Midora Stretch Goals Announced For Consoles And Portables

By Ishaan . June 23, 2014 . 2:30pm

 

Midora, an action-adventure game heavily inspired by The Legend of Zelda: The Minish Cap, recently received a Kickstarter campaign that would help fund its development for PC. This past weekend, the game’s developers finalized the game’s stretch goals.

 

Midora’s base goal is $60,000. At $80,000, the game will be ported to Nintendo 3DS and Wii U. At $100,000, it will receive a PlayStation 4 and PS Vita port.

 

At $120,000, the game will be ported to iOS and Android devices. Finally, at $140,000, the game will be made available on Xbox 360 and Xbox One as well.

 

You can learn more about Midora here. The game’s Kickstarter campaign can be accessed here.


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  • TheRealMalek

    still strugling at 25-27k if it gets funded it would be great…

  • Wtv

    IMO, 3DS should be the main platform for these kinda of game, or Vita at least. Still don’t understand why people want to play a pixeled game on PC. But, oh well…

    • Derek E Nay

      I would like to play the game on PC. I don’t care if it’s pixeled. It has nice artwork.

      • John Diamond

        I’d rather get it on the vita or 3ds before the other versions.
        The consoles aren’t portable enough, and the mobile may be good, the controls may suck

    • darke

      It’s much easier to see more of the world on a PC.

      Compare something like Terraria on the Vita vs PC and it’s so much easier to work out where you are; also automaps and such don’t take up nearly as much screen real estate for the same amount of information.

  • Γεώργιος Αρχαιοκαπηλίδης

    Looks nice but the graphics are too much Minish Cap rip-off. Couldn’t they try to make them look a little different?

  • Yindustries LLC

    This better have the 3ds/WIi U as the first stretch goal. I always find it weird whenever a kickstarter claims to be inspired by the nes/snes era or nintendo games in general but NEVER has nintendo platforms as one of their goals.

    • darke

      It has it as the first stretch goal. If you’d actually read the article rather then jump straight down to the comments to bitch about it, you’d have seen the entire second paragraph details the base and stretch goals.

      • Yindustries LLC

        I did read it, why don’t YOU read what I wrote again but differently.
        EDIT: wrong wording.

        • darke

          “This better have the 3ds/WIi U as the first stretch goal.”

          And it does; it’s the first. So either you either didn’t read, or you didn’t write it in a way that made it clear what you meant.

          • Yindustries LLC

            You know how like when a person says they’re gonna do something, and you say “yeah you will!” I meant it like that. I’m not complaining.

  • http://keiserone.tumblr.com/ KeiserOne

    I honestly don’t think this game will even reach its primary goal with 20 days left. However I see it being picked up for at least WiiU and 3DS eShop release. Maaaaybe for PS4/Vita PSN release. Whoever of Sony or Nintendo throws the money at them.

    • mikebrand83

      Personally, I doubt Sony will touch it with a 10-foot pole, not unless the graphics was significantly revamped.

      Being inspired is one thing, but the more I look, the harder it becomes to overlook that so much of the graphics looks like they’ve been traced off from either Minish Cap or ALBW.

      • http://keiserone.tumblr.com/ KeiserOne

        Except it’s the perfect opportunity for them to have something similar to Minish Cap on their platform. And Vita is just an indie machine so they need every indie they can get. Either way I feel like I’m gonna have this on either 3DS or Vita. So all’s good.

        • mikebrand83

          Except my point was that unless they (the devs) significantly redo the graphics in the hypothetical case of a Sony exclusive, it wouldn’t just be “something similar to Minish Cap” (and ALBW, conveniently left out of the comparison they presented) on a Sony platform, they’d be asking for trouble over outright plagiarism.

          • http://keiserone.tumblr.com/ KeiserOne

            You’d be surprised of how lenient Nintendo is becoming, since they allowing “copies” of their games on iOS for example. If that’s what concerning you about legal problems. The only problem I can think of is Sony fans hating on the game for the reasons you stated. But seeing how us Vita fans are famished for more quality games for the device, we can’t really complain lol.

      • darke

        I’m the reverse; the more I look into it, the less it looks like that.

        Honestly it doesn’t matter; so long as they didn’t steal the graphics themselves, and you can clearly see they didn’t, there’s no legal liability, so I wouldn’t see how any platform owner would have a problem, Nintendo nor Sony.

  • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

    The vita needs more games.

  • dragoon_slayer12

    I hope it gets the Vita support. I’ll get it for 3ds if it doesn’t, but vita needs more love

  • Yan Zhao

    Hope it meets the 3DS/VIta goal, this game would be awesome on a handheld.

  • leingod

    Aren’t the stretch goals too high? Genuine question, since I’m working on a project myself.

  • CozyAndWarm

    Interesting that the iOS and Android ports are near the top of the stretch goals. Normally it’s the other way around

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