Kojima Comments On Metal Gear Solid V: Ground Zeroes’ Length

By Ishaan . February 6, 2014 . 4:59am

Following a report by Game Informer magazine (via: Kotaku) that Metal Gear Solid V: Ground Zeroes took them approximately two hours to complete, series director Hideo Kojima has reached out to fans via his Twitter account with a message regarding the game’s length.


Kojima writes: “MGSV Ground Zeroes includes the main mission alongside 5 Side Ops. All missions include elements such as ‘Trial Records,’ where players can compete against each other online. This is not a linear game like the past.”


GZ offers freedom of approach & player style, which we hope players will enjoy over & over without boring,” he continues. “I believe people will be satisfied with the ‘Play Time’ of GZ and will not stress the ‘Clear Time,’ which is a standard for linear games.


Metal Gear Solid V: Ground Zeroes serves as both a prologue and tutorial for Metal Gear Solid V: The Phantom Pain. Back in December, Kojima tweeted that while Ground Zeroes made use of an open world, the open world in The Phantom Pain was “hundreds of times” larger.


Metal Gear Solid V: Ground Zeroes will be available on Xbox 360, Xbox One, PlayStation 3 and PlayStation 4 on March 18th in North America and March 20th in Europe. The current-gen version of the game will cost $20 as a download and $30 at retail, while the next-gen version will cost $30 as a download and $40 at retail.

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  • Herok♞

    I am perfectly fine with a short $20 game if it offers a good bit of replay value, when its at $40 that’s a different story entirely.

  • disgaea36

    thats a very good price for something to keep us at bay till phantom pain comes out. will be excited to play this.

  • Tincho Kudos

    Its statements like this, that make me worry about a game lenght. Time Trials should not be considered as part of a game lenght

    • God

      Yeah, it worries me a little how he completely dodged the question…

      • Tincho Kudos

        You heard it guys, the Lord is worried about MGS Ground Zeroes. That can never be good

        • God

          Why, oh why did i let lucifer convince me of giving you free will… I mean, it’s more fun, no one likes to watch a play that he know EXACTLY how is gonna play out, and i can’t troll you if you have no free will… But now i’m wondering if it’s really worth it…

  • Clairis Cannon

    Twenty bucks isn’t bad at all!

  • ivanchu77

    Oh please, go with your excuses somewhere else, first with MGS4 and now this the franchise is dead to me, i’m sick of developers abusing their fans and treating them like morons

    • CycloneFox

      … And where exactly lies the problem with MGS4?

      • TheFoolArcana

        It exists.

    • fairysun

      I agree with this one as an issue.
      But what’s wrong with MGS4? I thought that game is an epic conclusion for Solid story.

    • MGS4 is an amazing game. Nostalgia aside, it improved upon everything in Snake Eater. I don’t get the hate.

      • Nice Boat Quatro

        The most common criticism I hear about MGS4 is its long and convoluted story (even more than MGS2) as well as its large amount of scripted events.

        • Sean ‘Geg’ Reddie

          I agree on the multitude of being too scripted. Resident Evil 6 had the same problem.

        • هاكو ممممممممم

          you guys are g7aab, if the game is short or linear you complain and if the game was with a good length you also complain ?!? and even if they wanted to explain things regarding the story you also complain ?? what is this…..ks omkm

        • koksuckaahh

          While i agree solid 4’s story is a bit hard to follow at times (i found my self re-watching cut scenes multiple times to understand wtf was going on) i still think it’s solid installment to the franchise…so far cuz im still playing it and still loving it.

      • nanomachines

    • British_Otaku

      Sort of a passive fan of MGS, but wasn’t Peacewalker awesome enough to make up for whatever MGS4 did wrong?

      The recent ports have been pretty solid (pun not intended) as well.

  • GDI

    Wait, weren’t NES games completeable in 30 minutes and the cost the equivalent of $80? They were just ridiculously hard so a lot of time was spent replaying over and over.

    2 hours of something that cost millions of dollars per minute to produce is a good bargain.

    • Hound

      I’d bet money that GZs isn’t going to be “Nintendo Hard” compared to previous titles in the series.
      They mention timed trails and multiplayer as the game extenders.

      There are plenty of “Nintendo Hard” PS3/360/steam gen titles that are both challenging/replayable and lengthy.

    • icecoffemix

      Yes, let’s compare it to decade old game, nevermind how different the situation and expectation are today.

    • lordsofskulls

      I disagree. The way you can compare NES games lengthy that made it more enjoyable even though some of them were shorter. Was because of diffuctly, most of the time a multiplayer as well with friend. The difficulty was on completely different level than what we today consider “Hard”. Also game back than focused more on “Gameplay” than graphics and were a lot more enjoyable to pick up. Even when you beated the game , the gameplay made it so much fun you would replay it and beat it 10 times over easily.
      In today case scenario, you have something of length of a movie, and is more of a tease for Metal Gear Solid V/Demo than actual game. So I found it to be fishy when this was the costs of the game…. >.> now I know why.
      So today way of thinking has to look “GOOD” to be enjoyable is kind wrong. We could have PS1/PS2 graphics with awesome gameplay and people would still buy it ESPECIALLY the RPGs. Which happens a lot on 3DS and PS Vita, even smartphones The RPGS especially the JRPGs are brining in people/making them relive their childhoods with last gen graphics but are enjoyable story tellers/gameplay reason a lot people rebuy them

      For me personally. Reason I am big fan of RPGs is because 95% of the time I get my money’s worth. Something that last me HOURS up on HOURS/Days/Weeks/months to beat. Especially series like Dark/Demon Souls, Monster Hunter, Persona/Shin Megumi series, Bravely Default, Tales Series, etc etc etc. Most of this games will have over 50+ hours worth of gameplay.

      • well if the only thing you care about in a game is length then of course you’re gonna be dissatisfied with anything that isn’t a JRPG

    • landlock

      Yeah good luck completing old Nes/Snes games on your first playthrough.

    • XaviIniesta

      From what I understand, it took Game Informer two hours to complete it. That’s different from “completable time”.
      Unless they tried to rush it as fast as possible, they gave us an indication of an average playthrough time. Which may mean that it can be completed quite faster than that.
      MGS1 can be completed in under an hour, but it took me probably 6-8 hours to complete it the first time.

  • Hound

    “I believe people will not stress the ‘Clear Time,’ which is a standard for linear games.”
    I guess Terminator: Salvation and Mirror’s Edge have spontaneously become the standard for linear games. Unless they’re comparing it to fighting games >.>

    I guess if you were to speed-run every linear game you might stay close to 2 hrs?

  • dragoon_slayer12

    Paying our a “glorified” demo is wrong (dissidia prolongous), but if it’s worth it (like dissidia), it can be overlooked. I’ll find out if my $30 will be well spent when the time comes, but this is still dirty (especially at it’s price range). I’m buying cuz I’m a huge MG buff (favorite franchise, I think Kojima is a master mind), if it was another franchise (except FF, KH, ME), I’d be really pissed.

  • lordsofskulls

    Rip off. I go play Bravely Default for that price and last me longer + other RPGs coming out within next month. Than when I get to March Dark Souls 2 comes out and forget MGS V

  • 20$ digitally? Hm… I’ve seen far worse price-to-effort ratios. Not interested in it right now, but I’d try it sometime in the future.

  • ofedenhall

    Enjoyment of a game should not come from time spent, but experience had

    • ofedenhall

      Value comes from enjoyment had, not price spent

  • Fronkhead

    To be fair, I’m willing to give Konami the benefit of the doubt for now. They wouldn’t have told the press that Konami speedrunners beat the game in five minutes, so I have a feeling they are at least confident they have developed a game with level designs that can be approached at any angle, designed for replayability so you can optimise your path or try out different things each time.

    I may be wrong, of course, but fingers crossed.

  • Spirit Macardi

    I’m guessing it’s only 2 hours provided you skip the 30 hours worth of cutscenes x3

  • xe7en

    I think I’m good with it since it’s a prologue. Plus its 20 bucks!

  • Liamv2

    I know it’s quality over quantity and all that but 12 pounds for it is a bit much for just 2 hours. I could buy 2 films for that amount or even get a month of PS plus and get loads of free games.

  • Eric Harris

    I don’t see why people can’t wait for MGSV. I have Black Flag and Tomb Raider and it’s gonna take me awhile to completely collect 100% in those. By that time Second Son will be out. If the answer is I can’t wait for a great looking PS4 game well Infamous comes out like a week later and is a full single player experience.

    • Kelohmello

      Most people don’t go into a game planning to 100% it. Most only play through the campaign and a certain amount of the side content.

  • Sounds great to me, honestly. Most of my favorite games from last gen were arcade-style experiences anyway, which is what it sounds like this is shaping up to be.

    Hell, I paid full price for Deathsmiles and that game can be beaten in 30 minutes if you’re just going straight through it, but replaying it to improve score ensured that I got far more than my money’s worth out of the game.

    • FetusZero

      Just as many of us paid $70+ for Saidaioujou. For me, a $70 game that lasts 30 minutes but was amazing will always be worth more than a 100 hours long but merely decent game, even if its cheaper in price.

  • Impressionnant

    Y’all know you can rent games, right?

    • leingod

      Really? Where?

      • Aoshi00

        Redbox, 2 bucks for a night, two days if you time it right..

        I was hoping for a disc next gen before, but at $40 compared to $20 digital, I think I might go for $30 360 ver with 20% discount at BB, or wait for price drop. They should give a discount for phantom to those who purchase GZ early since this is like a demo.. Thing is I still have PW HD and revengeance on backlog :(

  • idrawrobots

    All I know is that there is no way I will only have 2 hours with the game.

    • Alex


      I’m gonna be playing this game until the phantom pain comes out.

    • Pinwheel

      Yup, same here. If this game is all about sneaking and using different ways to get around Camp Omega, I’m absolutely playing the shit out of this.

  • Slickyslacker

    Ah, so it’s comparable to Revengeance in terms of length and content.

    Of course, Phantom Pain being the next massive installment, it will surely rival Snake Eater or Guns of the Patriots in size.

  • GOLD

    I was pissed when i read the title but am pleased to see that it is priced appropriately for its content even a real difference in price between retail and download.

  • Taylor Greene

    I’d really like the physical PS4 version, but 40 bucks is steep. I will probably get it if they do another signing with Kojima in LA again though.

  • Brandonmkii

    I love time trials and score attacks and stuff. Definitely worth the money IMO

  • Heath Bunch

    The last time I bought a MGS demo, at least it came with Zone of the Enders…this just sounds like a huge rip off.

  • kthanxyousuck

    Even if it averages 2-4 hours, for 20 bucks that’s not bad. I wouldn’t waste my money getting a retail copy of this though, but as a PSN download, it seems fair. It’s going to go by the type of gamer you are though. Some people rush through the game doing the bare minimum. I’m so sick of people saying “finished it in 1 day/1 weekend” like it’s something to brag about.

    To me quantity, quality and price all go together. Did they finish telling the story? Games can be 7-8 hours long but they told the whole story and felt right while others feel like they ended too soon and a chunk of the story is missing. Just like a game can be 15-18 hours long and great or bogged down with way too many cutscenes or the story is so dragged out that you forget halfway through what the plot is because they’ve thrown in side missions or unnecessary twists.

  • hazelnut1112

    Kojima has finally lost it or is starting to lose it. Either way, I rather wait until it’s discounted. This is too much for a glorified demo.

  • Shady Shariest

    People seem to miss the slight detail of this being a fused Open-World and Linear Game.

    Sure you can play it in two hours… But you can also play Skyrim in an hour, and not many people left the game at just an hour :P

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