Hover: Revolt of Gamers Will Now Be Twice As Large

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Futuristic parkour game Hover: Revolt of Gamers has reached its third stretch goal at $80,000. This means that the in-game city you’ll be playing in will be twice as large, with the addition of a new district.

 

In an update on their Kickstarter page, developer Midgar Studio also touched upon the development of a Wii U version of the game—which is the project’s fourth stretch goal at $100,000.

 

“As developers we want to bring to the Wii U an ambitious game that will use the specifications of the gamepad and its possibilities of asymetric game mode,” the studio wrote. However, they added, “Even if the WiiU is a console with a very decent performance, it’s kind of pale in comparison to the technical ambitions that we have for Hover.”

 

“That’s why we need to create a unique version for the console with specific optimization. The task is a lot harder because Hover is a huge, dense and dynamic openworld and we don’t want to release a Wii U game that doesn’t have a good local multiplayer mode.”

 

Hover: Revolt of Gamers is currently in development for PC, PlayStation 4 and Xbox One. Should a Wii U version of the game be developed, it will feature both a local multiplayer mode and some sort of asymmetric gameplay using the GamePad. Additionally, the PC version of the game will support the Oculus Rift.

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Author
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.