Deep Down’s Devious Spiked Barrel Trap

By Spencer . August 3, 2014 . 11:39pm

Capcom hasn’t said much about deep down, their online game set in the future where players explore dungeons in search of memories. On Twitter, a single screenshot of one of deep down’s traps was shared.

 

image

 

Dungeons in deep down are randomly generated so players might find themselves in a difficult situation. The screenshot was posted because Capcom was supposed to have news about the a public test in July, but those details have been pushed back to August.

 

deep down is in development for PlayStation 4 and PC.


Read more stories about & & on Siliconera.

  • Matty

    Deep Down is coming to PC..?

    • waku waku

      No.

      • Matty

        Prolly will eventually, but I guess the article has an error then.

    • Jadfish

      If their new Panta Rei engine (is that how it is spelled?) is anything like their previous MT Framework engine, expect fantastic PC ports like there is no tomorrow.

  • Leon Magnus

    Dragon’s Dogma 2 would be better than Deep Down just saying.

    • Milewide

      If they make an entire sequel in the spirit of Bitterblack Isle I will be very happy!

      • Demeanor

        I think the game did a fine job as it is, easy main story missions with the possibility of dangerous areas due to the open world approach, and an intense, dark, unforgiving loot-craze postgame to sink your teeth into at higher levels.
        I have mixed feelings about adopting the random, untradable loot from DA plus the crazy difficulty right off the bat: it could be frustrating, it could distract your from the story or make you too powerful too soon.

        • Milewide

          Indeed, the necessity to save scum to manipulate the random loot from chests was one of the weak points of BBI in my opinion.
          What I most appreciated was the atmosphere that permeated the entire dungeon. And that it felt like a truly dangerous place.
          What was most unfortunate about vanilla DD was that you could out-level monsters and so fighting a chimeara a few hours into the game just became too easy. I wish they would dial back the RPGness of it all. It was more interesting as an action title than RPG, I think.

    • decus

      That’s different people working on it entirely. This is from the guys that make the shitty MMO Monster Hunters, Dragon’s Dogma was from the guys who did devil may cry.

      • Tarkovsky

        Actually the guys who worked on MH Online are not working on this. The guys who made that MMO are Tencent Games from China. Deep Down is developed in Japan and has Ono’s involvement in it.

        • decus

          I was talking about Frontier, which was Ono and Capcom. That’s why I said Monster Hunters plural, Ono didn’t do anything with Dragon’s Dogma.

          Basically, what I’m saying is somebody is likely still working on an actual Dragon’s Dogma sequel while, on the other hand, this will probably not be anything like it. I expect Dead Rising level of lack of quality or, I guess if you liked that game, quality. Also maybe episodic content all over since it’s multiplayer and it’s easier to milk a multiplayer game with that stuff, introducing new gear tiers, etc.

    • Kornelious

      Couldn’t agree more :D

  • Armageddon

    Why do I get the Darksouls clone feeling?

    • Namuro

      Because it’s a knight in a dark dungeon.

      • Armageddon

        What I mean is that judging from the other trailers it seems like Its one of those unforgiving games. The photo above looks like a total deathtrap.

        • Tarkovsky

          Roguelikes and Dungeon crawlers have always been unforgiving and this game looks to combined both these genres to good effect.

  • Namuro

    No barrel roll joke?

    • Ferrick

      Do a barre-*Splat*

      • Namuro

        That’s more like it.

        • darke

          The editors were worried they’d be tossed under the barrel if they made one. :P

  • Tarkovsky

    Really can’t wait to play this. A medieval fantasy 3rd person dungeon crawling rogue-like with crazy boss battles is something I’ve been dying to play since The Binding of Isaac.

    • Demeanor

      Too bad the spectre of free2play is looming over our heads… I’d be desperate for news if this was a retail game…

      • Tarkovsky

        While I would personally prefer a retail game as well, I’m not too bothered by the f2p element of it as I’ve played and enjoyed many of them in the past without giving a single cent which I sometimes feel kinda bad about as I’m not supporting them one bit but ah well.

        What I’m more excited about however, is how Capcom will take what it has learned from this game(technical stuff as well as gameplay systems and mechanics) and integrate it into future titles. One good example of how they did something similar was Monster Hunter and Dragon’s Dogma. 2 very different games but they benefited from one another. DD from previous MH games and MH4 from DD.

  • Luis Camargo

    Screenshot Name: Oh shit….

    • Demeanor

      Shield up and pray, Dark Souls style! XD

  • Kornelious

    ……..Nah, I won’t make that joke here since I value my life XD

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos

Popular