This Week In Sales: Call of Duty: Advanced Warfare Sees A Drop

By Ishaan . November 19, 2014 . 12:00pm

Period: The week of November 10th – November 16th (2014)

Top-seller: Call of Duty: Advanced Warfare (Subtitled) (PS3) – 79,586

Nintendo 3DS sales: 4,199 | Tot. sales: 9,658,832

Nintendo 3DS XL sales: 9,172 | Tot. sales: 6,710,991

New Nintendo 3DS sales: 13,373 | Tot. sales: 163,105

New Nintendo 3DS XL sales: 38,457 | Tot. sales: 415,199

PlayStation Vita sales: 19,301 | Tot. sales: 3,213,910

Vita TV sales: 675 | Tot. sales: 144,294

Wii U sales: 14,002 | Tot. sales: 1,987,402

PlayStation 4 sales: 15,537 | Tot. sales: 796,635

Xbox One sales: 2,245 | Tot. sales: 37,685

<< Last week’s software sales chart

<< How to read and understand sales

 

cod_aw

Last week, Square Enix published Call of Duty: Advanced Warfare in Japan, on behalf of Activision Blizzard, just as they have done with the series for the past several years. Below is a look at how the game’s first-week sales stacked up against previous Call of Duty releases in Japan.

 

The following are sales figures for the last few Call of Duty games in Japan, with Xbox and PlayStation platform numbers combined:

 

Call of Duty: Advanced Warfare (2014) – 147,376

Call of Duty: Ghosts (2013) – 203,581

Call of Duty: Black Ops 2 (2012) – 219,527

Call of Duty: Modern Warfare 3 (2011) – 210,839

Call of Duty: Black Ops (2010) – 159,201

 

As you can see, Advanced Warfare suffered a bit of a decline from the previous four games, despite having been released on more platforms (both current and previous gen systems). In fact, the game has sold similarly to Destiny, which was released earlier in the year and sold 140,780 copies in its first week.

 

Sales figures for Advanced Warfare in other territories have not been revealed yet, but analysts have suggested that the game has seen a drop in the West as well, based on a decline in pre-order figures. It should be interesting to see how Activision attempt to turn the situation around with next year’s Call of Duty.

 

The top-20 software sales chart for last week is as follows:

 

Lw Tw Title Weekly Sales Total Sales Sys. Publisher
New 01. Call of Duty: Advanced Warfare (Subtitled) 79,586 New PS3 Square Enix
New 02. Pro Evolution Soccer 2015 71,303 New PS3 Konami
New 03. Call of Duty: Advanced Warfare (Subtitled) 64,060 New PS4 Square Enix
01. 04. Monster Hunter 4 Ultimate 39,502 2,144,346 3DS Capcom
New 05. One Piece: Super Grand Battle! X 35,098 New 3DS Bandai Namco
New 06. Dengeki Bunko Fighting Climax 34,671 New PS3 Sega
New 07. Captain Toad: Treasure Tracker 28,025 New WiiU Nintendo
New 08. Pro Evolution Soccer 2015 26,684 New PS4 Konami
New 09. Dengeki Bunko Fighting Climax 25,607 New PSV Sega
02. 10. Yo-kai Watch 2: Head/Founder 21,086 2,863,976 3DS Level 5
03. 11. Super Smash Bros. for Nintendo 3DS 18,723 1,720,189 3DS Nintendo
10. 12. Mario Kart 8 13,544 713,132 WiiU Nintendo
04. 13. Power Pro Baseball 2014 6,570 117,607 PS3 Konami
New 14. Hanayamata Yosakoi Live! 6,285 New PSV Bandai Namco
New 15. Halo: The Master Chief Collection 4,867 New XBO Microsoft
05. 16. Power Pro Baseball 2014 4,243 75,316 PSV Konami
New 17. Marginal#4 Idol of Supernova 4,170 New PSV Idea Factory
06. 18. The Evil Within 4,124 87,056 PS3 Bethesda
New 19. Call of Duty: Advanced Warfare (Subtitled) 3,730 New XBO Square Enix
07. 20. Tales of the World: Reve Unitia 2,926 65,046 3DS Bandai Namco

 

Sales data acquired from 4Gamer and Media Create.



  • Namuro

    Wow! Look at the 3DS’s sale!

    99 million!!!

    …Ya might wanna fix that… ;)

    • NeptuniasBeard

      It’s official: 3DS is the best selling system of all time, OF ALL TIME!

      • Land of Green Pasture

        99 million is not just all of time, it’s the highest evah!
        And since it’s the sales in Japan, it means…. more than 75% of the JP population… have it… wow.

  • JonathanisPrimus

    Given this is Japan, I’d be more concerned about the drop PES received. There’s no PSP and 3DS SKUs this year, so the only way to get your PES fix is on a home console.

    One Piece looks like it flopped. I know the last 3DS game debuted lowish and had legs, but that one had movie promos going for it.

    • It’s interesting because in Bandai’s last set of financials, One Piece’s forecasted revenue for this year has seen quite the drop from the prior year. I wonder if things have reached the point where Namco’s games are overlapping with each other too much.

      I mean, just over the last couple of years, we’ve had two One Piece Musou games, one re-release of an RPG, one 3D arena battler, one hunting-style game, a re-release of the hunting-style game, and now a 2D battler. You’ve got to assume that, at some point, people look at a game and go, “No thanks. I think I’ve had my fill from this other similar game.”

      • British_Otaku

        That is possible but the last One Piece remotely like this was Gigant Battle 2 which sold over 100K first week in 2011 on the DS (the original did similar numbers). The only real overlap is that it and Unlimited World RED (2013 on 3DS, 2014 elsewhere) vaguely cover the same arc even if there are like a dozen new characters.

        They must be able to take less returns and survive on DLC + legs, but I think the problem may be somewhere else than consumer interest alone.

        • Oh, I certainly don’t think it’s just consumer interest. I think it’s also the frequency at which Namco releases these games and the amount of effort they put into polishing them from a gameplay standpoint.

  • You might wanna fix Toad Treasure Tracker there. It’s not on the 3DS, it’s the Wii U!

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  • NeptuniasBeard

    Wii U saw quite the spike. Was it because of Toad, or are they preparing to Smash?

    • Raymond

      XD You think everyone is going to be smashing each other when smash comes out?

    • Oxybelis

      New bundles.

    • JonathanisPrimus

      There was a Mario Kart 8 bundle released.

    • subsamuel01

      Doubt it was captain toad, game only sold 28k.

  • Codename: D.A.V.I.D.

    Even Call of Duty saw a decline in sales… (Unless for some reason this time people will wait for the dubbed version)

    • British_Otaku

      Not totally surprised as I peeked at the eShop’s ratings (38 right now), but One Piece had a more notable drop considering that the series (1997 still going strong) and the platforms is on are pretty consistent.

      Also, much like some of us want the original material here for specific stuff, Japan doesn’t respond well to dubbed versions due to mistranslations and the sense of authenticity I guess.

  • ronin4life

    You have Ghost listed for 2014 instead of AW in your comparisons.

  • subsamuel01

    Wow, those One Piece sales especially on the 3DS. They seriously need to make a One Piece fighter on home consoles.

    • They kind of did. It came out in March. Well, not One Piece strictly, but J-Stars was pretty all of the Jump titles in one arena fighter. I doubt anyone is going to be going crazy over a One Piece fighter, especially after we’ve seen the characters used and re-used so many times in so many different games.

    • British_Otaku

      If you are suggesting a console one on the basis of sales, it won’t necessarily pay off. Kaizoku Musou had a notable drop immediately and the DS/3DS One Piece games were some of few anime licensed games selling 100-200K first week without them even needing those numbers like they would for J Stars.

      It is unusual that it didn’t do so well since the only difference I know is that they had no demo (put me off as I don’t trust Ganbarion anymore for content and have to hope the mechanics are good), it is still going to pull in those Bamco 3DS returns somehow whether it sells thousands like Mushibugyo or hundreds of thousands especially with their DLC policies.

  • Wow, there were a bunch of typos in this week’s column. Thanks for pointing them out, guys. All fixed.

  • Shippoyasha

    COD is still doing pretty strong considering the overall drop in sales for console games overall. Sledgehammer did a fantastic job with this one, but I really can’t wait until Treyarch returns next year.

  • Ni ~Algidus~

    PES drop in sales is amazing. just show how Konami is trying to kill the franchise.
    COD is kind of expected since the fanbase is divided by the PS4 and PS3 right now. when they stop supporting last gen hardware the sales might see a increase. The fact the Smash, MonHun and Youkai Watch are all in face up positiion on the field and as special effect they have the huge amount of content to make people busy with them, they’re making COD sales points drop. this happens when you have more than one Behemoth in your side of the field :p
    Waifu fighter is doing pretty well. 60,278 copies sold. I bet that alot of people got both versions of game.
    Now let’s wait fot dat ORAS numbers babe!

  • Sion12

    Is CoD sales dropping with each new release? i remember i use to hear about how they sold millions and breaking previous record but i dont think i heard anything for the last few CoD

    • icup ✔️

      cod sales been dropping since mw3, that was the highest cod ever got in sales and in quality.

    • darke

      I dunno about Japan, but Ghosts wasn’t all that well received on the western sites I follow, due to bugs and performance issues and such; that can lower the sequels week-one sales due to people wanting to hold back just in case it’s terrible as well.

      And honestly after Battlefield 4’s year-long fiasco, not to mention all the other recent problems with AAA game releases, I’d be pretty reticent to purchase a FPS on day-one at the moment. :(

  • I’m kinda surprised despite the current economic recession that Japan is facing right now. Good job COD. :)

    • darke

      The thing is their ‘recession’ hasn’t really changed much since the crash early in the 90s. I was reading somewhere else that other companies would love to have the same recession that Japan has. Unemployment is something like 3-4%, this year 65% of university students had a job before they even graduated (lots of EU-zone countries have a 40%+ youth unemployment rate…), hiring is up, and so forth.

      It’s interesting ‘recession’ is so different in different countries. :)

  • Matt C

    One thing about the COD AW figures, you’ll notice the XBONE did far
    better this week. Likely due to the special COD AW 1TB model. Which
    would also help to explain a small part of the drop in COD AW units
    sold. It’s unlikely the free copy of the game included in the XBONE
    bundle is being counted as an individual sale. Also note, that like last
    year, Steam didn’t see a significant delay in releasing the game.

    While previous releases often had a 6 month+ wait before being made available on Steam in Japan, COD BLOP 2 was made available for purchase just after it’s Japanese console release, and AW was made available for
    pre-order on the same day it released in the US and thus was available
    on PC at the same time as the console release.

    As we all know, Valve don’t divulge sales figures, so any Japan based Steam
    sales will not be included in local figures. The same with the growing
    trend in importing US copies (which Amazon Japan often does themselves
    now). Many Japanese gamers are starting to favour playing in English
    near the US/ROW release than waiting for the Japan local release.

    Far Cry 4 will be an interesting one to check when it releases locally on
    Jan 22 2015. I’ve already seen Japanese gamers buying import PC copies
    to play now as opposed to wait. Thus, I expect that will see “low” sales
    too.

    • Göran Isacson

      For some reson, even though it makes perfect sense, it’s just weird to see the sentence “Japanese gamers favour playing in English than wait for the Japanese release”. Like, it’s something you see SO often the other way around (poor Westerners clamouring for Japans games to be translated and released) that the other direction is just strange.

      Also, do you know why Valve don’t release sales figures? Do they just want to keep that data internal, or is there some other reason?

      • darke

        I do think it seems less weird to me to see the phrases like “Japanese prefer English dubs rather then waiting for the Japanese release”, and I really can completely understand their attitude too. I’ve bought Japanese versions of western games and play with JP audio enabled just to help my studies and it’s usually pretty terrible.

        Even a game like Ratchet and Clank, which is cartoonish and child focused enough that you think it wouldn’t matter, but I find the language ends up feeling way to soft/polite for the characters. Or just like in the English dubs of Japanese games, the VAs regularly just feel cast completely wrong.

        I can completely understand that for something like CoD you simply wouldn’t want a JP dub, the language just wouldn’t have the same impact. So if you understand just enough to understand the language even if you can’t speak it well at all (which is most Japanese’s instruction level through school) I can understand why they’d prefer the English version.

        • Matt C

          @Göran Isacson I have no idea why Valve don’t want sales figures published. I do know why publishers only give ball park estimates of Steam sales when they do talk about such sales though. It’s apparently down to agreements with Valve that they not disclose the actual figures.

          And yes, at first it does sound strange that Japanese would rather play in English, a language they are not really known to understand. Sure, it’s taught at schools; but not as a language. It’s taught merely as a subject with the aim of passing university entrance exams.

          Although more and more companies are allegedly adopting English as their “office language”. Something NHK used to cover in detail when the idea of adopting English as an official second language were thrown around a few years ago.

          But, for many years if Japanese wanted to play PC games all the had access to were English language versions with manuals translated into Japanese. More publishers now provide Japanese localisations of games (even on the PC), but in doing so have introduced delays in release. These range from over a week to over a year. Then, when released are often more expensive than US versions.

          So now many will just import (as even with postage, etc., it’s cheaper) so they get the game at the ROW release. Part of this is also because there’s little fun to be had in playing a game that has been spoiled. But this is also a cheaper way to try a game and decide if you want the local release.

          Some publishers try to curb this by introducing region locks, IP activation locks and the like. And some simply cannot make up their mind how to act. Square Enix, will either release a US import on Steam (as they did with Tomb Raider and Thief) or they’ll IP lock games as they do with Final Fantasy.

          Also @darke reminds me of another good point. Many Japanese have specifically started importing COD games to play in English. This stems from the botched translation of COD MW2 where the meaning of the important “Remember, no Russian” line was completely ruined. Becoming “Kill them, they’re Russian”. Which if you know the story, you’ll know is completely at odds with what’s actually going on.

          So there’s also concerns over the accuracy of translations given that publishers will often refuse to correct them later, as happened with MW2.

          • Göran Isacson

            One does wonder how Valve would benefit from covering up the sales… you’d think they’d want to brag about how much money you can make on their platform.

            Also man, that line in COD MW2 is some horrid translation work. I can understand why they’d dread further localizations in that case.

        • Göran Isacson

          That is a pretty interesting point- Ratchet and Clank are, even if they’re childfriendly games, pretty snarky and cynical at times and often use a lot of slang that would be hard to translate into Japanese. Now I wonder what the scripts in the translated games are like, if things like what MattC describes below can happen in translation…

          • darke

            My Japanese was pretty primitive back then (still is now really :P ) if they do a HD-remix of the series on the PS4 like all the other properties are doing I’ll grab it in Japanese for another play through to see how well it does.

            My feeling, as far as I remember it, when I compared the lines was that the language was pretty plain. A slang->plain English->plain Japanese sort of translation.

  • Lansou Everett

    typical delusional nintendrone nerd. nostalgia goggles stuck too deep on your head and can’t be taken off? how about the fact the ps4 version of cod alone sold about 2.5x as much as that Captain Flop travesty?

    • Ricewarrior

      … Who are you talking to?

  • Yagami Mao

    Hanayamata Yosakoi Live! Me Want! :D

  • Göran Isacson

    Call of Duty rules the roost this week, from the look of things… but I’m more keeping an eye out for Dengeki Bunko. Over 50K sales in the first week sounds like decent sales for a cross-over fighting game developed by a relatively low-key company. Anyone out there who knows whether that’s good or bad?

    Also that is some drop there for Evil Within. Wonder if it will climb back up next week, or if it’s on the way out.

    • British_Otaku

      Yep, even a Call of Duty which is selling slower will rule the roost because it is Call of Duty and the other games are slowing down from weeks or months of sales.

      Whether Dengeki Bunko did well depends on what SEGA were expecting from the game and we don’t know how their shipments were handled yet perhaps Ishaan will drop in a question about that and COD.

      Aside from that, other crossover games like J-Stars Victory Versus sold 200K on the Vita and PS3 combined but likely had higher costs from the licenses and development: http://www.siliconera.com/2014/04/01/victory-j-stars-victory-vs-japan/

      Perhaps, Dengeki Bunko will have legs, but my immediate assumption is that the licenses are cheaper to arrange than most of the Bandai Namco library or the Shonen Jump line up so it may be fine already.

      The Evil Within had the first week sometime ago and isn’t one of those games you expect to have legs (Hunting, Monster Catching, Multiplayer Driven, DLC focused). It is pretty much guaranteed to be out on the week that Pokemon comes out with two SKUs taking up the charts and whatever else comes up.

      • darke

        As far as Dengeki Bunko goes, because they’re dealing with a single publishing place, they probably get the licences much cheaper as well due to the hopes from the publisher that people will get interested in other series’ characters, and start reading the novels of those series.

        There are at least a couple of characters from series who have completed as well, so even getting a fraction of the 60k people who bought the game interested in those series would end up basically making them money from nothing.

        • Matt C

          I think Bethesda shot themselves in the foot with the Evil Within. For Japan, you could only get it uncensored if you pre-ordered. There is now no incentive to buy the game as you can only get it cut.

          Thus, those who wanted it, would have pre-ordered. Those only mildly interested will now just wait to buy it second hand.

          • British_Otaku

            That is a good point which doesn’t even include this: http://www.siliconera.com/2014/10/23/even-with-gore-mode-dlc-the-evil-within-is-toned-down-in-japan/

            Forget second hand, people have little incentive to buy a Japanese copy. >_>

            Even if you get the preorder code to get it uncensored, it is still censored in comparison to the West. The numbers can be too big after the first week but few people who know won’t be buying the Japanese version afterwards.

          • Matt C

            Yeah, unfortunately that’s because decapitation and dismemberment of human characters is banned in Japan. Publisher’s have little choice on that one. Non-human characters, they can occasionally get away with dismemberment (but not decapitation).

            This is possibly due to an incident where a school child used a sword to decapitate a classmate coupled with the instinctive knee-jerk over reaction by police. The Akihabara incident for example, closed down the scheme where roads are blocked off for pedestrian use only (mainly on Sundays) for a year or so. Or the last major Earthquake when saw games canned/studios closing down, and certain anime permanent pulled from TV schedules.

            That said, if any Japanese player wants Psycho Break fully uncensored, they only have to buy it on Steam. Bethesda are fully aware that they need not censor PC games as those do not have to be submitted to CERO.

          • British_Otaku

            I’m familiar with elements of a number of those points but I own Attack on Titan 3DS which released in December 2013 (a sequel/expansion is coming out this year – next year in the west), that game allows players to cut off the heads, arms and legs from titans. While, not “humans” entirely, they are humanoid, have human expressions and habits and such.

            It is rated CERO D as well, but as a game linked to the one of the hottest shows around, it sold 200K and likely reached far beyond that age range to younger people. If I have something so high profile, I imagine CERO must have let something else slip even if just like ESRB, PEGI or whoever, they try their best to rate works accordingly.

            Japanese players can also import the game from other regions assuming their PC isn’t up to snuff, but I haven’t considered that Japan must have Steam as well and that CERO’s lack of presence on the PC must make it an interesting haven for uncensored projects.

        • British_Otaku

          I haven’t looked at the credits in a while, but Dengeki Bunko should be a little more complex than that.

          Jump Superstars and Ultimate Stars were licensed from one company as Nintendo and Ganbarion directly reached out to Shueisha and Shonen Jump and decided to use original assets without sampling any voice work or music from the anime adaptations.

          Both J Stars Victory Vs and Dengeki Bunko at the very least sample voice work. That said, I expect Dengeki Bunko’s licenses to be a lot cheaper to compete for and think your idea of characters with closed series getting a decent increase in following without printing any new stories holds water.

      • Göran Isacson

        Ah, compared to 200K 50K may not sound like much, but as you say- only a single license holder combined with a lower budget AND the fact that Shonen Jump are probably a lot bigger “name draws” than Dengeki, combines to make it look like these sales are probably within acceptable predictions.

  • Adam Smith

    Lol that is awesome. I am now waiting for COD heroes. Check here: http://goo.gl/F8CNVU

  • Yan Zhao

    Dengeki Bunko sold pretty well on the VIta, surprising. I guess some people have no issues playing fighters on a handheld. I personally need a controller.

    • MLG Kuroneko-Chan

      I actually imported my copy on the Vita. It think it’s a little easier to play with the smaller D-Pad. But the sprite’s aren’t as high quality as the PS3 and Arcade versions.

  • Ryumoau

    What was the point in gloating over the declining sales on advanced Warfare? Even at its lowest, its still kicking 80% of the games releasing butt.

    I know this is a japanese heavy website, but i still don’t get the point in knocking a western game for no reason. :/

    • Nobody’s knocking anything because it’s a Western game. If anything, we got out of our way not to pander. Our entire staff plays Western games and we cover them often, too.

      The simple fact is that this is the sales column, and its sole purpose is to constantly keep track of the ups and downs that different franchises go through in Japan. We’ve done the same for a lot of Japanese games, too. In fact, talking about the performance of Western games in Japan is somewhat rare. I wanted to cover CoD precisely because it’s one of the few are a big deal.

      I don’t see why people find this simple fact so difficult to fathom. A sales column will be about sales. We don’t care if you love or hate X game or love or hate Y system—all that matters is how it performed in the past, how it is performing at present, and how it could potentially perform in the future.

  • Kornelious

    Maybe the CoD continued trend is starting to sink in with people….

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