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Bayonetta 3 Development Still ‘Progressing Smoothly,’ According to Hideki Kamiya


The latest issue of Famitsu has an interview with Platinum Games’ Hideki Kamiya and Atsushi Inaba. In it, the two talk about the development of Bayonetta and Bayonetta 3 as part of an interview about the Bayonetta & Vanquish 10th Anniversary Bundle that released in the West. The Japanese version will release on May 28, 2020. [Thanks, Ryokutya2089!]

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Here are the highlights:

  • Atsushi Inaba, game designer: “The first game I was involved in development with at Platinum was Bayonetta.”


  • Hideki Kamiya, director: “Bayonetta was originally developed for Xbox 360, and we didn’t even think about developing it for PlayStation 3.”


  • Inaba: “We didn’t know which console’s players would enjoy our games more, so we prioritized the console that was easier to develop for. We couldn’t afford to think about a multiplatform release.


  • Kamiya: “I remember there was a great big cheer at the development studio when we tested out Bayonetta summoning demons and losing her clothes.”
  • Inaba: “Not in a dirty way. It was a joyous cheer to celebrate that our ideas all fit together well.”


  • Kamiya: “I hope Viewtiful Joe will also get some focus. That was the first game I included slow motion in. We added Dante on the PS2 version.”


  • Kamiya: “Bayonetta 3‘s development is progressing smoothly. Actually, there’s a lot of info hidden in the teaser announcement in 2017.”

Bayonetta & Vanquish 10th Anniversary Bundle is available on the PlayStation 4 and Xbox One. Check out our playtest here. Bayonetta 3 is in development for Nintendo Switch. According to Inaba, there’s a bit of change in the game’s design process.

Alistair Wong
About The Author
Very avid gamer with writing tendencies. Fan of Rockman and Pokémon and lots more!