Being A Freemium Game Makes Crazy Taxi: City Rush Rather Frustrating

By Mark . August 4, 2014 . 1:59pm

The goal of Sega’s free-to-play Crazy Taxi: City Rush is very familiar—pick up a passenger in a taxi and drive around like a crazy person in order to deliver the passenger to his or her destination on time.

 

That having been said, besides sharing the same basic idea, both the gameplay and the controls of City Rush are completely different from the original Crazy Taxi, which is also available on mobile devices.

 

You begin Crazy Taxi: City Rush by choosing one of three different taxi cabs. Although they have slightly different speeds, handling, and looks, it really doesn’t matter which car you choose. They can be upgraded and re-painted later on, and new cars can be purchased as well.

 

After choosing a car, you can start doing missions. Like many other games, there are side missions and story missions, although for all of them you basically just pick people up and drop them off. The story missions need to be done to unlock new maps to drive in, while the side missions are a nice way to earn cash to buy new car parts or new cars.

 

The map screen actually looks pretty polished, and there are always a number of missions to choose from. Some deviate from the main theme of the game and have you doing other things besides being a taxi service, such as driving a tank and destroying things. These are another good way to earn money and provide a much needed break from the repetitiveness of the missions.

 

Although having all of those missions available to you is nice, it is also incredibly annoying. Crazy Taxi: City Rush is a freemium game, meaning that it is free-to-play, but buying things with real money, like in-game currency, is sometimes almost necessary to move on in the game.

 

With City Rush, Sega gets you by having each mission only take around a minute or two to complete, but after doing about five of them, you have to wait several minutes to play another one. Of course, players can use real money or huge amounts of in-game currency to play the missions right away, but that probably wouldn’t be worth it, making City Rush only fun if you play it for five minutes or less at a time.

 

Besides those deviations from the original game, Crazy Taxi: City Rush also has completely different controls. The game was made specifically for touchscreen devices, meaning the controls are completely tailored to them. Instead of being able to drive wherever you want, like in the original Crazy Taxi, this game limits you to driving in individual lanes. The car automatically moves forward, and to switch lanes, you have to swipe to the left or right in a way that is reminiscent of Temple Run.

 

While it makes it easier to move around, it does limit what players can do. Depending on what types of games you like, the change could either be a positive or a negative one.

 

To see for yourself if this a game for you, download Crazy Taxi: City Rush for your iOS devices. The game will be available on Android in the future as well.


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  • $15672307

    yay…runners…

  • http://hatintime.com/ ShadowFang

    This is extra disappointing and disgusting coming from Sega. They came from ARCADE roots; they should understand good ways of charging players a little bit of money at a time (a quarter) to play their fun games. But this modern monetization model is just toxic nonsense that threw out everything the gaming industry learned from those arcade days.

    Coming from EA or whatever, it’s just stupid, but it’s accepted because they suck and don’t know any better. But Sega? This is in THEIR DNA. This is their lineage! Seriously – where’s the veteran talent to explain to the new guys how it SHOULD be done, based on how it was done back in the coin-op days?

    Also sad to hear this is just a variation of Temple Run’s linear, lane-based stuff. But you could see that from all the videos they ever put out, so I expected it.

    This is just… sad.

    • E.T.993

      SEGA should have made a sequel/compilation on 3DS.

    • Pedro Furtado

      I would take a freemium game anyday in place of the arcade model…

    • s07195

      So die/crash once again and put more money in to continue? XD

  • chibidw

    “Being A Freemium Game Makes -Insert game here- Rather Frustrating”

    • darke

      That’s to be expected; after all if they don’t frustrate you with something, they’re not going to get you to pull out your wallet to relieve the frustration.

      How else are they going to make money? :P (Yes, that’s a rhetorical question.)

  • http://twitter.com/#!/Leafy_Cam Leafhopper

    You know if I didn’t know about Crazy Taxi’s Arcade and console past, the title of this game sounds almost like a bunch of mobile games rolled together.

  • Istillduno

    So in other words fremium sucks and this game is Crazy Taxi in name alone.

    • http://www.siliconera.com/ Ishaan

      I wouldn’t say freemium sucks, period. I’ve enjoyed a couple of “freemium” games. Ridge Racer Slipstream is one of the best racing games I’ve played, and it’s free. I haven’t spent a penny on it so far. I likely will at some point in the future, and that’s okay. It’s a fantastic game.

  • pokeroi

    Whoever designed this game just don’t give a damn about the franchise reputation.

  • Neppygear

    That sounds like fun, in a world where fun means not fun.

  • AlphaSixNine

    “Crazy Taxi: City Rush is a freemium game, meaning that it is free-to-play, but buying things with real money, like in-game currency, is sometimes almost necessary to move on in the game.”

    This BS really needs to stop soon on mobile games. This is one of the biggest reasons why I can never enjoy most mobile games. I’d rather pay full price for the game than this money-grabbing gameplay system. >.>

  • Ping92

    I wish they will jus make a HD crazy taxi on gaming platforms

  • http://resettears.wordpress.com/ Reset Tears

    Ugh, just looking at the screenshots makes me nauseous.

    Sega, what happened to you… What happened to you…

  • infernalmonkey

    This game is *horrendous*, and I hate that SEGA revived the Crazy Taxi franchise purely to treat it like absolute shit.

    It’s barely even interactive. Car drives by itself; fail to tap the screen fast enough when you get to a corner? No worries, the game automatically does it for you anyway. Swipe to switch lanes, tap tap tap to stop the taxi when you’ve reached the destination. Didn’t tap enough? Who cares. The taxi stops by itself.

    The second mission in the game has you controlling a tank, and you have to crush cars within a time limit. This is like, two minutes into the game. It only gets worse.

    The weird thing is SEGA initially delayed the game’s release following the massive backlash from the soft-launch test run a few months back. But then they went ahead and fully launched it without changing a SINGLE THING.

  • OpaOpa Opa

    I have been playing this game since it has been in the market. I think you are waiting the same type of the game than before, and it is another type of game, like Super Mario 64 is different than Super Mario Bros. I haven’t paid ANYTHING and I am really near to finish the game. So…please, you need to know about the things you are using.

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