Visual Novel Kendo Crush Could Use Some Kickstarter Help

By Eugene . April 11, 2014 . 3:00pm

 

Kendo Crush is a light-hearted slice-of-life visual novel that aims to be absolutely free for anyone to download and play. But first, it needs to get made by devs PixelFade Studio, with a Kickstarter project running now that could use a little help. There’s also a demo available on the Kickstarter page.

 

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The sports-themed game stars you and your younger sister up and moving from America to Japan’s countryside town of Isokaze. It isn’t quite so quiet, though, when in short order, the resident school bully ends up brawling it out with you. Sadly, that gets you stuck with an unfortunate image as a delinquent. Which kind of makes following the school’s mandatory policy of joining a club a wee problem. Well, except for one of them. No prizes on which it is.

 

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The game, once made, will be available for free for anyone to download, and will be fully voice acted. One of the voice actors, Lee Turner, actually did a bit of voice acting for love potion visual novel The Guardian’s Spell which we’ve previously covered as well. Kendo Crush! will of course have a variety of endings, “dynamic” relationships with “impactful” choices and fluid gameplay. All of this on HD 1920×1080 art. There is also, proudly proclaim the devs, “an abundance of fanservice.”

 

Kendo Crush! has 20 days left on Kickstarter, but is currently woefully short of its goals. You can back it here.


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  • Muffum

    Funnily enough, I finished the demo right before visiting Siliconera and seeing this article.

    It’s very dime-a-dozen, really. The only thing that’s notable about it is that for choices in action sequences, you have a limited time to choose what to do, which I think is a nice idea. Even then, other games have done that, and better.

    Well, I guess you could also count the hilariously bad CGs and voice acting as notable, but I don’t think that’s anything you’d want to use to promote your game.

    • Lumi

      Yeah, Time Travelers, and Yo-Jin-Bo before that has that mechanic too. It’s pretty sad that Yo-Jin-Bo’s system is flash based (I think) and can’t skip text/save/load properly, and I only managed to complete a single playthrough before getting frustrated with the system.Oh wait, they have a updated PS2 version as well? Hmmm…

      • chronopower

        Why did you remind me of that game I wanted to play so bad but couldn’t because it wasn’t localized, Time Travelers.

  • Zoozbuh

    No offence to the creators but just from watching that trailer, the dialogue seems a bit… lame. Full of memes/cheap pop culture references that would make the game seem dated if playing in a few years time… Not to mention the art style and types of characters are trying so hard to be uber Japanese and kawaii, rather than standing by their own merits.

    Again, really mean no offence but just stating my first impressions >__< And maybe that's what they were going for, I don't know. It does seem to have some choices to make, which is a big plus.

    Edit: Okay I feel a tad mean now. The soundtrack and art does seem pretty good compared to a lot of western-made VNs.

    • Hélèna Lucille Frances

      I love the idea of VNs, but when it’s not good, it’s not good. Rather than trying to do the same thing as japanese devs (and artists), western devs should try doing something original. With their humor, their style, and their ideas. It can only be better than this.

    • PixelFadeStudio

      Hi Zoozbuh,

      No offence taken! I can definitely see where you are coming from based solely on viewing the trailer. You are absolutely correct that the player gets to make choices… actually a lot of choices. The demo alone has about 60 or so. If you get some time, please feel free to play the demo and let us know your thoughts.

      Best Regards,
      PixelFade Studio

      • Scarlet_Devil_Slave

        Hope there’s an option to turn the voices off. No offense, I just like to play with no voices. (Like Katawa Shoujo for example)

        • PixelFadeStudio

          Hi Scarlet_Devil_Slave,

          The voice over can be turned off completely if that is your preference.

          Best Regards,

    • Aerii

      I played an alpha-ish demo thing a few months back and got the same exact impression. I don’t mind typical Japanese art, but something about the art is off. (Like the noses.) I wanted to like it because of the lovely GUI and music, but I couldn’t.

  • Rimoku

    The demo wasn’t bad… tried it out a few days back. There are a lot of choices and some of the options were actually pretty funny.

  • British_Otaku

    The mention of demo salvaged my waning interest in this (especially as Steins Gate just came in the post >_>)… I’ll definitely give the demo a go and consider donating or following up on the game based on the feels that gives me.

    My first impression is that it looks generic and may rely on memes and pop culture nods too much, but I enjoyed Unhack for what it was following the mention of Bermuda in an article: http://www.siliconera.com/2014/03/28/exclusive-blazblues-noel-gurren-laganns-kamina-magical-girl-nanoha-got-caught-bermuda/

    At the very least, for free it may be worth a look.

  • nonscpo

    I think if this kickstarter had picked a major platform besides the usual 3 OS’s they would have had an easier time raising the funds; like I dunno the Wii U or the PS Vita, cause its not like those platform gamers don’t want variety on their systems.

    • Lumi

      Why do you think so many indie devs develop for PC OS’s only? It’s not as like it’s cheap to develop for commercial consoles, and computers have a MUCH BIGGER install base than any console.

      • Cazar

        It’s for that reason that I don’t think this really constitutes a kickstarter. I mean there are plenty of free tools available to create something like this such as Ren’Py. About the only thing they should be needing to outsource is voice work otherwise they’re just going about the whole process wrong.

      • nonscpo

        The problem is that while its true that people game on PC not everyone games on them. Besides the real problem is that PC’s like Tablets have an enormous ammount of crapware/shovelware games and it makes it difficult to standout, whereas if they released their Visual Novel on the Wii U (which I don’t believe has any) or the PS Vita (which as far as I know only has one: Dangan Ronpa ) they will standout more assuming they get the project started.

  • wererat42

    Looks terribly generic, and I honestly wish English-speaking VN makers would try using settings in their own countries instead of a vague impression of Japan they got from watching anime.

    • M’iau M’iaut

      It is awful hard for any of these commercial renpy games to knock in the door when one can find so many free ELVNs using the same engine. If one gets a night of play out of one, you simply move on to another tomorrow.

  • Lumi

    There’s no backing tier to just download the full release? $25 is a bit much… Oh it’s free after release. I GUESS this changes things a bit.

  • Monterossa

    I just voted for this game on Steam’s greenlight.

  • Tenno Seremel

    Graphics are fine but QTEs in a VN? Eh…

  • http://danierc-polloconpapas.tumblr.com/ Eduardo Rocha

    Looks cool but I the japanese references don’t suit it that much. The random japanese words such as oni-chan and when they salute their home-teacher make it sound strange :/ Also, on the trailer there’s something about taking a selfie and hashtaging, that could get really old with the years and not be popular anymore so I don’t think it’s a good idea either :c

    On the other hand, the soundtrasck is excellent, the characters design look good and I liked the idea of having timed choices, they’re really easy but I guess they’re going to be a bit more complicated later on?

    • http://danierc-polloconpapas.tumblr.com/ Eduardo Rocha

      Also, some voices sound pretty mature fr the backgrund teenagers D: Especially the male students. Don’t know if that was intentional but it sounds strange to me T_T

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