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ARMS Ver. 3.2, which was teased in a earlier video previously reported on Siliconera, has finally released alongside a full set of patch notes. It adds a new “Badge” feature that players can collect and show off, and also includes a new “Recent Replays” feature where past matches can be selected from a list in order to rewatch them. However, similar to Super Smash Brothers for Wii U, future updates will cause replay data from past versions to become unusable and deleted.
Here are the full patch notes:
Version 3.2
- Added new “Badge” feature.
- Receive neat badges as a reward for fulfilling certain conditions.
- Wear your favorite badge and show it off to your opponent.
- Added new “Recent Replays” feature.
- Select from a list and view replays of past matches.
- Replay data is automatically deleted when necessary, starting with the oldest data.
- Also, future ARMS updates will cause all replay data from past versions to be deleted.
- During replay playback, ZR will no longer switch between targets. The X button instead is used for all camera angle switching.
- During replay playback, + – buttons no longer toggle HP gauge display, and instead now bring up the menu.
- Fixed issue where, at certain timings, follow up attacks after wind attacks would not land.
- Fixed issue where, after suffering an ice attack, players on a snake board could repeatedly jump and the snake board would continuously accelerate.
- Fixed issue where, when battle rules are set to 1-punch KO, under certain conditions fighters would become unable to move.
- We’ve identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice.
- Adjusted the abilities of certain fighters and ARMS as follows.
Fighters / Arms
Adjustments
- Lola Pop
– It’s already been one month since she joined ARMS. Her beginner’s nerves have faded away, giving her increased movement speed during air dashes.
– Increased movement speed during high jump.
– Increased movement speed when bounding.
– Adjusted speed when descending. - Byte & Barq
– Decreased time interval between Byte and Barq’s respective attacks. - Max Brass
– Decreased expansion rate of attacks when buffed up.
– Increased distance from which he can approach targets. - Megawatt
– Increased expansion rate when extending.
– Increased extension speed.
– Increased expansion rate of charge attacks. - Slamamander
– Increased extension speed. - Biffler
– Increased retraction speed.
– Increased floatiness of jump attacks. - Boomerang and Coolerang
– Increased expansion rate of charge attacks. - Revolver
– Increased retraction speed. - Retorcher
– Increased retraction speed.
– Adjusted path followed when extending. - Nade
– Fixed online play issue where explosive damage would trigger twice. - Whammer and Kablammer
– Increased speed of charge attacks. - Blorb
– Increased expansion rate when extending.
– Increased time needed to finish expanding. - Chilla
– Decreased homing ability. - Tribolt
– Decreased speed of charge attacks.
– Increased time needed to finish expanding.
– Fixed multiple online play issues. - Triblast, Guardian and Clapback
– Fixed multiple online play issues.
ARMS is currently available for Nintendo Switch.
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Published: Oct 18, 2017 08:00 am