Infinite Loop cycles through conversations

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The title Infinite Loop makes perfect sense because it’s exactly what the PSP game does. The scenario loop system rotates through conversations and events until you pass them correctly. Good thing this isn’t an RPG.

 

Infinite Loop forgets combat and exploration in exchange for lots of dialogue. The bulk of the game looks like conversations with various residents of an ancient castle. You play control the soul of William, a deceased prince who succumbed to illness shortly before he was to ascend the throne. The concept of Infinite Loop sounds language intensive, but I wouldn’t be surprised to see NIS America localize it in the future. They have to release games for their European subsidiary to publish too.

 

Images courtesy of Nippon Ichi.


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