On March 11, 2020, Spelunky 2’s Derek Yu shared some updates and new screenshots for the game via the PlayStation Blog. The Spelunky 2 team has been hard at work polishing the game down to every detail. Additionally, thanks to fan feedback, Yu feels that Spelunky 2 has a better balance to make things vibrant, dynamic, and distinct, all without being too caught up in the details.
In terms of content, one of Yu’s major goals for Spelunky 2 was to make it feel more like a personalized adventure:
Of course, players of the original game created a lot of their own stories through their choices during the game, and in my opinion those are still the most meaningful. We want to keep supporting that kind of creativity by adding more variety to the game.
Part of this personalization will include new items and a vibrant community of new and old NPCs designed to help make the world of Spelunky feel more rich and flavorful.
Also, another element that will be designed to help people get into Spelunky 2 is its atmosphere. Each area will have its own unique musical theme. Additionally, every creature, item, trap, and surface will have its own sound effect. Yu noted:
Landing on grass in the Jungle will sound very different than landing on a conveyor belt in Volcana, for example. It’s perhaps a more subtle change but adds a lot to the distinct feel of each area.
Now, here’s a look at some of Spelunky 2’s new screenshots:
Spelunky 2 is currently in development for the PlayStation 4 and PC.