Nintendo Switch

Nintendo On Breath of the Wild, Mario Kart 8 Deluxe, Super Mario Odyssey, And Splatoon 2 Sales



Nintendo President Tatsumi Kimishima talked about the company’s best-selling titles including three 6-million-sellers in Breath of the Wild, Mario Kart 8 Deluxe, and Super Mario Odyssey.


Here’s the latest from the financial results briefing:


Next let’s talk about software. In the first year of Nintendo Switch, sell-through has already exceeded 6 million units for three separate game titles, and their sales continue to grow.


The Legend of Zelda: Breath of the Wild


Sell-through for The Legend of Zelda: Breath of the Wild, released in March of last year, has reached 6 million units for the Nintendo Switch version alone, and 7.5 million units total when you include the Wii U version, released at the same time. The game has received accolades from game media and consumers around the world and has won a variety of awards as the best game of 2017.


Mario Kart 8 Deluxe


Mario Kart 8 Deluxe, released in April of last year, has achieved a sell-through of more than 6.5 million units. This title is an easy way to give users the opportunity to experience Joy-Con sharing, which is one of the special features of Nintendo Switch. You can see from the postings on social media how fun it is for people to get together and share the controllers to play Mario Kart 8 Deluxe.


Super Mario Odyssey


Super Mario Odyssey, released in October of last year, has achieved a sell-through of more than 7.5 million units. This title has enjoyed explosive growth in sales alongside the Nintendo Switch system since its release, and is currently the top-selling software title for Nintendo Switch.


Splatoon 2


In addition, there is Splatoon 2, released in July of last year, whose sell-through numbers have grown past 4.5 million units to already exceed the sellthrough for its predecessor, Splatoon for Wii U. This title has served to drive sales of the Nintendo Switch hardware particularly in the Japanese market, where it has an attach rate of approximately 60% for all system sales.

Note: The console attach rate is calculated by dividing the total software sell-through by the total hardware sell-through.

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