Exe-Create And Kemco Released A 3D JRPG, And It Looks… Good

By Eugene . January 3, 2014 . 8:30am


Developers Exe-Create Kemco are going out on a limb with Alphadia Genesis. Costing double the budget of their other mobile JRPG titles, it’s their big attempt to meld classic sprite-based JRPGs from “ye olde era” with 3D graphics during battle, therefore mixing the best of 32bit graphic games with slightly more modern styles. Stick around for a special extra at the end of the video, too.


The tale stars Frey, who’s been put in charge of looking into the mysterious murder of a master slain by his clone servant. These clones are relics of the past, during the Energi Wars where man fought to control life energy. In order to conserve resources, we created mindless clones with only one command: Kill the other side. Now that the war’s over, they’ve been re-programmed to become peaceful and live alongside us. Or so we think. Joining him are allies such as Frey’s love interest Corone, emotionless Ena (Who reminds one scarily of Arpeggio of Blue Steel’s Iona), super energetic loli Aura and others.


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As the video shows, overland and story segments will feature classic sprite-based characters and static images, but during battle, the Unity-driven engine will give players a 3D battle system. This allows them to add plenty of whiz-bang effects, and one gimmick will be an assist system. Energi looks like a separate magic system, and it’s possible to Overkill enemies for possible bonuses. Just like in other Kemco games, there’s actually a surprising amount of depth despite being a mobile title, so don’t knock it till you’ve tried it.


All of this is being voiced, and as we mentioned in our previous interview with them, Kemco did say they were planning to localize this game into English with Japanese voiceovers (which we’re sure no one who enjoys such games actually minds that much, right?).


Alphadia Genesis is available on iOS and Android.

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  • Servant BerserCAR

    Such a great news on these early days. 2014 is surely become a great year for JRPG.

  • ragingmerifes

    Good. Kemco is not really indie, but it’s great to see the spark of what could be the renaissance of low-poly 3D models.
    Will definitely buy if they localize it for Android.

  • Kelohmello

    Well, it looks better than the other games they’ve shelled out literally every other week.

  • Firekitty

    I…wonder if my phone or tablet will actually be able to play this. Japanese voice-overs are an awesome bonus, too, albeit one I’m unlikely ever to use in a mobile title, since I’m rarely playing them in any situation where it wouldn’t be rude to have the voices on…

    • Morricane


      • Firekitty

        XD most of the time I’m playing on slow nights at work, between customers… impairing my hearing would be baaaaaad.
        On the other hand, if the game turned out to be amazing, I guess I’d make time to play where I could listen.

  • I wonder if I should upgrade my phone…

  • hng qtr

    I played some of these Kemco RPG’s and I don’t even think they’re bad, but holy s#%*, playing in a smartphone with no buttons is almost enough to suck the fun out of any traditional video game.

    • Anime10121

      Exactly, touch screen exclusive gaming is just a no. While there are the rare standouts that do it and do it well, there are FAR more games that control like crap on them…

      • harlock

        If it has controller support you could just buy it for your phone and sideload it to your Ouya. I keep hoping that Kemco will officially release some of their Rpgs for the Ouya, it wouldn’t really take that much work… considering that many of them already work pretty well on the system.

        • Anime10121

          But that kinda defeats the whole purpose of it being a “mobile” game, sure the game may have controller support, but its extremely weird for me to play a game on my phone (which is meant to be held with your hands) with a controller (which is also meant to be held with your hands). Besides for me to buy an entire console to play basically nothing but indie games (which 90% of are also on PC or console/Vita/3DS) seems kinda ludicrous to me.

          Plus, there arent many games of THIS nature being ported to Ouya anyway, the majority of what’s being ported to Ouya are console ports, and indie titles that are either coming to console, or were already there at some point…

          • harlock

            Don’t get me wrong I’d much prefer to have this game on the 3DS, but one of the reasons that I got an Ouya was to play this sort of thing without having to mess with the touch screens controls… especially since most of the Kemco touch controls are just a touch d-pad, and some touch buttons. I’ve enjoyed several of their games on my Ouya that I just didn’t want to play with the touch controls.

          • Anime10121

            I can understand that, but there just isnt enough mobile stuff out there to warrant the purchase of an Ouya for me. I mean some things like this look interesting, but not enough to warrant the cost of the system.

          • harlock

            I understand completely… I’m just a console collector (read: junkie). I backed the Ouya because succeed or fail I just wanted to own one. Getting to play mobile games I was interested in on a big screen with a controller was a nice bonus tho… When I play the Kemco rpgs it makes me nostalgic for snes/genesis… and this one looks like it will give me the feeling of ps1/saturn!

  • Göran Isacson

    This… I could actually dig. I was a fan of Chaos Rings, and while this may not reach it’s production values or story scope, it might… just might, be a nice and “softer” alternative.

    • Juan Manuel M. Suárez

      Having played Chaos Rings, I admit the story is pretty good but the graphics are subpar (below PSP quality) and the gameplay is an absolute joke after the first playthrough. I honestly don’t think you can have an AAA JRPG on a phone~.

      • GameTaco

        It’s certainly possible, it’s more a question on if anyone wants to. :/

        Cross Horizon certainly could have come close if it didn’t do itself in with the extreme emphasis on its microtransaction items. Also, I found Drakerider to be a very good game, even if the combat had a bit of an “autopilot” thing going on.

        • Juan Manuel M. Suárez

          The way I see it, games on phone are cattered to a casual audience. When it comes to JRPGs, if the challenge is none (again, look at Chaos Rings) then the game is pretty much a tour de force to see the story. That is far from my idea of a quality JRPG. Mind you, i’m not taking away from the excellent music and good plot, but despite reviews, I found CR to be an inbetween great and subpar game~.

          • GameTaco

            It was a hard choice to finally delete it for me. Great game once it finally built up, satisfying once I maxed everyone out and reached the (rather underwhelming) final boss and true ending, but I really didn’t want to beat the Bonus Boss three more times. Once is more than enough.

            That said, when the mood strikes, I’d like to get around to playing Omega and maybe 2.

            Beyond that, I agree that developers and publishers that could develop great JRPGs for mobile seem to be riding the wave of casual gaming. I don’t think lack of challenge is as much a problem as, say, lack of depth (as in Drakerider; once you got a feel for the tension gauge thing, you’d probably never have a problem, if not wind up overleveled).

            Still, it seems like every year a new processor gets developed for a new mobile device. Also, there are plenty of great ports being released. If Rockstar can fit the entirety of GTA: San Andreas on a phone, I think that companies like Squeenix can afford to raise the bar to create a JRPG from scratch that’s even better (even if they have to work in their usual freemium tricks and Square-Enix Tax to justify the cost).

      • Göran Isacson

        Indeed, the game gets REAL easy… but then again, one isn’t paying quite as much as say, a game for the PSP either. On the one hand lowering your expectations like that isn’t always a good thing, but in some way I can’t help but feel like we won’t ever have an AAA JRPG on a phone until they actually cost like AAA JRPG’s on the PSP or 3DS etc.

  • WyattEpp

    Huh, now this is interesting… They’ve still a ways to go with their tile sets, but if you look at the snippets of map they showed there, they’ve started getting the hang of spicing up repeating regions with various other features to break the tessellation pattern and make them pop out less. The tile art itself is improving too, though it’s still very obvious in places.

    But the weird thing to me is their 3D texture assets don’t seem to have the same problems. This was unexpected, but not unwelcome.

    • deadMastershiro

      You’ve got some great eyes to see all that.

  • With EXE-Create I thought they would release a PC version too. Oh well, the game looks nice though.

  • Shuga Suenaga

    thought it was for the 3DS not interested then :v

  • Ric Vazquez

    “Kemco did say they were planning to localize this game into English with Japanese voiceovers”, that is absolutely the way to go with japanese games these days, some dubs are so annoying the make me want to rip off my ears.

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