sounds like the game will take several years till completion. It doesn’t even sound like the core infrastructure of the gameplay is out of the planning stages yet.

      • Ouch My Head Said Dionysus

        Sounds more like 1 year to 18 months, to me.

    • ishyg

      True that.

  • personablaze

    By the time the phantom pain is released I’ll be able to reenact ground zeroes.

    Hope it doesn’t take 9 years though.

  • colorblindnightmare

    I honestly think that there are still people in the gaming industry who do still care about us and Kojima is one of them. I cannoy wait for this exceptional title!

    • Nícolas Matheus

      I had to applaude this part: “However, The Phantom Pain has enormous volume, so it will require much more time,” continues Kojima. “So, together with the marketing staff, we consulted ‘what ifs’ and such, and came to the decision of allowing fans to at least play the prologue, ahead of time. We want to offer it for as cheap as possible, so at first we thought about making it as a download only; however, after thinking about people around the world, and how some places don’t have the best connectivity, we’re preparing a physical version.”

      I can wait forever, I just want the most perfect game ever! Love u, Kojima <33

  • https://www.youtube.com/channel/UChAgYzpMfD0X9n_9uj6Zghw Jeremy

    10/10 best game of year all years.

  • Martian Wong

    “Famitsu points out that producing an open world title of such a grand scale
    must require a lot of time and resource, so it’s quite understandable if
    it ends up taking a little longer.” Perhaps that is one of the reason why FFXV also take a lot of time to be ready especially shifting to PS4.

  • Sophitia

    Can Konami make other games than MGS?

    • Martian Wong

      I still want my ZOE3…

      • ZEROthefirst

        I want my Boktai 4 or Lunar Knights 2.

    • hazelnut1112

      “Can Kojima make other games than MGS?”
      Fixed for you, I really want him to go back to work on his other IPs. But nope, the fans sending death threats and Konami milking him for it say otherwise. Which is pretty sad.

      • Utku Savaş

        There’s nothing wrong with Kojima keeps making MGS. I don’t understand that circlejerk attitude of Kotaku’s so called “Kojima doesn’t have to make MGS anymore”. The guy is good at it, so, as long as he keeps up with great games, let the guy roll.

        • hazelnut1112

          That’s mainly the problem Kojima would probably wanna work on other IPs but there are things holding him back.
          1. He can’t because there are rabid fans that send him threats if he doesn’t work on something else (Look at Revengeance, Metal Gear fanboys were pissed at the game and the fact that Kojima wasn’t involved anymore)
          2. Konami is milking the franchise for what its worth, and they will do it with or without him which brings me to
          3. Kojima is still with Konami because he doesn’t want anyone else to work on the main Metal Gear games besides him. I don’t think he wants anyone else to get a hold of one of the franchises he helped built and put Konami on the map

    • Namuro

      I’d really like to see a new Goemon game, but as long as MGS still sells well, I think it’s only right for them to focus on the series.

    • Shippoyasha

      They can always try a full blown sequel to Silent Hill with a team that wants to actually one up the likes of SH2 and 3. Even though some of the newer SH games were still very good, but not quite the level of SH1-3 or even SH4.

      They can always work on Contra, Tokimeki, Gradius and all those classic franchises. Konami are masters of the music game genre with Dance Dance games, Beat Mania and PopnMusic They can maybe try porting some of them because their foreign output seems somewhat low nowadays.

      But kind of like Sega and Capcom, Konami has a lot of major franchises just waiting to pounce if they put some energy into developing them.

  • TheDarkEmpress

    It’s going to come out in a combo back with Versus 13.

  • dam4rus

    They can: Fire Emblem, Legend of Zelda, Metroid, Pushmo, Pikmin, Xenoblade, X, Donkey Kong, Wii games… there is more. Should I continue? Meanwhile Konami didn’t released anything worthwhile for a loooong time. Castlevanias went downhill when Mercury Steam became the developers, Silent Hills are all crap since Homecoming. At least Mario games are consistently good to great games…

    • Ouch My Head Said Dionysus

      To be fair, Xenoblade and X are Monolith. Yes, they’re second-party now, but they weren’t always.

      • dam4rus

        Actually, they are first party, not second-party, since 2008. So that makes Xenoblade and X a new IP for Nintendo. Also, they are the co-developer of Skyward Sword, Link Between Worlds, Pikmin 3 and Animal Crossing.

  • Ouch My Head Said Dionysus

    Ground Zeroes confirmed to be 15 minutes long

  • SolarisSpell

    Normally it is said that releasing a demo hampers the sales of a game. So I’m wondering, do you think that Ground Zeroes can become aproblem for Phatom Pain?

    • Anime10121

      GZ is NOT a demo =/

      It is a prologue, that is an entirely different beast. It will have a different story, and its nowhere near as “free” as TPP will be. He even confirmed that the games will play a bit differently. Prologue does not equal demo …

      • SolarisSpell

        Yeah, I didn’t wanted to imply that Ground Zeroes is a demo.

        I think that for those interested in the game is a great option as we can play part of it before the rest of the game is released.

        But I was thinking if perhaps some people would feel de ‘demo effect’.

        Maybe you’ve seen it, but I was taking this video in consideration:

        http://www.youtube.com/watch?v=hXaybWK_KT0#

      • Utku Savaş

        No matter how hard I tried, I couldn’t make understand the people that GZ is not a demo. They kept saying “Oooh so it’s another GT5 Prologue case”… So, don’t bother anymore.

    • http://kougeru.tumblr.com/ Kougeru

      Demos only hamper sales of games that are terrible. Fun demo? People will buy the game. Most of the companies that say demos hamper sales are ones that make terrible games to begin with. It’s not a demo anyway

  • Chee Yang

    In a world where DLC are so constant, I don’t mind the move Kojima is making. Since it doesn’t cost as much as a full game, I hope the quality of the prologue can justify it’s price and then some. I’ll be happy if The Phantom Pain comes out more than a year or two after. Anything but the move Capcom did with MVC3 and UMVC3.

  • Göran Isacson

    Huh. One wonders… sometimes a lengthy development time can lead to good things, other times it leads to an unmitigated disaster. But I suppose only time will tell if this strategy leads to good things or bad things in the end, but I have to admit that I’m getting worried for some strange reason…

  • ZEROthefirst

    What’s original and good to you my good sir? Call of Duty $60 Re-skin or $60 Third Person Shooter Re-skin? Choose wisely, one is just as generic and overdone as the other.

  • dam4rus

    Ehh, there is 3 Pikmin in 11 years and you are bored of it? Let me guess, 1. you are not bored of Assassin’s Creed (6 games in 7 years), Call of Duty(10 games in 10 years) and Halos(9 games in 13 years), 2. you NEVER EVER played Pikmin or these “boring” games. Last time I checked, Mario 3D World and Link Between Worlds has higher metacritic score, than anything the “next gen” consoles can offer and I would bet, that the most innovative game of the year award will go to one of these “boring” games or some indie games. Also, I just brought up 3 names that are new and original Nintendo IPs. Xenoblade Chronicles is hailed as one the best JRPGs in a decade… Go figure.

  • http://kougeru.tumblr.com/ Kougeru

    ” We want to offer it for as cheap as possible, so at first we thought
    about making it as a download only; however, after thinking about people
    around the world, and how some places don’t have the best connectivity,
    we’re preparing a physical version.” Why bother? There’s probably gonna be massive patches for either the consoles or the game itself anyway

  • ZEROthefirst

    Come on Kojima, make Boktai 4 or Lunar Knights 2/Boktai DS 2 for us in the meantime.

  • dam4rus

    Maybe I will continue this conversation, when you grow up “LOL”. Then show Skyward Sword and Link Between Worlds to your kids on hero mode. Have fun watching them suffer “LOL”. Or have them play Donkey Kong Country Returns on Mirror Mode. Restarting half of the level for a small mistake is so kiddy and easy “LOL”. My friend’s father can easily finish Army of Two on the hardest difficulty, yet he had problem with Mario’s first castle level “LOL”. It’s so kiddy and easy “LOL” Also I would bet, that I played more JRPG, than you, so I know a little about them and even I was amazed by Xenoblade’s balance in open world gameplay, story and combat. End of conversation for me, I shouldn’t have feed the troll…

  • ZEROthefirst

    Not insulting you, just making an obvious point that FPS/TPS’ have become the most overused and re-skinned games as of this past generation. Of course Mario games are pretty much the same thing, but with each new game brings new features and elements. Something that the over population of FPS/TPS’ haven’t done since Call of Duty and Halo brought the genre to popularity.
    There’s a difference between doing absolutely nothing but re-skinning and at least putting some more effort behind the game to add new things (even if small). I’m not a big Mario fan here honestly, I like Super Mario World and Galaxy, but I can at least notice that they do put more effort into these games than you seem to think.

  • Eilanzer

    so let me understand the logic here: “divide one game in two, and more stupid people can buy and we can gush money through all our holes”

    ok, i understand…

  • Nicholas Perry

    How about a Windows version of GZ and a physical version of the PS4 version in the mean time eh?

    David hayter in Ground zeroes at the very least would be NICE too since you “Care about the fans” by releasing GZ and trying to make a “Smooth” transition to Open World. Why aren’t you giving a flying fuck about a smooth transition for the voice of the character? Why can’t whatever puts him in a coma also damage his vocal chords and make his voice change?

    It’s not like David *Solid Snake* is going to be in GZ, he would only be 3 years old.

    And a person’s voice just can’t randomly change one day. The Japanese still get Akio Otsuka. So really you don’t give a fuck about the fans. If you did, you wouldn’t be screwing us, you wouldn’t be trying to make MGS more “Sellable” by changing it to Open World with less focus on Story and forcing optional content to get the whole story.

    The real factor here is $$$$ the management said to him one day , “If you want to do this your way, and you want all this money, you have to break it up in to two parts so we can milk this for all it’s worth and you have to cater to the anti-MGS crowd by making a focus tested filled pile of crap. You can’t have cutscenes, the casual GTA/CoD crowd doesn’t have the attention span for detailed and focused story. Most people don’t even know Big Boss and Solid Snake are two totally different people anyway.”

  • Jason Ryer

    didnt konami learn from square

  • swinny

    I get the sneaky metaphor going on here, phantom pain is a real condition, its when you loose a limb, but you still feel pain in that missing limb as if its still there…. So by giving us GZs early, we are going to be experiencing a true case of ‘phantom pain’ since a piece will be missing! If you see what I’m saying? Kojima blows my mind lol.

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