Here Are Square Enix Holdings’ Financial Results For Fiscal Year Ended March 2016

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Square Enix announced today their consolidated results for the fiscal year ended March 31, 2016, with some information on the performance of key titles.

 

Net sales totaled ¥214,101 million (an increase of 27.5%from the prior fiscal year), operating income amounted to ¥26,018 million (an increase of 58.4% from the prior fiscal year), and ordinary income amounted to ¥25,322 million (an increase of 49.1% from the prior fiscal year).”

 

Impairment loss primarily with regard to intangible assets (¥1,961 million) and loss on valuation of share of subsidiaries and associates (¥1,702 million) were booked as extraordinary losses. These factors resulted in “Profit attributable to owners of parent” of ¥19,884 million (an increase of 102.3 % from the prior fiscal year).

 

2016-05-12_024654

 

Digital Entertainment

In the Digital Entertainment segment for this Fiscal Year, existing games in the area of content for platforms such as smart devices and PC browser are continuing to show strong performances, coupled with successful launches of new game titles for smartphones such as “Mobius Final Fantasy,” “Hoshi no Dragon Quest,” “Final Fantasy Brave Exvius” and “Grimms Notes.”

 

Among the console game titles, “Just Cause 3” and “Rise of the Tomb Raider” made a solid start. Revenues from operation and expansion disc sales of massively multiplayer online role playing games such as “Final Fantasy XIV” and “Dragon Quest X” are sustaining their strong performances.

 

Net sales and operating income in the Digital Entertainment segment totaled ¥158,964 million (an increase of 42.0% from the prior fiscal year) and ¥27,456 million (an increase of 58.9% from the prior fiscal year), respectively

 

Amusement

The Amusement segment consists of the operation of amusement facilities and the planning, development and distribution of arcade game machines and related products for amusement facilities.

 

During the fiscal year ended March 31, 2016, sales of amusement machines such as “Dissidia Final Fantasy” have gained favorable results, and operation of the amusement facilities has been showing steady performance through efficient store management efforts.

 

Net sales and operating income in the Amusement segment totaled ¥41,135 million (an increase of 1.0% from the prior fiscal year) and ¥3,988 million (an increase of 10.3%from the prior fiscal year), respectively.

 

Publication

The Publication segment includes the planning and publication of comic books, game strategy books, and comic magazines. Its sales during the fiscal year ended March 31, 2016 were sluggish compared to the prior fiscal year with a decrease of 13.7% in net sales and 30.0% decrease in operating income.

 

Merchandising

Merchandising sales saw an increase in character goods derived from the Group’s own IPs, mostly thanks to the release of the first expansion disc of Final Fantasy XIV. Net sales for merchandising saw an increase of 13.8% and its operating income increased by 30.7% compared to the previous fiscal year.


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