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Persona 2: Innocent Sin Receives A Colourful ESRB Summary

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Persona 2: Innocent Sin was rated by the ESRB this week. The game received a Teen rating. That’s the same rating Eternal Punishment was stamped with back when it was released on the PlayStation.

 

This is a role-playing game in which players assume the role of high-school students who must investigate mysterious events in a fictional modern-day metropolis. From a 3/4–overhead perspective, players explore urban environments and use guns, swords, and magic spells to battle demons and human characters in turn-based combat (e.g., selecting attacks/weapons from a menu screen); enemies blink and disappear when defeated. Some cutscenes contain still-frame portraits of characters with blood dripping down their faces.

 

One sequence depicts a group of characters locking a girl inside a building before setting it on fire (e.g., “To make sure she can’t go anywhere . . . we’re gonna kill Big Sis, right?”). During the course of the game, there are some suggestive/sexual references in the dialogue and creature descriptions (e.g., “Did you already score with one of them at school!?” “And those bouncing jugs of hers,” “A demoness who drains men of their energy through sex,” and “Computers! What’re they used for?”/“For porn.”). While exploring the city, players can enter a casino and use virtual credits to play rounds of video poker, blackjack, and slots. The dialogue contains the words “sh*t” and “d*ck,” as well as a couple of drug references (e.g., “And experimenting with those nassssty drugs?” and “Are you a druggie? Me too . . .”).

 

In case you missed them, you can find the latest batch of English screens for Persona 2: Innocent Sin here. Atlus USA will release the game this fall.

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.