Metal Gear Solid V: Ground Zeroes Sells 278,000 In U.S.

By Ishaan . April 17, 2014 . 11:00pm

Research analyst David Gibson has shared NPD sales figures for Metal Gear Solid V: Ground Zeroes in the U.S. via his Twitter. According to Gibson, the game sold 278,000 copies in the U.S. last month.

 

204,000 of those copies were sold on PlayStation 4 and Xbox One, which leaves 74,000 copies sold between Xbox 360 and PlayStation 3. Not too shabby, considering Ground Zeroes was released on March 18th in the U.S.

 

In Japan, Ground Zeroes has sold a little over 300,000 copies according to sales figures from Media Create as of two weeks ago. Sales numbers for Europe are unknown.


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  • grayson gee

    Great, an over glorified demo sold well, which means other companies are going to do the same thing. Ughhhhh…

    • Fen Y

      Thank god/dess/es for indie games, otherwise we really have nothing good to look forward to…

      Gaming really isn’t on a good path, as far as the big companies go…

      • Paradox me

        otherwise we really have nothing good to look forward to…

        Speak for yourself. There are at least two dozen games on the way from publishers big and small that I’m looking forward to, and Metal Gear Solid V proper is among them.

        Good games come from both ends of the spectrum and everywhere in between. The sooner this ‘AAA vs indie’ thing ends, the better.

    • neo_firenze

      Glorified demo or not, Ground Zeroes had some big points in its favor by virtue of having: (1) arguably the most impressive graphics of any console game ever, and (2) massive name recognition from a hugely successful and influential franchise. If other companies have those kind of bullet points, maybe the same formula will work for them. Otherwise, companies that are brave (or stupid) enough to try it will likely fail miserably and the trend will end quickly.

      Probably not much to worry about, I’d say Ground Zeroes is more an oddity than it is some signal of a prevalent new sales model.

      • Audie Bakerson

        You forgot “Early adopters had nothing else to buy”.

      • subsamuel01

        I only bought it to support MGS5. Konami isn’t the biggest publisher out there plus MGS5 probably has a huge budget. I don’t mind investing in a game I know will be amazing.

        • KnifeAndFork

          Certainly not since Konami has pretty much destroyed all their other IP’s (including Hudson)

      • KnifeAndFork

        “Most impressive graphics of any console game ever?”

        With all that pop in?

        Not by a long shot.

        And even Kojima knows this

    • http://hatintime.com/ ShadowFang

      What do you mean, “Are going to”? Guys like EA already do, pushing busted, unfinished titles to the public for full price, then stringing the fanbase along and patching it/adding in the missing content over the next YEAR.

      This is the world we live in, now. If you’re looking at certain games.

  • Godmars

    Not really a good number for a Metal Gear title, but considering that its a $20-$30 demo, still too many were sold.

    Though really, given that more sold in Japan than the West when I seriously doubt such has happened with the series before, maybe they will get the message.

    • subsamuel01

      I Just hope they use that money to make MGS5 better.

  • Yan Zhao

    Im still amazed they tacked on a full sequel number to this….demo. SHould’ve kept it as a spin-off game or something. The sales were either from hardcore MGS fans, or people ignorant of what this game really is :

    • gr3yfxx

      Ummm… It doesn’t have its own number. GZ is the prologue to Phantom Pain. Phantom Pain is the primary piece of the story, but Ground Zeroes is a part of it. They are both number five.

  • http://youtube.com/miyabigaming 禍津水樹 (MagatsuMizuki)

    Nice, now make it free for PSN PLUS

  • Impressionnant

    I guess the “fuck this glorified demo” sentiment was much stronger than I realised. To me, a game’s length and price mean nothing. I only care about the quality. I’d rather spend $30 on a great, 2-hour game, than spend $1 on an average, 60-hour game.

    I find that I’m enjoying games less and less, these days, so when I actually find a game that I truly enjoy, I’ll pay any price for it.

    • KnifeAndFork

      Game length can be part of quality because that can include content and variety

  • Göran Isacson

    Huh, so that’s about over 500K copies sold worldwide. That doesn’t sound too shabby for the games size, probably means it’s a neat sum of money in Konamis pocket… I guess? I dunno, maybe this demo alone cost them like 500 Gajillion dollars to make and now they’re crashing and burning, I don’t even know anymore with AAA budgets man.

    • KnifeAndFork

      Doubtful since The Phantom Pain is supposed to be 200 times bigger.

      So then what would that cost? A gazillion trillion dollars?

  • Awrans

    This will be the new method for introducing games to get more and more sales and profits for one title. I hope this is going to be the first and the last.

  • Pillbugable .

    Hm, there’s some interesting clarification, at least according to VGChartz, which isn’t 100%.
    According to there, most of those sales were on PS3 and PS4. Heck, the PS3 version sold more than the Xbox One version, according to VGChartz. That’s some interesting platform disparity there. I would’ve thought that with the HD collection, and the fact that GZ is a sequel to Peace Walker, that the xbox versions would have sold more. Guess not.

  • jordanbobordan

    Love the butt hurt from people who obviously haven’t played the game, yet still see themsselves as more than qualified to make under infomred assertions about the value of the game. As a long time metal gear fan, and more importantly someone who has little money to spend on games (thus leading me to be extremely prone to buyer’s remorse) Groud Zeroes was worth every god damn penny. I have put over 40 hours into the game so far, most of it spent learning the mechanics and systems in place. Ground Zeroes was never meant to be a full title, and Kojima made it blatantly clear from the word go that it was more a mechanical playground than a full title. They did a similar thing with the VR missions title for PS1. This is most certainly the best 20 dollars I have ever spent on a game, and honestly it is leagues better than most 60 dollar titles recently.

    It’s a really well designed game with amazing mechanics, truly organic stealth gameplay, genuine player choice and freedom, with visceral kineasthetic design and a great set of systems that when used propperly in conjunction allow for practically any course of action.

    Beyond these points, GZ actually acheives a sort of ludo-narrative harmony between the plot, themes, and gameplay. The metal gear series has always been about the extreme classical conditioning of an individual, forcing them to adopt the behavioral traits and thought processes of specific specimen, namely the S3 program. In this sense, GZ acts as a training and conditioning tool, molding your perception of the play environment and the available tools there-in.

    The complaint that the main mission is two hours long is a voluntary and flagrantly ignorant omission of the fact that there are 4 other missions available, each presenting the player with a unique situation that requires an entirely different approach from the last. This practice is known as the half truth fallacy and quite honestly it saddens me to see so many people rely on such faulty logic.

    Ground Zeroes isn’t a plot driven title, it priced accordingly and is more than worth the purchase. It is a title that is meant to be played through multiple times, getting a higher score, unlocking new weapons, finding all of the XOF tags, getting full stealth playthroughs, different difficulties, leader boards, unlockable missions, all content readily available in the title. People seem to forget the fact that there ARE other game structures than linear, exposition based cinematic experiences.

    TL;DR: This ‘demo’ has more value than most games twice it’s price, if simply from a sheer quality of design perspective.

    • KnifeAndFork

      Reassurance is nice I guess

  • CozyAndWarm

    Paying for demos. Kojima/Konami have sunk to a new low, and people are eating it up. Bravely Default had an 8+ hour demo for free – devs like those are getting taken for granted imo. Ugh…

  • fatzee123020

    Being playing for about 12 hours now…..only 48% completion…..just putting it out there ladies and gentlemen.

  • http://waifubartending.com Kiririn51

    Eh, this is Metal Gear we’re talking about, guys, it should be like a gorillion copies sold!

    PANIC

  • http://www.isfuturebright.com/ Silvio Carréra

    I got this without knowing it was just a demo. Honestly, when he said this was a prologue for Phantom Pain and all I though “Oh ok. This will be short, like 3-4 hours”, but it’s just too short. It’s just one hour and just one level, I mean come on. This could have easily been just a demo for MGS5. I was disappointed with the length, and If I knew it was this short I would have waited.

    Now, the gameplay impressed me. Big Boss movement felt sharp and realistic. The stealth looks more realistic but it’s still fun and enjoyable to play with. The controls are way better then any other MGS games which didn’t age so well IMO.

  • Ric Vazquez

    Worth it

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