Final Fantasy X/X-2 HD Remaster Was Made By Virtuos

By Spencer . January 6, 2014 . 1:47am

FFX-X-2-HDWhen Siliconera spoke to Final Fantasy producer Yoshinori Kitase he said Square Enix partnered with an outside developer to create Final Fantasy X/X-2 HD Remaster. The company that handled the enhanced port was Virtuos, a Shanghai studio that worked on a couple of Ben 10 Ultimate Alien games and Wii ports of 2K sports games. Final Fantasy X/X-2 HD Remaster was the studio’s biggest project to date.


Interesting to note since Final Fantasy X/X-2 HD Remaster was a high profile project for Square Enix, but this isn’t the first time Square Enix worked with an outside company to handle Final Fantasy titles. Matrix Software developed the DS remakes and Tose handled the PsOne ports for Final Fantasy Anthology.


Final Fantasy X/X-2 HD Remaster came out on December 26 in Japan and is slated for release on March 18 in North America.

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  • LustEnvy

    Not that I’m a game designer or whatnot, but it doesn’t seem too hard a task to re-render some polygons in higher resolution. The hardest part of the FFX HD remake must’ve been upgrading the faces…

    • malek86

      I’m not a programmer myself either, but judging from some severely botched HD ports (did someone say Silent Hill? Or ZOE?), I think the biggest hurdle is actually making the games run properly.

      • C├ęsar H. Sandoval

        ZOE2 got fixed at least, it runs like heaven now.

      • Max

        Oh God…SH HD was a shock to everyone.

        The guys in the Twin Perfect Youtube’s channel just poured my heart out regarding the matter.

    • Stranger On The Road

      It is not that simple; what you are describing is called upscalling, simply drawing the very same polygons on bigger resolution.

      In this case they clearly had to upgrade the engine [you can’t just recompile the PS2 code on PS3]; and update the models, and improve on some textures [if not most].

      Then make sure that it worked on the PS3 and PS Vita [testing all over again].

      • Samsara09

        if i remember properly,they said they did almost everything related to the graphics from scratch…the the remastered music…man,this remaster must have given then quite the headache,lol

    • rekka_zan

      “Porting” (or remaster, or whatever it’s called), unlike many people believe, is actually not an easy task when it’s done on different platforms with different engines. Porting to a different platform/engine is almost equal to making a new game, except you already have the game design and resources (3D models, sounds, etc). You have all the resources, but you still have to code from scratch.

      In FFX/2 HD, they upgraded the character models slightly, and remixed the music too, so I guess it’s quite a big project. Not as big as the original, but it’s still quite big.

      • LustEnvy

        Ah, ok. I just feel that with all the HD ports, it seems like an easy way to make cash without much effort. The FFX HD ports do seem a bit more than just ports though, so I stand corrected.

        • rekka_zan

          You’re not completely wrong. It IS an easy way to make cash, when it’s done on platforms that can run similar engines. For example, porting an iOS game, which was made using Unity engine, to PC (or vice-versa), can be done simply by clicking the “Compile” button (if the game doesn’t use hardware-specific functions). I heard Unity now supports Sony, and PS4 uses PC-like hardware and OS, so we might see PC/iOS games being ported to Sony machines more often, because it’s easy.

          But PS2 (AFAIK) and PS3/Vita games use different engines, so for these platforms, it’s a bit harder to port.

          • Samsara09

            Well,there will always be people,especially douchebags,who will just reply ” I am paying for a japanese product,not chinese”…

            or that since it is “cheap labor”,the game is automatically crap,even if the remaster has quite the graphics.As if our PS3 and other products like PC,TV and Smartphones weren’t outsourced as well to the Chinese

            Still,thanks for making a good post,and for the information.

  • GDI

    Chinese studios are pretty good when it comes to art assets at least. Alice Madness Returns and the newer Gust games starting with Atelier Totori can vouch for outsourced assets.

    • keithmaxx

      Until you see some of them “accidentally” using them as “new” assets for other company’s games. I’ve seen it happen, and its just so sad.

  • Mitsukiix

    Cheap labor remaster.. chinese are being used to make almost everything.
    i feel sorry for them.

    • the_rain

      At least they have a job. And they got skills….

    • natchu96

      They have enough people that they kind of need the jobs.

      Comes with having so many people in your country that your official language is one of the most spoken languages in the world mostly just from your own native population alone.

  • ndjn3979

    So….good, bad, mediocre? The article or the way I’m reading it seems to be neutral in tone.

    • Dandy_Sephy

      Certainly on the PS3 it’s a VERY good port. If it wasn’t for the background characters being of a lesser detail standard than the main and recurring characters it could pass for a new game.

      It’s been handled with a lot of care and attention, if you liked the original you should’t find much, if anything to complain about.

      I imagine the article is neutral on purpose.

      • ndjn3979

        Excellent answer, thank you

  • Romancer Ecclesia

    China isn’t known for creative skills, they’re known for processing skills.

  • Ric Vazquez

    It looks like a job well done until now, we will se if it runs as smoothly as I hope.

  • natchu96

    I was actually in Japan and saw an ad on the day of the JP release. Did not realize it came out that day, what a coincidence >_<

    Too bad I can't read Japanese :/

  • leingod

    These news actually shake my confidence in the ports a little (I thought they were being developed in-house) … but I guess we’ll see reviews of the japanese version soon enough. I’m particularly interested in the Vita version.

    • saxophone15

      There are already Youtube videos out there of the Vita version. From what I hear, it’s a pretty decent port and looks really good on the Vita. There are just a couple or so framerate issues in scenes that have a large amount of people in them, but they say it’s not enough to detract potential buyers.

      • leingod

        Thanks, that’s nice to read!

      • Dandy_Sephy

        Almost all of the slow down I’ve encountered over 20 hours play with the ps3 version was in the same places as the original (camera transitions in in-engine cut scenes usually). Only the Valefor cutscene had any apparent slowdown through casual observation (I’m not looking for issues unless they are obvious)

        I can certainly see the Vita having extra slowdown though.

  • bVork

    Virtuos also did the Shades of Darkness expansion for Might & Magic Heroes VI.

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