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Indivisible Designer Mike Z Explains Why The Game Has A Vague Release Window, And More

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    indivisible interview

     

    Indivisible and Skullgirls lead designer Mike Z recently appeared on a podcast, talking about why the game’s release date was delayed to a vague ‘first half of 2019’, who the new staff members are, and more. [Thanks, Kai Kennedy!]

     

    Here are the highlights:

    • The game will likely release in mid-2019, as Lab Zero isn’t familiar with submitting the game to Nintendo, the fact that the game engine is new to Nintendo Switch, as well as physical version production factors.

     

    • The new lead level designer is Matthew Kumar, who is familiar with Metroidvania design, and the new lead writer is Brandon Sheffield from Gamasutra.

     

    • Indivisible ended up being a bigger game in terms of story scope than they thought it would be, especially as Lab Zero has not made a game of this type before.

     

    • The reason why more people were needed was to have people who could focus on each particular aspect of the game. Mike Z admits that he’s a bit of a bottleneck since a lot of things go through him as a final stage.

     

    • Finding the right ‘voice’ for Ajna in terms of dialogue was very tough.

     

    You can find the full interview here below:

     

    Indivisible is coming to the PlayStation 4, Nintendo Switch, Xbox One, and PC in 2018.

    Alistair Wong
    Very avid gamer with writing tendencies. Fan of Rockman and Pokémon and lots more!

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